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Cruiser | Germany | Tier I
Tech Tree Position
Hit Points4,500 
Main Battery
128 mm/61 SK C/42 in a turret2 х 2 pcs.
Rate of Fire15 shots/min.
Reload Timesec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range9.86 km.
Maximum Dispersion88 m.
HE Shell128 mm Spr.Gr. L/4.5 
Maximum HE Shell Damage900 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity900 m./s.
HE Shell Weight26 kg.
AA Defense
128 mm/61 SK C/42 in a turret2 х 2 pcs.
. . . Average Damage per Second2.48 
. . . Firing Range5.19 km.
37 mm/83 SK C/30 on a Dopp LC/30 mount3 х 2 pcs.
. . . Average Damage per Second0.6 
. . . Firing Range0.9 km.
20 mm/65 C/38 on a twin mount2 х 2 pcs.
. . . Average Damage per Second0.84 
. . . Firing Range0.6 km.
Maximum Speed24 knot
Turning Circle Radius360 m.
Rudder Shift Time3.3 sec.
Surface Detectability Range8.64 km.
Air Detectability Range6.67 km.
Battle Levels

Hermelin — German Tier I cruiser.

A large armored gunboat capable of operating on the high seas, intended for colonial service. Besides her powerful armament, Hermelin was also noted for her high speed, uncommon for this ship type.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
128 mm/61 SK C/42 in a turret1518889005 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Hermelin (A)4,50065022/3/2 00
Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
FKS Typ 1 Mod. 109.9 00
Engine Maximum Speed
Research price
Purchase price
Propulsion: 15,000 hp24 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1

Player Opinion


Captains' time in the ships of the Kaiserliche Marine and Kriegsmarine begins here with Tier I's Hermelin. Already on display is the German mindset for building cruisers: accurate, fast-firing guns capable of laying down withering barrages of fire any enemy ship they set their sights on. Hermelin’s guns are 128mm, which are actually larger then the guns on the next few ships in the cruiser branch (until Tier IV's Karlsruhe).

The main draw back of Hermelin is that its large box silhouette gives it the highest detectability of any Tier I ship. She is essentially a floating citadel with guns; even incoming high explosive rounds have a good chance to rack up full penetration damage against her, let alone armor piercing shells. While her anti-aircraft is bar none the best of any Tier I ship, she will have to go way out of her way to even attempt to get paired against an aircraft carrier (which aren't available until Tier IV). Even if she could find her way into such a battle, with her speed and how easily she takes damage, aircraft would be the least of her worries.


  • Second-highest firing range of all Tier I ships.
  • Second-lowest reload time of all Tier I ships.
  • High speed.
  • Second-highest damage per minute of all Tier I ships.
  • Accurate fairly damaging 128mm guns.
  • Best AA out of any Tier I ship.


  • Fewest hit points of all Tier I ships.
  • Lowest chance of causing a fire of all Tier I ships.
  • Second-highest detectability range of all Tier I ships.
  • Somewhat sluggish and slow to turn (largest turning circle radius of all Tier I ships).
  • Lackluster turret traverse speed.
  • Floating citadel that even HE shells can get often enough.
  • The only aircraft it may ever see is Katori's catapult fighter.

    See also: Comparison of Tier I Cruisers.


Availability of researchable upgrades for Hermelin is as follows:

  • Hull: There is no hull module upgrade, but access to the the next ship in the German cruiser branch (Dresden) stems from here.
  • Gun Fire Control System: Upgrade to FKS Typ 1 Mod. 2 for an extra 10% range on the main battery.

Optimal Configuration


The recommended upgrades for Hermelin are as follows:

Commander Skills

Key skills for Hermelin commanders include Preventative Maintenance, Last Stand, Basic Firing Training, and Advanced Firing Training.


Hermelin can equip the following consumables:


Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.


For as many games as captains are likely to play Hermelin, the only real flag recommendation is Equal Speed Charlie London (+50% XP earned for the battle.) in order to move through the ship more quickly.

Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update
  • Update 0.5.0:
    • HP was reduced from 12,000 to 7,900.
  • Introduced into the game as a researchable ship in Update
  • Update 0.5.1:
    • Midsection armor was increased to 23 mm.
    • The survivability of the main battery was increased.
  • Update 0.5.2:
    • Experience earnings were increased by 11%.
    • Credit earnings were increased by 12%.
  • Update 0.5.5:
    • The firing range of the main guns was increased 7.8 km to 8.6 km.
  • Update 0.5.8:
    • The armor model was refined.
  • Update 0.5.10:
    • HE and AP shells were removed, and replaced with a new type of shell, practice shell. The properties are identical to HE shells.
    • The researchable gun module was removed, and a new firing control systems module was added.
    • Decreased scaling of HP and damage by shells by 50%.
  • Update 0.6.3:
    • The base firing range was increased from 7,790 m to 8,960 m.
    • Experience earnings were increased by 10%.
    • Credit earnings were increased by 5%.
  • Update 0.6.7:
    • Experience earnings were decreased by 10%.
  • Update 0.6.9:
    • Improved the display of thin elements of the ship.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 3.32 km.
  • Update 0.6.13:
    • Fire extinguishing time was reduced from 60 s to 30 s.
  • Update 0.8.2:
    • The researchable modules were removed. Compensation was 600 ship Experience and 6000 credits if the module was purchased.
  • Update 0.8.4:
    • The citadel has been replaced with a vital part of the ship, like that of the destroyers.
  • Update 0.9.2:
    • HE shell armor penetration was increased from 31 mm to 32 mm.

Ships of Germany
Destroyers  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing 
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Battleships  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII Scharnhorst BDoubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser Kurfürst • X Schlieffen • X Preussen • X Mecklenburg •  Hannover 
Aircraft Carriers  IV Rhein • VI Weser • VI Erich LoewenhardtDoubloons • VIII August von Parseval • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen • X Max Immelmann
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V YahagiDoubloons • VI Aoba • VII Myōkō • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX AzumaDoubloons • X Zaō • X YoshinoDoubloons • X Yoshino B • X Kitakami 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Bagration • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X Moskva • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X SmolenskDoubloons • X Sevastopol 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San Diego • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto Rico • X SalemDoubloons • X Austin •  Annapolis 
Pan-Asia  I Chengan • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • X Jinan 
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Europe  I Gryf 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • X Venezia • X Napoli 
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France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VII Toulon • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
Commonwealth  VI PerthDoubloons • VI MysoreDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • X Gouden Leeuw 
Pan-America  II Almirante AbreuDoubloons • VII Nueve de JulioDoubloons 
Spain  VI CanariasDoubloons