Welcome to Wargaming.net Wiki!
Variants

T14

Jump to: navigation, search


























































































Premium  T14

T14_render_1.jpg
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
1,500  Gold Cost
690690 HP Hit Points
47.76/49.847.76/49.8 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
720720 hp Engine Power
34/10 km/h Speed Limit
2020 deg/s Traverse
15.0815.08 hp/t Power/Wt Ratio
NoNo Pivot
Armor
50.8/50.8/50.8 mm Hull Armor
101.6/101/101101.6/101/101 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















56/2800/56




















56/2800/56
Shell Cost
110/110/175110/110/175 HP Damage
92/127/3892/127/38 mm Penetration



|


|}}

|


|}}















15.75 r/m 

Standard Gun

Reload Times
Nominal: 3.81 s
50% Crew: 4.72 s
75% Crew: 4.12 s
100% Crew: 3.65 s
Rammer: 3.29 s
Vents: 3.57 s
Both: 3.21 s
Both and BiA: 3.14 s
Both and Max Crew %: 3.01 s

See Crew, Consumables, or Equipment for more information.



|


|}}

|


|}}















15.75 r/m 

Standard Gun

Reload Times
Nominal: 3.81 s
50% Crew: 4.72 s
75% Crew: 4.12 s
100% Crew: 3.65 s
Rammer: 3.29 s
Vents: 3.57 s
Both: 3.21 s
Both and BiA: 3.14 s
Both and Max Crew %: 3.01 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






|


|}}

|


|}}





























1734.7

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1734.7
50% Crew: 1400.3
75% Crew: 1603.8
100% Crew: 1809.5
100% Crew
Vents: 1850.2
Rammer: 2010.8
Both: 2055.9
Both and BiA: 2101
Both and Max Crew %: 2192.3

Advantageous Damage Per Minute
First-shot DPM: 1844.7
50% Crew: 1510.3
75% Crew: 1713.8
100% Crew: 1919.5
100% Crew
Rammer: 2120.8
Vents: 1960.2
Both: 2165.9
Both and BiA: 2211
Both and Max Crew %: 2302.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1734.7
50% Crew: 1400.3
75% Crew: 1603.8
100% Crew: 1809.5
100% Crew
Vents: 1850.2
Rammer: 2010.8
Both: 2055.9
Both and BiA: 2101
Both and Max Crew %: 2192.3

Advantageous Damage Per Minute
First-shot DPM: 1844.7
50% Crew: 1510.3
75% Crew: 1713.8
100% Crew: 1919.5
100% Crew
Rammer: 2120.8
Vents: 1960.2
Both: 2165.9
Both and BiA: 2211
Both and Max Crew %: 2302.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2759.75
50% Crew: 2227.75
75% Crew: 2551.5
100% Crew: 2878.75
100% Crew
Vents: 2943.5
Rammer: 3199
Both: 3270.75
Both and BiA: 3342.5
Both and Max Crew %: 3487.75

Advantageous Damage Per Minute
First-shot DPM: 2934.75
50% Crew: 2402.75
75% Crew: 2726.5
100% Crew: 3053.75
100% Crew
Rammer: 3374
Vents: 3118.5
Both: 3445.75
Both and BiA: 3517.5
Both and Max Crew %: 3662.75

See here, here, or here for more information.






|


|}}

|


|}}





























1734.7

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1734.7
50% Crew: 1400.3
75% Crew: 1603.8
100% Crew: 1809.5
100% Crew
Vents: 1850.2
Rammer: 2010.8
Both: 2055.9
Both and BiA: 2101
Both and Max Crew %: 2192.3

Advantageous Damage Per Minute
First-shot DPM: 1844.7
50% Crew: 1510.3
75% Crew: 1713.8
100% Crew: 1919.5
100% Crew
Rammer: 2120.8
Vents: 1960.2
Both: 2165.9
Both and BiA: 2211
Both and Max Crew %: 2302.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1734.7
50% Crew: 1400.3
75% Crew: 1603.8
100% Crew: 1809.5
100% Crew
Vents: 1850.2
Rammer: 2010.8
Both: 2055.9
Both and BiA: 2101
Both and Max Crew %: 2192.3

Advantageous Damage Per Minute
First-shot DPM: 1844.7
50% Crew: 1510.3
75% Crew: 1713.8
100% Crew: 1919.5
100% Crew
Rammer: 2120.8
Vents: 1960.2
Both: 2165.9
Both and BiA: 2211
Both and Max Crew %: 2302.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2759.75
50% Crew: 2227.75
75% Crew: 2551.5
100% Crew: 2878.75
100% Crew
Vents: 2943.5
Rammer: 3199
Both: 3270.75
Both and BiA: 3342.5
Both and Max Crew %: 3487.75

