Hakuryu
100 mm/65 Type 98 on a twin mount12 х 2 pcs. |
Firing Range5 km. |
Rate of Fire20.98 shots/min. |
Reload Time2.86 sec. |
HE Shell100 mm HE Type98 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity1000 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
100 mm/65 Type 98 on a twin mount12 х 2 pcs. |
. . . Average Damage per Second249.6 |
. . . Firing Range5.01 km. |
40 mm/60 Type 5 on a twin mount22 х 2 pcs. |
. . . Average Damage per Second242 |
. . . Firing Range3.51 km. |
Maximum Speed34.5 knot |
Turning Circle Radius1 250 m. |
Rudder Shift Time17.1 sec. |
Surface Detectability Range15.19 km. |
Air Detectability Range11.42 km. |
Hakuryū — Japanese Tier X aircraft сarrier.
An aircraft carrier designed to be an enlarged and enhanced version of the Taiho class. Hakuryu was superior to her predecessor in size, armor and artillery power. Owing to an increased hangar, she can carry a massive air group that would be the largest of all Japanese aircraft carriers.
Modules
Maximum Torpedo Damage (HP) | Speed (knot) | Hit Points (HP) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|
C6N Saiun | 9,333 | 141 | 1,750 | 0 | 1,000,000 | |
J5N Tenrai Type 91 mod. 7 | 9,333 | 145 | 1,820 | 38,000 | 2,500,000 |
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
|||||
Slot 4 |
|||||
Slot 5 |
|||||
Slot 6 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Hakuryu, is a seasoned carrier that shines in competitive battles. With her fast plane speed and large air groups, she deals massive damage in a short amount of time. In game modes like ranked and clan battles she can make a handful of good plays to secure victories.
Hakuryu does this with arguably the strongest aircraft squadron in the game, the J5N Tenrai Torpedo Bombers. They drop Type 91 mod. 7 torps that go 50 knots and deal 18.666K damage with a high flood chance. Each air group can carry 12 torpedo planes, giving her an incredible strike potential per squad. These planes have an armament reload time of 5 seconds which is how she can create this burst damage playstyle. In addition, these planes are stealthy with a base detection of 7.5km, allowing skilled pilots to ambush an unsuspecting enemy. The repair party consumable has a quick reload time along with an extra charge when compared to other Tier X carriers. When the heal is active, it is difficult to shoot down Haku's torpedo bombers which can then almost guarantee a strike even when punching through the heaviest Anti Air. Lastly, Hakuryu offers a huge hangar of up to 26 torpedo planes which allows for multiple chances to make plays. The only real counter to Haku's torpedo planes is multiple successfully dropped fighters from a carrier or an intense AA formation.
The second strongest armament of the Hakuryu is her J5N Tenrai dive bombers. These planes require high mechanical skill because last-second adjustments give a dispersion penalty to the reticle. Therefore, strikes must be planned well in advance in order to take full advantage of the accurate and high damaging bombs. The bombs are armor-piercing which means can citadel most cruisers and battleships but ineffective against Destroyers. Ideally, this squad is best used on ships that are bow on or next to an island, versus ships maneuvering out in the open making this air group more situational. One downside to this squadron is the planes lack a heal, which takes away their ability to punch through AA like the torpedo planes can. This makes her divebombing squadron the second choice to her torpedo bombers.
The A8M Rikufū rocket planes are the weakest of Hakuryu's three plane types. They are relatively low damaging, smaller squad size, and smaller reserves. These planes have the lowest health with no heal. The rockets also only penetrate 30mm meaning that they are more suited for striking Destroyers and most Cruisers. This air group functions more as a support squad that can secure a kill or harass Destroyers. This being said, these rockets are fairly accurate and can deal a large amount of damage to destroyers if given enough lead.
Lastly, Hakuryu is fairly flexible when allocating her captain points. This gives her the option to spec into a fighter build which allows her to counter the enemy carrier since she has the fast plane speed for repositioning and actively dropping fighters. Hakuryu is an opportunist and should look for moments to punish the opposing team with its burst style play, and on the way, she should drop a fighter to defend her fleet or to spot after striking.Pros:
- Arguably the best carrier torp squad in the game that offer a burst damage playstyle
- Fast plane speed and solid speed & health to AA damage ratio
- Accurate AP bombs, which are effective against most cruisers and battleships
- Large hangar making it difficult for Haku to get deplaned
Cons:
- Attack aircraft that can only pen 30mm
- Cannot defend herself in a brawl due to vulnerable sides and citadel along with inaccurate short-ranged secondaries.
- Strikes can be more technical meaning that Haku can be more frustrating to newer players
Research
Optimal Configuration
The Hakuryu should be built one of two ways. One as a burst focused striker which is more specialized for random battles and the other as a burst focused supporter which is a mix between burst damage playstyle and fighter support for clan battles/ranked.
Upgrades
The recommended upgrades are:
Standard Build
Burst Focused Striker build
- Slot 1: Air Groups Modification 1
- Slot 2: Aircraft Engines Modification 1
- Slot 3: Aerial Torpedoes Modification 1
- Slot 4: Torpedo Bombers Modification 2
- Slot 5: Flight Control Modification 1
- Slot 6: Fuel Injection System ()
Competitive Build
Burst Focused Support build
- Slot 1: Air Groups Modification 1
- Slot 2: Aircraft Engines Modification 1
- Slot 3: Aerial Torpedoes Modification 1
- Slot 4: Torpedo Bombers Modification 2
- Slot 5: Squadron Consumables Modification 1
- Slot 6: Fuel Injection System ()
Commander Skills
It is recommended to use Takeo or Raizo Suzuki for improved Survivability Expert.
- Note: Hidden Menace states that your planes reach safe altitude at 50% lower height which is not true because your planes are still vulnerable to flak, therefore the skill is bugged and not recommended.
Standard Build
Recommended Commander Skills | ||||||
---|---|---|---|---|---|---|
Cost (points) |
Attack | Defense | Support | |||
1 |
|
★★★ |
|
|
|
|
2 |
★★ |
|
★★★ |
★★ |
|
|
3 |
|
|
|
★★★ |
★★★ |
|
4 |
|
★★ |
|
★ |
|
|
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Competitive Build
Recommended Commander Skills | ||||||
---|---|---|---|---|---|---|
Cost (points) |
Attack | Defense | Support | |||
1 |
|
|
|
|
|
★★★ |
2 |
★★ |
|
★★★ |
★ |
|
|
3 |
|
|
|
★★★ |
★★★ |
|
4 |
|
★★ |
|
|
|
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Hakuryū equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: CAP Fighter
All aircraft carrier consumables are automatically activated.
Attack Aircraft:
- Slot 1: Engine Cooling
- Slot 2: Patrol Fighter
Torpedo Bombers:
- Slot 1: Engine Cooling
- Slot 2: Patrol Fighter
- Slot 3: In-flight Repair
Bombers:
- Slot 1: Engine Cooling
- Slot 2: Patrol Fighter
Signals
As a carrier, Hakuryū has no risk of detonating.
- Note: Carriers burn at 1% health per a second while all other ships burn at 0.3% a second. So even though Carriers burn for only 5 seconds for each fire, if caught off of DCP, multiple fires can be set over and over again making a carrier lose more health to fires than any surface ship within a short duration. Also, Tier X carriers have tier 6 fire reduction coefficient which makes them 30% more likely to be caught on fire than Tier X surface ships.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
|
★★ |
★★ |
|
★★★ |
★★★ |
★★★ |
★ |
★★★ |
★★★ |
|
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Japanese Wiki page for Plan G15
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.3.1.
- Update 0.3.1.4:
- The maximum damage of the torpedoes was reduced to 8,567.
- In the strike composition, the torpedo bombers were replaced by dive bombers.
