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Vz. 44-1

AnnoCz19_Vz_44_1.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
1,480,000  Credits Cost
1300280 HP Hit Points
44.2/47.525.45/49.4 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
500680 hp Engine Power
30/14 km/h Speed Limit
2325 deg/s Traverse
11.3126.72 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
190/70/70200/80/80 mm Turret Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















200/4800/160




















610/4800/460
Shell Cost
220/220/270320/320/420 HP Damage
145/200/44206/242/53 mm Penetration



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7.5 r/m 

Standard Gun

Reload Times
Nominal: 8 s
50% Crew: 9.91 s
75% Crew: 8.65 s
100% Crew: 7.67 s
Rammer: 6.9 s
Vents: 7.5 s
Both: 6.75 s
Both and BiA: 6.6 s
Both and Max Crew %: 6.33 s

See Crew, Consumables, or Equipment for more information.



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4.96 r/m 

Standard Gun

Reload Times
Nominal: 12.1 s
50% Crew: 14.99 s
75% Crew: 13.09 s
100% Crew: 11.6 s
Rammer: 10.44 s
Vents: 11.34 s
Both: 10.21 s
Both and BiA: 9.99 s
Both and Max Crew %: 9.57 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1650

Standard Gun

Using Shell Type 1 (220 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1650
50% Crew: 1331
75% Crew: 1524.6
100% Crew: 1720.4
100% Crew
Vents: 1760
Rammer: 1911.8
Both: 1953.6
Both and BiA: 1997.6
Both and Max Crew %: 2083.4

Advantageous Damage Per Minute
First-shot DPM: 1870
50% Crew: 1551
75% Crew: 1744.6
100% Crew: 1940.4
100% Crew
Rammer: 2131.8
Vents: 1980
Both: 2173.6
Both and BiA: 2217.6
Both and Max Crew %: 2303.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (220 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1650
50% Crew: 1331
75% Crew: 1524.6
100% Crew: 1720.4
100% Crew
Vents: 1760
Rammer: 1911.8
Both: 1953.6
Both and BiA: 1997.6
Both and Max Crew %: 2083.4

Advantageous Damage Per Minute
First-shot DPM: 1870
50% Crew: 1551
75% Crew: 1744.6
100% Crew: 1940.4
100% Crew
Rammer: 2131.8
Vents: 1980
Both: 2173.6
Both and BiA: 2217.6
Both and Max Crew %: 2303.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (270 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2025
50% Crew: 1633.5
75% Crew: 1871.1
100% Crew: 2111.4
100% Crew
Vents: 2160
Rammer: 2346.3
Both: 2397.6
Both and BiA: 2451.6
Both and Max Crew %: 2556.9

Advantageous Damage Per Minute
First-shot DPM: 2295
50% Crew: 1903.5
75% Crew: 2141.1
100% Crew: 2381.4
100% Crew
Rammer: 2616.3
Vents: 2430
Both: 2667.6
Both and BiA: 2721.6
Both and Max Crew %: 2826.9

See here, here, or here for more information.






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1587.2

Standard Gun

Using Shell Type 1 (320 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1587.2
50% Crew: 1280
75% Crew: 1468.8
100% Crew: 1654.4
100% Crew
Vents: 1692.8
Rammer: 1836.8
Both: 1878.4
Both and BiA: 1920
Both and Max Crew %: 2003.2

Advantageous Damage Per Minute
First-shot DPM: 1907.2
50% Crew: 1600
75% Crew: 1788.8
100% Crew: 1974.4
100% Crew
Rammer: 2156.8
Vents: 2012.8
Both: 2198.4
Both and BiA: 2240
Both and Max Crew %: 2323.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (320 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1587.2
50% Crew: 1280
75% Crew: 1468.8
100% Crew: 1654.4
100% Crew
Vents: 1692.8
Rammer: 1836.8
Both: 1878.4
Both and BiA: 1920
Both and Max Crew %: 2003.2

Advantageous Damage Per Minute
First-shot DPM: 1907.2
50% Crew: 1600
75% Crew: 1788.8
100% Crew: 1974.4
100% Crew
Rammer: 2156.8
Vents: 2012.8
Both: 2198.4
Both and BiA: 2240
Both and Max Crew %: 2323.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (420 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2083.2
50% Crew: 1680
75% Crew: 1927.8
100% Crew: 2171.4
100% Crew
Vents: 2221.8
Rammer: 2410.8
Both: 2465.4
Both and BiA: 2520
Both and Max Crew %: 2629.2

Advantageous Damage Per Minute
First-shot DPM: 2503.2
50% Crew: 2100
75% Crew: 2347.8
100% Crew: 2591.4
100% Crew
Rammer: 2830.8
Vents: 2641.8
Both: 2885.4
Both and BiA: 2940
Both and Max Crew %: 3049.2

See here, here, or here for more information.
Damage Per Minute


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew


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0.44 m 

With 50% Crew: 0.545 m
With 75% Crew: 0.476 m
With 100% Crew: 0.422 m
With BiA: 0.413 m
With BiA and Vents: 0.404 m
Maximum possible: 0.387 m

For more details, see Crew
Accuracy


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2.9 s 

With 50% Crew: 3.592 s
With 75% Crew: 3.137 s
With 100% Crew: 2.781 s
With GLD: 2.528 s
With BiA: 2.719 s
With BiA and Vents: 2.66 s
With both and GLD: 2.418 s
Maximum possible: 2.318 s

For more details, see Crew or Equipment


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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment
Aim time
2224 deg/s Turret Traverse
360° Gun Arc
-5°/+22°-8°/+15° Elevation Arc
6840 rounds Ammo Capacity
General
1515 % Chance of Fire






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment
View Range


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415 m 

With 50% Crew: 335 m
With 75% Crew: 383.7 m
With 100% Crew: 432.8 m
With 100% Signal Boost: 498 m
When affected by 100% Relaying: 456.5 m
Maximum possible: 623 m

For more details, see Skills or Equipment


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710 m 

With 50% Crew: 573.1 m
With 75% Crew: 656.4 m
With 100% Crew: 740.5 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1065.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VII

AnnoCz19_Vz_44_1.png

1480000

The Vz. 44-1 is a Czechoslovakian tier 7 heavy tank.

