Gnevny
130 mm/50 Model 1936 on a B-13-IIc mount4 х 1 pcs. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
Rotation Speed9.7 deg./sec. |
180 Degree Turn Time18.56 sec. |
Firing Range10.81 km. |
Maximum Dispersion104 m. |
HE ShellHE-46 |
Maximum HE Shell Damage1,900 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity870 m./s. |
HE Shell Weight33.4 kg. |
AP ShellSAP-46 |
Maximum AP Shell Damage2,500 |
Initial AP Shell Velocity870 m./s. |
AP Shell Weight33.5 kg. |
533 mm Triple 39-U2 х 3 pcs. |
Rate of Fire0.86 shots/min. |
Reload Time70 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo53-38 |
Maximum Damage14,400 |
Torpedo Speed65 knot |
Torpedo Range4.02 km. |
45 mm 21-K mount3 х 1 pcs. |
. . . Average Damage per Second6 |
. . . Firing Range2.49 km. |
12.7 mm DShK4 х 1 pcs. |
. . . Average Damage per Second14.4 |
. . . Firing Range1.2 km. |
76 mm Model 1935 on a 34-K mount2 х 1 pcs. |
. . . Average Damage per Second4.4 |
. . . Firing Range3 km. |
Maximum Speed38 knot |
Turning Circle Radius610 m. |
Rudder Shift Time6.1 sec. |
Surface Detectability Range6.81 km. |
Air Detectability Range2.88 km. |
Gnevny — Soviet Tier VI destroyer.
Gnevny was the first in a series of destroyers built in the U.S.S.R. (Project 7). She had good performance characteristics and very high speed and became the backbone of the Soviet Fleet during WW2. She outmatched the majority of foreign destroyers in terms of artillery firepower. Later, a Project 7U was introduced to improve engine and seagoing qualities but lacked good AA protection, which was constantly improved during the WW2.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Captains who have played this far into the Soviet destroyer should be well-versed in the tactics of Tier VI's Gnevny: keeping the range open from her primary targets, and pound away at them with her guns.
Keys to victory in Gnenvy include avoiding close-range combat with equal or higher tier American destroyers, as their rate of fire and turret traverse put her at a disadvantage. If corned by an American destroyer, pop an Engine Boost consumable and open the range as quickly as possible; Gnevny’s guns can still hit targets outside of 7km, while American destroyer gun ballistics make it a challenge for them to hit quickly moving targets at range. Dealing with any Japanese destroyers — if they are spotted — should not be a problem; their guns have a worse rate of fire, though they have very potent torpedoes, so captains are encouraged to stay alert.
Pros:
- Excellent gun range and ballistics.
- Decent chance of fire on her HE shells (8%).
- Lower base detect than its predecessor and stealthier than its Tier VI American counterpart, Farragut.
Cons:
- Very short torpedo range.
- Although Gnevny is relatively fast, it is much slower than its predecessor Podvoisky.
Research
Availability of researchable upgrades for Gnevny is as follows:
- Hull: Upgrade to Gnevny (B) for more health, improved maneuverability, and better AA. Research of this module unlocks progression to Minsk.
- Torpedoes: Upgrade to 59-39 mod. 1. Although it increases her reload, they deal extra damage, are faster, and have a higher flooding chance.
- Gun Fire Control System: Upgrade to GFCS VI mod. 2 for an extra 10% main battery range.
Optimal Configuration
Upgrades
The recommended upgrades for Gnevny are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Main Battery Modification 2
- Slot 4: Propulsion Modification 1
Commander Skills
Consumables
Gnevny equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
– 3 charges
- Slot 3: Engine Boost
– 3 charges
Signals
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Gallery
AA guns fire at the remnants of an enemy Gneisenau.
An enemy Bayern neglects the Gnevny and pays the price.
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.5.0.1.
- Update 0.5.0.3:
- Gnevny was added as a Tier V researchable ship.
- Update 0.5.2:
- The damage of the HE-46 high explosive shell was decreased from 1,900 to 1,600, and the fire chance was decreased from 9% to 7%.
- Credit earnings increased by 18%.
- Experience earnings increased by 13%.
- As a temporary offer, a special New Years permanent camouflage was made available for purchase. After the camouflage was removed from sale, it remained with the those players that had bought it.
- Update 0.5.3.2:
- The Type 9 permanent camouflage was renamed to Type 12.
- Update 0.5.6:
- The firing range of the 37 mm 70-K anti-aircraft gun (Hull (B)) was increased from 2.0 to 3.2 km.
- The durability of the 37 mm 70-K AA gun was increased by 20%.
- Update 0.5.7:
- The hull's armor model was refined.
- Update 0.6.1:
- The superstructure was refined: a previously absent 10 mm horizontal armor plate beneath the rangefinding command post was added.
- Update 0.6.2:
- Moved from Tier V to Tier VI.
- The damage of the HE-46 high explosive shell was increased from 1,600 to 1,900.
- Update 0.6.7:
- Credit earnings increased by 5%.
- Experience earnings increased by 10%.
- Update 0.6.12:
- Detectability when firing main guns in smoke was changed to 2.65 km.
- Update 0.6.13:
- Fire extinguishing time now 30 s instead of 60 s.
- The appearance of the ship was improved using a special technology for improved rendering of thin elements.
- Update 0.6.15:
- A bonus of -10% to the post battle repair cost of the ship was added to the Type 12 permanent camouflage.
- Update 0.7.7:
- Turret traverse speed was increased from 6.0 to 9.7 degrees per second.
- Update 0.8.5:
- Experience earnings decreased by 5%.
- Update 0.8.6:
- The anti-aircraft armament on Hull (A) was modified. Now, it comprises of two 76 mm 34-K guns, three 45 mm 21-К guns, and four 12.7 mm DShK machine guns.
- Update 0.10.8:
- The number of depth charges was increased from 1 to 2.
- Update 12.3:
- Fixed the geometry and textures of the ship.
- Update 13.3:
- The number of bombs per Depth Charge drop increased from 6 to 8.
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