Advantageous Damage Per Minute
First-shot DPM: 2934.75
50% Crew: 2402.75
75% Crew: 2726.5
100% Crew: 3053.75
100% Crew
Rammer: 3374
Vents: 3118.5
Both: 3445.75
Both and BiA: 3517.5
Both and Max Crew %: 3662.75

See here, here, or here for more information.
Damage Per Minute


|


|}}



0.46 m 

With 50% Crew: 0.57 m
With 75% Crew: 0.498 m
With 100% Crew: 0.441 m
With BiA: 0.431 m
With BiA and Vents: 0.422 m
Maximum possible: 0.404 m

For more details, see Crew


|


|}}



0.46 m 

With 50% Crew: 0.57 m
With 75% Crew: 0.498 m
With 100% Crew: 0.441 m
With BiA: 0.431 m
With BiA and Vents: 0.422 m
Maximum possible: 0.404 m

For more details, see Crew
Accuracy


|


|}}



2 s 

With 50% Crew: 2.478 s
With 75% Crew: 2.163 s
With 100% Crew: 1.918 s
With GLD: 1.743 s
With BiA: 1.875 s
With BiA and Vents: 1.835 s
With both and GLD: 1.668 s
Maximum possible: 1.599 s

For more details, see Crew or Equipment


|


|}}



2 s 

With 50% Crew: 2.478 s
With 75% Crew: 2.163 s
With 100% Crew: 1.918 s
With GLD: 1.743 s
With BiA: 1.875 s
With BiA and Vents: 1.835 s
With both and GLD: 1.668 s
Maximum possible: 1.599 s

For more details, see Crew or Equipment
Aim time
2626 deg/s Turret Traverse
360° Gun Arc
-10°/+25°-10°/+25° Elevation Arc
9090 rounds Ammo Capacity
General
2020 % Chance of Fire






330 m 

With 50% Crew: 259.3 m
With 75% Crew: 294.7 m
With 100% Crew: 330 m
With Recon and Situational Awareness: 346.7 m
With Coated Optics: 363 m
With Binocular Telescope: 412.5 m
Maximum possible: 472.4 m

For more details, see Skills or Equipment






330 m 

With 50% Crew: 259.3 m
With 75% Crew: 294.7 m
With 100% Crew: 330 m
With Recon and Situational Awareness: 346.7 m
With Coated Optics: 363 m
With Binocular Telescope: 412.5 m
Maximum possible: 472.4 m

For more details, see Skills or Equipment
View Range


|


|}}



570 m 

With 50% Crew: 460.1 m
With 75% Crew: 527 m
With 100% Crew: 594.5 m
With 100% Signal Boost: 684 m
When affected by 100% Relaying: 627 m
Maximum possible: 855.7 m

For more details, see Skills or Equipment


|


|}}



570 m 

With 50% Crew: 460.1 m
With 75% Crew: 527 m
With 100% Crew: 594.5 m
With 100% Signal Boost: 684 m
When affected by 100% Relaying: 627 m
Maximum possible: 855.7 m

For more details, see Skills or Equipment
Signal Range
T14

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 8%
  • When Moving: 4.3%
  • When Firing: 2.3%


Terrain Resistance

  • On Hard Ground: 0.99
  • On Medium Ground: 1.09
  • On Soft Ground: 1.64


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.15
  • Shot Recoil: 3.84
  • Suspension Contribution
  • Acceleration: 0.23
  • Turning: 0.23


With 100% Crew

V

annoT14.png

1500

The T14 is an American tier 5 premium heavy tank.

Developed between May 1942 and May 1943. Two prototypes were manufactured and tested. However, mass production was canceled, and the T14 never became more than an experimental vehicle.

With well angled frontal armor, layers of spaced side armor, and a rock solid turret, a properly angled T14 can withstand hits from all but the biggest guns available at tier V. Though it can take a great deal of abuse, the poorly armed T14 isn't very good at returning the favour. Capable of bullying smaller opponents and outmaneuvering larger ones, the T14 is equal parts heavy and medium tank.

This tank was removed from sale in the gift shop and to buy for gold via the in game tech tree on 4/5/15 with the release of 9.7 Premium Tanks: Removal from Sales as part of the WG retirement plan.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

IV 75 mm Gun M3 92/127/38 110/110/175 15.75 0.46 2 1437 30000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

V T14 101.6/101/101 26 330 5020 9500

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VII Ford GAZ 720 20 556 43500

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VI T14 49.8 20 B/2 14800 12900

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

VIII SCR 508/1 570 100 21600


Compatible Equipment

Heavy Spall Liner Camouflage Net Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Vertical Coil Springs 2 Class Improved Ventilation Class 3 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Case of Cola Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Hull is thin (for a tier V) but deceptively strong due to heavy angle; Turret is even thicker and well rounded.
  • Spaced side armor bounces multiple shells and negates HE and HEAT as a threat.
  • Nearly 50 ton weight combined with 34 km/h top speed means ramming is a valid option.
  • Gets Premium MM, useful considering it's subpar gun.


Cons:


  • The gun has poor pen. and horrid accuracy; will struggle against Tier IV heavies and most tier V tanks.
  • Very slow hull and turret traverse makes flanking a high risk.
  • Small strips of armor above the skirts are only 51mm and can be penned by even tier 3 guns.
  • The MG port is a glaring weakspot (only 63 mm).
  • The turret is deceptively weak to guns bigger than those on mediums and lights and cannot be angled effectively.


Performance

Though the T14 may have a number of features more typical of medium tanks, its armor is not one of them. The T14's hull armor isn't particularly thick in most places, but it's very well angled. Oddly enough, the most well sloped part of the T14's nose is also the weakest area, also containing the tank's machine gun port (its most glaring weakspot). The lower sides of the tank are covered in spaced armor, which protect it from HE and HEAT rounds. The turret and lower glacis are the most well armored places on the tank, which means the T14 can easily take advantage of angling and hull down positions. Unfortunately, you must be wary of the seemingly strong turret. 101mm of armor seems nice, but the turret front is poorly sloped, and the mantlet adds little. The cheeks of the turret (front not covered by the mantlet) will certainly not stand up to anything more than light tanks or small medium tank guns, and the mantlet will not reliably protect you from vehicles like the kv1, especially if they hit the unrounded horizontal middle of it (think maus turret, with angled upper and lower parts but a flat middle), or tank destroyers. Tier 6 vehicles will chew through it. Gold will make short work of the turret, and the hull if you do not angle. Even so, the simple thickness of it, and the angles of the top and bottom of the mantlet, will pull off some bounces. Despite having all this armor, the T14 is fairly quick thanks to its powerful engine.

Though the T14 may be able to take a beating, its armament has a hard time doing damage in return. The T14 is armed with the same 75mm M3 cannon used by the M3 Lee. Its alpha damage isn't particularly bad, but its biggest issues come in the form of its mediocre penetration and terrible accuracy. While powerful enough for taking out smaller lights and mediums, the T14's gun struggles to penetrate other heavies. When faced with large, well armored opponents, the T14 often needs to use its speed to flank and outmaneuver them. Unfortunately, while fast in a straight line, the T14 has very slow hull and turret traverse speeds, which complicates this. Because the T14s traverse speed is so marginal, a T14 with an inexperienced crew will struggle to maneuver.

The best way to mitigate the few weaknesses the armor has is to keep moving. Charging the enemy makes your hull weakspot harder to hit and oftentimes creates a sense of urgency for your opponent. This results in lower tiers jumping for the obvious hull weakspot that is now harder to hit, but for which they will aim for guaranteed pen over the turret, and can make higher tiers forgo aiming at the turret in exchange for faster hull shots that an angled hull may bounce. As your accuracy is already poor, spamming shells while doing all of this is the best way to increase the sense of urgency while dealing damage, so long as you center the reticle over the enemy's weakspot. The use of high-octane gas will make your tank slightly more maneuverable in the brawl that follows the charge. It also will increase your turret traverse speed, to the great despair of any tank that attempts to counter your charge by circling you.


Compared to Similar Tanks

The T14 is very similar to the Excelsior, the British tier V premium heavy tank. Both are well armored, quick (for heavies), and feature similar weak 75mm armaments. Generally speaking, the T14 is less "lopsided" than the Excelsior. It's hull armor is weaker, yet it can be angled more effectively. In addition, the T14's turret is smaller and well sloped, which allows it to take advantage of hull-down positions unlike the Excelsior. Although both are fairly quick in a straight line, the T14 is much less manueverable with 12 degrees/sec less traverse speed.


Early Research

All modules are researched with the tank.


Suggested Equipment


Improved VentilationTank Gun Rammer Enhanced Gun Laying Drive Toolbox 


Documented Tank and Crew Builds

Because the T14 is already sufficiently protected, equipment builds should focus on getting the most out of the T14's gun. A gun laying drive is necessary to mitigate the gun's awful accuracy. A gun rammer also comes in handy; since accurate fire is difficult in the T14, often times its just better keep firing unaimed shots instead of spending the time to aim accurate shots. The last equipment slot can be occupied by either vents or a toolbox, and which one is used depend on player preference. Vents will help improve the tank's poor turret traverse and accuracy a little, and a toolbox will help get the T14 back in action when tracked (as it likely often will be).



Gallery

Historical Info

The Assault Tank T14 was a joint project between the United States and the United Kingdom. The T14 tank was supposed to be a design that was to be shared by both countries to give an infantry tank for British use.

The pilot model was not produced by 1944, by which time the British Churchill I tank had been in service for two years and was greatly improved over its initial model. The T14 project never came to fruition. US efforts of working on a similarly well-armored tank with a higher speed for use other than as infantry support led to the T20 tank.

Design and development

In 1941, the head of the United States Ordnance Department travelled to Britain to discuss designing a well-armed and armored combat vehicle, one that was stronger than the British Tank, Infantry, Mk IV (A22) "Churchill", then under production.

The tank design would have a 6 pdr or a US 75 mm gun sharing many parts with the M4 Sherman, but with armor twice as thick as that of the M4 at 100 mm thick.

The British initially ordered 8,500 in 1942. Testing of the pilot model, which was completed in 1944, showed the vehicle to be much too heavy for practical use. By this time, the British Army was already using the Churchill and further production of the T14 was halted. Only 2 were built; one tested in the US and the other sent to Britain.[2] The example sent to Britain survives in the Bovington tank museum.


Historical Gallery

Sources and External Links

USA
Light Tanks IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
Medium Tanks IIT2 Medium Tank IIIM2 Medium Tank IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton IXT54E1 XM48A1 Patton XM60 XT95E6
Heavy Tanks VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIT26E5 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
Tank Destroyers IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
Self-Propelled Artillery IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
Heavy Tanks
USA VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIT26E5 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon IXConqueror XFV215b
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIFCM 50 t IXAMX 50 120 XAMX 50 B
USSR VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U IXT-10 IXST-I XIS-4 XIS-7 XObject 260
China VIIIS-2 VIIIWZ-111 VIII110 VIII112 IXWZ-111 model 1-4 X113 XWZ-111 model 5A
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia
Sweden VIIIEmil I IXEmil II XKranvagn
Premium tanks
USA IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust VM4 Improved VM4A2E4 Sherman VRam II VT14 VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIIM56 Scorpion VIIT28 Concept VIIT23E3 VIIIT25 Pilot Number 1 VIIIT26E5 VIIIM46 Patton KR VIIIM6A2E1 VIIIT26E4 SuperPershing VIIIT34 VIIIT34 B VIIIT95E2 XM60 XT95E6
UK IILight Mk. VIC IIISexton I IVAC 1 Sentinel VExcelsior VMatilda Black Prince VIAC 4 Experimental VITOG II* VICromwell B VIIFV201 (A45) VIIAT 15A VIIIFV4202 VIIIChieftain/T95
Germany IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIIGroßtraktor - Krupp III43 M. Toldi III IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. S35 739 (f) IIIPz.Kpfw. T 15 IVPz.Kpfw. B2 740 (f) VStuG IV VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. T 25 VIDicker Max VITiger 131 VIPz.Kpfw. IV Schmalturm VIIE 25 VIIKrupp-Steyr Waffenträger VIIVK 45.03 VIIPanther/M10 VIIIPanther mit 8,8 cm L/71 VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIPanzer 58 Mutz VIIIleKpz M 41 90 mm GF VIII8,8 cm Pak 43 Jagdtiger VIIILöwe IXT 55A XVK 72.01 (K)
France IIIFCM 36 Pak 40 V105 leFH18B2 VIIAMX 13 57 GF VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé VIIIAMX M4 mle. 49 VIIIFCM 50 t XAMX 50 Foch (155)
USSR IIT-45 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIISU-76I IIIT-127 IVA-32 IVT-28E with F-30 IVValentine II VChurchill III VKV-220-2 VKV-220-2 Beta Test VMatilda IV VSU-85I VIT-34-85M VIT-34-85 Rudy VISU-100Y VIIISU-122S VIIKV-122 VIIIS-2 VIISU-122-44 VIIT-44-122 VIIIIS-6 VIIIKV-5 VIIIISU-130 VIIIT-54 first prototype VIIIIS-5 (Object 730) VIIIIS-3A VIIIT-44-100 (R) VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIISTG VIIISTG Guard XObject 907 XObject 260 XT-22 medium
China VIType 64 VIIType 62 VIIIType 59 VIIIWZ-111 VIIIT-34-3 VIII112 VIII59-Patton VIIIWZ-120-1G FT X121B
Japan IIType 97 Te-Ke VType 3 Chi-Nu Kai VIHeavy Tank No. VI VIIISTA-2
Czechoslovakia VIŠkoda T 40
Sweden IIL-60 VIStrv m/42-57 Alt A.2 VIIIStrv S1 VIIIPrimo Victoria