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Hashidate

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Hashidate
Hashidate_wows_main.jpg
Cruiser | Japan | Tier I
Tech Tree Position
Hashidate_icon_small.png
Arrow_down.png
Chikuma
General
Hit Points5,150 
Main Battery
120 mm/45 10th Year Type on a twin mount2 х 2 pcs.
Rate of Fire12.5 shots/min.
Reload Time4.8 sec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range9.08 km.
Maximum Dispersion83 m.
HE Shell120 mm HE Type1T 
Maximum HE Shell Damage900 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity825 m./s.
HE Shell Weight20.3 kg.
AA Defense
120 mm/45 10th Year Type on a twin mount2 х 2 pcs.
. . . Average Damage per Second1.44 
. . . Firing Range4.5 km.
25 mm/60 Type 96 on a twin mount2 х 2 pcs.
. . . Average Damage per Second
. . . Firing Range0.75 km.
7.7 mm/80 Type 92 on a single mount3 х 1 pcs.
. . . Average Damage per Second0.48 
. . . Firing Range0.3 km.
Maneuverability
Maximum Speed19.5 knot
Turning Circle Radius270 m.
Rudder Shift Timesec.
Concealment
Surface Detectability Range7.51 km.
Air Detectability Range5.78 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
I
Ship_PJSC037_Hashidate_1940.png

Hashidate — Japanese Tier I cruiser.

A light patrol gunboat designed for coastal operations. This gunboat was well-armed for her dimensions, including AA artillery. She was not armored and had low speed.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
120 mm/45 10th Year Type on a twin mount12.518839009 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Hashidate (A)5,15061323/2/2 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type1 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 4,600 hp19.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1

Player Opinion

Performance

Most of the ship's parameters are quite average.

Pros:

  • Very accurate guns.
  • Holds speed well during turns.
  • Small turning circle radius.
  • Decent AA ability.

Cons:

  • Low firing range.
  • Burns under HE fire often.
  • Armour is not very strong.
  • AA is not useful until tier IV, where the ship will be hopelessly outclassed.

Research

Availability of researchable upgrades for Hashidate is as follows:

  • Gun Fire Control System: Upgrade to Type 1 Mod. 2 for an extra 10% range on the main battery.
Captains can research the upgraded Gun Fire Control System for extra range, or skip this altogether and research the tier II cruiser, Chikuma.

Optimal Configuration

Upgrades

The recommended upgrades for Hashidate are as follows:

Commander Skills

Consumables

Hashidate can equip the following consumables:

Signals

Hashidate captains should mount the standard flags to improve the ship's performance in battle. India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) and Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) flags are recommended to improve the main battery's fire chance. To improve the ship’s survivability, captains should mount November Foxtrot (-5% reload time on all consumables.) and India Yankee (-20% to fire duration.) flags. Sierra Mike (+5% to the ship's maximum speed.) flags are recommended to increase the ship’s top speed.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. Japanese gunboat Hashidate - Wikipedia
  2. Hashidate-class gunboat - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.4.0 as the starting Japanese ship.
  • Update 0.4.1:
    • The HP of the stock (from 10,700 to 8800) and upgraded hull configurations (from 12,400 to 10,300) was reduced.
    • The credit and experience earnings were reduced by a value between 5 and 10%.
  • Update 0.5.0.1:
    • The intermediate hull upgrade was removed.
  • Update 0.5.2:
    • The maximum damage of a high-explosive projectile was reduced from 2100 to 1800.
    • Experience earnings increased by +9%.
    • Credits earnings increased by +12%.
  • Update 0.5.8:
    • The armored model of the hull was refined.
    • The #1 main battery turret now rotates 360 degrees.
  • Update 0.5.10:
    • Removed armor-piercing shells.
    • Upgradeable gun module replaced with a fire control module.
    • Hitpoints reduced from 10,300 to 5,150.
    • HE shell damage reduced from 1800 to 900.
  • Update 0.5.11:
    • Corrected the detectability from aircraft for correct progression of characteristics between tiers.
  • Update 0.5.12:
    • The physical game model of the funnel was improved.
  • Update 0.6.2:
    • The national flag was moved from the stern to the mast.
  • Update 0.6.3:
    • Experience earnings increased by +5%.
  • Update 0.6.7:
    • Experience earnings decreased by -5%.
  • Update 0.6.9:
    • Improved appearance with the use of a special technology for improved rendering of thin elements (rigging).
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 2.78 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.7.6:
    • Improved display of thin elements on the hull.
  • Update 0.8.2:
    • Researchable modules were removed, and their bonuses were included in the stock ship parameters. For each researched module, 600 ship xp was added; for each purchased module, players were compensated 6,000 credits.
  • Update 0.8.4:
    • The citadel was removed and replaced with a vital part of the ship, like a destroyer.
  • Update 0.8.5:
    • Credit earnings decreased by -10%.
    • Experience earnings reduced by -10%.
  • Update 0.9.6:
    • The value of the in-game turning circle radius was changed to 270 m to correct prior discrepancy.
  • Update 0.11.1:
    • Acceleration slightly increased while engine is damaged.
  • Update 0.11.3:
    • Minor fixes to geometry and textures of the ship.

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Cruisers
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Europe  I Gryf • VI ElliDoubloons 
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