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Essex

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Essex
Essex_wows_main.jpg
Tech Tree Position
Yorktown
Arrow_down.png
Essex_icon_small.png
stock
 top
General
Research price371000 exp
Purchase price28,500,000 Credits
Hit Points59,500 
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.24 mount4 х 1 pcs.
Firing Rangekm.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
127 mm/38 Mk.12 on a Mk.32 mount4 х 2 pcs.
Firing Rangekm.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.24 mount4 х 1 pcs.
. . . Average Damage per Second32 
. . . Firing Range5.01 km.
127 mm/38 Mk.12 on a Mk.32 mount4 х 2 pcs.
. . . Average Damage per Second60.4 
. . . Firing Range5.01 km.
40 mm/56 Bofors on a Mk.2 mount17 х 4 pcs.
. . . Average Damage per Second270.3 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.4 mount56 х 1 pcs.
. . . Average Damage per Second201.6 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius1 120 m.
Rudder Shift Time13.9 sec.
Concealment
Surface Detectability Range13.49 km.
Air Detectability Range10.73 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
X
Ship_PASA020_Essex.png
28,500,000

Essex — American Tier X aircraft сarrier.

The first Essex-class aircraft carriers were ordered as part of the Navy's expansion program of 1938. The decision to construct more ships in the series was made after the Pacific war had broken out. The Essex-class aircraft carriers were significant for several reasons. They were large and fast; had strong air defenses; could carry and launch a large air group rapidly; and, importantly, they were available in substantial numbers. Through a combination of these qualities, they played a pivotal role in the U.S. Navy's achievements in the Pacific during the final 2 years of World War II.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Essex59,500131024/456/17/4/4 03,000,000
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
F8F Bearcat Tiny Tim 01,000,000
F8F Bearcat Tiny Tim 38,0002,500,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
AD-1 Skyraider5,0671262,040 01,000,000
BTD Destroyer6,4331312,120 38,0002,500,000
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
TB2D Skypirate 01,000,000
TB2D Skypirate 38,0002,500,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 150,000 hp33 0900,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1
 Slot 6 
Flight Control Modification 2
Air Groups Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Essex is the Tier X United States support aircraft carrier, and the continuation of the gameplay introduced with Tier VIII support aircraft carrier Yorktown. She features tactical attack aircraft and tactical dive bombers with Jet Assisted Take Off (JATO), alongside standard torpedo bombers. This line’s primary feature is its ability to lay smoke screens with tactical squadrons, allowing Essex to support teammates with smoke cover while also deploying strong patrol fighters, but at the cost of lower damage output and worse spotting capabilities.

F8F Bearcat Tactical Attack Aircraft:

Essex’s attack aircraft is similar to that of Midway’s Tiny Tims, with high fire chance and penetration. Each squad consists of 6 aircraft that attack all at once, firing 2 rockets per plane for a total of 12 rockets. The rockets have a long machine gun delay time of 5 seconds, so good leading is required to hit targets. This squadron has a couple of advantages as a tactical squadron. First of all, every attack aircraft flight has JATO boosters, which increase the top speed of the aircraft when first launched from the flight deck. Secondly, plane losses do not matter with this squadron, as tactical squadrons regenerate a full squadron after the restoration time. Finally, this squadron launches all of its rockets at once, limiting the time spent in anti-aircraft auras. The damage output from the attack aircraft is not very impressive, but it carries important consumables that define the support aircraft carrier play style. These aircraft carry Combat Air PatrolPatrol the area and automatically attack enemy aircraft in proximity. Detect enemy ships at a distance of no more than 2 km.s with increased patrol range and more health, which latch onto enemy planes faster at the cost of low spotting distance. The second consumable is the Smoke Curtain GeneratorGenerates a smoke screen that reduces the risk of allied ships being detected by the enemy., which lays a smoke screen for 10 seconds that has a dispersion time of 90 seconds. The planes carry 3 charges and the smoke screens can be used dynamically throughout the battle, either to provide cover for allies or conceal the carrier hull to prevent carrier snipes and long-range artillery fire.

