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Tech Tree Position
Research price11000 exp
Purchase price1,000,000 Credits
Hit Points33,300 
Secondary Armament #1
127 mm/51 Mk.7 on a Mk.13 mount4 х 1 pcs.
Firing Range3.5 km.
Rate of Fire8.57 shots/min.
Reload Timesec.
HE Shell127 mm HE/HC Mk39 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity960 m./s.
Chance of Fire on Target Caused by HE Shell%
Maximum Speed15 knot
Turning Circle Radius730 m.
Rudder Shift Time12.9 sec.
Surface Detectability Range9.78 km.
Air Detectability Range5.93 km.
Battle Levels

Langley — American Tier IV aircraft сarrier.

The achievements of aircraft carriers in the British Royal Navy significantly affected the navies of other states, including the U.S. Navy. Coal transport Jupiter was converted into an aircraft carrier and named USS Langley. The carrier was used to refine technology and for training naval aviation pilots. The ship was later converted into an aircraft transportation vessel. In this new role, she actively participated in the war in the Pacific, transporting U.S. Air Force aircraft. On February 27, 1942, she was heavily damaged by Japanese aircraft and was later sunk by the ships of her own escort.


Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Langley (A)33,3006204 0100,000
Langley (B)33,700620416/4 3,000250,000
Attack Aircraft Speed
Research price
Purchase price
F3F Gulfhawk1211,210 050,000
Torpedo Bombers Maximum Torpedo Damage
Hit Points
Research price
Purchase price
T4M3,500881,550 050,000
Bombers Maximum Bomb Damage
Hit Points
Research price
Purchase price
SBU Corsair991,630 050,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 8,000 hp15 040,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Langley has the unfortunate distinction of being the slowest aircraft carrier in the game. If discovered, it can't get away from anything - not even battleships. Keep an eye on your map and start moving long before enemies get near detection range. The carrier itself starts with no AA armament whatsoever. It does have four 127 mm cannons which will sink a heavily damaged destroyer on occasion, but their range is pitiful. It is highly recommended to stay back and hide, or try and stay with the team. Her Aviation consists of the standard Rocket, Bomber and Torpedo Bomber complement.

Due to the extremely poor accuracy of the bombers, rocket attack planes should be used as long as you have any left, as they are significantly better at actually hitting their target and deal quite decent damage. To use torpedo bombers perfectly, You must get the torpedo planes to within 4 seconds from the target to ensure the hit


  • Has aircraft in large squadrons where most ships of that tier have little or no anti-aircraft capabilities.
  • Not easily detected, around 10km detection from the surface if exposed.
  • Weird hitbox of the ship may confuse attackers and make them miss their shells through the large gap between the hanger and the flight deck.
  • Once upgraded, it gains some AA that can fend for itself against equivalent tier planes.
  • The rocket planes are quite powerful
  • Bombs have enough penetration to hit citadels


  • Incredibly slow, top speed being around 15 knots and slow turning, requiring more space to turn than most battleships and carriers.
  • Like all low-tier carriers, it's hopeless once found.
  • Nearly no armor, getting citadeled by most HE shells easily.
  • The Bombers have extremely poor accuracy.
  • The Torpedo Bombers' torpedos are very slow at a speed of 35 knots
  • All planes, with the exception of the rocket planes, maneuver slowly, often making it hard to land well-positioned hits.
  • Even when upgraded to Hull B, the anti aircraft does not consist of any long-range guns, therefore making it unable to produce AA shell explosions


  • Research the B hull.
  • Proceed to the Ranger.

Optimal Configuration


The recommended upgrades for Langley are as follows:

Commander Skills


Langley can equip the following consumables:

CV consumables are automatically activated when needed The consumables available for each plane type for Langley is as follows:

Attack Aircraft

Torpedo Bombers

Dive Bombers


As a carrier, Langley has no risk of detonating. As such, the signal (-100% to the risk of your ship's magazine detonating.) should be disregarded for this ship.

Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


  1. USS Langley (CV-1) - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.2.1 (Alpha).
  • Update 0.3.0:
    • The model of Hull (B) was updated.
  • Update 0.3.1:
    • The configuration of the initial air group was changed.
  • Update 0.5.2:
    • Experience earnings increased by 3%.
    • Credit earnings increased by 8%.
  • Update
    • The ship's model was changed slightly.
  • Update 0.5.11:
    • The hull's armored model was changed.
    • Fighter ammunition was increased by 33%.
  • Update 0.6.3:
    • Manually attacking with squadrons was disabled for Tier IV and V aircraft carriers.
  • Update 0.6.12:
    • The appearance of the ship was improved using a special technology for improved rendering of thin elements.
    • The durability of the rudder on Hull (A) was reduced by 100 hit points.
  • Update 0.6.13:
    • Minor corrections to the textures and geometry of the ship.
  • Update 0.6.14:
    • The action time of the Damage Control Party consumable was increased from 5 to 30 seconds, while fire resistance coefficient was increased to 0.8 on Hull (B).
  • Update 0.7.1:
    • The position of the ship in the Naval Base port was corrected.
  • Update 0.8.0:
    • The Fighter squadron was changed to an Attack squadron:
      • Attack Aircraft per squadron: 6; Attack Aircraft per attack group: 3; Amount of rockets per aircraft: 4.
    • The Dive Bombers were changed:
      • Dive Bomber aircraft per squadron: 6; Dive Bomber aircraft per attack group: 2; Amount of bombs per aircraft: 1.
    • The Torpedo Bombers were changed:
      • Torpedo Bomber aircraft per squadron: 3; Torpedo Bomber aircraft per attack group: 1; Amount of torpedoes per aircraft: 1
    • For replacement and compensation due to the carrier rework, refer to this page.
    • For consumables mounted by squadrons, refer to this page.
    • For consumables mounted by Langley, refer to this page.
  • Update 0.8.2:
    • Aircraft cruising speed was increased by 10%.
  • Update 0.8.4:
    • The height from which bombs are dropped was increased.
    • The aiming reticle for the bombs was changed to be narrower.
    • Bomb dispersion was changed. Now, fewer bombs fall near the center and more towards the outer edges of the reticle.
  • Update 0.8.7:
    • The Torpedo Bombers were changed:
      • The number of torpedo bombers in a squadron was increased from 3 to 6.
      • The size of an attacking torpedo bomber flight was increased from 1 to 2.
      • The number of torpedo bombers on the deck was increased from 5 to 9.
  • Update 0.9.2:
    • Fixed an issue affecting camera movement when switching the view to the secondary battery guns.
    • The Dive Bombers were changed:
      • The minimum time between attacks for bomber squadrons was increased from 5 s to 7.5 s.
  • Update 0.9.6:
    • The value of the in-game turning circle radius was changed to 730 m to correct prior discrepancy.
  • Update 0.9.7:
    • Minor fixes to geometry and textures.
    • The sigma parameter for bombs was increased from 1.5 to 1.6.
  • Update 0.9.12:
    • Torpedo damage reduced from 4,233 to 3,500.
    • Chance to cause flooding was reduced from 33% to 30%.
  • Update 0.10.0:
    • Patrol fighter cruise speed was increased to 187 knots.
  • Update 0.11.9:
    • Armor has been updated to utilize the new ship armor code (as initially announced in the Update 0.10.9 patch notes).

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