Montana
406 mm/50 Mk.7 in a turret4 х 3 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range23.65 km. |
Maximum Dispersion296 m. |
HE Shell406 mm HE/HC Mk13 |
Maximum HE Shell Damage5,700 |
Chance of Fire on Target Caused by HE Shell36 % |
Initial HE Shell Velocity820 m./s. |
HE Shell Weight862 kg. |
AP Shell406 mm AP Mk8 |
Maximum AP Shell Damage13,500 |
Initial AP Shell Velocity762 m./s. |
AP Shell Weight1225 kg. |
127 mm/54 Mk.16 on a Mk.41 mount10 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE Shell127 mm HE Mk41 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity808 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
127 mm/54 Mk.16 on a Mk.41 mount10 х 2 pcs. |
. . . Average Damage per Second157 |
. . . Firing Range5.19 km. |
40 mm/56 Bofors on a Mk.2 mount20 х 4 pcs. |
. . . Average Damage per Second318 |
. . . Firing Range3.51 km. |
20 mm Oerlikon on a Mk.24 mount20 х 2 pcs. |
. . . Average Damage per Second122 |
. . . Firing Range2.01 km. |
20 mm Oerlikon on a Mk.4 mount20 х 1 pcs. |
. . . Average Damage per Second72 |
. . . Firing Range2.01 km. |
Maximum Speed30 knot |
Turning Circle Radius950 m. |
Rudder Shift Time22.2 sec. |
Surface Detectability Range17.29 km. |
Air Detectability Range12.91 km. |
Montana — American Tier X battleship.
The Montana-class ships were an evolution of the Iowa-class "fast battleships": They were larger, better armored, and more heavily armed. The main armament was expanded to include twelve 406 mm guns arranged in four triple-gun turrets. The preliminary design work had commenced even before the United States entered World War II. The attack on Pearl Harbor delayed construction, and the success of aircraft carriers in the Battle of the Coral Sea and Battle of Midway prompted the U.S. to opt against pursuing the Montana class in favor of more promising ship types.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Tier X's Montana is, at first glance, basically a supersized Iowa with an additional triple mount turret and thicker belt and deck armor. Her offensive capability relies on her heavy broadside to smash enemy battleships or destroy anything smaller should the rounds connect. She has the 3rd heaviest broadside and one of the best DPM of any battleship in the game. Although her guns are the second smallest of her fellow Tier X battleships her super-heavy shell (SHS) AP rounds do as much damage as the 420mm guns on Großer Kurfürst (while firing faster and more accurately) and exceed the AP damage of Conqueror. Her HE rounds are also decent, but characteristically weaker than Japanese and British HE but stronger than the high explosive found on German battleships. She also has an extremely powerful anti-aircraft suite and is more than capable of protecting herself from lower-tiered aircraft carriers, but will likely require the assistance of teammates to fend off a determined strike by a Tier X flattop.
While she can reach a top speed of 30 knots, her large size and slow rudder shift time make her vulnerable to torpedo attack. Further, her main battery of 16-inch guns are not able to overmatch the 32mm thick bow armor found on most Tier IX and X battleships like Yamato’s main battery can. This means that Montana captains may sometimes be forced into firing high explosive shells at well-angled enemy battleships.
The dispersion of her main guns has been improved since the game launched, but her dispersion is still worse than Yamato’s even after the Artillery Plotting Room Modification 2 upgrade is installed. They are, however, more accurate than Großer Kurfürst’s main battery at range while having a slower turret traverse (45 seconds versus Kurfürst’s 40 seconds). Her secondaries are not as numerous as those of her Tier X counterparts, but they are better armored. Cruisers firing high explosive rounds are far less likely to destroy her secondary battery turrets, something that Yamato and Kurfürst cannot claim. Additionally, they have have the best rate of fire and the highest fire chance of all Tier X battleship secondary guns.