- Introduced into the game as a researchable ship in Update 0.3.1.5.
- Update 0.4.0:
- The characteristics of the Flight Control modules and the corresponding squadron compositions were changed:
- 3 torpedo, 2 bomber, 2 fighter.
- 3 torpedo, 4 bomber, 1 fighter.
- 2 torpedo, 2 bomber, 4 fighter.
- The characteristics of the Flight Control modules and the corresponding squadron compositions were changed:
- Update 0.4.1:
- The characteristics of the Flight Control modules and the corresponding squadron compositions were changed:
- Flight Control Type 10 mod 2: 3 torpedo bomber, 4 bomber and 1 fighter squadrons to 3 torpedo bomber, 3 bomber and 2 fighter squadrons.
- The credit and experience earnings were reduced by a value between 5 and 10%.
- The characteristics of the Flight Control modules and the corresponding squadron compositions were changed:
- Update 0.5.2:
- Experience earnings were increased by 32%.
- Credit earnings were increased by 1%.
- Update 0.5.5:
- Added Defensive AA fire consumable.
- Update 0.5.11:
- Armor model of the hull was updated.
- Update 0.6.4:
- Appearance was updated.
- Update 0.6.8:
- The thickness of the bow and stern armor was reduced from 21 to 19 mm.
- Update 0.6.12:
- Increased number of HP in ship's fore end by 100 points.
- Update 0.6.14:
- The duration of the Damage Control Party was increased from 5 to 30 s.
- The fire resistance coefficient was increased to 0.8 on the top hull.
- Update 0.7.2:
- Players who collected the ships sub-collection of the Yamomoto Isoroku collection were given the opportunity to use an additional permanent camouflage color.
- Update 0.7.3:
- Added a special space camouflage, Hellcarrier. Could be purchased for 8000 doubloons until the release of Update 0.7.4. Bonuses of the camouflage are the same as the standard permanent camouflage.
- Update 0.7.4:
- Special space camouflage Hellcarrier was removed from purchase in the camouflage tab.
- The characteristics of the Flight Control modules and the corresponding squadron compositions were changed:
- Flight Control Type 10 mod 2: 3 torpedo bomber, 3 bomber and 2 fighter squadrons to 3 torpedo bomber, 2 bomber and 3 fighter squadrons.
- Update 0.7.6:
- Improved the display of thin elements of the exterior customizations.
- "Enhanced Flight Control and Air Groups" unique upgrade added (6th slot):
- +5% to aircraft cruise speed.
- +10% to fighter HP.
- Update 0.7.7:
- The armor penetration capacity of 100 mm HE shells was increased from 17 mm to 25 mm.
- Update 0.8.0:
- The Fighter squadron was changed to an Attack squadron:
- Attack Aircraft per squadron: 12; Attack Aircraft per attack group: 3; Amount of rockets per aircraft: 6.
- The Dive Bombers were changed:
- Dive Bomber aircraft per squadron: 12; Dive Bomber aircraft per attack group: 3; Amount of bombs per aircraft: 1.
- The Torpedo Bombers were changed:
- Torpedo Bomber aircraft per squadron: 12; Torpedo Bomber aircraft per attack group: 2; Amount of torpedoes per aircraft: 1 × Type 91 mod. 7
- Torpedo Bomber aircraft per squadron: 12; Torpedo Bomber aircraft per attack group: 4; Amount of torpedoes per aircraft: 1 × Type 91 mod. 8
- For replacement and compensation due to the carrier rework, refer to this page.
- For consumables mounted by squadrons, refer to this page.
- For consumables mounted by Hakuryu, refer to this page.
- Defensive AA Fire consumable was removed.
- The Fighter squadron was changed to an Attack squadron:
- Update 0.8.0.1:
- The Attack Aircraft were changed:
- Attack Aircraft per squadron was changed from 12 to 9.
