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Independence

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Independence
Independence_wows_main.jpg
Tech Tree Position
Ranger
Arrow_down.png
Independence_icon_small.png
Arrow_down.png
Yorktown
stock
 top
General
Research price25000 exp
Purchase price2,000,000 Credits
Hit Points38,800 
AA Defense
40 mm/56 Bofors on a Mk.1 mount11 х 2 pcs.
. . . Average Damage per Second124.3 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.4 mount14 х 1 pcs.
. . . Average Damage per Second50.4 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed31.6 knot
Turning Circle Radius820 m.
Rudder Shift Time10 sec.
Concealment
Surface Detectability Range9.86 km.
Air Detectability Range8.99 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VI
Ship_PASA026_Independence.png
2,000,000

Independence — American Tier VI aircraft сarrier.

A set of speedy light aircraft carriers, converted from several incomplete Cleveland-class cruisers, emerged as a result of the U.S. urgency to acquire new aircraft carriers swiftly amid the war. The primary advantage of Independence-class ships lay in their remarkable speed, allowing them to play an active role alongside strike aircraft carriers in all major U.S. Navy operations in the Pacific.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Independence (A)38,800612714/11 0200,000
Independence (B)40,200101279/2 7,000800,000
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
F4F Wildcat 0120,000
F4F Wildcat 7,000750,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
TBD Devastator3,7671121,700 0120,000
TBF-1C Avenger3,7671151,780 7,000750,000
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Douglas SBD-4 0120,000
Douglas SBD-4 7,000750,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 53,500 hp31.6 0100,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


Tier VI American aircraft carrier Independence starts the split from traditional strike carriers into support carriers, with jet assisted take-off rockets and improved patrol fighters. Her hanger features tactical attack aircraft and bombers, alongside standard torpedo bombers. However, these planes do not get the smoke generator consumable found on Yorktown and Essex and have low damage output.

F4F Wildcat Tactical Attack Aircraft:

Independence’s tactical attack aircraft squadron consists of 5 aircraft that attack all at once, with each plane launching 4 rockets for a total of 20 rockets per drop. This squadron has a couple of advantages as a tactical squadron. First of all, every attack aircraft flight has JATO boosters, which increases their top speed when first launched from the flight deck. Secondly, plane losses do not matter with this squadron, as tactical squadrons always regenerate a full squadron. Finally, this squadron launches all of its rockets at once, limiting the time spent in anti-aircraft auras. The machine gun time is 3.5 seconds which makes them tricky to use against agile targets. These rockets have 27 mm penetration and 7% fire chance, making them a decent choice against cruisers and lightly armored battleships. This squadron carries Patrol Fighters with increased range and latch onto enemy planes faster at the cost of low spotting distance.


Douglas SBD-4 Tactical Dive Bombers:

Independence’s tactical dive bomber squadron consists of 6 aircraft that attack all at once, with each plane dropping 1 bomb for a total of 6 per drop. These bombers are best used against larger ships that are parallel to the planes as it shares the same circular bomb ellipse as Hornet’s B-25 tactical bomber squadron. While each bomb has decent penetration and firechance, the low bomb count and large drop reticle make them hard to use against small targets. As a tactical squadron, every bomber flight has JATO boosters, which increases their top speed when first launched from the flight deck. Plane losses do not matter with this squadron, as tactical squadrons regenerate a full squadron. This squadron carries the same consumables as the tactical attack aircraft, featuring enhanced Patrol Fighters.


TBF-1C Avenger Torpedo Bombers:


Independence’s torpedo bombers are a consistent form of damage against large targets. Each squad consists of 8 aircraft that attack in flights of 2, with each plane dropping a single torpedo for a total of 2 per drop. These torpedoes have low alpha strike individually and players must get multiple hits to deal significant damage. This squadron should be used together with the tactical squadrons to set damage over time effects in the form of fires and floods on enemy ships. As a Tier VI aircraft carrier, Independence does not get a Repair consumable for her torpedo bombers. Because this is a standard squadron, it is limited by the amount of planes left in reserve and its fairly long restoration time. Players must be careful to attack isolated targets and avoid anti-air blobs to preserve planes throughout the battle. Pre dropping can be beneficial when forced to attack heavier anti-air auras. This is achieved by purposefully dropping a strike or two into the water and sending them back to the carrier.

Ship:

Independence is a weakly armored aircraft carrier that travels at a fast 31.6 knots. Her deck armor is weak at 21 mm and her hull is covered in standard 16 mm plating. Her base concealment is very good at 9.9 km, which allows players to push the carrier hull into optimal positions to provide Patrol Fighters and strikes onto important targets.