Montana is a "jack of all trades" battleship. With that said, in a close-range fight she will easily outpace Yamato’s turret traverse, though not that of Kurfürst. While at range she will be more accurate than Kurfürst but not as accurate as Yamato. Flexibility is her strength. Montana is also one of the tankiest bbs at t10.Pros:
- Joint third strongest AP broadside in the game
- Great main battery range
- Good main battery firing angles allow for fairly effective angling
- Very good main battery accuracy with the Artillery Plotting Room Modification 2 upgrade
- Nice durability - good hitpoint pool, deck armor, and main belt armor
- Strong AA defenses
- Improved Repair Party consumable heals 32% more damage per second than her peers (not counting ships with access to Specialized Repair Teams )
- Reinforced Emergency Response () provides a noticeable rudder shift improvement, as well as better resistance to fires and floods, at the expense of some concealment
Cons:
- Poor HE damage output and fire chance
- Very slow rudder shift, worst among Tier 10 battleships
- Very vulnerable to citadel penetrations when showing a full broadside
- Secondaries are rather ineffective and should not be relied upon
- Poor concealment
- Does not have any unique gimmicks going for it
Research
Optimal Configuration
Upgrades
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Main Battery Modification 2
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1 or Reinforced Emergency Response ()
- Slot 6: Artillery Plotting Room Modification 2
Keep in mind that Montana can also be equipped with Spotting Aircraft Modification 1 in Slot 1 to increase the spotter plane flight time.
Commander Skills
Consumables
Montana equips the following consumables
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Catapult Fighter or Spotting Aircraft
Equipping Spotting Aircraft rather than Catapult Fighter is recommended.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★★ |
★★ |
★★★ |
★ |
★ |
★ |
★★ |
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★ |
★★ |
★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Added to the game in Update 0.3.1.
- Update 0.5.2:
- Rudder shift time increased by +4.71s.
- Credits and experience earnings ratios were changed:
- Experience +12%.
- Credits +28%.
- Update 0.5.6:
- AA and secondary guns were reinforced, and firing accuracy of the main guns was enhanced. Moreover, the ship's maximum speed was increased.
- 45х1 20mm Oerlikon Mk4 AA mounts were replaced with 20x1 20mm Oerlikon Mk4 and 20х2 Oerlikon Mk20 mounts, and one 4x 20mm Bofors Mk2 AA mount was added on top of the third main turret. As a result, her average AA damage within the 2km AA engagement area radius increased by 32 points (from 162 to 194 points), and her average AA damage within the 3.5km AA engagement area radius increased by 16 points (from 302 to 318 points)
- Firing range of her secondary guns was increased by 1km (from 5km to 6km).
- Firing accuracy of her main guns was increased by adjusting the distribution of shell impact points within the dispersion ellipse.
- Her maximum speed was increased by two knots (to 30 knots).
- Update 0.5.9:
- The armored model of the hull was refined.
- Update 0.5.12:
- Armored deck thickness increased from 28 to 38 mm.
- Update 0.6.0:
- Fixed a bug where the AA mount on the main turret disappeared if the turret had been destroyed.
- Introduced more accurate armor layout models for the main turrets.
- Update 0.6.4:
- The appearance was improved.
- Update 0.6.5:
- Fixed geometry and textures of the main caliber guns. This change will not affect game performance in any way.
- Barrel jacket color corrected from light to dark for higher historical accuracy.
- Update 0.6.6:
- The citadel was lowered: now the roof is almost at waterline level. The vacant place where the citadel was was filled with casemates, which increased their volume. Therefore, there was a slight redistribution of HP: part of the HP was moved evenly from fore and aft ends and superstructures to the central part of the ship's casemates.
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 17.38 km.
- Detection range of the Curtiss SC-1 aircraft was increased from 4 km to 7 km in air, and to 8 km by sea.
- Update 0.6.13:
- The survivability of air defense weapons was tested and brought to a single standard. The change affects 40mm guns.
- Update 0.8.8:
- Fixed a bug due to which the view range could be less than the firing range.
- Update 0.9.0:
- HP recovery rate for the Repair Party consumable was increased from 0.5 to 0.66 % HP per second.
- Update 0.9.5:
- Changes in the unique upgrade "Enhanced Damage Control System":
- The bonus reducing fire extinguishing time was decreased from 15 to 10 %.
- The bonus reducing flooding recovery time was decreased from 30 to 10 %.
- Changes in the unique upgrade "Enhanced Damage Control System":
- Update 0.9.6:
- The value of the in-game turning circle radius was changed to 950 m to correct prior discrepancy.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 7.3 km.
- Update 0.11.1:
- Minor corrections to geometry and textures of the ship.
- Update 0.11.7:
- Minor fixes to the model and textures of the ship.
- Fixed the geometry and textures of the Crocosour permanent camouflage.
- Update 12.3:
- Fixed the geometry and textures of the ship.
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