TB2D Skypirate Tactical Dive Bombers:

Essex’s dive bomber squadrons consist of 6 aircraft that attack all at once, dropping 4 bombs per plane for a total of 24. The bombs individually have low alpha damage, penetration, and fire chance. However, she makes up for this by dropping a lot of bombs with a circular drop area that is similar to Hornet’s B-25 tactical bomber squadron. Due to these characteristics, this squadron is Essex’s best tool against destroyers, but can also be used against large targets to set fires. As a tactical squadron, every dive bomber flight has JATO boosters, which increase the top speed of the aircraft when first launched from the flight deck. Plane losses do not matter with this squadron, as tactical squadrons regenerate a full squadron after the restoration time. This squadron carries the same consumables as the tactical attack aircraft, featuring Combat Air Patrol and Smoke Curtain Generator. As such, this squadron should be used to help allies with smoke screens and fighters to destroy enemy aircraft.

BTD Destroyer Torpedo Bombers:

Essex’s torpedo bombers are a consistent form of damage against large targets. Each squad consists of 8 aircraft that attack in flights of 2, each dropping 2 torpedoes for a total of 4 per drop. These torpedoes have a fast aiming time, high flood chance (51%), and high damage. The torpedo bombers are the main way to deal damage against most targets, with their high alpha strike, multiple attack flights, and ease of use due to fast aiming time. This squadron should be used in conjunction with tactical squadrons to set damage over time effects in the form of fires and floods on enemy ships. This squadron carries Combat Air Patrol and the In-flight RepairWhen activated, repairs a squadron's damage +10% over 5 seconds. consumable to help mitigate plane losses during strikes. Because this squadron is a standard squadron, it is limited by the amount of planes left in reserve and its fairly long restoration time. Players must be careful to attack isolated targets and avoid anti-air blobs to preserve planes throughout the battle.

Ship:

Essex is a weakly armored aircraft carrier that travels at 33 knots. She has the weakest deck armor among Tier X aircraft carriers at 30 mm. This can be overmatched by guns above 431 mm in caliber and penetrated by most HE armaments from other ships and aircraft carriers. Her base concealment is good at 13.5 km. This allows players to push the carrier hull aggressively to strike enemy targets faster, especially when combined with her smoke screens.

Her anti-aircraft suite is good, comparable to that of Midway’s. However, her flak count of 5 is low and the anti-aircraft range is 5.8 km.

Tips:

  • Essex is a much more powerful carrier when played in divisions, as the Smoke Curtain Generator can be used to smoke communicating allies for strategic plays such as cap contesting and reaching aggressive islands undetected.
  • Use tactical squadrons to light fires and force damage control party consumables from enemy ships. Following up with torpedo bombers can yield permanent flooding damage.
  • Building into interceptors to enhance fighter characteristics is recommended to protect allied ships and deny the enemy carrier from striking and spotting key targets.

Combat Capability - Smoke Curtain Generator

Consumable_PCY049_PlaneSmokeGenerator.png
Essex's tactical attack aircraft and tactical bomber squadrons can deploy smoke through Smoke Curtain Generators in battle. The consumable works the same as with smoke generators on surface ships, but uses the aircraft to direct the smoke screen. Her tactical aircraft, like most others, are equipped with boosters and consist of only one attack flight, and they do not return to the aircraft carrier.

Requirements:

Activate the consumable with its assigned key. Tactical squadrons are available at the start of the battle. The squadrons do not return to the carrier, the full preparation time must elapse again before they can be launched again.

Effects:

  • Tactical Attack Squadron preparation time: 126 seconds
  • Tactical Bomber Squadron preparation time: 144 seconds
  • Consumable action time: 10 s
  • Smoke screen dispersion time: 60 s
  • Action radius: 530 m
  • Cooldown time: 90 s
  • Number of consumables: 2


Pros:

  • Access to tactical squadrons with JATO boosters
  • Enhanced Combat Air PatrolPatrol the area and automatically attack enemy aircraft in proximity. Detect enemy ships at a distance of no more than 2 km. with faster reaction time
  • Torpedo bombers have short aiming time
  • Torpedo bombers have high alpha damage and flood chance
  • Good AA suite
  • Good concealment
  • Access to Smoke Curtain GeneratorGenerates a smoke screen that reduces the risk of allied ships being detected by the enemy. on tactical squadrons

