Hashidate
| Hit Points5,150 |
| 120 mm/45 10th Year Type on a twin mount2 х 2 pcs. |
| Rate of Fire12.5 shots/min. |
| Reload Time4.8 sec. |
| Rotation Speed10 deg./sec. |
| 180 Degree Turn Time18 sec. |
| Firing Range9.08 km. |
| Maximum Dispersion83 m. |
| HE Shell120 mm HE Type1T |
| Maximum HE Shell Damage900 |
| Chance of Fire on Target Caused by HE Shell9 % |
| Initial HE Shell Velocity825 m./s. |
| HE Shell Weight20.3 kg. |
| 120 mm/45 10th Year Type on a twin mount2 х 2 pcs. |
| . . . Average Damage per Second1.44 |
| . . . Firing Range4.5 km. |
| 25 mm/60 Type 96 on a twin mount2 х 2 pcs. |
| . . . Average Damage per Second1 |
| . . . Firing Range0.75 km. |
| 7.7 mm/80 Type 92 on a single mount3 х 1 pcs. |
| . . . Average Damage per Second0.48 |
| . . . Firing Range0.3 km. |
| Maximum Speed19.5 knot |
| Turning Circle Radius270 m. |
| Rudder Shift Time3 sec. |
| Surface Detectability Range7.51 km. |
| Air Detectability Range5.78 km. |
Hashidate — Japanese Tier I cruiser.
A light patrol gunboat designed for coastal operations. This gunboat was well-armed for her dimensions, including AA artillery. She was not armored and had low speed.
Modules
Compatible Upgrades
| Slot 1 |
|---|
Player Opinion
Performance
Pros:
- Very accurate guns.
- Holds speed well during turns.
- Small turning circle radius.
- Decent AA ability.
Cons:
- Low firing range.
- Burns under HE fire often.
- Armour is not very strong.
- AA is not useful until tier IV, where the ship will be hopelessly outclassed.
Research
Availability of researchable upgrades for Hashidate is as follows:
- Gun Fire Control System: Upgrade to Type 1 Mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for Hashidate are as follows:
- Slot 1: Main Armaments Modification 1
keeps your guns firing.
Commander Skills
| Recommended Commander Skills | ||||||
|---|---|---|---|---|---|---|
| Cost (points) |
Attack | Defense | ||||
| 1 |
★ |
|
|
★ |
★ |
★★ |
| 2 |
★★ |
★ |
|
|
★★ |
|
| 3 |
|
★ |
★★★ |
|
|
★★ |
| 4 |
★ |
|
★ |
|
★★★ |
|
| Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful | ||||||
Consumables
Hashidate can equip the following consumables:
- Slot 1: Damage Control Party
Signals
Hashidate captains should mount the standard flags to improve the ship's performance in battle. India X-Ray (
) and Victor Lima (
) flags are recommended to improve the main battery's fire chance. To improve the ship’s survivability, captains should mount November Foxtrot (
) and India Yankee (
) flags. Sierra Mike (
) flags are recommended to increase the ship’s top speed.
Recommended Signal Flags
| |||||
|---|---|---|---|---|---|
| Combat | |||||
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![]() ★★ |
![]() ★ |
![]() ★★★ |
![]() ★★ |
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|
![]()
|
![]()
|
![]() ★★ |
![]() ★★★ |
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Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Added to the game in Update 0.4.0 as the starting Japanese ship.
- Update 0.4.1:
- The HP of the stock (from 10,700 to 8800) and upgraded hull configurations (from 12,400 to 10,300) was reduced.
- The credit and experience earnings were reduced by a value between 5 and 10%.
- Update 0.5.0.1:
- The intermediate hull upgrade was removed.
- Update 0.5.2:
- The maximum damage of a high-explosive projectile was reduced from 2100 to 1800.
- Experience earnings increased by +9%.
- Credits earnings increased by +12%.
- Update 0.5.8:
- The armored model of the hull was refined.
- The #1 main battery turret now rotates 360 degrees.
- Update 0.5.10:
- Removed armor-piercing shells.
- Upgradeable gun module replaced with a fire control module.
- Hitpoints reduced from 10,300 to 5,150.
- HE shell damage reduced from 1800 to 900.
- Update 0.5.11:
- Corrected the detectability from aircraft for correct progression of characteristics between tiers.
- Update 0.5.12:
- The physical game model of the funnel was improved.
- Update 0.6.2:
- The national flag was moved from the stern to the mast.
- Update 0.6.3:
- Experience earnings increased by +5%.
- Update 0.6.7:
- Experience earnings decreased by -5%.
- Update 0.6.9:
- Improved appearance with the use of a special technology for improved rendering of thin elements (rigging).
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 2.78 km.
- Update 0.6.13:
- Fire extinguishing time now 30 s instead of 60 s.
- Update 0.7.6:
- Improved display of thin elements on the hull.
- Update 0.8.2:
- Researchable modules were removed, and their bonuses were included in the stock ship parameters. For each researched module, 600 ship xp was added; for each purchased module, players were compensated 6,000 credits.
- Update 0.8.4:
- The citadel was removed and replaced with a vital part of the ship, like a destroyer.
- Update 0.8.5:
- Credit earnings decreased by -10%.
- Experience earnings reduced by -10%.
- Update 0.9.6:
- The value of the in-game turning circle radius was changed to 270 m to correct prior discrepancy.
- Update 0.11.1:
- Acceleration slightly increased while engine is damaged.
- Update 0.11.3:
- Minor fixes to geometry and textures of the ship.
| Destroyers | II Tachibana |
| Cruisers | I Hashidate • II Chikuma • III Tenryū • III Katori |
| Battleships | II Mikasa |
| Aircraft Carriers | IV [[Ship:Hōshō (< 23.01.2019)|Hōshō (< 23.01.2019)]] • IV Hōshō • V [[Ship:Zuihō (< 23.01.2019)|Zuihō (< 23.01.2019)]] • VI [[Ship:Ryūjō (< 23.01.2019)|Ryūjō (< 23.01.2019)]] • VI Ryūjō • VII [[Ship:Hiryū (< 23.01.2019)|Hiryū (< 23.01.2019)]] • VII [[Ship:Kaga (< 23.01.2019)|Kaga (< 23.01.2019)]] • VIII [[Ship:Shōkaku (< 23.01.2019)|Shōkaku (< 23.01.2019)]] • VIII Shōkaku • VIII Kaga |


















