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Lexington
Lexington_wows_main.jpg
Aircraft Carrier | U.S.A. | Tier VIII
Tech Tree Position
Ranger
Arrow_down.png
Lexington_icon_small.png
Arrow_down.png
Midway
stock
 top
General
Research price161000 exp
Purchase price11,500,000 Credits
Hit Points54,300 
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.24 mount8 х 1 pcs.
Firing Range4.5 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
127 mm/38 Mk.12 on a Mk.32 mount4 х 2 pcs.
Firing Range4.5 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.24 mount8 х 1 pcs.
. . . Average Damage per Second64 
. . . Firing Range5.01 km.
127 mm/38 Mk.12 on a Mk.32 mount4 х 2 pcs.
. . . Average Damage per Second60.4 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.4 mount52 х 1 pcs.
. . . Average Damage per Second187.2 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.2 mount9 х 4 pcs.
. . . Average Damage per Second143.1 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius1 180 m.
Rudder Shift Time21.9 sec.
Concealment
Surface Detectability Range14.96 km.
Air Detectability Range10.02 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VIII
Ship_PASA108_Lexington.png
11,500,000

Lexington — American Tier VIII aircraft сarrier.

When commissioned, Lexington was one of the largest aircraft carriers in existence. She was converted from an unfinished battlecruiser. The ship had good armor and advanced torpedo protection. Owing to her dimensions, the aircraft carrier was equipped with a very spacious hangar and was armed with numerous AA and dual-purpose artillery. The ship's powerful propulsion created very high speeds.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Lexington (A)54,30061784/89/52/8/4 01,200,000
Lexington (B)57,30061784/82/23/16/8/4 27,0003,000,000
Attack Aircraft Speed
(knot)
Average Damage per Second
(HP/min)
LoadoutHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
F6F Hellcat160001,400 0600,000
F4U-1D Corsair Tiny Tim169001,460 18,0001,500,000
F4U-1D Corsair HVAR 127 mm169001,460 18,0001,500,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
TBF Avenger6,4671201,800 0600,000
SB2C Helldiver6,4671251,880 18,0001,500,000
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
SBD Dauntless9,2001221,890 0600,000
SB2C Helldiver9,2001251,980 18,0001,500,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 180,000 hp33 0500,000

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Auxiliary Armaments Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Aircraft Engines Modification 1
 Slot 3  Secondary Battery Modification 1 Torpedo Bombers Modification 1 Attack Aircraft Modification 1 Aerial Torpedoes Modification 1
 Slot 4  Damage Control System Modification 2 Attack Aircraft Modification 2 Torpedo Bombers Modification 2 Bombers Modification 2
 Slot 5  Flight Control Modification 1 Concealment System Modification 1 Squadron Consumables Modification 1

Player Opinion

Performance

Overall, Lexington is a strong Tier VIII aircraft carrier. She is fast — 33.6 knots — but she turns like a brick, and her huge size advertises her presence for miles around. Although she has a strong wing of aircraft, careful usage of her bomber aircraft is vital as the anti-aircraft power of most Tier VIII ships and above that she will encounter begins to be very competitive. The higher health pool of its planes will help immensely in survival and in attack potential. The CV itself has a large detection radius of 14.5k, so careful positioning behind islands and such is vital in survival.

Attack aircraft

You have two choices in upgrading your attack planes: the HVAR 127mm rockets or the Tiny Tims. The HVARs have an HE pen of 32mm but launches the payloads more densely, making it easier to hit DDs even when mis-targeted. They are somewhat less effective in attacking targets with a thick deck armour due to lack of penetration(ex. Izumo, GK, etc; useful for Republique, Alsace, most cruisers) and don't deal as much damage(max 2000). Then they have the Tiny Tim. Tiny Tims are heavy rockets that hit hard (68mm of pen) but only 6 rockets are launched. You'll have to aim carefully in order to be successful in hitting dds with these rockets. It is best advised to use these against larger targets due to the innacuracy of the TTs. But if you are able to hit dds with these, it will reward you greatly.

Torpedo bombers

American torp planes aren't as good as IJN ones as they lack speed (35kts) and range (3.9k). However, they are able to deal more damage when all of them hit. They have a good amount of hp, which allows you to drop your payload at a closer distance. When you upgrade to SB2C Helldivers, they drop 3 torps instead of 2: giving you more chances in succeeding the drop. Closing the distance when attacking is recommended to maximize the damage and flood chance.

Dive bombers

They are effective against all BBs and cruisers as you can use HE bombs to cause multiple fires. They're not recommended to be used against DDs as they are not very accurate (unless the target is on low hp). Of course these being bombers, beware of going into a cluster of enemy ships if you fancy dropping your payload nearby them. Upgrading to the SB2C Helldiver will increase your attacking flight from 2 to 3 and bombs you to drop 1 extra bomb per payload(amounting to 6 bombs dropped at a time).

