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Vz. 55

AnnoCz17_Vz_55.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
6,100,000  Credits Cost
2100420 HP Hit Points
54.9/5727.82/57 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
Mobility
850850 hp Engine Power
50/15 km/h Speed Limit
3030 deg/s Traverse
15.4830.55 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
300/150/90300/150/90 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















1150/5200/950




















1150/5200/950
Shell Cost
490/490/640490/490/640 HP Damage
260/306/68260/306/68 mm Penetration



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5.36 r/m 

Standard Gun

Reload Times
Nominal: 11.2 s
50% Crew: 13.87 s
75% Crew: 12.11 s
100% Crew: 10.74 s
Rammer: 9.67 s
Vents: 10.5 s
Both: 9.45 s
Both and BiA: 9.25 s
Both and Max Crew %: 8.86 s

See Crew, Consumables, or Equipment for more information.



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5 r/m 

Magazine-fed Gun

Burst Length: 1 rounds
Magazine Size: 2 rounds
Cycle Time: 2 s
Magazine Reload Times
Nominal: 22 s
50% Crew: 27.25 s
75% Crew: 23.8 s
100% Crew: 21.09 s
With Vents: 20.63 s
With Vents and BiA: 20.18 s

Click here for more information.
Rate of Fire






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2626.4

Standard Gun

Using Shell Type 1 (490 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2626.4
50% Crew: 2121.7
75% Crew: 2430.4
100% Crew: 2739.1
100% Crew
Vents: 2802.8
Rammer: 3042.9
Both: 3111.5
Both and BiA: 3180.1
Both and Max Crew %: 3317.3

Advantageous Damage Per Minute
First-shot DPM: 3116.4
50% Crew: 2611.7
75% Crew: 2920.4
100% Crew: 3229.1
100% Crew
Rammer: 3532.9
Vents: 3292.8
Both: 3601.5
Both and BiA: 3670.1
Both and Max Crew %: 3807.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (490 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2626.4
50% Crew: 2121.7
75% Crew: 2430.4
100% Crew: 2739.1
100% Crew
Vents: 2802.8
Rammer: 3042.9
Both: 3111.5
Both and BiA: 3180.1
Both and Max Crew %: 3317.3

Advantageous Damage Per Minute
First-shot DPM: 3116.4
50% Crew: 2611.7
75% Crew: 2920.4
100% Crew: 3229.1
100% Crew
Rammer: 3532.9
Vents: 3292.8
Both: 3601.5
Both and BiA: 3670.1
Both and Max Crew %: 3807.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (640 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3430.4
50% Crew: 2771.2
75% Crew: 3174.4
100% Crew: 3577.6
100% Crew
Vents: 3660.8
Rammer: 3974.4
Both: 4064
Both and BiA: 4153.6
Both and Max Crew %: 4332.8

Advantageous Damage Per Minute
First-shot DPM: 4070.4
50% Crew: 3411.2
75% Crew: 3814.4
100% Crew: 4217.6
100% Crew
Rammer: 4614.4
Vents: 4300.8
Both: 4704
Both and BiA: 4793.6
Both and Max Crew %: 4972.8

See here, here, or here for more information.






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3459.4

Magazine-fed Gun

Using Shell Type 1 (490 Damage):


Theoretical Damage Per Minute
Nominal: 3459.4
50% Crew: 3234
75% Crew: 3376.1
100% Crew: 3503.5
With Vents: 3479
With Vents and BiA: 3503.5

Advantageous Damage Per Minute
Loaded-mag DPM: 3748.5
50% Crew: 3567.2
75% Crew: 3679.9
100% Crew: 3782.8
With Vents: 3763.2
With Vents and BiA: 3782.8

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (490 Damage):


Theoretical Damage Per Minute
Nominal: 3459.4
50% Crew: 3234
75% Crew: 3376.1
100% Crew: 3503.5
With Vents: 3479
With Vents and BiA: 3503.5

Advantageous Damage Per Minute
Loaded-mag DPM: 3748.5
50% Crew: 3567.2
75% Crew: 3679.9
100% Crew: 3782.8
With Vents: 3763.2
With Vents and BiA: 3782.8

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (640 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 4518.4
50% Crew: 4224
75% Crew: 4409.6
100% Crew: 4576
With Vents: 4544
With Vents and BiA: 4576

Advantageous Damage Per Minute
Loaded-mag DPM: 4896
50% Crew: 4659.2
75% Crew: 4806.4
100% Crew: 4940.8
With Vents: 4915.2
With Vents and BiA: 4940.8

Click here for more information.
Damage Per Minute


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0.35 m 

With 50% Crew: 0.434 m
With 75% Crew: 0.379 m
With 100% Crew: 0.336 m
With BiA: 0.328 m
With BiA and Vents: 0.321 m
Maximum possible: 0.308 m

For more details, see Crew


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.7 s 

With 50% Crew: 3.345 s
With 75% Crew: 2.92 s
With 100% Crew: 2.589 s
With GLD: 2.354 s
With BiA: 2.532 s
With BiA and Vents: 2.477 s
With both and GLD: 2.252 s
Maximum possible: 2.158 s

For more details, see Crew or Equipment
Aim time
2525 deg/s Turret Traverse
360° Gun Arc
-8°/+15°-8°/+15° Elevation Arc
4040 rounds Ammo Capacity
General
1010 % Chance of Fire






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment
View Range


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850 m 

With 50% Crew: 667.8 m
With 75% Crew: 759 m
With 100% Crew: 850 m
With 100% Signal Boost: 1020 m
When affected by 100% Relaying: 935 m
Maximum possible: 1223.1 m

For more details, see Skills or Equipment


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850 m 

With 50% Crew: 667.8 m
With 75% Crew: 759 m
With 100% Crew: 850 m
With 100% Signal Boost: 1020 m
When affected by 100% Relaying: 935 m
Maximum possible: 1223.1 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


X

AnnoCz17_Vz_55.png

6100000

The Vz. 55 is a Czechoslovakian tier 10 heavy tank.

A blueprint project for a heavy tank from the late 1950s to the early 1960s. It combined concepts of the Soviet and Czechoslovakian tank-building schools with original solutions. The project was discontinued due to the unification of armament of Warsaw Pact countries. No prototypes were built.

The Vz. 55 marks the end of its Czechoslovakian heavy line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 130 mm vz. 54 260/306/68 490/490/640 5.36 0.35 2.3 2700 310000
X 130 mm vz. 54 2A 260/306/68 490/490/640 5 0.38 2.7 2800 315000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

X ČKD AXL 850 10 1770 110000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

X TNH T vz. 55 57 30 0 11080 82500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

X Radiostanice RM-31T 850 62 57500

Compatible Equipment

Low Noise Exhaust System Class 1 Vertical Stabilizer Class 1 Heavy Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 1 Additional Grousers Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 1 Binocular Telescope Class 1 Turbocharger Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Buchty Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

+Good burst potential at 980 average

+Good base 260 AP penetration

+Very good mobility and decent gun depression

+Decently quick reload and intraclip (2.5 seconds after nerf) with good gun handling

+Reasonable armor


Cons:

-Low 306 APCR penetration

-Low 2100 HP

-Actually weak weakspots (sizable lower plate and commander's cupola)

-Fairly long aim time

-High penetration dropoff at range for APCR (306-266)


Performance

More or less an example of a jack-of-all-trades tank. The VZ 55 features high alpha damage, incredibly quick clip and intraclip reload, great gun handling, great mobility, decent gun depression and reasonable armor. Both 1 and 2 shot guns are good in their own right, as the 2-shot gun enables for a rapid-damaging support role, while the single shot gun gives better "dpm fight" capabilities.

Using the stock gun makes you similar to an Object 277, however that tank has slightly better mobility and trademark soviet side armour, meanwhile the VZ 55's side armour is mostly flat, however there is a point near the bottom of the tank where the armour angles downwards, much like on an American tank, meaning shots aimed too low will ricochet off this 55mm angled plate or even miss the tank entirely, this angled plate also extends partway behind your front roller, a shot that tracks you may not damage you if poorly aimed, a trick the 277 cannot replicate. Your gun also reloads faster, aims better and even without the capability to mount a rammer, your reload is very similar to the 277. The 277 however has the advantage of HEAT rounds, which not only have much higher penetration than your APCR rounds, and they're not much slower either.

Much like the T95/FV4201, it can be played in both heavy lanes and medium flanks. The VZ has a decent P/W ratio and top speed (50km stock, can be boosted by field mods and equipment). With its -8 degrees of gun depression, hull-down tactics significantly bolster the effectiveness of the armor. Be sure to wiggle or hide your cupola though, since it is relatively weak compared to the rest of the turret armor and most tier 10s can penetrate it with standard ammo.


Early Research

The top gun is what makes the VZ powerful.

224,000 experience to fully research Field Modifications;

Dual Shells/Consumables loadouts

All-Terrain suspension

Dual Equipment setups

Parallax Adjustment

Choice of Mobility or Firepower Slot

Power Supply Rewiring (Setup 1)

Lightweight Platform


Gallery

History for this tank not found


Czech
Light Tanks IKolohousenka IILT vz. 35 IIILT vz. 38
Medium Tanks IVST vz. 39 VŠkoda T 24 VIŠkoda T 40 VIŠkoda T 25 VIIKonštrukta T-34/100 VIIITVP VTU Koncept VIIIŠkoda T 27 IXŠkoda T 50 XTVP T 50/51
Heavy Tanks VIIŠkoda T 45 VIIVz. 44-1 VIIIŠkoda T 56 VIIITNH 105/1000 IXTNH T Vz. 51 XVz. 55
Tank Destroyers VIIIShPTK-TVP 100
Self-Propelled Artillery
Heavy Tanks
USA VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIIGonsalo VIIICaernarvon VIIICaernarvon Action X IXFV4201 Chieftain Proto IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXLorraine 50 t IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 IXWZ-114 X113 X113 Beijing Opera XWZ-111 model 5A XWZ-111 Qilin
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia VIIŠkoda T 45 VIIVz. 44-1 VIIIŠkoda T 56 VIIITNH 105/1000 IXTNH T Vz. 51 XVz. 55
Sweden VIIIEmil I VIIIEMIL 1951 VIIIBofors Tornvagn IXEmil II IXStrv K XKranvagn
Italy VIICarro d'assalto P.88 VIIIProgetto CC55 mod. 54 VIIIBisonte C45 IXProgetto C50 mod. 66 XRinoceronte
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
ja:Tank:Cz17 Vz 55