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VK 100.01 (P)

VK 100.01 (P)

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VK 100.01 (P)

AnnoG115_Typ_205B.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
2,540,000  Credits Cost
1700340 HP Hit Points
119.7/120.2550.9/130 t Weight Limit
Crew
  1. Commander
  2. Radio Operator
  3. Driver
  4. Gunner
  5. Loader
  6. Loader
Mobility
10001200 hp Engine Power
20/15 km/h Speed Limit
1215 deg/s Traverse
8.3523.58 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
230/160/140230/160/140 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















1030/4800/650




















1070/4800/935
Shell Cost
320/320/420440/440/630 HP Damage
200/244/60220/260/65 mm Penetration



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6.12 r/m 

Standard Gun

Reload Times
Nominal: 9.8 s
50% Crew: 12.14 s
75% Crew: 10.6 s
100% Crew: 9.4 s
Rammer: 8.46 s
Vents: 9.19 s
Both: 8.27 s
Both and BiA: 8.09 s
Both and Max Crew %: 7.76 s

See Crew, Consumables, or Equipment for more information.



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4 r/m 

Standard Gun

Reload Times
Nominal: 15 s
50% Crew: 18.58 s
75% Crew: 16.22 s
100% Crew: 14.38 s
Rammer: 12.94 s
Vents: 14.06 s
Both: 12.66 s
Both and BiA: 12.38 s
Both and Max Crew %: 11.87 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1958.4

Standard Gun

Using Shell Type 1 (320 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1958.4
50% Crew: 1580.8
75% Crew: 1811.2
100% Crew: 2041.6
100% Crew
Vents: 2086.4
Rammer: 2268.8
Both: 2320
Both and BiA: 2371.2
Both and Max Crew %: 2473.6

Advantageous Damage Per Minute
First-shot DPM: 2278.4
50% Crew: 1900.8
75% Crew: 2131.2
100% Crew: 2361.6
100% Crew
Rammer: 2588.8
Vents: 2406.4
Both: 2640
Both and BiA: 2691.2
Both and Max Crew %: 2793.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (320 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1958.4
50% Crew: 1580.8
75% Crew: 1811.2
100% Crew: 2041.6
100% Crew
Vents: 2086.4
Rammer: 2268.8
Both: 2320
Both and BiA: 2371.2
Both and Max Crew %: 2473.6

Advantageous Damage Per Minute
First-shot DPM: 2278.4
50% Crew: 1900.8
75% Crew: 2131.2
100% Crew: 2361.6
100% Crew
Rammer: 2588.8
Vents: 2406.4
Both: 2640
Both and BiA: 2691.2
Both and Max Crew %: 2793.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (420 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2570.4
50% Crew: 2074.8
75% Crew: 2377.2
100% Crew: 2679.6
100% Crew
Vents: 2738.4
Rammer: 2977.8
Both: 3045
Both and BiA: 3112.2
Both and Max Crew %: 3246.6

Advantageous Damage Per Minute
First-shot DPM: 2990.4
50% Crew: 2494.8
75% Crew: 2797.2
100% Crew: 3099.6
100% Crew
Rammer: 3397.8
Vents: 3158.4
Both: 3465
Both and BiA: 3532.2
Both and Max Crew %: 3666.6

See here, here, or here for more information.






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1760

Standard Gun

Using Shell Type 1 (440 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1760
50% Crew: 1421.2
75% Crew: 1628
100% Crew: 1834.8
100% Crew
Vents: 1874.4
Rammer: 2037.2
Both: 2085.6
Both and BiA: 2129.6
Both and Max Crew %: 2222

Advantageous Damage Per Minute
First-shot DPM: 2200
50% Crew: 1861.2
75% Crew: 2068
100% Crew: 2274.8
100% Crew
Rammer: 2477.2
Vents: 2314.4
Both: 2525.6
Both and BiA: 2569.6
Both and Max Crew %: 2662

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (440 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1760
50% Crew: 1421.2
75% Crew: 1628
100% Crew: 1834.8
100% Crew
Vents: 1874.4
Rammer: 2037.2
Both: 2085.6
Both and BiA: 2129.6
Both and Max Crew %: 2222

Advantageous Damage Per Minute
First-shot DPM: 2200
50% Crew: 1861.2
75% Crew: 2068
100% Crew: 2274.8
100% Crew
Rammer: 2477.2
Vents: 2314.4
Both: 2525.6
Both and BiA: 2569.6
Both and Max Crew %: 2662