Ship

Interestingly — perhaps in a nod to her battlecruiser origins — Lexington has a greater amount of armor than would be expected of a carrier, even retaining almost a proper armor belt. Captains should be advised, though, that while her armor may bounce the odd destroyer shell, it also means cruiser and battleship armor-piercing rounds have a greater chance of causing full penetration or citadel damage that would otherwise overpenetrate on softer targets. Her speed is pretty decent at 33 knots meaning that repositioning is easier when needed. Although care must be used when moving the ship because her rudder is slow and she is very easy to hit because she turns like a brick slowly but overall Lexington can be deadly when handled correctly.

Pros:

  • Planes have a decent healthpool that allows them to get closer to drop payloads on enemy ships.
  • Reasonable good plane restoration time, boosted even further with commander skills and upgrades.
  • All plane types are highly flexible that allows them to be used in almost any situation.
  • Attack aircraft are reasonably fast.
  • HVAR rockets have 33mm of penetration and are dropped in large amounts (24 per drop)
  • Can equip Tiny Tim rockets with high alpha damage, penetration and fire chance.
  • High alpha strike and fire chance with AN-M65 bombs, with six (6) bombs per drop.
  • One of the best AA defenses of all carriers that will quickly shred low hp planes.
  • Excellent ship speed of 33 knots, only Shokaku is faster by 1 knot.

Cons:

  • Large ship that looks like a huge brick with poor concealment to go with it.
  • Very large turn radius and slow rudder shift.
  • Torpedo bombers and dive bombers have poor speed that prevent opportunities that other carriers get.
  • Lexington's hull has weak armor, takes large amounts of damage from all sources despite its look.
  • Only 6 Tiny Tims rockets are launched per attack run and have questionable accuracy that causes poor performance against small ships.
  • Individual HVAR rockets deal low damage and have low fire chances unlike Tiny Tim rockets.
  • Stock dive bombers drop only 2 bombs per attack run which means upgrading them are a priority.

Research

  1. Upgrade to SB2C Helldiver (dive bombers, followed by torpedo bombers)
  2. Upgrade to F4U-1D Corsair( Attack aircraft): choose between HVAR 127mm or Tiny Tim
  3. Upgrade to Hull(B) for AA, CV health and rudder shift
  4. Proceed to the Midway

Optimal Configuration

Upgrades

The recommended upgrades for Lexington are as follows:


Upgrade Slot 5 offers players Concealment System Modification 1Reduces the detectability range of the ship and aircraft carrier's squadrons: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship., which stacks with Concealment Expert and Camouflage to bring Lexington`s surface detection down to a decent range of 11.8km. However, you would want Flight Control Modification 1 Accelerates aircraft servicing and increases the maximum number of aircraft on deck.  Does not work with tactical squadrons.: -5% aircraft restoration time / +2 carrier deck places available. for more plane output.

Commander Skills

Consumables

Lexington has access to the following consumables:

All aircraft carrier consumables are automatically activated.
Attack Aircraft:

Torpedo Bombers:

Bombers:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Lexington with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Lexington also has an alternate premium camouflage called "Nobilium", in which she appears as she does during the Halloween scenario "Sunray in the Darkness".

Lexington has another alternate premium camouflage called "Ice and Flame - Lexington", which was sold as a collaboration between World of Warships and the famous hockey player Alexander Ovechkin.

Signals

In the past, all carriers could only mount at most four signals at a time. This is not longer the case, Lexington can mount 8 total Signals.

As a carrier, Lexington has no risk of detonating. As such, the signal (-100% to the risk of your ship's magazine detonating.) should be disregarded for this ship.

Players should mount Equal Speed Charlie London (+50% XP earned for the battle.) for 50% XP gain, Zulu Hotel (+50% Commander XP earned for the battle.) for 50% Commander XP gain, November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) increased AA damage, Mike Yankee Soxisix (+5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary battery shells. / -5% to secondary battery loading time.) secondary battery range & firing buff, Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) flooding chance increase (Very useful), India-X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) fire chance increase, Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) large fire & flooding chance increase, and India Yankee (-20% to fire duration.) for faster fire dissipation.

These signals are to buff the ship performance while gaining a fair bonus of XP.

Players can also choose to equip the Dragon Signal (+333% Commander XP earned for the battle.) instead of Zulu Hotel (+50% Commander XP earned for the battle.) signal the for faster commander (re)training.