- The Torpedo Bombers were changed:
- If during the preparation for the attack, the attack group maneuvers, your aim will not stabilize (aiming cone stops narrowing). And if maneuvering during an attack run, it begins to widen.
- Torpedo flooding chance reduced by one-half.
- The attack run preparation was increased.
- The parameters of the aiming were changed and the angles of the torpedo spread were increased.
- The speed of aircraft when returning to the aircraft carrier was reduced.
- The delay before the start of a new attack was increased.
- Reduced the speed, increased detection radius and arming time of the torpedoes.
- Fixed a bug where the minimum speed of stock bombers exceeded the minimum speed of researchable bombers.
- The Attack Aircraft were changed:
- Update 0.8.0.3:
- The Attack Aircraft were changed:
- The preparation time was increased.
- Changing direction while during an attack now introduces a aiming penalty.
- Maneuverability during the preparation for the attack and during the attack run was reduced.
- The attack time was reduced.
- The Attack Aircraft were changed:
- Update 0.8.1.1:
- The Torpedo Bombers were changed:
- The speed of aim reduction while attacking was increased on the Torpedo Bombers B6N Tenzan and B7A Ryusei.
- The preparation time at the beginning of the attack was reduced from 5 to 4 s on the Torpedo Bombers B6N Tenzan and B7A Ryusei.
- The number of Torpedo Bombers on the deck at the beginning of the game was increased to two full squadrons.
- Cooldown of the Repair consumable on the Torpedo Bombers was reduced from 180 to 120 s, and the number of charges increased from 3 to 4.
- The hitpoints of all stock aircraft were increased to be within 5% of the hitpoints of the researchable aircraft.
- The Torpedo Bombers were changed:
- Update 0.8.2:
- The space camouflage Hellcarrier returned to the game for 8000 doubloons, under the camouflage tab.
- Update 0.8.6:
- The J5N Tenrai Type 91 mod. 8 torpedo bombers were removed.
- Update 0.8.10:
- The average experience earnings were reduced by 10%.
- The experience earnings were reduced by 15% for battles ending in Defeats.
- Update 0.9.1:
- Fixed a bug that caused the accuracy of the stock Attack Aircraft to be higher than that of the researchable Attack Aircraft.
- Attack Aircraft rocket damage was reduced from 3,450 to 3,350.
- Update 0.9.2:
- Attack Aircraft rocket damage was reduced from 3,350 to 3,250.
- The minimum time between attacks for bomber squadrons was increased from 5 to 9 s.
- Update 0.9.3:
- The chance of fire on the rockets was reduced from 15% to 14%.
- Update 0.9.5:
- The damage of the AP bombs on both stock and researchable Dive bombers was reduced from 8,500 to 8,200.
- Update 0.9.6:
- The Dive Bombers were changed:
- The damage on the stock and researchable Dive Bombers was reduced from 8,200 to 6,800.
- The geometry and textures were improved.
- The Dive Bombers were changed:
- Update 0.9.7:
- The Attack Aircraft were changed:
- The reticle of the Attack Aircraft was rotated 90 degrees.
- The research cost of the ship was increased from 330,000 to 335,000 experience.
- "Fuel Injection System" unique upgrade added for purchase in the Research Bureau for 19,200 Research Points (6th slot) with new stats:
- +15% maximum speed of all aircraft.
- -20% to duration of Engine Boost.
- The Attack Aircraft were changed:
- Update 0.10.0:
- The Patrol Fighters were changed:
- The speed of the Patrol Fighters on the researchable hull was increased to 266 knots.
- The detectability of the Patrol Fighters was increased to 7.5 km.
- The Patrol Fighters were changed:
- Update 0.10.10:
- Minor fixes to geometry and textures of the ship.
- Update 0.10.5:
- The Attack Aircraft were changed:
- Added a delay before launching rockets, displayed by machine gun fire.
- Length of delay: 4.0 s.
- The Attack Aircraft were changed:
- Update 0.11.1:
- Minor corrections to geometry and textures of the ship.
