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Lexington
Lexington_wows_main.jpg
Aircraft Carrier | U.S.A. | Tier VIII
Tech Tree Position
Ranger
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Lexington_icon_small.png
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Midway
stock
 top
General
Research price161000 exp
Purchase price11,500,000 Credits
Hit Points54,300 
Secondary Armament #1
127 mm/38 Mk248 х 1 pcs.
Firing Range4.5 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #2
127 mm/38 Mk324 х 2 pcs.
Firing Range4.5 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
20 mm Oerlikon Mk452 х 1 pcs.
. . . Average Damage per Second187.2 
. . . Firing Range2.01 km.
40 mm Bofors Mk29 х 4 pcs.
. . . Average Damage per Second143.1 
. . . Firing Range3.51 km.
127 mm/38 Mk248 х 1 pcs.
. . . Average Damage per Second64 
. . . Firing Range5.01 km.
127 mm/38 Mk324 х 2 pcs.
. . . Average Damage per Second60.4 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius1 180 m.
Rudder Shift Time21.9 sec.
Concealment
Surface Detectability Range14.96 km.
Air Detectability Range10.02 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VIII
Ship_PASA108_Lexington.png
11,500,000

Lexington — American Tier VIII aircraft сarrier.

When commissioned, Lexington was one of the largest aircraft carriers in existence. She was converted from an unfinished battlecruiser. The ship had good armor and advanced torpedo protection. Owing to her dimensions, the aircraft carrier was equipped with a very spacious hangar and was armed with numerous AA and dual-purpose artillery. The ship's powerful propulsion created very high speeds.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Lexington (A)54,30061784/89/52/8/472 01,200,000
Lexington (B)57,30061784/82/23/16/8/472 27,0003,000,000
Attack Aircraft Cruise Speed
(knot)
Average Damage per Second
(HP/min)
LoadoutHit Points
(HP)
Research price
(exp)
Purchase price
( Credits)
F6F Hellcat160001,400 0600,000
F4U-1D Corsair Tiny Tim169001,460 18,0001,500,000
F4U-1D Corsair HVAR 127 mm169001,460 18,0001,500,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Cruise Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
( Credits)
TBF Avenger6,4671201,800 0600,000
SB2C Helldiver6,4671251,880 18,0001,500,000
Bombers Maximum Bomb Damage
(HP)
Cruise Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
( Credits)
SBD Dauntless9,2001221,890 0600,000
SB2C Helldiver9,2001251,980 18,0001,500,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 180,000 hp33 0500,000

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Auxiliary Armaments Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Aircraft Engines Modification 1
 Slot 3  Secondary Battery Modification 1 Torpedo Bombers Modification 1 Attack Aircraft Modification 1 Aerial Torpedoes Modification 1
 Slot 4  Damage Control System Modification 2 Attack Aircraft Modification 2 Torpedo Bombers Modification 2 Bombers Modification 2
 Slot 5  Flight Control Modification 1 Concealment System Modification 1 Squadron Consumables Modification 1

Player Opinion

Performance

Overall, Lexington is a strong Tier VIII aircraft carrier. She is fast — 33.6 knots — but she turns like a brick, and her huge size advertises her presence for miles around. Although she has a strong wing of aircraft, careful usage of her bomber aircraft is vital as the anti-aircraft power of most Tier VIII ships and above that she will encounter begins to be very competitive. The higher health pool of its planes will help immensely in survival and in attack potential. The CV itself has a large detection radius of 14.5k, so careful positioning behind islands and such is vital in survival.

  • Attack aircraft

You have two choices in upgrading your attack planes: the HVAR 127mm rockets or the Tiny Tims. The HVARs have an HE pen of 32mm but launches the payloads more densely, making it easier to hit DDs even when mistargeted. They are somewhat less effective in attacking targets with a thick deck armour due to lack of penetration(ex. Izumo, GK, etc; useful for Republique, Alsace, most cruisers) and don't deal as much damage(max 2000) Then the have the Tiny Tims. The Tiny Tim are heavy rockets that hit hard(68mm of pen) but only 6 rockets are launched. You'll have to aim carefully in order to be successful in hitting dds with these rockets. It is best advised to use these against larger targets due to the innacuracy of the TTs. But if you are able to hit dds with these, it will reward you greatly.