Having a high leveled Captain while playing Carrier can give you an edge over other Captains.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. USS Lexington (CV-2) - Wikipedia
  2. Lexington-class aircraft carrier - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.2.1 (Alpha).
  • Update 0.3.0:
    • The model of the researchable Hull (B) was updated.
  • Update 0.3.1:
    • The configuration of the initial air group was changed.
  • Update 0.3.1.4:
    • Stock torpedo damage was increased from 8,500 to 9,867.
    • Stock bomb damage was increased from 5,400 to 7,500.
  • Update 0.5.2:
    • Credit earnings decreased by 10%.
  • Update 0.5.3:
    • The Type 18 permanent camouflage was added.
    • Bomber damage was increased by 30%.
    • One squadron of Fighters was removed from the default setup.
    • Bombers were changed:
      • Vought SB2U changed to Douglas SBD5.
      • Douglas SBD2 changed to Curtiss SB2C.
    • Fighters were changed:
      • Grumman F4F changed to Grumman F6F.
      • Vought F4U changed to Vought F4U-1A.
    • Torpedo bombers were changed:
      • Consolidated TBY 1 changed to Grumman TBF.
      • Grumman TBF changed to Grumman TBM3.
  • Update 0.5.4.1:
    • Chance to cause a fire was decreased by 10% for the stock Bombers, and 18% for the researchable Bombers.
  • Update 0.5.5:
    • The Defensive AA Fire consumable was added.
  • Update 0.5.11:
    • The hull's armored model was improved.
    • Fighter ammunition was increased by 33%.
  • Update 0.6.6:
    • The hit points of the rudder on the stock Hull (A) were increased to be made in line with the rest of the hull.
    • The appearance of the ship was improved using a special technology for improved rendering of thin elements.
  • Update 0.6.8:
    • The plating of the ship's extremities were decreased from 21 to 19 mm.
  • Update 0.6.13:
    • Minor corrections to the geometry and textures of the ship.
    • The survivability of the 40 mm anti-aircraft guns was increased.
  • Update 0.6.14:
    • The action time of the Damage Control Party consumable was increased from 5 to 30 seconds, while fire resistance coefficient was changed to 0.8.
    • The Flight Control modules Mk8 mod. 2 and Mk8 mod. 3 were removed. The module Mk8 mod. 1, comprising one squadron of fighters, one squadron of torpedo bombers, and two squadrons of dive bombers, was mounted automatically.
    • The option to research and mount the Curtiss SB2C Dive Bombers with armor-piercing bombs was added.
  • Update 0.8.0:
    • The Fighter squadron was changed to an Attack squadron:
      • Attack Aircraft per squadron: 8; Attack Aircraft per attack group: 2; Amount of rockets per aircraft: 8 (HVAR), 2 (Tiny Tim).
    • The Dive Bombers were changed:
      • Dive Bomber aircraft per squadron: 9; Dive Bomber aircraft per attack group: 3; Amount of bombs per aircraft: 2.
    • The Torpedo Bombers were changed:
      • Torpedo Bomber aircraft per squadron: 9; Torpedo Bomber aircraft per attack group: 3; Amount of torpedoes per aircraft: 1.
    • For replacement and compensation due to the carrier rework, refer to this page.
    • For consumables mounted by squadrons, refer to this page.
    • For consumables mounted by Lexington, refer to this page.
  • Update 0.8.0.1:
    • The Attack Aircraft were modified:
      • The number of aircraft in a squadron was changed to 9.
      • The number of aircraft in an attacking flight was changed to 3.
  • Update 0.8.1.1:
    • The hitpoints of all stock aircraft were increased to be within 5% of the hitpoints of the researchable aircraft.
  • Update 0.8.4:
    • The height from which bombs are dropped was increased.
    • The aiming reticle for the bombs was changed to be narrower.
    • Bomb dispersion was changed. Now, fewer bombs fall near the center and more towards the outer edges of the reticle.
  • Update 0.8.10:
    • Experience earnings when suffering a defeat were reduced by 10%.
  • Update 0.9.2:
    • The Dive Bombers were changed:
      • The minimum time between attacks for bomber squadrons was increased from 5 s to 8.5 s.
  • Update 0.9.6:
    • The Attack Aircraft modules were made sequentially researchable, with HVARs first and Tiny Tims following.
  • Update 0.9.7:
    • Tiny Tim aiming reticle was rotated 90 degrees to appear horizontally.
    • Research cost was increased from 158,000 to 161,000 experience.
  • Update 0.10.0:
    • The speed of patrol fighters was increased to 235 knots.
  • Update 0.10.5:
    • The F4U-1D Corsair Attack Aircraft with Tiny Tims now gain altitude at the start of an attack run.
  • Update 0.11.2:
    • Minor fixes to geometry and textures of the ship.

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