Chester
127 mm/50 Mk.6 on a single mount4 х 1 pcs. |
Rate of Fire7.5 shots/min. |
Reload Time8 sec. |
Rotation Speed15 deg./sec. |
180 Degree Turn Time12 sec. |
Firing Range9.24 km. |
Maximum Dispersion96 m. |
HE Shell127 mm HE Mk15 |
Maximum HE Shell Damage1,800 |
Chance of Fire on Target Caused by HE Shell4 % |
Initial HE Shell Velocity914 m./s. |
HE Shell Weight22.7 kg. |
AP Shell127 mm AP |
Maximum AP Shell Damage2,100 |
Initial AP Shell Velocity914 m./s. |
AP Shell Weight22.7 kg. |
76.2 mm/50 Mk.5 on a single mount4 х 1 pcs. |
Firing Range3.2 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell76 mm HE |
Maximum HE Shell Damage1,100 |
Initial HE Shell Velocity823 m./s. |
Chance of Fire on Target Caused by HE Shell4 % |
Maximum Speed24 knot |
Turning Circle Radius460 m. |
Rudder Shift Time5.1 sec. |
Surface Detectability Range8.21 km. |
Air Detectability Range3.98 km. |
Chester — American Tier II cruiser.
At the beginning of the 20th century, three "scout cruisers" with a high freeboard were built. These ships had a high speed for their time, were equipped with modern propulsion plants, and had an armor belt, but their armament was considered rather weak. Before the Omaha-class cruisers were built, these three ships had remained the most modern cruisers in the U.S. Navy. USS Chester took part in the occupation of Veracruz and, following the United States' entry into World War I, served as an escort for convoys and transported troops.
Modules
Compatible Upgrades
Slot 1 |
---|
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
At first, the Chester may seem like a downgrade from the Erie, as the gun range goes down by over a kilometer, the turning speed decreases, and the detection range goes up. This ship requires some getting used to. The first few battles sees a player getting used to the ship's speed and turning capabilities, and the ship's gun range (Which, as stock, is actually less than the detection range, meaning by the time Chester can engage an opponent, it's already been spotted).
The Chester actually has less cannons at hand than the Erie, since despite having 4 cannons, only 3 can be brought to bear upon an enemy at most. The upgraded fire control system is a welcome relief, bringing Chester's gun range to nearly a kilometer above her detection range, which can come in handy in engagements with slow, lumbering battleships, where she can use her better agility to escape before coming under serious fire. The Chester is surprisingly agile for her size. The hull upgrade will increase her firepower by more than 30%, as she gets an additional cannon on each side of the ship. The gun upgrade gives a wonderful boost to her damage output, as the HE shells do a potential 300 more damage per shell, while the AP shells soar a whopping 900 potential damage increase per shell(Remember, however, that AP can be harder to use, so players inexperienced with using the shell type may prefer to stick to HE.)
Chester can afford to be aggressive. However, Tier II and III ships can still heavily damage her. Players should always stay on alert for destroyers, who relish the thought of sending a sudden spread of torpedoes into her side. If one appears, they should take immediate evasive maneuvers.
This does not mean that you should yolo and players should be wary of devastating battleship fire. Remember that she is a big target, and that she will fall if under concentrated fire. In these cases, never stop moving. Chester is faster than Tier III battleships and some other cruisers, and stands a good chance of outrunning them. Supporting the big capital ships is a viable strategy, as it will draw fire away from her, though make sure to not stray into the lines of fire of enemies (or allies).Pros:
- When full upgraded the Chester has great firepower.
- 24.4 knots speed with a quick rudder shift makes the Chester maneuver fast for its size.
- Works well in Division play.
- Powerful, quick-firing secondaries when upgraded.
Cons:
- Large size makes the Chester susceptible to torpedo attacks.
- Short gun range compared to the other Tier II cruisers.
- Does not stand up well to battleships alone.
- Weak armor despite its armored look.
- Garbage AA defense
Research
This is a suggested research path:
- Mk2 FCS mod. 2
- Chester (B) Hull
- USS St. Louis
- 152 mm/50 Mk6 main batteries
Optimal Configuration
Upgrades
- Slot 1: Main Armaments Modification 1 keeps the guns active and firing.
Commander Skills
Because Chester has the option of the improved 127mm main batteries, Grease the Gears will help offset the loss of turret rotation speed.
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
★★ |
|
|
★ |
|
★★ |
2 |
★★★ |
|
|
|
|
|
3 |
★ |
|
★★★ |
|
|
★★ |
4 |
★★★ |
★★★ |
★★★ |
★ |
★★ |
|
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
As a Tier II cruiser, Chester has access to only Damage Control Party .
Camouflage
Lines & Ocean Soul work well as dazzle camouflage patterns on Chester.
Signals
Players should utilize the following recommended signals.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★ |
★★★ |
★★ |
★★★ |
★ |
★ |
|
★★★ |
|
★ |
★★ |
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
Testing Changes
- October 25, 2018:
- Engine bay armour thickness increased.
- Close-range firing accuracy increased.
- Added to the game in Update 0.1.3 (alpha version).
- Update 0.2.2.5:
- The traverse angles of the main battery were increased.
- Update 0.3.0:
- Received an updated model for the researchable hull.
- Update 0.4.1:
- Hull (A) - rudder shift time decreased from 6.6 to 5.1 s.
- Hull (B) - rudder shift time decreased from 5.0 to 3.8 s.
- For the researchable 152-mm / 50 Mk6 main gun the reload rate was increased from 7.5 to 8.6 rds/min.
- Update 0.5.0.3:
- Main battery reload time decreased to 7 s.
- Update 0.5.2:
- The thickness of the casemate plating was increased from 13 to 22 mm.
- Experience earnings increased by 3%.
- Credit earnings increased by 7%.
- Update 0.5.8:
- The armor model of the hull was refined.
- The sector of rotation of main battery turret #1 increased to 360 °.
- Update 0.6.3:
- Base firing range increased from 8,420 to 9,240 m.
- Update 0.6.9:
- Improved appearance with the use of a special technology for improved rendering of thin elements (rigging).
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 3.66 km.
- Update 0.6.13:
- Fire extinguishing time now 30 s instead of 60 s.
- Enhanced engine protection, increased firing accuracy at close ranges.
- The survivability of air defense weapons and secondary armament was tested and brought to a single standard. The change affects 76.2 mm guns.
- Update 0.10.10:
- Secondary battery maximum firing range increased to 3.2 km.
- Update 0.10.11:
- Fixed model and textures of the ship.
Destroyers | II Sampson • II Smith • III Wickes • IV Clemson • V Nicholas • V Hill • VI Farragut • VI Monaghan • VII Mahan • VII Sims • VII Sims B • VIII Benson • VIII Kidd • IX Fletcher • IX Benham • IX Halford • IX Black B • IX Black • IX Johnston • IX Frank Friday • X Gearing • X Somers • X Forrest Sherman • X [[Ship:[Gearing]|[Gearing]]] • ★ Joshua Humphreys |
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