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Destroyer | U.S.S.R. | Tier VIII
Tech Tree Position
Research price109000 exp
Purchase price8,800,000 Credits
Hit Points14,500 
Main Battery
130 mm/50 Model 1936 on a B-2LM mount3 х 2 pcs.
Rate of Fire12 shots/min.
Reload Timesec.
Rotation Speed9.7 deg./sec.
180 Degree Turn Time18.56 sec.
Firing Range11.14 km.
Maximum Dispersion98 m.
HE ShellHE-46 
Maximum HE Shell Damage1,900 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity870 m./s.
HE Shell Weight33.4 kg.
AP ShellSAP-46 
Maximum AP Shell Damage2,500 
Initial AP Shell Velocity870 m./s.
AP Shell Weight33.5 kg.
Torpedo Tubes
533 mm Quintuple 2-N2 х 5 pcs.
Rate of Fire0.49 shots/min.
Reload Time123 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Maximum Damage17,933 
Torpedo Speed65 knot
Torpedo Range4.02 km.
AA Defense
37 mm 70-K mount5 х 1 pcs.
. . . Average Damage per Second28.5 
. . . Firing Range3.21 km.
12.7 mm DShK4 х 1 pcs.
. . . Average Damage per Second14.4 
. . . Firing Range1.2 km.
76 mm Model 1935 on a 39-K mount1 х 2 pcs.
. . . Average Damage per Second3.1 
. . . Firing Range3.51 km.
Maximum Speed42.5 knot
Turning Circle Radius690 m.
Rudder Shift Time6.7 sec.
Surface Detectability Range8.54 km.
Air Detectability Range3.88 km.
Battle Levels

Kiev — Soviet Tier VIII destroyer.

The design for a destroyer flotilla leader, created under the "Big Fleet" program (Project 48). The ship was developed from the first Soviet Leningrad-class destroyer leaders. Among ships of the same type, she boasted powerful armament and a very high speed.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
130 mm/50 Model 1936 on a B-2LM mount1218.6981,90082,500 0650,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Kiev (A)16,200132034/5/12 0850,000
Kiev (B)17,5001320314/5/12 30,0002,500,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
53-38U0.51237.217,933654 0800,000
53-36 mod. 20.51177.214,400558 15,0001,400,000
Maximum Firing Range
Research price
Purchase price
GFCS VIII mod. 10 0400,000
GFCS VIII mod. 20 20,0001,500,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 81,000 hp42.5 0700,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Kiev is a significant upgrade over Minsk in many respects: she has significantly more firepower and improved torpedoes, to name two. Kiev excels at long-range harassment, and at closer ranges is capable of fighting against even cruisers with her excellent guns, if they are foolish enough to show their broadside.

Kiev uses the same 130 mm guns as Minsk and Gnevny, but now has a pair of superfiring turrets mounted on the front deck. This allows Kiev to still maintain respectable salvos without exposing her broadside, enabling her to pursue fleeing targets without sacrificing too much firepower. The excellent ballistics of the 130 mm guns mean that Kiev is much better at hitting long range targets than the competing American and Japanese destroyers. These do come in two salvos of five torpedoes with a very high speed, and if Kiev is able to get within range to use them, it is very difficult to avoid them.

With a blistering top speed of nearly 43 knots, Kiev is a lot faster than her same-tier competitors (such as Z-23, Benson, Kagero, and Akizuki). With the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable activated and a Sierra Mike (+5% to the ship's maximum speed.) signal flag mounted, she is capable of even outrunning some torpedoes! There is no other ship in this tier which is capable of outrunning her. However, her maneuverability is not particularly outstanding, especially at high speeds. This can be a problem in close-range fights against other destroyers, especially when it comes to dodging torpedoes.

Interestingly, Kiev has a single dual-purpose secondary gun turret with two 85mm guns on Hull (B). The range is decent at 5.0 km but like all secondaries, they cannot be relied on in a close quarters brawl. She is one of the few destroyers in the game with secondary guns; the turret tends to get knocked out fairly quickly, but it is fun to watch while it's still functioning.

Finally, the Kiev also introduces the intriguing option of replacing her Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. consumable with Repair PartyWhile active, restores a percentage of the ship's health points each second.. Both are viable; while the value of smoke in getting out of bad situations and supporting the team is obvious, the sheer longevity provided by Repair Party cannot be denied either.


  • Excellent 130 mm guns with very long range.
  • Two front-mounted turrets, ideal for pursuing fleeing targets.
  • Very high top speed and acceleration.
  • Can fire a 10-torpedo salvo with decent range.
  • Guns have relatively flat arcs, allowing for accurate fire over ranges American destroyers can only dream about. Advanced Firing Training only extends that distance.
  • Shells have amazing penetration qualities; Kiev is able to dish out solid AP salvos on broadside battleships — against the superstructure, her AP will bounce off battleship belt armor — and can easily citadel broadside cruisers at medium range.
  • Gains access to the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable (by giving up Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.).