A project for a heavy tank developed in the mid-1940s based on concepts developed by Škoda at the request of Porsche. The plans called for using an electromechanical transmission and a diesel engine. Existed only in blueprints.

The Vz. 44-1 leads to the TNH 105/1000.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VII 100 mm Škoda R 11 proto 175/250/50 250/250/330 7.5 0.42 2.5 2257 81500
VII 88 mm vz. 38N 145/200/44 220/220/270 7.79 0.4 2.9 1550 65000
VIII 105 mm vz. 39N (projektové) 206/242/53 320/320/420 4.96 0.44 2.5 2400 116000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VI Škoda V16 ADH 140 (P) 500 15 750 27500
VII Škoda 16 cylinder diesel (A660) 680 15 1400 37800
VII Škoda 16 cylinder diesel (A600) 600 15 1400 33400

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VI Vz. 44-1 47.5 23 0 10000 14700
VII Vz. 44-2 49.4 25 0 10525 19800

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

VI Radiostanice Fu 7 415 70 8160
IX Radiostanice Fu 12 710 150 43200

Compatible Equipment

Low Noise Exhaust System Class 2 Medium Spall Liner Camouflage Net Class 2 Coated Optics Class 2 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 2 Improved Hardening Class 2 Additional Grousers Class 2 Modified Configuration Class 2 Improved Rotation Mechanism Class 2 Improved Aiming Class 2 Improved Ventilation Class 2 Binocular Telescope Class 2 Gun Rammer Class 2 Turbocharger Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Buchty Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

It does get better. Second turret is second best of the tier, with only the T-29 having better armor. Top gun offers very good penetration and damage per shot, despite having the lowest DPM. Concealment is good for a Tier VII heavy for what its worth. Elevation is also very good compared to its peers, though this is of dubious value with the tanks thin roof armor.


Cons:

Horrific Stock Grind, struggles to be effective in tier due to horrible mobility, sub-par accuracy, low damage for role, and armor that can be penned by same tier vehicles. All modules except radio are unique to the vehicle so they cannot be researched on another line. Low DPM, accuracy, are not offset by quick aim time or high damage per shot and this tank struggles to handle even tier 6 heavies, let alone its peers. Cannot go head to head with any other tier VII heavy.


Performance

The worst Tier VII heavy. Good concealment is not much use for a tank that cannot snipe due to poor accuracy. Likewise the short aim time and high penetration are meaningless if fully aimed shots don't land. The first two guns are inaccurate with long reloads compared to similar guns. The VZ 44-1 starts with an 88mm similar to the L/56 available on the VK 36.01 H but with worse accuracy, reload time, and aim time. Damage and penetration are the same, and the gun has the arguably useless benefit of higher elevation. Armor can be penned by many same tier tanks without needing to resort to premium rounds, the lower plate is especially weak. Positioning this tank to be effective is also hard due to the poor mobility with the first engine. When compared to the Tiger, T-29, IS, and KV-3 the VZ 44-1 has the worst firepower, it only manages to beat the Black Prince for poorest mobility. The remaining stats are neither the best or the worst, but where as other heavies at this tier have redeeming features the VZ 44-1 has practically none.


Early Research

Second gun is a poor upgrade, not really improving over the stock gun, but is necessary for the second turret. Turret and second engine are both major upgrades, and should be researched ASAP. Free XP will be needed in buckets.


Gallery

History for this tank not found


Czech
Light Tanks IKolohousenka IILT vz. 35 IIILT vz. 38
Medium Tanks IVST vz. 39 VŠkoda T 24 VIŠkoda T 40 VIŠkoda T 25 VIIKonštrukta T-34/100 VIIITVP VTU Koncept VIIIŠkoda T 27 IXŠkoda T 50 XTVP T 50/51
Heavy Tanks VIIŠkoda T 45 VIIVz. 44-1 VIIIŠkoda T 56 VIIITNH 105/1000 IXTNH T Vz. 51 XVz. 55
Tank Destroyers VIIIShPTK-TVP 100
Self-Propelled Artillery
Heavy Tanks
USA VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIIGonsalo VIIICaernarvon VIIICaernarvon Action X IXFV4201 Chieftain Proto IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXLorraine 50 t IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 IXWZ-114 X113 X113 Beijing Opera XWZ-111 model 5A XWZ-111 Qilin
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia VIIŠkoda T 45 VIIVz. 44-1 VIIIŠkoda T 56 VIIITNH 105/1000 IXTNH T Vz. 51 XVz. 55
Sweden VIIIEmil I VIIIEMIL 1951 VIIIBofors Tornvagn IXEmil II IXStrv K XKranvagn
Italy VIICarro d'assalto P.88 VIIIProgetto CC55 mod. 54 VIIIBisonte C45 IXProgetto C50 mod. 66 XRinoceronte
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
ja:Tank:Cz19 Vz 44 1