As a light aircraft carrier, her anti-aircraft suit is very bad, with 3.5 km range, no flak clouds, and low DPS. Patrol fighters are necessary in order to prevent strikes from enemy carriers. She is also the only Tier VI carrier with no secondary batteries, which leaves her vulnerable against destroyers that get too close.

Pros:

  • Access to tactical squadrons with JATO boosters
  • Enhanced Patrol Fighters with faster reaction time
  • Good concealment

Cons:

  • Weak deck armor
  • Low damage output on tactical squadrons
  • Low torpedo alpha damage
  • Patrol Fighters have low spotting distance
  • Does not have secondaries
  • Bad AA range and no flak clouds

Research

Researchable upgrades for Independence:

  1. Hull: Upgrade to Hull (B) for improved survivability, maneuverability and AA. Research of this module unlocks progression to Yorktown.
  2. Tactical Rocket Aircraft: Upgrade to F4F Wildcat for improved plane HP, restoration time and an extra plane for the squadron.
  3. Torpedo Bombers: Upgrade to TBF-1C Avenger for improved plane speed, HP and restoration time, as well as two extra planes for the squadron.
  4. Tactical Dive Bombers: Upgrade to Douglas SBD-4 for improved plane HP, restoration time and an extra plane for the squadron.

Optimal Configuration

Upgrades

The recommended upgrades for Independence are as follows:

Commander Skills

Consumables

Independence equips the following consumables:

Aircraft Carrier:

All aircraft carrier consumables are automatically activated.

Tactical Attack Aircraft:

Torpedo Bombers:

Tactical Bombers:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 12.10.

Testing Changes

  • DevBlog 484:
    • Preliminary characteristics.
  • DevBlog 485:
    • Removed the preparation time for tactical attack aircraft and dive bomber squadrons at the start of the battle. They will now be ready to use immediately at the start of the battle.
  • DevBlog 488:
    • Stock Bomber parameters were changed:
      • HP increased from 2290 to 2510.
      • Bomb damage reduced from 6200 to 5600.
      • All other parameters were adjusted accordingly.
    • Researchable Bomber parameters were changed:
      • HP increased from 2400 to 2640.
      • Bomb damage reduced: 6200 to 5600.
      • All other parameters were adjusted accordingly.
    • Patrol Fighters consumable parameters were changed:
      • Number of fighters increased from 3 to 5.
      • Action radius increased by 14%.
  • DevBlog 495:
    • "Patrol Fighter" consumable parameters were changed:
      • Air visibility radius increased from 2 to 4.5 km.
  • DevBlog 500:
    • Stock Attack Aircraft parameters were changed:
      • Aircraft preparation time increased from 83 to 103 s.
      • Number of rockets in a payload reduced from 6 to 4.
    • Researchable Attack Aircraft parameters were changed:
      • Aircraft preparation time increased from 80 to 98 s.
      • Number of rockets in a payload reduced from 6 to 4.
    • Stock Bomber parameters were changed:
      • Aircraft preparation time increased from 104 to 115 s.
    • Researchable Bomber parameters were changed:
      • Aircraft preparation time increased from 101 to 110 s.
  • DevBlog 501:
    • Stock and Researchable Torpedo Bomber damage was changed from 4,367 to 3,767.
  • DevBlog 503:
    • Both stock and researchable Attack Aircraft changed:
      • Machine gun delay before rockets are fired increased by approximately 36%.
  • Update 13.0:
    • Available from the free progression line of the U.S. Aircraft Carriers Event Pass, during Update 13.0.
  • Introduced into the game as a researchable ship in Update 13.2.
  • Update 13.2:
    • Included additional description for the Patrol Fighters of the ship.

Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Aircraft Carriers  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States
Aircraft Carriers
Japan  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu 
U.K.  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII IndomitableDoubloons • VIII ColossusDoubloons • X Audacious • X MaltaDoubloons •  Eagle 
France  VI BéarnDoubloons 
U.S.S.R.  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov 
U.S.A.  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States 
Germany  IV Rhein • VI Weser • VI Erich LoewenhardtDoubloons • VIII August von Parseval • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen • X Max ImmelmannDoubloons 
Pan-Asia  VIII SanzangDoubloons 
Spain  
Europe  
Netherlands  
Italy  VIII AquilaDoubloons 
Commonwealth  
Pan-America