  • Very small potential window to launch stealth torpedo attacks from.
  • Incredibly large detection range, even with maximum stealth build.
  • Sluggish rudder and turning for a destroyer.
  • Slow torpedo reload.


Availability of researchable upgrades for Kiev is as follows:

  • Hull: Upgrade to Kiev (B) for more health, improved maneuverability, and better AA. Kiev’s (B) hull also adds one twin secondary mount, one of the few destroyers with a secondary battery. Research of this module unlocks progression to Tashkent.
  • Torpedoes: Upgrade to 53-36 mod. 2. Although they are slower and deal less damage, they have an extended range that finally exceeds her surface concealment.
  • Gun Fire Control System: Upgrade to GFCS VIII mod. 2 for an extra 10% main battery range.
For a commander without Advanced Firing Training, it is recommended to get the Fire-Control System upgrade first, in order to increase the gun range as much as possible. Hull (B) should be purchased next.

Optimal Configuration


The recommended upgrades for Kiev are as follows:

Captains who have the Engine Boost Modification 1 Increases the action time of the Engine Boost and Emergency Engine Power consumables.: +50% action time. upgrade and have the Sierra Mike (+5% to the ship's maximum speed.) signal equipped, are encouraged to replace the Propulsion Modification 1 upgrade, as it extends the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable duration by 50%, thereby allowing her to maintain a max speed of 48.2 knots for three minutes.

Commander Skills


Kiev can equip the following consumables:

The second slot will really define how the captain plays this ship. The smoke provides the standard utility of team cover, retreating, and smoke firing. However repair offers a unique playstyle giving captains a survivability increase to assist their gun-fighting capabilities.


Note that the India Delta signal flag is only useful for captains that choose her Repair Party over the Smoke Generator consumable. Likewise, the X-Ray Papa Unaone signal is only useful when combined with the Smoke Generator consumable.

Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


  1. Kiev-class destroyer - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update
  • Update
    • Kiev was added as a Tier VII researchable ship.
  • Update 0.5.1:
    • Four 12.7 mm DShKM-2B anti-aircraft mounts were replaced by 25 mm 2M-3s.
  • Update 0.5.2:
    • A new mechanism for calculating damage and range of anti-aircraft weapons was introduced. As a result, AA characteristics were changed slightly.
    • Ship HP decreased by 3,000.
    • The damage of the HE-46 high explosive shell was decreased from 1,900 to 1,600, and the fire chance was decreased from 9% to 7%.
  • Update
    • The Vimpel 2D (AA radar) was removed from the stabilized sighting station.
  • Update 0.5.6:
    • The firing range of the 37 mm 70-K anti-aircraft gun was increased from 2.0 to 3.2 km.
    • The firing range of the 37 mm 66-K anti-aircraft gun (Hull (B)) was increased from 3.2 to 3.5 km.
    • The durability of the 37 mm 70-K AA gun was increased by 20%.
    • The Type 17 permanent camouflage was added for the ship.
  • Update 0.5.7:
    • The hull's armor model was refined.
  • Update 0.6.2:
    • Moved from Tier VII to Tier VIII.
    • The damage of the HE-46 high explosive shell was increased from 1,600 to 1,900.
  • Update 0.6.6:
    • The appearance of the ship was improved using a special technology for improved rendering of thin elements.
  • Update 0.6.7:
    • Credit earnings increased by 5%.
  • Update 0.6.11:
    • Fixed a bug that caused the main guns to pass through elements of the ship when in restricted firing angles.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke was changed to 3.53 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.6.15:
    • A bonus of -10% to the ship's post battle repair cost was added to the Congratulatory permanent camouflage.
  • Update 0.7.6:
    • Minor fixes to geometry and textures.
  • Update 0.7.10:
    • The Razorworm permanent camouflage was added.
  • Update 0.8.0:
    • The Repair Party consumable was added, occupying the same slot as the Smoke Generator.
  • Update 0.8.10:
    • The position of anti-aircraft guns on Hull (B) was fixed.
  • Update 0.10.3:
    • The standard hull was replaced with a new one based on the researchable Hull (B) with a modified set of AA defenses.
  • Update 0.11.1:
    • The ship's silhouette in the purchase window and other places was fixed.
  • Update 0.11.3:
    • Port preview fixed.
  • Update 0.11.11:
    • Minor updates to geometry and textures.
  • Update 12.5:
    • Detectability range by sea reduced from 8.7 to 8.5 km.
    • Detectability range by air increased from 3.6 to 3.9 km.
    • The ship's visibility when firing from the smoke screen has been reduced from 3.5 to 3.4 km.
  • Update 13.1:
    • Stock hull HP pool increased from 14,500 to 16,200.
    • Researchable hull HP pool increased from 16,200 to 17,500.

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