  • Torpedo bombers

American torp planes aren't as good as IJN ones as they lack speed(35kts) and range(3.9k). However, they are able to deal more damage when all of them hit. They have a good amount of hp, which allows you to drop your payload at a closer distance. When you upgrade to SB2C Helldivers, they drop 3 torps instead of 2: giving you more chances in succeeding the drop. Closing the distance when attacking is recommended to maximize the damage and flood chance.

  • Dive bombers

They are effective against all BBs and cruisers as you can use HE bombs to cause multiple fires. They're not recommended to be used against DDs as they are not very accurate (unless the target is on low hp). Of course these being bombers, beware of going into a cluster of enemy ships if you fancy dropping your payload nearby them. Upgrading to the SB2C Helldiver will increase your attacking flight from 2 to 3 and bombs you to drop 1 extra bomb per payload(amounting to 6 bombs dropped at a time).

Interestingly — perhaps in a nod to her battlecruiser origins — Lexington has a greater amount of armor than would be expected of a carrier, even retaining almost a proper armor belt. Captains should be advised, though, that while her armor may bounce the odd destroyer shell, it also means cruiser and battleship armor-piercing rounds have a greater chance of causing full penetration or citadel damage that would otherwise overpenetrate on softer targets.

Pros:

  • Planes have a decent healthpool
  • Good plane restoration time
  • HVAR rockets have 33mm of penetration and are dropped in large amounts (24 per drop)
  • Can equip Tiny Tim rockets with high alpha damage, penetration and fire chance
  • High alpha strike and fire chance with AN-M65 bombs, with six (6) bombs per drop
  • Very powerful AA suite
  • Excellent ship speed of 33 knots

Cons:

  • Massive ship with poor concealment
  • Very large turn radius and slow rudder shift
  • Torpedo bombers and dive bombers have poor speed
  • Lexington's hull is poorly armored, takes large amounts of damage from all sources
  • Tiny Tims are inaccurate and only six of them are launched per attack run

Research

  1. Upgrade to SB2C Helldiver (dive bombers, followed by torpedo bombers)
  2. Upgrade to F4U-1D Corsair( Attack aircraft): choose between HVAR 127mm or Tiny Tim
  3. Upgrade to Hull(B) for AA, CV health and rudder shift
  4. Proceed to the Midway

Optimal Configuration

Upgrades

The recommended upgrades for Lexington are as follows:


Upgrade Slot 5 offers players Concealment System Modification 1 (Reduces the detectability range of the ship and aircraft carrier's squadrons: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship.), which stacks with Concealment Expert and Camouflage to bring Lexington`s surface detection down to a decent range of 11.8km. However, you would want Flight Control Modification 1 (Accelerates aircraft servicing and increases the maximum number of aircraft on deck: -5% aircraft restoration time / +2 carrier deck places available.) for more plane output.

Commander Skills

Consumables

Lexington has access to the following consumables:

All aircraft carrier consumables are automatically activated.
Attack Aircraft:

Torpedo Bombers:

Bombers:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Lexington with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Lexington also has an alternate premium camouflage called "Nobilium", in which she appears as she does during the Halloween scenario "Sunray in the Darkness".

Lexington has another alternate premium camouflage called "Ice and Fire - Lexington", which was sold as a collaboration between World of Warships and the famous hockey player Alexander Ovechkin.

Signals

In the past, all carriers could only mount at most four signals at a time. This is not longer the case, Lexington can mount 8 total Signals.

As a carrier, Lexington has no risk of detonating. As such, the signal (-100% to the risk of your ship's magazine detonating.) should be disregarded for this ship.

Players should mount Equal Speed Charlie London (+50% XP earned for the battle.) for 50% XP gain, Zulu Hotel (+50% Commander XP earned for the battle.) for 50% Commander XP gain, November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) increased AA damage, Mike Yankee Soxisix (+5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary battery shells. / -5% to secondary battery loading time.) secondary battery range & firing buff, Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) flooding chance increase (Very useful), India-X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) fire chance increase, Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) large fire & flooding chance increase, and India Yankee (-20% to fire duration.) for faster fire dissipation.

These signals are to buff the ship performance while gaining a fair bonus of XP.

Players can also choose to equip the Dragon Signal (+333% Commander XP earned for the battle.) instead of Zulu Hotel (+50% Commander XP earned for the battle.) signal the for faster commander (re)training.

Having a high leveled Captain while playing Carrier can give you an edge over other Captains.

Gallery

Historical Info

Historical Gallery

References

  1. USS Lexington (CV-2) - Wikipedia
  2. Lexington-class aircraft carrier - Wikipedia
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