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TOG II*

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Premium  TOG II*

AnnoGB63_TOG_II.png
Battle Tier
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Overview
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Well, the ones further down, of course.
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[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,500  Gold Cost
14001400 HP Hit Points
81.28/8581.28/85 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
  6. Loader
Mobility
600600 hp Engine Power
14/7 km/h Speed Limit
2020 deg/s Traverse
7.387.38 hp/t Power/Wt Ratio
YesYes Pivot
Armor
76.2/76.2/50.8 mm Hull Armor
114.3/76.2/53.3114.3/76.2/53.3 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















175/3200/75




















175/3200/75
Shell Cost
150/150/190150/150/190 HP Damage
171/239/38171/239/38 mm Penetration



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12 r/m 

Standard Gun

Reload Times
Nominal: 5 s
50% Crew: 6.19 s
75% Crew: 5.41 s
100% Crew: 4.79 s
Rammer: 4.31 s
Vents: 4.68 s
Both: 4.22 s
Both and BiA: 4.12 s
Both and Max Crew %: 3.95 s

See Crew, Consumables, or Equipment for more information.



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12 r/m 

Standard Gun

Reload Times
Nominal: 5 s
50% Crew: 6.19 s
75% Crew: 5.41 s
100% Crew: 4.79 s
Rammer: 4.31 s
Vents: 4.68 s
Both: 4.22 s
Both and BiA: 4.12 s
Both and Max Crew %: 3.95 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2763

Standard Gun

Using Shell Type 1 (150 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2763
50% Crew: 2230.5
75% Crew: 2554.5
100% Crew: 2881.5
100% Crew
Vents: 2946
Rammer: 3201
Both: 3274.5
Both and BiA: 3346.5
Both and Max Crew %: 3492

Advantageous Damage Per Minute
First-shot DPM: 2913
50% Crew: 2380.5
75% Crew: 2704.5
100% Crew: 3031.5
100% Crew
Rammer: 3351
Vents: 3096
Both: 3424.5
Both and BiA: 3496.5
Both and Max Crew %: 3642

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (150 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2763
50% Crew: 2230.5
75% Crew: 2554.5
100% Crew: 2881.5
100% Crew
Vents: 2946
Rammer: 3201
Both: 3274.5
Both and BiA: 3346.5
Both and Max Crew %: 3492

Advantageous Damage Per Minute
First-shot DPM: 2913
50% Crew: 2380.5
75% Crew: 2704.5
100% Crew: 3031.5
100% Crew
Rammer: 3351
Vents: 3096
Both: 3424.5
Both and BiA: 3496.5
Both and Max Crew %: 3642

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (190 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3499.8
50% Crew: 2825.3
75% Crew: 3235.7
100% Crew: 3649.9
100% Crew
Vents: 3731.6
Rammer: 4054.6
Both: 4147.7
Both and BiA: 4238.9
Both and Max Crew %: 4423.2

Advantageous Damage Per Minute
First-shot DPM: 3689.8
50% Crew: 3015.3
75% Crew: 3425.7
100% Crew: 3839.9
100% Crew
Rammer: 4244.6
Vents: 3921.6
Both: 4337.7
Both and BiA: 4428.9
Both and Max Crew %: 4613.2

See here, here, or here for more information.






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2763

Standard Gun

Using Shell Type 1 (150 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2763
50% Crew: 2230.5
75% Crew: 2554.5
100% Crew: 2881.5
100% Crew
Vents: 2946
Rammer: 3201
Both: 3274.5
Both and BiA: 3346.5
Both and Max Crew %: 3492

Advantageous Damage Per Minute
First-shot DPM: 2913
50% Crew: 2380.5
75% Crew: 2704.5
100% Crew: 3031.5
100% Crew
Rammer: 3351
Vents: 3096
Both: 3424.5
Both and BiA: 3496.5
Both and Max Crew %: 3642

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (150 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2763
50% Crew: 2230.5
75% Crew: 2554.5
100% Crew: 2881.5
100% Crew
Vents: 2946
Rammer: 3201
Both: 3274.5
Both and BiA: 3346.5
Both and Max Crew %: 3492

Advantageous Damage Per Minute
First-shot DPM: 2913
50% Crew: 2380.5
75% Crew: 2704.5
100% Crew: 3031.5
100% Crew
Rammer: 3351
Vents: 3096
Both: 3424.5
Both and BiA: 3496.5
Both and Max Crew %: 3642

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (190 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3499.8
50% Crew: 2825.3
75% Crew: 3235.7
100% Crew: 3649.9
100% Crew
Vents: 3731.6
Rammer: 4054.6
Both: 4147.7
Both and BiA: 4238.9
Both and Max Crew %: 4423.2

Advantageous Damage Per Minute
First-shot DPM: 3689.8
50% Crew: 3015.3
75% Crew: 3425.7
100% Crew: 3839.9
100% Crew
Rammer: 4244.6
Vents: 3921.6
Both: 4337.7
Both and BiA: 4428.9
Both and Max Crew %: 4613.2

See here, here, or here for more information.
Damage Per Minute


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
3232 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-10°/+20° Elevation Arc
144144 rounds Ammo Capacity
General
1515 % Chance of Fire






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment
View Range


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570 m 

With 50% Crew: 460.1 m
With 75% Crew: 527 m
With 100% Crew: 594.5 m
With 100% Signal Boost: 684 m
When affected by 100% Relaying: 627 m
Maximum possible: 855.7 m

For more details, see Skills or Equipment


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570 m 

With 50% Crew: 460.1 m
With 75% Crew: 527 m
With 100% Crew: 594.5 m
With 100% Signal Boost: 684 m
When affected by 100% Relaying: 627 m
Maximum possible: 855.7 m

For more details, see Skills or Equipment
Signal Range
TOG II*


VI

annoGB63_TOG_II.png

3500

The TOG II* is a British tier 6 premium heavy tank.

Developed for trench warfare. Initially, armament was to be placed in the front part of the hull and side sponsons. However, later it was decided not to add the sponsons and instead mount a turret. By 1943, when the TOG II* was completed and ready for trials, it was already obsolete. The vehicle never entered service.

Very large and slow, the TOG II is one of the most popular and easily recognizable vehicles in World of Tanks. Despite its bulky appearance, it's not an unstoppable behemoth and instead derives its strength from its 1,400 hit points and fantastic gun. The huge hit point pool and powerful, fast firing 17-pounder gun make it ideal as a base defense tank. With proper positioning and hit point rationing, it can swing seemingly hopeless situations in its favor and win the battle for its team.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VII OQF 17-pdr Gun Mk. VII 171/239/38 150/150/190 12 0.36 2.3 826 62000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

VI TOG II* 114.3/76.2/53.3 32 360 8000 20430

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

V Paxman 12TP 600 15 3000 18000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VI TOG II* 85 20 0 20000 15420

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

IX WS No. 19 Special 570 40 29400


Compatible Equipment

Superheavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Vertical Coil Springs 3 Class Improved Ventilation Class 3 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Pudding and Tea Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:

- Highest HP pool of all Tier 6 tanks (1400 - 440 points higher than second place) It's hard to fight one on one, toe to toe with the TOG II and win

- Very fast firing, high penetration gun. A.P. rounds can penetrate almost any tank the TOG II faces

- Very good gun depression (At frontal and side only) allows the use of terrain to hide the hull and only present the 114 mm frontal armor of the turret

- Very large ammo capacity (144 rounds)

- Can maintain its maximum speed even its driver died and/or engine damaged

- Earns massive quantities of silver coins and XP, On par with Tier 7-8 standard

- It had premium matchmaking ; Will not face Tier 8 tanks


Cons:

- Thin armor for Tier 6 HT, Since it was using its massive HP for protection

- After T95 receives speed buff, The TOG II is currently slowest tank in the game (Top speed is only 14 km/h)

- Prone to ammo rack damage. The Safe Stowage skill is needed for a Loader crew member

- Huge size and horrible speed makes it became No.1 SPG targets

- Shell velocity is quite low, Somewhat inaccurate when shooting long range targets


Performance

The TOG II is a heavy tank that plays like no other heavy at any tier. It has a 14 km/h top speed which is slow even for a heavy. With only 76 mm of armor, it's a heavy tank in name only. It is one of the longest tanks in the game, so long that it can even be used to block off roads and bridges in desperate situations. In place of strong armor, instead it gets an incredible amount of hit points. With 1,400 hit points, it has more than any tier VI tank. It is also capable of hitting back with a powerful 17-pounder gun. This fast firing and accurate gun can quickly evaporate enemy tank's health pools at any range and is more than capable of perma-tracking enemies.

Incapable of brawling in the same sense as other heavy tanks are, it can not lead or take part in an advance due to its slow speed. Instead, it typically engages targets by trading hit points with them. This is best done against targets who are already weakened, and thus properly positioned, is a very formidable late game tank after both teams have lost most of their hit points. Its huge hit point pool and fast firing gun enable it to take on multiple lower health targets simultaneously and win. In this way it can completely turn a bad game around for its team. Due to its slow speed, armor that is more that of a medium tank, but excellent gun and massive hit points, the TOG II by default is not an attacking tank but more of a base defense tank, at which it greatly excels. Any enemy tanks that break through the front lines and approach the base circle area are usually damaged and have their hit points whittled down, when suddenly they are confronted with a TOG II with its full 1,400 hit points and fast firing, incinerating gun! The end for the approaching enemy tanks is almost always certain and this is where the TOG II really shines.

The TOG II also rakes in huge quantities of silver coins and XP. It's not a race car, but all in all, played properly, the TOG II has a lot going for it.


Suggested Equipment


Tank Gun Rammer Spall Liner Improved Ventilation


Gallery

Historical Info

The early version of the TOG II mounting a 77 mm cannon

This enormous tank was designed on the premise that World War II would evolve in the same way as the First World War. Some believed that existing tanks would not be able to deal with such conditions, and one of the most influential was Sir Albert Stern, who had been secretary to the Landships Committee in the First World War. In company with many others involved in tank design in 1916, including Sir William Tritton, Sir Eustace Tennyson D'Eyncourt, Sir Ernest Swinton and Walter Wilson, Stern was authorised by the War Office to design a heavy tank on First World War principles.

Development history

At the beginning of World War II (September 1939) some military officers and engineers thought that the new war would evolve in the same way as the First World War. The war would be static, with the opposing armies occupying two lines of trenches running from the North Sea coast to the Swiss border, separated by a ‘no mans land’ swept by artillery and machine gun fire. Sir Albert Stern, Secretary of the Landships Committee during the First World War, believed that the sort of tanks being produced in 1939 would not be able to cope with these conditions. In company with other engineers involved in tank design in 1916, including Sir Eustace Tennyson D’Eyncourt (Former Director of Naval Construction), Sir Ernest Swinton and Walter Wilson, Stern was asked by the War Office to design a heavy tank using World War One principles. The group was called officially called ‘The Special Vehicle Development Committee of the Ministry of Supply’; unofficially it was known as the TOG committee (TOG: The Old Gang). It began work in September 1939.

The first design resembled an enlarged World War I tank with a Matilda II turret on top and a French 75mm gun mounted in the front plate of the hull. Fosters of Lincoln built a single prototype and trials started in October 1940. It was powered by a Paxman-Ricardo diesel engine and had an electric final drive. The electric drive burnt out and was replaced by a hydraulic drive; this also failed and the vehicle was scrapped. In the meantime the committee was designing a larger vehicle of great size, the TOG II. Its most original feature was the diesel electric transmission where the V12 diesel engine drove two electric generators, which powered two electric motors, which drove the tracks. There was no gearbox or mechanical transmission. (Ferdinand Porsche installed a similar system in one of his unsuccessful prototypes built for the German Army.) The tracks, after passing around the front mounted idler dropped down below floor level to create more internal space, an idea thought to be unique to this tank.

Fosters completed the single TOG II prototype in March 1941. It was so heavy that it was only possible to weigh half the vehicle at a time. The design specified machine gun sponsons on each side where the side doors are, like a British World War I tank. These were quickly abandoned. The tank was fitted with four different gun turrets between 1941 and 1944, ending up with the type of turret designed by Stoddart and Pitt for the A30 Challenger Heavy Cruiser Tank. This mounted a 17pdr gun, making the tank a TOG II*. The TOG II’s great length made it very difficult to steer and combined with its weight and low power weight ratio (7.5hp/ton) made the tank cumbersome and unwieldy.In reality ‘The Old Gang’s’ ideas were wrong; tanks needed to be smaller, agile and more mobile. The TOG II was finally abandoned in 1944, although the A22 Churchill had been adopted as Britain’s standard heavy infantry tank long before.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

According to Original design, A completed version of TOG II will mounting side cannon (Same design as British WW1 tanks) on "Window" area of the TOG II in game, But since TOG II project were cancelled, a "Window" still uncovered until today, But it was covered in game.


UK
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Medium Tanks IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVGrant IVAC 1 Sentinel VCrusader VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 IXCenturion Mk. 7/1 XCenturion Action X
Heavy Tanks VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon IXConqueror XFV215b
Tank Destroyers IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II
Self-Propelled Artillery IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
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USA VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIT26E5 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon IXConqueror XFV215b
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIFCM 50 t IXAMX 50 120 XAMX 50 B
USSR VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U IXT-10 IXST-I XIS-4 XIS-7 XObject 260
China VIIIS-2 VIIIWZ-111 VIII110 VIII112 IXWZ-111 model 1-4 X113 XWZ-111 model 5A
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia
Sweden VIIIEmil I IXEmil II XKranvagn
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UK IILight Mk. VIC IIISexton I IVAC 1 Sentinel VExcelsior VMatilda Black Prince VIAC 4 Experimental VITOG II* VICromwell B VIIFV201 (A45) VIIAT 15A VIIIFV4202 VIIIChieftain/T95
Germany IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIIGroßtraktor - Krupp III43 M. Toldi III IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. S35 739 (f) IIIPz.Kpfw. T 15 IVPz.Kpfw. B2 740 (f) VStuG IV VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. T 25 VIDicker Max VITiger 131 VIPz.Kpfw. IV Schmalturm VIIE 25 VIIKrupp-Steyr Waffenträger VIIVK 45.03 VIIPanther/M10 VIIIPanther mit 8,8 cm L/71 VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIPanzer 58 Mutz VIIIleKpz M 41 90 mm GF VIII8,8 cm Pak 43 Jagdtiger VIIILöwe IXT 55A XVK 72.01 (K)
France IIIFCM 36 Pak 40 V105 leFH18B2 VIIAMX 13 57 GF VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé VIIIAMX M4 mle. 49 VIIIFCM 50 t XAMX 50 Foch (155)
USSR IIT-45 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIISU-76I IIIT-127 IVA-32 IVT-28E with F-30 IVValentine II VChurchill III VKV-220-2 VKV-220-2 Beta Test VMatilda IV VSU-85I VIT-34-85M VIT-34-85 Rudy VISU-100Y VIIISU-122S VIIKV-122 VIIIS-2 VIISU-122-44 VIIT-44-122 VIIIIS-6 VIIIKV-5 VIIIISU-130 VIIIT-54 first prototype VIIIIS-5 (Object 730) VIIIIS-3A VIIIT-44-100 (R) VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIISTG VIIISTG Guard XObject 907 XObject 260 XT-22 medium
China VIType 64 VIIType 62 VIIIType 59 VIIIWZ-111 VIIIT-34-3 VIII112 VIII59-Patton VIIIWZ-120-1G FT X121B
Japan IIType 97 Te-Ke VType 3 Chi-Nu Kai VIHeavy Tank No. VI VIIISTA-2
Czechoslovakia VIŠkoda T 40
Sweden IIL-60 VIStrv m/42-57 Alt A.2 VIIIStrv S1 VIIIPrimo Victoria