Cons:

  • Weak deck armor
  • Long restoration time for Torpedo bombers
  • Low damage output on tactical squadrons
  • Combat Air PatrolPatrol the area and automatically attack enemy aircraft in proximity. Detect enemy ships at a distance of no more than 2 km.s have low spotting distance
  • Low flak count

Research

Researchable upgrades for Essex:

  1. Tactical Rocket Aircraft: Upgrade to F8F Bearcat Tiny Tim for improved plane HP, restoration time and an extra plane for the squadron.
  2. Torpedo Bombers: Upgrade to BTD Destroyer for improved plane speed, HP and restoration time, as well as improved torpedo damage.
  3. Tactical Dive Bombers: Upgrade to SB2C-4 Helldiver for improved plane HP, restoration time and an extra plane for the squadron.

Optimal Configuration

Upgrades

The recommended upgrades are:

Torpedo-focused upgrades are recommended as Essex’s main damage output comes from her standard torpedo bomber squadron. Squadron Consumables Modification 1 is recommended in Slot 5 to give an extra charge of Smoke Curtain Generator and Combat Air Patrol for each plane type that carries them.

Commander Skills


It is recommended to take the following skills in order

  • Air Supremacy - Decreases preparation time for all squadrons, especially helpful for tactical squadrons
  • Improved Engines - Increase speed on all squadrons
  • Aircraft Armor - decreasing anti air damage is useful for every carrier
  • Survivability Expert - increasing plane health is useful for every carrier
  • Interceptor - increases patrol radius and makes fighters immune to enemy fighters, helpful for dealing with enemy strike aircraft
  • Search and Destroy - increases patrol radius further for better air supremacy in battle
  • Proximity Fuse - increases damage dealt from the most consistent squadron
  • Torpedo Bomber - decreases arming distance allowing for easier drops with torpedo bombers
  • Last Gasp - allows the final 2 torpedo bombers in a squadron to escape or close distance faster for a drop
  • Improved Engine Boost - increases engine boost duration for more speed when needed

Consumables

Essex equips the following consumables:

Aircraft Carrier:

All aircraft carrier consumables are automatically activated.

Tactical Attack Aircraft:

Torpedo Bombers:

Tactical Bombers:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by all players in the game in Update 12.7 in the Concealed Maneuvers game mode.
  • Returned for testing by supertesters in the game starting from Update 12.9.

Testing Changes

  • DevBlog 461:
    • Preliminary characteristics.
  • DevBlog 476:
    • New set of preliminary characteristics.
  • DevBlog 478:
    • Changed the parameters of the Patrol Fighter consumable:
      • Patrol Fighters' arrival time increased to standard parameters.
      • Patrol Fighters' HP increased by 30%.
      • Activation time when enemy aircraft enters their action radius reduced by 50%.
      • Reload time reduced from 10 to 5 s (Unlisted change).
  • DevBlog 485:
    • Removed the preparation time for tactical attack aircraft and dive bomber squadrons at the start of the battle. They will now be ready to use immediately at the start of the battle.
  • DevBlog 488:
    • Researchable Torpedo bomber parameters were changed:
      • Maximum torpedo damage increased from 5,933 to 6,433.
      • All other parameters were adjusted accordingly.
    • Stock Bomber parameters were changed:
      • HP increased from 2,750 to 3,010.
    • Researchable Bomber parameters were changed:
      • HP increased from 2,860 to 3,140.
    • Patrol Fighters consumable parameters were changed:
      • Number of fighters increased from 7 to 9.
      • Action radius increased by 14%.
  • DevBlog 495:
    • "Patrol Fighter" consumable parameters were changed:
      • Air visibility radius increased from 2 to 6 km.
  • Update 13.0:
    • Available for 2,000 American Tokens during the U.S. Aircraft Carriers event.
    • The Defender of the Pacific Ocean permanent camouflage.
  • Introduced into the game as a researchable ship in Update 13.2.
  • Update 13.2:
    • Included additional description for the Patrol Fighters of the ship.

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