Nicholas
127 mm/51 Mk.7 on a shielded mount4 х 1 pcs. |
Rate of Fire9.23 shots/min. |
Reload Time6.5 sec. |
Rotation Speed15 deg./sec. |
180 Degree Turn Time12 sec. |
Firing Range10.93 km. |
Maximum Dispersion96 m. |
HE Shell127 mm HE/HC Mk39 |
Maximum HE Shell Damage1,800 |
Chance of Fire on Target Caused by HE Shell4 % |
Initial HE Shell Velocity960 m./s. |
HE Shell Weight22.7 kg. |
AP Shell127 mm AP Mk15 |
Maximum AP Shell Damage2,200 |
Initial AP Shell Velocity960 m./s. |
AP Shell Weight22.7 kg. |
533 mm Triple4 х 3 pcs. |
Rate of Fire0.91 shots/min. |
Reload Time66 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoMk11 |
Maximum Damage11,733 |
Torpedo Speed56 knot |
Torpedo Range5.49 km. |
127 mm/38 Mk.12 on a Mk.21 mod.1 mount2 х 1 pcs. |
. . . Average Damage per Second6.4 |
. . . Firing Range5.01 km. |
IDS_PAGM150_5IN38_MK24_MOD62 х 1 pcs. |
. . . Average Damage per Second16 |
. . . Firing Range5.01 km. |
12.7 mm Browning on a single mount6 х 1 pcs. |
. . . Average Damage per Second22.8 |
. . . Firing Range1.2 km. |
76.2 mm/23 Mk.14 on a single mount2 х 1 pcs. |
. . . Average Damage per Second2 |
. . . Firing Range3 km. |
Maximum Speed37 knot |
Turning Circle Radius600 m. |
Rudder Shift Time4 sec. |
Surface Detectability Range6.46 km. |
Air Detectability Range2.46 km. |
Nicholas — American Tier V destroyer.
A destroyer leader design. Having kept the torpedo armament of her predecessors, the ship was close to cruisers in terms of dimensions and artillery firepower. The ship's powerful propulsion was intended to produce very high speeds.
Modules
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Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price ( ![]() | |
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Mark 11 | 0.9 | 66 | 7.2 | 11,733 | 56 | 5.5 | 0 | 152,000 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
Pros:
- Monstrous rate of fire at 15 RPM, pairing with 127mm guns, HE spamming from distance is a piece of cake.
- Torpedoes have the same sped to that of Clemson’s, have 500m more range and deal more damage.
- AA suite that can rip up some planes at the same tier and most carriers at Tier IV and V will avoid attacking Nicholas.
- Very wide torpedo launch arc and with 2 triple tubes on each side, 12 torpedoes can be launched at once.
- Good pool of hit points at 13100 when upgraded.
- AP penetration is surprisingly good for a destroyer, can give poorly-armored cruisers it face a nightmare when aimed correctly.
- Fast at 37 knots and reaches up to 40 knots with engine boost consumable used.
- Stealthier than Clemson.
- Just one researchable module, avoids players from getting confused for wondering what to upgrade first.
- Can use Defensive AA Fire
instead of Engine Boost
, excellent for defending against enemy aircraft.
Cons:
- Bad armor like any destroyer.
- Suffers from frequent module incapacitation when hit.
- AA suite, despite being useful at the same tier, will have a very hard time against higher tier planes.
- Terrible main battery firing arc from its bow.
- The stock configuration still has the same long gun reload time of lower tier US destroyers (6.5 sec).
- Shell flight time is high, making aiming difficult at distance, especially against destroyers.
- Torpedoes are still short-range (5.5 km) and less that the ship's detection range, making them dangerous to use against ships with lots of guns.
- HE chance of fire is low at just 5%. Even with the Demolition Expert skill it is difficult to set fires.
Research
Availability of researchable upgrades for Nicholas is as follows:
- Hull: Upgrade to Hull (B) for more hit points, a faster main battery rate of fire and better AA defense. Research of this module unlocks progression to Farragut.
Optimal Configuration
Upgrades
The recommended upgrades for Nicholas are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1
Commander Skills
Consumables
Nicholas can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
or Defensive AA Fire
Signals
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Added to the game in Update 0.2.2.5 (alpha version).
- Update 0.5.0:
- Defensive AA consumable added to Hull (B).
- Update 0.5.1:
- Mark 15 mod. 0 torpedoes removed.
- Update 0.5.2:
- 15% of HP was moved from the bow to the stern.
- Slightly increased the accuracy of the Hull B guns.
- The researchable gun module was removed: when Upgrading the hull, the 127mm / 51 Mk7 guns are automatically changed to 127mm / 38 Mk 21, and it is impossible to install new guns on the base hull.
- Credit earnings increased by 10%.
- Update 0.5.7:
- The armor model of the hull was refined.
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 2.49 km.
- Update 0.6.13:
- The efficiency of the Defensive Fire consumable was increased. Now it increases the power of the aura by four times (instead of three).
- Increased forward firing aiming angles of torpedo tubes, turret 3 on Hull B, and turret 4 on Hull A – this change made it easier to aim the ship’s weapons at enemies.
- Improved display of thin elements.
- The survivability of air defense weapons was tested and brought to a single standard. The change affects 76.2 mm guns.
- Update 0.7.6:
- Minor fixes to ship textures and geometry.
- Update 0.7.7:
- For 127mm AP / SC Mk38 armor-piercing shells (Hull B), the fuse detonation time was reduced from 0.03 to 0.01 s.
- Update 0.8.5:
- Credit earnings decreased by -5%.
- Experience earnings reduced by -5%.
- Update 0.8.6:
- The main battery guns of Hull (A) now include four 127 mm/51 Mk7 mod. 2 guns.
- Changed the firing angles of the main battery artillery.
- Update 0.9.4:
- Defensive AA Fire consumable is now available for mounting on any hull.
- Update 0.9.6:
- The bonus to the permanent damage of AA defenses from the Defensive AA Fire consumable was increased from +50% to +75%.
- Update 0.9.7:
- The bonus to the permanent damage of AA defenses from the Defensive AA Fire consumable was increased from +75% to +100%.
- Update 0.11.6:
- Ship's 3D model changed, resulting in:
- 0.22 m increase in draught.
- 0.24 m decrease in hull height.
- 0.08 m increase in waterline length.
- 0.09 m increase in total length.
- 0.05 m increase in waterline hull width.
- 0.12 m decrease in maximum hull width.
- Number of depth charges increased from 2 to 6.
- Amount of HP in the bow of Hull A decreased from 2,000 to 1,800.
- Amount of HP in the superstructure of Hull A increased from 700 to 800.
- Amount of HP in the stern of Hull A increased from 900 to 1,000.
- Damage dealt by short-range AA defenses of Hull B decreased from 88 to 81.
- Damage dealt by long-range AA defenses of Hull B increased from 25 to 39.
- Damage from AA shell explosions of Hull B increased from 1,050 to 1,120.
- Aiming sector of the second main battery turret of Hull B increased by 14 degrees on each side.
- Amount of HP in the bow of Hull B decreased from 2,200 to 2,000.
- Amount of HP in the superstructure of Hull B increased from 800 to 900.
- Amount of HP in the stern of Hull B increased from 900 to 1,100.
- Aiming sector of the first and second torpedo launchers of Hull B increased by 19 degrees.
- Ship's 3D model changed, resulting in: