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VK 45.02 (P) Ausf. B

VK 45.02 (P) Ausf. B

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VK 45.02 (P) Ausf. B

AnnoG58_VK4502P.png
Battle Tier
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Overview
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Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,598,000  Credits Cost
18501950 HP Hit Points
72.5/75.578.57/81.4 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
600840 hp Engine Power
30/15 km/h Speed Limit
1720 deg/s Traverse
8.2810.69 hp/t Power/Wt Ratio
YesYes Pivot
Armor
200/120/100 mm Hull Armor
220/150/150265/160/160 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















252/4400/252




















1070/4800/935
Shell Cost
240/240/295490/490/630 HP Damage
203/237/44246/311/65 mm Penetration



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7.79 r/m 

Standard Gun

Reload Times
Nominal: 7.7 s
50% Crew: 9.54 s
75% Crew: 8.33 s
100% Crew: 7.38 s
Rammer: 6.64 s
Vents: 7.22 s
Both: 6.5 s
Both and BiA: 6.35 s
Both and Max Crew %: 6.09 s

See Crew, Consumables, or Equipment for more information.



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3.82 r/m 

Standard Gun

Reload Times
Nominal: 15.7 s
50% Crew: 19.45 s
75% Crew: 16.98 s
100% Crew: 15.05 s
Rammer: 13.55 s
Vents: 14.72 s
Both: 13.25 s
Both and BiA: 12.96 s
Both and Max Crew %: 12.42 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1869.6

Standard Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1869.6
50% Crew: 1509.6
75% Crew: 1728
100% Crew: 1948.8
100% Crew
Vents: 1992
Rammer: 2164.8
Both: 2215.2
Both and BiA: 2263.2
Both and Max Crew %: 2361.6

Advantageous Damage Per Minute
First-shot DPM: 2109.6
50% Crew: 1749.6
75% Crew: 1968
100% Crew: 2188.8
100% Crew
Rammer: 2404.8
Vents: 2232
Both: 2455.2
Both and BiA: 2503.2
Both and Max Crew %: 2601.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1869.6
50% Crew: 1509.6
75% Crew: 1728
100% Crew: 1948.8
100% Crew
Vents: 1992
Rammer: 2164.8
Both: 2215.2
Both and BiA: 2263.2
Both and Max Crew %: 2361.6

Advantageous Damage Per Minute
First-shot DPM: 2109.6
50% Crew: 1749.6
75% Crew: 1968
100% Crew: 2188.8
100% Crew
Rammer: 2404.8
Vents: 2232
Both: 2455.2
Both and BiA: 2503.2
Both and Max Crew %: 2601.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (295 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2298.05
50% Crew: 1855.55
75% Crew: 2124
100% Crew: 2395.4
100% Crew
Vents: 2448.5
Rammer: 2660.9
Both: 2722.85
Both and BiA: 2781.85
Both and Max Crew %: 2902.8

Advantageous Damage Per Minute
First-shot DPM: 2593.05
50% Crew: 2150.55
75% Crew: 2419
100% Crew: 2690.4
100% Crew
Rammer: 2955.9
Vents: 2743.5
Both: 3017.85
Both and BiA: 3076.85
Both and Max Crew %: 3197.8

See here, here, or here for more information.






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1871.8

Standard Gun

Using Shell Type 1 (490 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1871.8
50% Crew: 1509.2
75% Crew: 1729.7
100% Crew: 1950.2
100% Crew
Vents: 1994.3
Rammer: 2165.8
Both: 2214.8
Both and BiA: 2263.8
Both and Max Crew %: 2361.8

Advantageous Damage Per Minute
First-shot DPM: 2361.8
50% Crew: 1999.2
75% Crew: 2219.7
100% Crew: 2440.2
100% Crew
Rammer: 2655.8
Vents: 2484.3
Both: 2704.8
Both and BiA: 2753.8
Both and Max Crew %: 2851.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (490 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1871.8
50% Crew: 1509.2
75% Crew: 1729.7
100% Crew: 1950.2
100% Crew
Vents: 1994.3
Rammer: 2165.8
Both: 2214.8
Both and BiA: 2263.8
Both and Max Crew %: 2361.8

Advantageous Damage Per Minute
First-shot DPM: 2361.8
50% Crew: 1999.2
75% Crew: 2219.7
100% Crew: 2440.2
100% Crew
Rammer: 2655.8
Vents: 2484.3
Both: 2704.8
Both and BiA: 2753.8
Both and Max Crew %: 2851.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (630 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2406.6
50% Crew: 1940.4
75% Crew: 2223.9
100% Crew: 2507.4
100% Crew
Vents: 2564.1
Rammer: 2784.6
Both: 2847.6
Both and BiA: 2910.6
Both and Max Crew %: 3036.6

Advantageous Damage Per Minute
First-shot DPM: 3036.6
50% Crew: 2570.4
75% Crew: 2853.9
100% Crew: 3137.4
100% Crew
Rammer: 3414.6
Vents: 3194.1
Both: 3477.6
Both and BiA: 3540.6
Both and Max Crew %: 3666.6

See here, here, or here for more information.
Damage Per Minute


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0.34 m 

With 50% Crew: 0.421 m
With 75% Crew: 0.368 m
With 100% Crew: 0.326 m
With BiA: 0.319 m
With BiA and Vents: 0.312 m
Maximum possible: 0.299 m

For more details, see Crew


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0.37 m 

With 50% Crew: 0.458 m
With 75% Crew: 0.4 m
With 100% Crew: 0.355 m
With BiA: 0.347 m
With BiA and Vents: 0.339 m
Maximum possible: 0.325 m

For more details, see Crew
Accuracy


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2.9 s 

With 50% Crew: 3.592 s
With 75% Crew: 3.137 s
With 100% Crew: 2.781 s
With GLD: 2.528 s
With BiA: 2.719 s
With BiA and Vents: 2.66 s
With both and GLD: 2.418 s
Maximum possible: 2.318 s

For more details, see Crew or Equipment


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2.6 s 

With 50% Crew: 3.221 s
With 75% Crew: 2.812 s
With 100% Crew: 2.493 s
With GLD: 2.266 s
With BiA: 2.438 s
With BiA and Vents: 2.385 s
With both and GLD: 2.168 s
Maximum possible: 2.078 s

For more details, see Crew or Equipment
Aim time
2618 deg/s Turret Traverse
360° Gun Arc
-5°/+18°-5°/+18° Elevation Arc
9236 rounds Ammo Capacity
General
2015 % Chance of Fire






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment
View Range


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415 m 

With 50% Crew: 335 m
With 75% Crew: 383.7 m
With 100% Crew: 432.8 m
With 100% Signal Boost: 498 m
When affected by 100% Relaying: 456.5 m
Maximum possible: 623 m

For more details, see Skills or Equipment


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710 m 

With 50% Crew: 573.1 m
With 75% Crew: 656.4 m
With 100% Crew: 740.5 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1065.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 4.3%
  • When Moving: 2.3%
  • When Firing: 1.1%


Terrain Resistance

  • On Hard Ground: 1.06
  • On Medium Ground: 1.63
  • On Soft Ground: 2.4


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.15
  • Shot Recoil: 2.88
  • Suspension Contribution
  • Acceleration: 0.2
  • Turning: 0.2


With 100% Crew

IX

AnnoG58_VK4502P.png

3598000

The VK 45.02 (P) Ausf. B is a German tier 9 heavy tank.

Two designs of this vehicle (one with the forward-mounted turret and the other with the rear-mounted turret) were drawn up by Ferdinand Porsche. The tank never saw mass production.

It has a thicker frontal armour than its brother, the E-75. It carries the same gun ordinance, but the VK 45.02 (P) Ausf. B has a slightly better gun reload, accuracy, and handling (but worse gun depression) thanks to its turret stats. The transmission is located in the middle, which prevents engine damage from frontal hits, but there is a driver port (albeit small) on the front, and thinner sides. Thus, angling the tank is an absolute must in order to survive.

When first acquired, it comes with an insufficient gun, and will only begin to be a powerhouse when equipped with the L/68 105mm Gun, and will change the balance of battles once equipped with the powerful 128mm L/55 gun

Due to the rear-mounted turret, this tank may seem harder to play and more unwieldy than the previous VK 45.02 (P) Ausf. A. It's certainly slower than a fully upgraded E-75, mostly due an overwhelmed 875 hp engine, but give it time and get used to its unique play style and you could easily find yourself playing a part in tipping the battle in your team's favor.

As of update 0.9.2, this tank received a significant buff. Both upper and lower frontal plating were buffed to 200mm of thickness, giving an effective armour of over 300mm on both plates. The upper plating has a few weakspots but they are tough to pin-point and still not too weak. The top of turret weakspot has also been buffed from a mere 40mm to 60mm, increasing effective armour greatly. After this update, this tank can no longer be considered in the shadow of the E-75, as an E-75 will now struggle immensely to penetrate your VK while you can punch holes into his under plating.

In a later patch, the weakspot got removed, and the lower plate got nerfed to 170mm, but the upper plate is still around 300mm effective, and through proper angling an all round thickness of at least 240mm can be achieved. In addition, the side armor was buffed from 100mm to 120mm, making sidescraping and angling more effective.

The VK 45.02 (P) Ausf. B leads to the Pz.Kpfw. VII.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VIII 8,8 cm Kw.K. 43 L/71 203/237/44 240/240/295 8.22 0.34 2.9 2562 112180
X 12,8 cm Kw.K. 44 L/55 246/311/65 490/490/630 3.82 0.37 2.6 3480 310000
VIII 10,5 cm Kw.K. L/52 200/244/60 320/320/420 6.74 0.37 2.3 3000 116490
IX 10,5 cm Kw.K. L/68 225/285/60 320/320/420 6.59 0.34 2.3 3600 178500

