Welcome to Wargaming.net Wiki!


Jump to: navigation, search
Aircraft Carrier | U.S.A. | Tier VIII
Tech Tree Position
Research price161000 exp
Purchase price11,500,000 Credits
Hit Points54,300 
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.24 mount8 х 1 pcs.
Firing Range4.5 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
127 mm/38 Mk.12 on a Mk.32 mount4 х 2 pcs.
Firing Range4.5 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.24 mount8 х 1 pcs.
. . . Average Damage per Second64 
. . . Firing Range5.01 km.
127 mm/38 Mk.12 on a Mk.32 mount4 х 2 pcs.
. . . Average Damage per Second60.4 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.4 mount52 х 1 pcs.
. . . Average Damage per Second187.2 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.2 mount9 х 4 pcs.
. . . Average Damage per Second143.1 
. . . Firing Range3.51 km.
Maximum Speed33 knot
Turning Circle Radius1 180 m.
Rudder Shift Time21.9 sec.
Surface Detectability Range14.51 km.
Air Detectability Range10.02 km.
Battle Levels

Lexington — American Tier VIII aircraft сarrier.

Following the Washington Naval Conference, a decision was made to convert two Lexington-class battlecruisers into aircraft carriers. These ships exerted a substantial influence on future aircraft carrier design; the flight deck and outer sides of the hangar were integrated into the hull, providing longitudinal strength to the entire ship. Such a design allowed for a fully enclosed hangar space. At the time when the Japanese forces attacked Pearl Harbor, USS Lexington was in the process of transferring planes to Midway. During the Battle of the Coral Sea, USS Lexington sustained several bomb hits. Eventually, the decision was taken to scuttle the ship, and destroyer USS Phelps was tasked with sinking Lexington using torpedoes.


Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Lexington (A)54,30061788/452/9/8/4 01,200,000
Lexington (B)57,30061788/416/2/23/8/4 27,0003,000,000
Attack Aircraft Speed
Research price
Purchase price
F6F Hellcat1601,400 0600,000
F4U-1D Corsair Tiny Tim1691,460 18,0001,500,000
F4U-1D Corsair HVAR 127 mm1691,460 18,0001,500,000
Torpedo Bombers Maximum Torpedo Damage
Hit Points
Research price
Purchase price
TBF Avenger6,4671201,800 0600,000
SB2C Helldiver6,4671251,880 18,0001,500,000
Bombers Maximum Bomb Damage
Hit Points
Research price
Purchase price
SBD Dauntless1221,890 0600,000
SB2C Helldiver1251,980 18,0001,500,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 180,000 hp33 0500,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.

Overall, Lexington is a strong tier VIII aircraft carrier. She is fast — 33.6 knots — but she turns like a brick, and her huge size advertises her presence for miles around. Although she has a strong wing of aircraft, careful usage of her bomber aircraft is vital as the anti-aircraft power of most tier VIII ships and above that she will encounter begins to be very competitive. The higher health pool of its planes will help immensely in survival and in attack potential. The CV itself has a large detection radius of 14.5km, so careful positioning behind islands and such is vital in survival.

Attack aircraft

You have two choices in upgrading your attack planes: the HVAR 127mm rockets or the Tiny Tims. The HVARs have an HE pen of 32mm but launches the payloads more densely, making it easier to hit DDs even when mis-targeted. They are somewhat less effective in attacking targets with a thick deck armour due to lack of penetration (ex. Izumo, Großer_Kurfürst, etc, but are useful for Republique, Alsace, most cruisers) and don't deal as much damage (max 2000). Then they have the Tiny Tims. Tiny Tims are heavy rockets that hit hard (68mm of pen) but only 6 rockets are launched. You'll have to aim carefully in order to be successful in hitting destroyers with these rockets. It is best advised to use these against larger targets due to the inaccuracy of the Tiny Tims. But if you are able to hit destroyers with these, it will reward you greatly.

Torpedo bombers

American torpedo planes are not as good as IJN ones as they lack speed (35kts) and range (3.9km). However, they are able to deal more damage when all of them hit. They have a good amount of HP, which allows you to drop your payload at a closer distance. When you upgrade to SB2C Helldivers, they drop 3 torps instead of 2: giving you more chances in succeeding the drop. Closing the distance when attacking is recommended to maximize the damage and flood chance. Due to low torpedo speed, attacking cruisers will require large amounts of lead.