- Update 0.11.10:
- Minor fixes to the geometry and textures of the ship.
- Update 12.1:
- Changes to the "Fuel Injection System" unique upgrade:
- Bonus to maximum squadron speed reduced from +15 to +12.5%.
- Penalty to engine boost action time increased from -20 to -30%.
- Changes to the "Fuel Injection System" unique upgrade:
- Update 12.2:
- Fixed the position of aircraft on the deck.
- Update 12.8:
- Fixed textures for the ship.
- Update 12.9:
- Fixed textures and models for the ship.
- Update 12.10:
- Improved the visual details of the armor layout for the ship.
Destroyers | II Tachibana • II Umikaze • II Tachibana Lima • III Wakatake • IV Isokaze • V Minekaze • V Fūjin • V Kamikaze • V Kamikaze R • V Mutsuki • VI [[Ship:Mutsuki (< 01.12.2016)|Mutsuki (< 01.12.2016)]] • VI Fubuki • VI Hatsuharu • VI Shinonome B • VI Shinonome • VII [[Ship:Hatsuharu (< 01.12.2016)|Hatsuharu (< 01.12.2016)]] • VII Akatsuki • VII Shiratsuyu • VII Yūdachi • VIII [[Ship:Fubuki (< 01.12.2016)|Fubuki (< 01.12.2016)]] • VIII Akizuki • VIII Kagerō • VIII Asashio • VIII HSF Harekaze II • VIII Asashio B • VIII HSF Harekaze • VIII AL Yukikaze • IX [[Ship:Kagerō (< 01.12.2016)|Kagerō (< 01.12.2016)]] • IX Yūgumo • IX Kitakaze • IX Minegumo • IX STAR Kitakaze • X Shimakaze • X Harugumo • X Hayate • X AL Shimakaze • X [[Ship:[Shimakaze]|[Shimakaze]]] • ★ Yamagiri |
Cruisers | I Hashidate • II Chikuma • III Tenryū • III Katori • IV Yūbari • IV Kuma • IV Iwaki Alpha • V Furutaka • V Agano • V Yahagi • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII Tokachi • VII Maya • VII ARP Myōkō • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII Tone • VIII Atago • VIII Shimanto • VIII Atago B • VIII ARP Takao • VIII ARP Maya • VIII Tone 2 • VIII Tone 3 • IX Ibuki • IX Takahashi • IX Azuma • IX AL Azuma • IX Chikuma II • IX Chikuma II Golden • IX BA Takahashi • X Zaō • X Yodo • X Yoshino • X Yoshino B • X Kitakami • X Zaō CLR • X [[Ship:[Zaō]|[Zaō]]] |
Battleships | II Mikasa • III Kawachi • IV Myōgi • IV Ishizuchi • V Kongō • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • V HSF Hiei • VI Fusō • VI Mutsu • VI Ise • VI Ise 2 • VI Ise 3 • VII Nagato • VII Ashitaka • VII Hyūga • VIII Amagi • VIII Yumihari • VIII Kii • VIII Ignis Purgatio • VIII Ragnarok • IX Izumo • IX Adatara • IX Musashi • IX Hizen • IX Iwami • IX Daisen • IX Tsurugi • IX Iwami B • X Yamato • X Bungo • X Shikishima • X ARP Yamato • X [[Ship:[Yamato]|[Yamato]]] • ★ Satsuma |