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (630 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2520
50% Crew: 2034.9
75% Crew: 2331
100% Crew: 2627.1
100% Crew
Vents: 2683.8
Rammer: 2916.9
Both: 2986.2
Both and BiA: 3049.2
Both and Max Crew %: 3181.5

Advantageous Damage Per Minute
First-shot DPM: 3150
50% Crew: 2664.9
75% Crew: 2961
100% Crew: 3257.1
100% Crew
Rammer: 3546.9
Vents: 3313.8
Both: 3616.2
Both and BiA: 3679.2
Both and Max Crew %: 3811.5

See here, here, or here for more information.
Damage Per Minute


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew
Accuracy


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2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment


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2.7 s 

With 50% Crew: 3.345 s
With 75% Crew: 2.92 s
With 100% Crew: 2.589 s
With GLD: 2.354 s
With BiA: 2.532 s
With BiA and Vents: 2.477 s
With both and GLD: 2.252 s
Maximum possible: 2.158 s

For more details, see Crew or Equipment
Aim time
1515 deg/s Turret Traverse
360° Gun Arc
-8°/+30°-8°/+30° Elevation Arc
12050 rounds Ammo Capacity
General
1515 % Chance of Fire






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment
View Range


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310 m 

With 50% Crew: 250.2 m
With 75% Crew: 286.6 m
With 100% Crew: 323.3 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 465.4 m

For more details, see Skills or Equipment


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710 m 

With 50% Crew: 573.1 m
With 75% Crew: 656.4 m
With 100% Crew: 740.5 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1065.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
VK 100.01 (P)


VIII

AnnoG115_Typ_205B.png

2540000

The VK 100.01 (P) is a German tier 8 heavy tank.

A version of the Maus from June 4, 1942. The 120-ton predecessor of the superheavy tank existed only in blueprints and never saw service. This vehicle was only an intermittent stage in the development of the Maus.

This huge, bulky heavy tank was introduced in the 9.17.1 update as a part of the new Maus line. It has extremely strong frontal armor that can withstand even Tier 10 tanks, but it comes at the cost of terrible speed and relatively weak side and rear.

The VK 100.01 (P) leads to the Mäuschen.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VIII 10,5 cm Kw.K. L/52 200/244/60 320/320/420 6.12 0.36 2.1 3000 116490
IX 12,8 cm Kw.K. L/50 220/260/65 440/440/630 4 0.4 2.7 3600 220000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VIII Porsche 16 Cyl. Y 1000 15 2000 58000
IX Porsche Typ 212 NL 1200 15 2050 88000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VII VK 100.01 (P) 120.25 12 0 25000 21000
VIII VK 100.01 (P) verstärkte Ketten 130 15 0 25000 37500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

III FuG 5 310 50 630
VI FuG 7 415 70 8160
IX FuG 12 710 150 43200

Compatible Equipment

Low Noise Exhaust System Class 1 Vertical Stabilizer Class 1 Superheavy Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 1 Additional Grousers Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 1 Binocular Telescope Class 1 Gun Rammer Class 1 Turbocharger Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

-Monstrously thick armor; upper plate is comparable to Maus's upper plate and can resist even Tier 10 guns from the front, and cupola is surprisingly tough.

-Although the top speed is only 20kph, it is very capable of maintaining that speed even on slight inclines due to high engine power; great reverse speed compared being almost as high as top speed

-Tied with O-Ho for second highest HP pool for Tier 8 (1700) as well as weight (120t)

-Insane view range for its tier; comparable to tier 10s

-Huge ammo capacity for stock gun (120 rounds, won't use more than 25) and top gun has fairly respectable ammo capacity as well

-Very powerful HE shells (nearly 200 higher potential damage than AP shells at 630); can two-shot some poorly armored tier 8 TDs!

-Large skirt armor on rear can absorb a LOT of HE, HEAT and HESH shells


Cons:

-Slowest tank in its tier and has very large silhouette, juicy target for SPGs

-Sides are flat and much weaker than its bigger brothers, Its cupola can still be penetrated by some guns.

-Very slow traverse speed

-Inadequate stock gun makes for painful grind

-Mediocre reload times for both guns, bad softgun stats (tricky snapshots and missing without fully aim).

-Huge ammorack can get damaged very often if hit from the sides

-Lower glacis is quite weak (around 180-190 effective when unangled)


Performance

This tank is relatively simple to play and sets the standard for the tier 9 and 10 tanks that follow. Its defining feature is its strong armour, particularly at the front. As long as you can keep the lower glacis covered and deny your opponents shots at the commander's hatch by moving back and forth this tank is nearly impregnable from the front and, combined with the space armour at the sides excells at sidescraping. The downside is its low top speed and generally low mobility. This makes it nearly impossible to relocate once you have commited to a position. It's one advantage in this regard is the excellent ground-resistance, which means that rough terrain makes little difference in the mobility.

The best gun is great, with the stock gun having unacceptable penetration, unless you spam gold, better accuracy and higher DPM than the 128 mm gun. With the stock gun, the VK100.01(P) is relatively inflexible, as it can't engage targets at a distance or fight multiple opponents. It is VERY expensive to use, since you have to spam gold to make it work. Stock gun is the short barrel 105MM from the Tiger II. With the 128MM gun you are effectively reduced to short-to-medium range brawling and trading shots. This can become a problem because of your low top speed, if the enemy refuses to close the distance. Best to carry at least 10 rounds of HE. When you get stuck playing against tier 10, HE is often the best choice. It can do a huge amount of damage when placed in the right location. Modules and crew are decimated by it.


Early Research

Firstly you should research the better suspension as it gives much needed boost to turning speed and is necessary for the top gun and some modules. After that you need to make a choice. The top gun has better penetration and alpha than the stock gun. However it has reduced DPM and the ammunition costs are high. Alternatively, you may wish to research the engine first for a much needed boost in mobility.


Suggested Equipment


Vertical Stabilizer Mk 2 Spall Liner Improved Ventilation Class 3Large-caliber Tank Gun Rammer 


Gallery

Historical Info

The VK 100.01 (P) was a superheavy tank design that eventually grew into the Maus.


History

The first order to create a superheavy tank came in March 22, 1942. According to preliminary classification, the 100 ton class tank would have a 15 cm KwK L/40 gun with a capacity for at least 100 rounds. A part of the ammunition would be stored in the rear of the turret. Initially, the rounds would have been two piece, but a sketch of a one piece round was attached to a letter regarding the turret, dated April 18th, 1942. The overall length of the round was 1.6 meters, and it weighed 57.4 kg, 34 of which were for the shell. This was the lightened variant: initially, the 15 cm K18 round was used, which weighed 43 kg. The muzzle velocity of this shell was 875 m/s, and the rate of fire was an optimistic 4-5 RPM. As an alternative, the 12.8 cm KwK L/50 was proposed, with a 29.3 kg shell and 810 m/s of muzzle velocity. The design of the VK 100.01 was to be done by May 15th.


Some changes were made to the tank design. First, the length of the gun was reduced to 37 calibers, dropping the muzzle velocity to 750 m/s. The length of the one-piece round decreased to 1530 mm, while the mass increased to 69 kg due to returning to the K18 shell. Second, the length of the 128 mm gun was deemed insufficient by Hitler, who personally supervised the project. He wanted an L/60 or L/70 gun. Finally, in a meeting on May 13th, Hitler proposed that even the 100 ton limit might not be enough, raising the bar to 120 tons. Hitler tried to accelerate the work on this superheavy tank with all his efforts. According to German intelligence, new Soviet heavy tanks would be ready by spring of 1943.


The change of name also happened around this time. The myth that the tank was initially called Mammut (Mammoth) is connected with this change. The date of this name's appearance was allegedly May 21st, 1942. Documents found in Bundesarchiv dispel this misinformation. By May 18th, the tank was already called Maus, and since summer of 1942, it was called "Mauschen" (little mouse) at least once.


As for the Mammut, this designation does appear elsewhere: in British intelligence reports, dated January 29th, 1945. This information was received from German POWs. Allegedly, two tanks were built under this name. Other tanks "discovered" in such a way include the exotic Adolf Hitler Panzer with two 88 mm guns (one in the turret and one in the hull). In other words, the name Mammut has no relevance to reality.


On June 4th, 1942, Porsche K.G. presented Hitler with a draft numbered K.3381. This blueprint, labelled "heavy tank project" contained Porsche's vision for a competitor to the Pz.Kpfw. Lowe. The tank's mass was about 120 tons. The overall view of the tank was defined by a strict railroad transport limit and Porsche's refusal to use transport tracks. The turret was designed by Krupp, which also had a characteristic effect on the tank's looks.


The superheavy tank from Porsche K.G. was similar to the Pz.Kpfw. Lowe. Unlike later redesigns, this was a classically laid out vehicle with a turret in the center of the hull. The length of the hull was slightly longer than the Pz.Kpfw. Lowe in May of 1942 (8331 mm vs 7740 mm), but the overall length was less (10,620 mm vs 10,760 mm). The tank's height was 3.3 meters and width was 3.45 meters.


Seeing this tank, Hitler agreed that it could serve as a "mobile fortress". This was not only because of the tank's size. Porsche K.G. developed a new 16 cylinder V-shaped engine for the new tank. With this engine, the vehicle's maximum speed was rated at 20 kph. The engine was connected to a generator, which transferred the energy to electric motors in the rear of the hull.


Due to the tank's weight, it received a massive suspension. It used two-wheel bogies with a torsion bar suspension from the Typ 101 (VK 45.01), which were attached to the spaced armour and hull sides. Each side would have 6 bogies. It must be said that servicing this arrangement would have been difficult. This dual layer design was made necessary by the fact that the tracks were about a meter wide. As a result, the compartment where the driver and radio operator were placed was very narrow. Porsche's engineers spread the tank's hatches very widely, so climbing into the tank or getting out was not a simple task.


Of the tank's 120 tons, 23 were used up in the turret. It had many elements of the Pz.Kpfw. Lowe, down to the gun mantlet that almost perfectly repeated the contours of its lighter competitor. The turret had a 149 mm L/37 gun with a massive muzzle brake. 30 one-piece rounds were stored in the turret. Another 36 were going to be stored in the hull. The question of there they would have gone is an interesting one indeed.


Upon seeing the project, Hitler agreed with the general idea, but proposed that Porsche think about thicker armour and protection from enemy infantry. The project had no machinegun. Porsche's engineers thought for a while and came up with draft K.3382 on June 17th, 1942. The name Maus can be seen on this blueprint. On July 23rd, Hitler rejected the idea of infantry protection, suggesting that the tank should be accompanied by separate tanks with short 75 mm guns for support.


This is not surprising, as the new tank resembled a pagoda. Krupp's engineers placed another smaller turret on top of the main one, equipping it with a 75 mm L/24 gun from the PzIV. As a result, the tank grew to almost 4 meters in height. A 105 mm L/70 gun was offered as alternative armament. Hitler preferred it, since it had a higher rate of fire.


Hitler approved Porsche's concept, but even the thicker armour did not satisfy him. He wanted more armour, which led to more mass, which led to a complete redesign of the tank, eventually becoming the Mäuschen. The rival project Pz.Kpfw. Lowe couldn't compete and was cancelled on July 20th, 1942.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* The VK 100.01 (P)'s armor is much thicker than it was designed to have. The initial version had 120 mm of armor maximum at the front of the hull, with estimates of the same or less armor on the rest of the tank.
  • The VK 100.01 (P) initially would have had a 15 cm KwK L/40 gun, which was later shortened to a L/37, which is unavailable in-game. Alternative armaments that were proposed but are

unavailable include a 105 mm L/70 and L/67 guns.

  • The 10,5 cm Kw.K. L/52 was never proposed for the VK 100.01 (P)


Sources and External Links

Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV Ausf. H Ankou VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIKampfpanzer 07 RH VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXKunze Panzer IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Heavy Tanks
USA VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIIGonsalo VIIICaernarvon VIIICaernarvon Action X IXFV4201 Chieftain Proto IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXLorraine 50 t IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 IXWZ-114 X113 X113 Beijing Opera XWZ-111 model 5A XWZ-111 Qilin
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia VIIŠkoda T 45 VIIVz. 44-1 VIIIŠkoda T 56 VIIITNH 105/1000 IXTNH T Vz. 51 XVz. 55
Sweden VIIIEmil I VIIIEMIL 1951 VIIIBofors Tornvagn IXEmil II IXStrv K XKranvagn
Italy VIICarro d'assalto P.88 VIIIProgetto CC55 mod. 54 VIIIBisonte C45 IXProgetto C50 mod. 66 XRinoceronte
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
ja:Tank:G115 Typ 205B