Dive bombers

They are effective against all BBs and cruisers as you can use HE bombs to cause multiple fires. They're not recommended to be used against destroyers as they are not very accurate (unless the target is on low HP). Of course these being bombers, beware of going into a cluster of enemy ships if you fancy dropping your payload nearby them. Upgrading to the SB2C Helldiver will increase your attacking flight from 2 to 3 and bombs you to drop 1 extra bomb per payload (amounting to 6 bombs dropped at a time).


Interestingly — perhaps in a nod to her battlecruiser origins — Lexington has a greater amount of armor than would be expected of a carrier, even retaining almost a proper armor belt. Captains should be advised, though, that while her armor may bounce the odd destroyer shell, it also means cruiser and battleship armor-piercing rounds have a greater chance of causing full penetration or citadel damage that would otherwise overpenetrate on softer targets. Her speed is pretty decent at 33 knots meaning that repositioning is easier when needed. Although care must be used when moving the ship because her rudder is slow and she is very easy to hit because she turns like a brick slowly but overall Lexington can be deadly when handled correctly.


  • Planes have a decent health pool that allows them to get closer to drop payloads on enemy ships.
  • Reasonable good plane restoration time, boosted even further with commander skills and upgrades.
  • All plane types are highly flexible that allows them to be used in almost any situation.
  • Attack aircraft are reasonably fast.
  • HVAR rockets have 33mm of penetration and are dropped in large amounts (24 per drop)
  • Can equip Tiny Tim rockets with high alpha damage, penetration and fire chance.
  • High alpha strike and fire chance with AN-M65 bombs, with six (6) bombs per drop.
  • One of the best AA defenses of all carriers that will quickly shred low hp planes.
  • Excellent ship speed of 33 knots, only Shokaku is faster by 1 knot.


  • Large ship that looks like a huge brick with poor concealment to go with it.
  • Very large turn radius and slow rudder shift.
  • Torpedo bombers and dive bombers have poor speed that prevent opportunities that other carriers get.
  • Lexington's hull has weak armor, takes large amounts of damage from all sources despite its look.
  • Only 6 Tiny Tim rockets are launched per attack run and have questionable accuracy that causes poor performance against smaller ships.
  • Individual HVAR rockets deal low damage and have low fire chances unlike Tiny Tim rockets.
  • Stock dive bombers drop only 2 bombs per attack run which means upgrading them are a priority.


  1. Upgrade to SB2C Helldiver (dive bombers, followed by torpedo bombers)
  2. Upgrade to F4U-1D Corsair( Attack aircraft): choose between HVAR 127mm or Tiny Tim
  3. Upgrade to Hull(B) for AA, CV health and rudder shift
  4. Proceed to the Midway

Optimal Configuration


The recommended upgrades for Lexington are as follows:

Upgrade Slot 5 offers players Concealment System Modification 1: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship., which stacks with Concealment Expert and Camouflage to bring Lexington`s surface detection down to a decent range of 11.8km. However, you would want Flight Control Modification 1 Does not increase the maximum number of each type of tactical squadron aircraft on deck.: -5% aircraft restoration time / +2 carrier deck places available. for more plane output.

Commander Skills


Lexington has access to the following consumables:

All aircraft carrier consumables are automatically activated.
Attack Aircraft:

Torpedo Bombers:



As a carrier, Lexington has no risk of detonating. As such, the signal (-100% to the risk of your ship's magazine detonating.) should be disregarded for this ship.

Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


  1. USS Lexington (CV-2) - Wikipedia
  2. Lexington-class aircraft carrier - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.2.1 (Alpha).
  • Update 0.3.0:
    • The model of the researchable Hull (B) was updated.
  • Update 0.3.1:
    • The configuration of the initial air group was changed.
  • Update
    • Stock torpedo damage was increased from 8,500 to 9,867.
    • Stock bomb damage was increased from 5,400 to 7,500.
  • Update 0.5.2:
    • Credit earnings decreased by 10%.
  • Update 0.5.3:
    • The Type 18 permanent camouflage was added.
    • Bomber damage was increased by 30%.
    • One squadron of Fighters was removed from the default setup.
    • Bombers were changed:
      • Vought SB2U changed to Douglas SBD5.
      • Douglas SBD2 changed to Curtiss SB2C.
    • Fighters were changed:
      • Grumman F4F changed to Grumman F6F.
      • Vought F4U changed to Vought F4U-1A.
    • Torpedo bombers were changed:
      • Consolidated TBY 1 changed to Grumman TBF.
      • Grumman TBF changed to Grumman TBM3.
  • Update
    • Chance to cause a fire was decreased by 10% for the stock Bombers, and 18% for the researchable Bombers.
  • Update 0.5.5:
    • The Defensive AA Fire consumable was added.
  • Update 0.5.11:
    • The hull's armored model was improved.
    • Fighter ammunition was increased by 33%.
  • Update 0.6.6:
    • The hit points of the rudder on the stock Hull (A) were increased to be made in line with the rest of the hull.
    • The appearance of the ship was improved using a special technology for improved rendering of thin elements.
  • Update 0.6.8:
    • The plating of the ship's extremities were decreased from 21 to 19 mm.
  • Update 0.6.13:
    • Minor corrections to the geometry and textures of the ship.
    • The survivability of the 40 mm anti-aircraft guns was increased.
  • Update 0.6.14:
    • The action time of the Damage Control Party consumable was increased from 5 to 30 seconds, while fire resistance coefficient was changed to 0.8.
    • The Flight Control modules Mk8 mod. 2 and Mk8 mod. 3 were removed. The module Mk8 mod. 1, comprising one squadron of fighters, one squadron of torpedo bombers, and two squadrons of dive bombers, was mounted automatically.
    • The option to research and mount the Curtiss SB2C Dive Bombers with armor-piercing bombs was added.
  • Update 0.8.0:
    • The Fighter squadron was changed to an Attack squadron:
      • Attack Aircraft per squadron: 8; Attack Aircraft per attack group: 2; Amount of rockets per aircraft: 8 (HVAR), 2 (Tiny Tim).
    • The Dive Bombers were changed:
      • Dive Bomber aircraft per squadron: 9; Dive Bomber aircraft per attack group: 3; Amount of bombs per aircraft: 2.
    • The Torpedo Bombers were changed:
      • Torpedo Bomber aircraft per squadron: 9; Torpedo Bomber aircraft per attack group: 3; Amount of torpedoes per aircraft: 1.
    • For replacement and compensation due to the carrier rework, refer to this page.
    • For consumables mounted by squadrons, refer to this page.
    • For consumables mounted by Lexington, refer to this page.
  • Update
    • The Attack Aircraft were modified:
      • The number of aircraft in a squadron was changed to 9.
      • The number of aircraft in an attacking flight was changed to 3.
  • Update
    • The hitpoints of all stock aircraft were increased to be within 5% of the hitpoints of the researchable aircraft.
  • Update 0.8.4:
    • The height from which bombs are dropped was increased.
    • The aiming reticle for the bombs was changed to be narrower.
    • Bomb dispersion was changed. Now, fewer bombs fall near the center and more towards the outer edges of the reticle.
  • Update 0.8.10:
    • Experience earnings when suffering a defeat were reduced by 10%.
  • Update 0.9.2:
    • The Dive Bombers were changed:
      • The minimum time between attacks for bomber squadrons was increased from 5 s to 8.5 s.
  • Update 0.9.6:
    • The Attack Aircraft modules were made sequentially researchable, with HVARs first and Tiny Tims following.
  • Update 0.9.7:
    • Tiny Tim aiming reticle was rotated 90 degrees to appear horizontally.
    • Research cost was increased from 158,000 to 161,000 experience.
  • Update 0.10.0:
    • The speed of patrol fighters was increased to 235 knots.
  • Update 0.10.5:
    • The F4U-1D Corsair Attack Aircraft with Tiny Tims now gain altitude at the start of an attack run.
  • Update 0.11.2:
    • Minor fixes to geometry and textures of the ship.
  • Update 12.5:
  • Update 12.5:
    • The old World of Warships logo was removed from the Ice and Flame permanent camouflage.
  • Update 12.9:
    • Fixed textures and models for the ship.

Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Aircraft Carriers  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States
Aircraft Carriers
Japan  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu 
U.K.  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII IndomitableDoubloons • VIII ColossusDoubloons • X Audacious • X MaltaDoubloons •  Eagle 
France  VI BéarnDoubloons 
U.S.S.R.  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov 
U.S.A.  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States 
Germany  IV Rhein • VI Weser • VI Erich LoewenhardtDoubloons • VIII August von Parseval • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen • X Max ImmelmannDoubloons 
Pan-Asia  VIII SanzangDoubloons 
Italy  VIII AquilaDoubloons