Aircraft Carriers | IV [[Ship:Hōshō (< 23.01.2019)|Hōshō (< 23.01.2019)]] • IV Hōshō • V [[Ship:Zuihō (< 23.01.2019)|Zuihō (< 23.01.2019)]] • VI [[Ship:Ryūjō (< 23.01.2019)|Ryūjō (< 23.01.2019)]] • VI Ryūjō • VII [[Ship:Hiryū (< 23.01.2019)|Hiryū (< 23.01.2019)]] • VII [[Ship:Kaga (< 23.01.2019)|Kaga (< 23.01.2019)]] • VIII [[Ship:Shōkaku (< 23.01.2019)|Shōkaku (< 23.01.2019)]] • VIII Shōkaku • VIII Kaga • VIII Kaga B • IX [[Ship:Taihō (< 23.01.2019)|Taihō (< 23.01.2019)]] • X [[Ship:Hakuryū (< 23.01.2019)|Hakuryū (< 23.01.2019)]] • X Hakuryū • X Shinano • X [[Ship:[Hakuryū]|[Hakuryū]]] • ★ Sekiryu |
Netherlands | |
U.S.A. | IV [[Ship:Langley (< 23.01.2019)|Langley (< 23.01.2019)]] • IV Langley • V [[Ship:Bogue (< 23.01.2019)|Bogue (< 23.01.2019)]] • VI [[Ship:Independence (< 23.01.2019)|Independence (< 23.01.2019)]] • VI Independence • VI Ranger • VII [[Ship:Ranger (< 23.01.2019)|Ranger (< 23.01.2019)]] • VII [[Ship:Saipan (< 23.01.2019)|Saipan (< 23.01.2019)]] • VIII [[Ship:Lexington (< 23.01.2019)|Lexington (< 23.01.2019)]] • VIII Yorktown • VIII Lexington • VIII [[Ship:Enterprise (< 23.01.2019)|Enterprise (< 23.01.2019)]] • VIII Enterprise • VIII Saipan • VIII Hornet • VIII Saipan B • VIII AL Hornet • IX [[Ship:Essex (< 23.01.2019)|Essex (< 23.01.2019)]] • X [[Ship:Midway (< 23.01.2019)|Midway (< 23.01.2019)]] • X Essex • X Midway • X Franklin D. Roosevelt • X [[Ship:[Midway]|[Midway]]] • ★ United States |
Europe | |
Germany | IV Rhein • VI Weser • VI Erich Loewenhardt • VIII August von Parseval • VIII [[Ship:Graf Zeppelin (< 23.01.2019)|Graf Zeppelin (< 23.01.2019)]] • VIII Graf Zeppelin • VIII Graf Zeppelin B • X Manfred von Richthofen • X Werner Voss • X Max Immelmann • X Otto Lilienthal |
U.S.S.R. | IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov • VIII Chkalov B • X Admiral Nakhimov • X Admiral Orlov |
Italy | VIII Aquila |
Pan-America | |
Japan | IV [[Ship:Hōshō (< 23.01.2019)|Hōshō (< 23.01.2019)]] • IV Hōshō • V [[Ship:Zuihō (< 23.01.2019)|Zuihō (< 23.01.2019)]] • VI [[Ship:Ryūjō (< 23.01.2019)|Ryūjō (< 23.01.2019)]] • VI Ryūjō • VII [[Ship:Hiryū (< 23.01.2019)|Hiryū (< 23.01.2019)]] • VII [[Ship:Kaga (< 23.01.2019)|Kaga (< 23.01.2019)]] • VIII [[Ship:Shōkaku (< 23.01.2019)|Shōkaku (< 23.01.2019)]] • VIII Shōkaku • VIII Kaga • VIII Kaga B • IX [[Ship:Taihō (< 23.01.2019)|Taihō (< 23.01.2019)]] • X [[Ship:Hakuryū (< 23.01.2019)|Hakuryū (< 23.01.2019)]] • X Hakuryū • X Shinano • X [[Ship:[Hakuryū]|[Hakuryū]]] • ★ Sekiryu |
U.K. | IV Hermes • VI Furious • VI Ark Royal • VIII Implacable • VIII Indomitable • VIII Colossus • VIII Theseus • X Audacious • X Malta • X [[Ship:[Audacious]|[Audacious]]] • ★ Eagle |
France | VI Béarn |
Pan-Asia | VIII Sanzang |
Spain | |
Commonwealth |