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

VIII VK 45.02 (P) Ausf. B 220/150/150 26 390 13500 31500
IX VK 45.02 (P) Ausf. B Schwerer Turm 265/160/160 18 400 18520 48000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VI 2x Porsche Typ 100/1 600 20 670 29900
VII 2x Porsche Typ 100/3 670 20 720 39850
VIII Porsche Deutz Typ 180/2 840 15 720 45300

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VIII VK 45.02(P) Ausf. B 75.5 17 0 19000 31500
IX VK 45.02(P) Ausf. B verstärkteketten 81.4 20 0 19000 60000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

VI FuG 7 415 70 8160
IX FuG 12 710 150 43200


Compatible Equipment

Vertical Stabilizer Mk 2 Superheavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Longitudinal Torsion Bars Improved Ventilation Class 3 Large-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 2 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Fantastic frontal armor, around 300mm with angle and well armored turret
  • High hit point pool
  • The lower plate is a strong point when standing on equal leveled ground, unlike the E-75
  • Powerfull top gun, 105mm L/68 has very good soft stats
  • Is a monster sidescraper with the rear mounted turret, decent side armor, and respectable alpha damage


Cons:


  • Bad mobility overall
  • Poor gun depression
  • Top gun has limited accuracy for a German tank, long aiming time and slow reload
  • Painfull stock grind without the 105mm L/68 from the Tiger II, this gun should be free xp or unlocked through that line
  • Takes critical hits often from shots that hit the side


Performance

The VK is a very heavily armored tank, even more so than the E-75, however this comes with some trade offs. The VK is a serious departure from the VK 45.02 (P) Ausf. A, which was more of a medium hunter. The VK 45.02 (P) Ausf. B, however is very heavily armored, being able to bounce most tier 9 guns and even some tier 10 guns will have problems penetrating. The VK is a brawler, getting into medium or close distance is where this tank belongs. Avoid open areas as it is only the front armor that is strong. Furthermore, staying in open areas will allow light and medium tanks to circle it as the track traverse is rather poor. When driving VK 45.02 (P) Ausf. B you will be able to lead the assault if you plan it correctly. Try to keep all enemies in front of you; as this will allow you to take shots for your allies. Don't be afraid to take forward positions, but always keep artillery in mind, as they can be the bane of this tank. The only real weakspot on the VK is the cupola which is rather small, and hard to hit. Very precise shots can hit the gunners port too, but that would be quite a feat to achieve. The Ausf. B can make great use of sidescraping techniques due to the rear mounted turret and decent alpha damage.

In some cases, the learning curve can become fairly expensive and you may suffer heavy financial hits until you've grown (or groaned) accustomed to this heavy tank. Don't give up. The grind can be horrible, you can't mount the upgraded turret nor guns until the tracks have been researched. The stock turret is only somewhat strong on paper, and almost everything the VK meets will penetrate that turret; the roof is especially thin. Added to that the canon from its predecessor, which had poor penetration at tier 8, is utterly useless at against most tier 9 and close to all tier 10. If mastered, the Ausf B. can be a rewarding tank to play and is great preparation for the play style of the Pz. Kpfw. VII.


Early Research

  • You should have researched the engines, gun and radio from the previous VK, so equip them first
  • The stock turret is strong enough to hold up on its own,so its important to upgrade the guns as it will give you the ability to hit targets reliably, should you have not researched the 105mm L/68 from the Tiger II, your first priority is to acquire that gun.
  • Research the suspension, or use a suspension module
  • Research and equip the Turret
  • Get the 128mm Gun
  • Go from there


Suggested Equipment


Improved VentilationTank Gun Rammer Enhanced Gun Laying Drive Vertical Stabilizer 


Gallery

Historical Info

Two prototypes of this vehicle (one with the forward-mounted turret and the other with the rear-mounted turret) were designed by Dr. Ferdinand Porsche, but it never entered production. This tank, named the VK 45.02 (P) Ausf. B in the game, is based on the prototype with the rear-mounted turret. The forward-mounted turret is represented by the VK 45.02 (P) Ausf. A.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

One of the VK 45.02 (P)'s historical armaments, the 8,8 cm Flak 41 L/74 (the Pz.Sfl. IVc's top gun), is missing.
  • There are no historical records indicating that either of the 10,5 cm Kw.K. guns or 12,8 cm Kw.K. 44 L/55 were to have ever been fitted to the VK 45.02 (P) projects.
  • Hull armor is actually much thinner, measuring only 80 mm thick on all sides (currently 200/100/100).
  • The VK 45.02 (P)'s stock turret is basically the same Porsche turret from the Tiger II. Its armor values are 220/150/150 instead of 100/80/80.
  • The VK 45.02 (P)'s top turret is basically the same Henschel turret from the Tiger II. Its armor values are 252/160/160 instead of 185/80/80. The Henschel turret was never designed for this tank.


Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Heavy Tanks
USA VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIChrysler K GF VIIIT26E5 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon VIIICaernarvon Action X IXConqueror XFV215b XSuper Conqueror
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-2 (R) VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M IXT-10 IXObject 257 IXObject 705 IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 X113 XWZ-111 model 5A
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia
Sweden VIIIEmil I IXEmil II XKranvagn
Italy
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego