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T-10

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T-10

AnnoR81_IS8.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,531,000  Credits Cost
17001800 HP Hit Points
50.06/50.9150.85/58.9 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
Mobility
700750 hp Engine Power
50/15 km/h Speed Limit
3032 deg/s Traverse
13.9814.75 hp/t Power/Wt Ratio
NoNo Pivot
Armor
120/120/60 mm Hull Armor
201/129/90250/201/90 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Shells




















1025/4800/608




















1065/5200/630
Shell Cost
390/390/530440/440/530 HP Damage
175/217/61258/340/68 mm Penetration



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5.08 r/m 

Standard Gun

Reload Times
Nominal: 11.8 s
50% Crew: 14.62 s
75% Crew: 12.76 s
100% Crew: 11.31 s
Rammer: 10.18 s
Vents: 11.06 s
Both: 9.95 s
Both and BiA: 9.74 s
Both and Max Crew %: 9.33 s

See Crew, Consumables, or Equipment for more information.



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4.88 r/m 

Standard Gun

Reload Times
Nominal: 12.3 s
50% Crew: 15.24 s
75% Crew: 13.3 s
100% Crew: 11.79 s
Rammer: 10.61 s
Vents: 11.53 s
Both: 10.38 s
Both and BiA: 10.15 s
Both and Max Crew %: 9.73 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1895.4

Standard Gun

Using Shell Type 1 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1895.4
50% Crew: 1528.8
75% Crew: 1751.1
100% Crew: 1977.3
100% Crew
Vents: 2020.2
Rammer: 2195.7
Both: 2246.4
Both and BiA: 2297.1
Both and Max Crew %: 2394.6

Advantageous Damage Per Minute
First-shot DPM: 2285.4
50% Crew: 1918.8
75% Crew: 2141.1
100% Crew: 2367.3
100% Crew
Rammer: 2585.7
Vents: 2410.2
Both: 2636.4
Both and BiA: 2687.1
Both and Max Crew %: 2784.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1895.4
50% Crew: 1528.8
75% Crew: 1751.1
100% Crew: 1977.3
100% Crew
Vents: 2020.2
Rammer: 2195.7
Both: 2246.4
Both and BiA: 2297.1
Both and Max Crew %: 2394.6

Advantageous Damage Per Minute
First-shot DPM: 2285.4
50% Crew: 1918.8
75% Crew: 2141.1
100% Crew: 2367.3
100% Crew
Rammer: 2585.7
Vents: 2410.2
Both: 2636.4
Both and BiA: 2687.1
Both and Max Crew %: 2784.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (530 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2575.8
50% Crew: 2077.6
75% Crew: 2379.7
100% Crew: 2687.1
100% Crew
Vents: 2745.4
Rammer: 2983.9
Both: 3052.8
Both and BiA: 3121.7
Both and Max Crew %: 3254.2

Advantageous Damage Per Minute
First-shot DPM: 3105.8
50% Crew: 2607.6
75% Crew: 2909.7
100% Crew: 3217.1
100% Crew
Rammer: 3513.9
Vents: 3275.4
Both: 3582.8
Both and BiA: 3651.7
Both and Max Crew %: 3784.2

See here, here, or here for more information.






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2147.2

Standard Gun

Using Shell Type 1 (440 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2147.2
50% Crew: 1733.6
75% Crew: 1984.4
100% Crew: 2239.6
100% Crew
Vents: 2288
Rammer: 2490.4
Both: 2543.2
Both and BiA: 2600.4
Both and Max Crew %: 2714.8

Advantageous Damage Per Minute
First-shot DPM: 2587.2
50% Crew: 2173.6
75% Crew: 2424.4
100% Crew: 2679.6
100% Crew
Rammer: 2930.4
Vents: 2728
Both: 2983.2
Both and BiA: 3040.4
Both and Max Crew %: 3154.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (440 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2147.2
50% Crew: 1733.6
75% Crew: 1984.4
100% Crew: 2239.6
100% Crew
Vents: 2288
Rammer: 2490.4
Both: 2543.2
Both and BiA: 2600.4
Both and Max Crew %: 2714.8

Advantageous Damage Per Minute
First-shot DPM: 2587.2
50% Crew: 2173.6
75% Crew: 2424.4
100% Crew: 2679.6
100% Crew
Rammer: 2930.4
Vents: 2728
Both: 2983.2
Both and BiA: 3040.4
Both and Max Crew %: 3154.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (530 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2586.4
50% Crew: 2088.2
75% Crew: 2390.3
100% Crew: 2697.7
100% Crew
Vents: 2756
Rammer: 2999.8
Both: 3063.4
Both and BiA: 3132.3
Both and Max Crew %: 3270.1

Advantageous Damage Per Minute
First-shot DPM: 3116.4
50% Crew: 2618.2
75% Crew: 2920.3
100% Crew: 3227.7
100% Crew
Rammer: 3529.8
Vents: 3286
Both: 3593.4
Both and BiA: 3662.3
Both and Max Crew %: 3800.1

See here, here, or here for more information.
Damage Per Minute


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0.46 m 

With 50% Crew: 0.57 m
With 75% Crew: 0.498 m
With 100% Crew: 0.441 m
With BiA: 0.431 m
With BiA and Vents: 0.422 m
Maximum possible: 0.404 m

For more details, see Crew


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew
Accuracy


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3.4 s 

With 50% Crew: 4.212 s
With 75% Crew: 3.678 s
With 100% Crew: 3.26 s
With GLD: 2.964 s
With BiA: 3.188 s
With BiA and Vents: 3.119 s
With both and GLD: 2.835 s
Maximum possible: 2.718 s

For more details, see Crew or Equipment


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2.8 s 

With 50% Crew: 3.469 s
With 75% Crew: 3.029 s
With 100% Crew: 2.685 s
With GLD: 2.441 s
With BiA: 2.626 s
With BiA and Vents: 2.569 s
With both and GLD: 2.335 s
Maximum possible: 2.238 s

For more details, see Crew or Equipment
Aim time
2626 deg/s Turret Traverse
360° Gun Arc
-5°/+15°-5°/+15° Elevation Arc
3030 rounds Ammo Capacity
General
1515 % Chance of Fire






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment
View Range


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440 m 

With 50% Crew: 345.7 m
With 75% Crew: 392.9 m
With 100% Crew: 440 m
With 100% Signal Boost: 528 m
When affected by 100% Relaying: 484 m
Maximum possible: 633.1 m

For more details, see Skills or Equipment


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730 m 

With 50% Crew: 573.6 m
With 75% Crew: 651.8 m
With 100% Crew: 730 m
With 100% Signal Boost: 876 m
When affected by 100% Relaying: 803 m
Maximum possible: 1050.4 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 6.3%
  • When Moving: 3.4%
  • When Firing: 1.4%


Terrain Resistance

  • On Hard Ground: 1.06
  • On Medium Ground: 1.25
  • On Soft Ground: 1.92


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.08
  • Shot Recoil: 3.36
  • Suspension Contribution
  • Acceleration: 0.2
  • Turning: 0.2


With 100% Crew

IX

annoIS8.png

3531000

The T-10 is a Soviet tier 9 heavy tank.

Development started in 1949. The vehicle entered service in 1953 under the designation T-10. Subsequent development yielded several modifications of the tank, the most mass-produced being the T-10M. Approximately 2,500 vehicles were produced.

Formerly known as the IS-8, the T-10 is a departure from its "parent", the IS-3, as instead of being a hands-on assault tank, the T-10 is a "softer" but faster heavy tank, comparable to the IS. It drives more like a "super medium" than a heavy. The front armor is slightly increased in thickness compared to IS-3, but it is far less effective in the front due to the worsened angles and increased height of the tank, but the side armour is increased by 30mm and it has spaced armour just like the IS-3. The turret is very hard to penetrate and the center of the front hull is capable of bouncing shots from the direct front, but shots from other tier 9s will often go straight through. The top gun, however, has enough penetration to easily take on other tier 9 and 10 heavy tanks, and does a lot of damage with a quicker reload than the IS-3's BL-9 gun. Using the T-10's speed to avoid damage and pick on other heavies makes this tank an extremely formidable opponent.

The T-10 leads to the IS-7.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VIII 122 mm D-25T 175/217/61 390/390/530 5.31 0.46 2.9 2590 125140
IX 122 mm BL-9 225/265/68 390/390/530 4.88 0.4 2.9 2790 178500
X 122 mm M62-T2 258/340/68 440/440/530 4.88 0.38 2.8 3397 335000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

VIII T-10 201/129/90 26 380 11000 33680
IX T-10M 250/201/90 26 400 11000 66500

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IX V-12-5 700 15 1024 84000
IX V-12-6 750 15 1024 84200

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VIII T-10 50.91 30 B/2 10000 27920
IX T-10M 58.9 32 B/2 10000 66500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

VII 10RK 440 100 18600
IX 12RT 625 110 33600
X R-113 730 80 52200


Compatible Equipment

Vertical Stabilizer Mk 2 Heavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 5+ t Class Cyclone Filter Improved Ventilation Class 3 Large-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 2 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Lend-Lease Oil Shell Organizer Orderly Ammo Rack Focus on Target Extra Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:

- Very good mobility, nearly rivals medium tanks and can play as pseudo-medium when necessary

- Front is sloped which can bounce some hits

- 122mm gun has good combination of penetration, damage and DPM, and is much more accurate than earlier guns

- Very strong frontal turret armor

- Sides are relatively tough and spaced


Cons:

- Large lower glacis is easily penetrated, often resulting in the driver's death

- Upper plate is not that tough, and since its pike nose angling makes it even weaker

- Bad gun depression like other Soviet heavies

- Below average HP for heavy tank

- Ammorack gets damaged relatively often

- Rear roof armor is very thin, Can take full damage by SPGs


Performance

The T-10 has very little in common with the IS-3, those who had immense fun in the latter will start scratching their heads and become frustrated by the armor of the T-10, however, keep in mind this tank is even better than the IS-3 for two potentially very advantageous reasons:

The speed and mobility of T-10 allows you to reach areas in an amount of time only tier 8-10 French heavies can dream of reaching. Use this to your advantage especially if you have the top gun, as it allows you to land early- and potentially game shifting- blows. This also permits you to deal at least three shots worth of damage with the top gun, if you play your cards correctly.

The top gun's power is starkly felt from the IS-3's top gun, with 33 additional millimeters of penetration (the IS-7's gun loses 8mm of that pen) knowing where to place shots on other tanks will lead you toward piling up a hearty heap of damage, and even several kills on top of that.

However keep in mind you cannot brawl in the manner you could in the IS-3, simply charging in and letting foes hopelessly bounce off the front of your tank. This is because while the front armor of the T-10 is in fact 10mm thicker than the IS-3's, the angles arent any better and as guns at tier 9 have much higher penetration it isnt as effective. Combined with larger lower glacis than IS-3 means that unless foes fire into your front from odd-angles (which can lead to some very lucky bounces), or just lack the penetration power entirely (the IS can hardly pen your front hull at all), you will lose health very rapidly. The best method to remedy this is to adopt a mixture of medium tank tactics and heavy tank tactics. The T-10, aside from the strange angling of the front hull and frequent module damage, can be essentially seen as a larger T-54 with a more powerful gun. The best method of surviving battles whiles racking up damage and kills is to adopt a form of "Peek-a-boom" brawling, popping out of cover or from behind terrain to take pot shots into tanks one on one. You may not have a massive amount of hitpoints for a tier 9 heavy, but a single medium (or even two in some situations) will have extreme trouble defeating you man to man against you if you have the top gun installed. By the time more serious threats such as slower heavy tanks show up, you can greet them with the wrecks of their medium allies, or have essentially eliminated a push opportunity for the enemy. Sidescraping can be tricky since upper plate is not particurarly thick and when angled, it becomes vulnerable to even some tier 8s. Better option is to reverse sidescrape. Frontal mounted turret and spaced side armor makes this actually very effective when mastered.

The T-10 also is extremely effective at leading a fast-tank charge down a flank, as the top gun's alpha allows it to finish off targets mediums start trading paint with, or lop-siding such confrontations altogether.

All in all, try to stay near cover as much as you can, pop tanks when you have a clear shot, keep your tank as little in the open for shots as possible, and avoid getting encircled by a smaller tank. While it might be not as easy to play as IS or IS-3, T-10 is extremely good tank in good hands and still one of the best vehicles in its tier.


Early Research

  • The 122mm BL-9 gun and the R-113 radio carry over from the IS-3, immediately mount those.
  • Before considering the top gun, consider your play style. The turret gives much needed additional armour and also increases view range.
  • The M62-T2 gun can thankfully be mounted without upgraded suspension, so long as NO equipment is put on the tank
  • From here its the choice of the turret for better gun handling and reload, or the tracks for the ability to mount the top engine and equipment.
  • Reasearch whatever you haven't reasearched.
  • Research IS-7.

Alternatively, research as follows if you are grinding this tank

  • 122mm BL-9 gun and R-113 from the IS-3
  • Turret for additional armour (no additional weight)
  • Engine for additional mobility (no additional weight)
  • Suspension so that you can mount the M62-T2 without losing any equipment
  • M62-T2 gun, followed by researching the IS-7


Suggested Equipment


Large-caliber Tank Gun Rammer Enhanced Gun Laying Drive Vertical Stabilizer Mk 2 


Gallery

Historical Info

The T-10 (also known as Object 730) was a Soviet heavy tank of the Cold War, the final development of the KV and IS tank series. It was accepted into production in 1952 as the IS-8 (Iosif Stalin, Russian form of Joseph Stalin), but due to the political climate in the wake of Stalin's death in 1953, it was renamed T-10.

The biggest differences from its direct ancestor, the IS-3, were a longer hull, seven pairs of road wheels instead of six, a larger turret mounting a new gun with fume extractor, an improved diesel engine, and increased armor. General performance was similar, although the T-10 could carry more ammunition. T-10s (like the IS tanks they replaced) were deployed in independent tank regiments belonging to armies, and independent tank battalions belonging to divisions. These independent tank units could be attached to mechanized units, to support infantry operations and perform breakthroughs.

Demise of Soviet Heavy Tanks

The mobile nature of armored warfare in World War II had demonstrated the drawbacks of the slow heavy tanks. In the final push towards Berlin, mechanized divisions had become widely split up as heavy tanks lagged behind the mobile T-34s. The Soviets continued to produce heavy tanks for a few years as part of the Cold War arms race (compare the heavier U.S. M103 and British Conqueror), but the more flexible T-54 and T-62 medium tanks already had armor and armament comparable to the T-10's. In the 1960s, the Soviets embraced the main battle tank (MBT) concept, by replacing heavy tanks with mobile medium tanks. In the late 1960s, the independent tank battalions with heavy tanks were re-equipped with the higher-technology T-64s, and later, the very fast T-80, while regular tank and mechanized units fielded the more basic T-55s and T-72s. T-10 production was stopped in 1966, and heavy tank projects were cancelled, such as the auto-loaded, 130 mm-armed Object 770. Antitank guided missiles (ATGMs) started to be deployed widely during this period, and would become an effective replacement for the heavy tanks' long-range firepower. The Soviets made use of them first on BMP-1 infantry fighting vehicles, and later on the T-64 and other MBTs. Eventually, light, sophisticated reactive armour was used to give the MBTs a further edge in protection without slowing them down. According to Bryan Perret, "the engagements of the Six-Day War, especially that at Rafah, merely emphasised what the Soviet Army already knew, namely that the heavy tank had had its day".

Production History

The T-10 served with the Soviet Union but was not known to have been provided to Warsaw Pact nations, though Soviet heavy tank regiments stationed in those countries may have been equipped with them. T-10Ms were "in the unhappy position" of simultaneous production by two factories (Kirov as Object 272 and Chelyabinsk as Object 734) "with incompatible parts".[2] Not until 1962 was Kirov's version standardized upon.[3] The T-10 is known to have been exported to Egypt and Syria.[4] It was used in combat during the Yom Kippur War, where it normally provided long-range fire support to the T-55/T-62 tanks, with little success.[5] Heavy tanks were withdrawn from Soviet front-line service by 1967, and completely removed from service in 1993. Many of the tank chassis were converted to missile vehicles. It is estimated that some 6,000 Soviet heavy tanks were built after the end of WWII, including IS-2s, IS-3s, and T-10s.

Models

  • T-10 - (1952)
  • T-10A - (1956) modification, adding a single-plane gun stabilizer.
  • T-10B - (1957) adding a 2-plane gun stabilizer.
  • T-10M - (1957) improved version with longer M-62-T2 L/43 gun with five-baffle muzzle brake, 2-plane gun stabilizer, machine guns replaced with 14.5 mm KPVT (a better ballistic match for the new main gun), infrared night vision equipment, NBC protection. Overall length is 10.29 m.
  • 1963 - T-10Ms are equipped with OPVT deep-wading snorkel.
  • 1967 - T-10Ms are supplied with APDS and HEAT ammunition.


Historical Gallery

Sources and External Links

USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
Medium Tanks IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (R) VIIIT-44 IXObject 430 Version II IXT-54 XObject 140 XObject 430 XObject 907 XT-22 medium XT-62A
Heavy Tanks VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U IXT-10 IXST-I XIS-4 XIS-7 XObject 260
Tank Destroyers IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Heavy Tanks
USA VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIChrysler K GF VIIIT26E5 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon IXConqueror XFV215b
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIFCM 50 t IXAMX 50 120 XAMX 50 B
USSR VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U IXT-10 IXST-I XIS-4 XIS-7 XObject 260
China VIIIS-2 VIIIWZ-111 VIII110 VIII112 IXWZ-111 model 1-4 X113
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia
Sweden VIIIEmil I IXEmil II XKranvagn