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ST-I

AnnoR63_ST_I.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,561,000  Credits Cost
18001900 HP Hit Points
57.74/58.961/63.5 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
  5. Loader
Mobility
650700 hp Engine Power
40/13 km/h Speed Limit
2426 deg/s Traverse
11.2611.48 hp/t Power/Wt Ratio
NoNo Pivot
Armor
140/140/100 mm Hull Armor
170/170/160250/160/160 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Shells




















1025/4800/608




















1065/5200/630
Shell Cost
390/390/530440/440/530 HP Damage
175/217/61258/340/68 mm Penetration



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5 r/m 

Standard Gun

Reload Times
Nominal: 12 s
50% Crew: 14.87 s
75% Crew: 12.98 s
100% Crew: 11.51 s
Rammer: 10.36 s
Vents: 11.26 s
Both: 10.13 s
Both and BiA: 9.91 s
Both and Max Crew %: 9.5 s

See Crew, Consumables, or Equipment for more information.



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4.51 r/m 

Standard Gun

Reload Times
Nominal: 13.3 s
50% Crew: 16.48 s
75% Crew: 14.39 s
100% Crew: 12.75 s
Rammer: 11.48 s
Vents: 12.47 s
Both: 11.22 s
Both and BiA: 10.98 s
Both and Max Crew %: 10.52 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1895.4

Standard Gun

Using Shell Type 1 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1895.4
50% Crew: 1528.8
75% Crew: 1751.1
100% Crew: 1977.3
100% Crew
Vents: 2020.2
Rammer: 2195.7
Both: 2246.4
Both and BiA: 2297.1
Both and Max Crew %: 2394.6

Advantageous Damage Per Minute
First-shot DPM: 2285.4
50% Crew: 1918.8
75% Crew: 2141.1
100% Crew: 2367.3
100% Crew
Rammer: 2585.7
Vents: 2410.2
Both: 2636.4
Both and BiA: 2687.1
Both and Max Crew %: 2784.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1895.4
50% Crew: 1528.8
75% Crew: 1751.1
100% Crew: 1977.3
100% Crew
Vents: 2020.2
Rammer: 2195.7
Both: 2246.4
Both and BiA: 2297.1
Both and Max Crew %: 2394.6

Advantageous Damage Per Minute
First-shot DPM: 2285.4
50% Crew: 1918.8
75% Crew: 2141.1
100% Crew: 2367.3
100% Crew
Rammer: 2585.7
Vents: 2410.2
Both: 2636.4
Both and BiA: 2687.1
Both and Max Crew %: 2784.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (530 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2575.8
50% Crew: 2077.6
75% Crew: 2379.7
100% Crew: 2687.1
100% Crew
Vents: 2745.4
Rammer: 2983.9
Both: 3052.8
Both and BiA: 3121.7
Both and Max Crew %: 3254.2

Advantageous Damage Per Minute
First-shot DPM: 3105.8
50% Crew: 2607.6
75% Crew: 2909.7
100% Crew: 3217.1
100% Crew
Rammer: 3513.9
Vents: 3275.4
Both: 3582.8
Both and BiA: 3651.7
Both and Max Crew %: 3784.2

See here, here, or here for more information.






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1984.4

Standard Gun

Using Shell Type 1 (440 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1984.4
50% Crew: 1601.6
75% Crew: 1834.8
100% Crew: 2068
100% Crew
Vents: 2116.4
Rammer: 2296.8
Both: 2349.6
Both and BiA: 2402.4
Both and Max Crew %: 2503.6

Advantageous Damage Per Minute
First-shot DPM: 2424.4
50% Crew: 2041.6
75% Crew: 2274.8
100% Crew: 2508
100% Crew
Rammer: 2736.8
Vents: 2556.4
Both: 2789.6
Both and BiA: 2842.4
Both and Max Crew %: 2943.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (440 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1984.4
50% Crew: 1601.6
75% Crew: 1834.8
100% Crew: 2068
100% Crew
Vents: 2116.4
Rammer: 2296.8
Both: 2349.6
Both and BiA: 2402.4
Both and Max Crew %: 2503.6

Advantageous Damage Per Minute
First-shot DPM: 2424.4
50% Crew: 2041.6
75% Crew: 2274.8
100% Crew: 2508
100% Crew
Rammer: 2736.8
Vents: 2556.4
Both: 2789.6
Both and BiA: 2842.4
Both and Max Crew %: 2943.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (530 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2390.3
50% Crew: 1929.2
75% Crew: 2210.1
100% Crew: 2491
100% Crew
Vents: 2549.3
Rammer: 2766.6
Both: 2830.2
Both and BiA: 2893.8
Both and Max Crew %: 3015.7

Advantageous Damage Per Minute
First-shot DPM: 2920.3
50% Crew: 2459.2
75% Crew: 2740.1
100% Crew: 3021
100% Crew
Rammer: 3296.6
Vents: 3079.3
Both: 3360.2
Both and BiA: 3423.8
Both and Max Crew %: 3545.7

See here, here, or here for more information.
Damage Per Minute


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0.46 m 

With 50% Crew: 0.57 m
With 75% Crew: 0.498 m
With 100% Crew: 0.441 m
With BiA: 0.431 m
With BiA and Vents: 0.422 m
Maximum possible: 0.404 m

For more details, see Crew


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew
Accuracy


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3.4 s 

With 50% Crew: 4.212 s
With 75% Crew: 3.678 s
With 100% Crew: 3.26 s
With GLD: 2.964 s
With BiA: 3.188 s
With BiA and Vents: 3.119 s
With both and GLD: 2.835 s
Maximum possible: 2.718 s

For more details, see Crew or Equipment


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3.4 s 

With 50% Crew: 4.212 s
With 75% Crew: 3.678 s
With 100% Crew: 3.26 s
With GLD: 2.964 s
With BiA: 3.188 s
With BiA and Vents: 3.119 s
With both and GLD: 2.835 s
Maximum possible: 2.718 s

For more details, see Crew or Equipment
Aim time
2218 deg/s Turret Traverse
360° Gun Arc
-6°/+16°-8°/+16° Elevation Arc
3040 rounds Ammo Capacity
General
1515 % Chance of Fire






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment
View Range


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440 m 

With 50% Crew: 345.7 m
With 75% Crew: 392.9 m
With 100% Crew: 440 m
With 100% Signal Boost: 528 m
When affected by 100% Relaying: 484 m
Maximum possible: 633.1 m

For more details, see Skills or Equipment


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730 m 

With 50% Crew: 573.6 m
With 75% Crew: 651.8 m
With 100% Crew: 730 m
With 100% Signal Boost: 876 m
When affected by 100% Relaying: 803 m
Maximum possible: 1050.4 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 6.3%
  • When Moving: 3.4%
  • When Firing: 1.4%


Terrain Resistance

  • On Hard Ground: 1.15
  • On Medium Ground: 1.53
  • On Soft Ground: 2.88


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.19
  • Shot Recoil: 3.36
  • Suspension Contribution
  • Acceleration: 0.24
  • Turning: 0.24


With 100% Crew

IX

annoST_I.png

3561000

The ST-I is a Soviet tier 9 heavy tank.

The design was developed at Factory No. 92 by engineers V.A. Ganin and A.S. Chasovnikov. The new tank was intended as an upgraded version of the unsatisfactory heavy tanks of that time. Existed only in blueprints.

Even when fully upgraded, the ST-I is the one of the slowest Tier 9 heavy tanks available. It's slow for a reason. It has very sturdy angled armor that is impenetrable to many Tier 8 guns, and is more than a challenge to penetrate when angled properly. A properly-driven ST-I can have confidence in its armor, especially when hull-down or sidescraping. The ST-I is almost half the weight of its predecessor, the KV-4, and thus isn't as well-suited for ramming, but in turn, can reach and maintain surprising speeds when pushed along by teammates. Its top 122mm gun is very powerful, yet gun handling is poor, and gun should rarely be fired on the move. Shots beyond 400 meters will require careful aiming. In the hands of a player who has mastered close to mid range combat, this tank can be a nasty surprise and extremely difficult for vehicles of the same and lower tier to penetrate. When top tier, the ST-I can easily lead its team to victory as a sturdy breakthrough tank coupled with formidable firepower.

The ST-I leads to the IS-4.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VIII 122 mm D-25T 175/217/61 390/390/530 5.13 0.46 3.4 2590 125140
IX 122 mm BL-9 225/265/68 390/390/530 4.76 0.4 3.4 2790 178500
X 122 mm M62-T2 258/340/68 440/440/530 4.51 0.38 3.4 3397 335000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

VIII Object 701-1 170/170/160 22 360 13000 33680
IX ST-I 250/160/160 18 380 15200 61000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VIII V-11 650 15 750 55270
IX V-12P 700 15 1024 84000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VIII ST-I 58.9 24 B/2 11000 27900
IX ST-IM 63.5 26 B/2 11000 65000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

VII 10RK 440 100 18600
IX 12RT 625 110 33600
X R-113 730 80 52200


Compatible Equipment

Vertical Stabilizer Mk 2 Heavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Enhanced Gun Laying Drive Enhanced Torsion Bars 5+ t Class Cyclone Filter Improved Ventilation Class 3 Large-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 2 

Compatible Consumables

Automatic Fire Extinguisher Manual Fire Extinguisher Large First Aid Kit Large Repair Kit Lend-Lease Oil Extra Combat Rations Removed Speed Governor Small First Aid Kit Small Repair Kit 


Player Opinion

Pros and Cons

Pros:


  • Well-protected: thick and very angled armor (good at sidescraping) - small lower glacis and strong yet small cupola
  • Upgraded turret boasts excellent frontal turret armor, even superior to that of American heavy tanks
  • Very good gun depression for a Soviet tank, just as good as an American M103
  • Protected and easily hidden tracks double as very effective spaced armor when sidescraping
  • Powerful top gun with high alpha, very high pen on HEAT rounds, and reasonable accuracy for a Russian heavy gun


Cons:


  • Stock grind is nearly impossible without the BL-9 gun which is found on the opposite heavy line on the IS-3
  • Gun handling is poor and aiming time long
  • Poor acceleration and uphill climb speed - exacerbates generally susceptibility to artillery fire
  • Stock turret has a low profile but very weak.
  • Larger upgraded turret that attracts a lot of enemy fire, although very strong from the front.


Performance

  • The ST-I is defined by its poor speed and mobility, thick intimidating armor, and raw firepower. It presents a tough opponent that should never be faced alone at close range, due to its adeptness at face-hugging, sidescraping, and brawling. However, once surrounded, its sluggishness and huge turret quickly become its downfall. As such, the ST-I is well-suited for city maps where it can exploit its ability in close-to-mid-range combat. In a hull-down position, its gigantic turret can only be penetrated by the strongest tier 10 guns; this, combined with exceptional gun depression for a Soviet tank, and a small and strong commander's cupola, make the ST-I's turret very formidable. However, once turned the wrong way, the huge slow-moving turret quickly becomes a huge weak spot. Furthermore, shots that hit the turret's underside may ricochet off and down into the hull, causing damage. The ST-I also has very thick sides and well protected tracks which make it very good at side scraping; a paramount manoeuvre for the IS-4.
  • The ST-I is one of the slowest Tier 9 Heavy but can be boosted to surprising speeds around 40 kmh when pushed along by a teammate, it also keeps its speed well on flat ground. This is due to its relatively light weight which comes with the price of being sub-par at ramming and, when combined with a massive turret, high susceptibility to artillery fire. Although no longer boasting 400 penetration, the now 340 pen nerfed HEAT shells are still one of the best among the tier 9 heavies.
  • A stock ST-I can be very grueling and unpleasant for its driver. Stock, it will be armed with a barely-improved 122mm gun found on the KV-85 and IS, the 175 penetration shell is absolutely unsatisfactory for a direct-combat face-to-face tier 9 brawler. It is highly recommended that you invest in Enhanced Torsion bars and or use free experience to get an upgraded gun. Furthermore, the stock turret is quite weak and has large obvious weak spots.


Early Research

-The BL-9 gun is more or less essential as the stock gun simply does not have the penetration to deal with most tier 9 and 10 tanks. Using free exp or unlocking it on the IS-3 first is strongly recommended.

-Research the tracks, as it will allow you to install all its upgrades, unless you can afford the torsion bar module.

-Research the Turret, as it greatly improves armor, view range, and reload time of its guns.

-Research the top gun

-Research the Engine

-Go from there (Next tank, IS-4 has a 122mm gun with only 175 pen, so fully upgrading this tank is strongly advised.)


Suggested Equipment


Vertical Stabilizer Tank Gun Rammer Improved VentilationEnhanced Gun Laying Drive Spall Liner 


Gallery

Historical Info

The designer of this machine is Valentine Asikritovich Ganin. This man had the experience nebezyvestnom factory "Bolshevik," and from 1942 to 1945 - senior engineer of the Central Artillery Design Bureau Plant № 92 (Grabin KB). However, the more he is known as a rocketeer, in particular, to him belongs the idea of an underwater missile launch. Went to Ganina owns a total of 62 work in the field artillery, aviation, rocketry, including 24 copyright certificates. In short, people are very uneasy. Draft tank PT-I is not bad, had a number of original solutions, first applied in tank. But man does not have CB on his back and, more importantly, influential people. Plus, the tankers do not like the gunners. In general, the project zapinali and deposited in the archives, where it is stored until now.

Assistant in this project was made by a young engineer went to Ganina CHasovnikov, a graduate Baumanki. On his account just not a few inventions and achievements.

Comrade Valentine Asikritovich was an outstanding designer. Ganin with Chasovnikovym widow created a project of the tank, at what their work was based solely on their enthusiasm and dedication - the order for the design of this tank is from the state was not. To be honest, most of the best weapons, created in Russia (do not know about other countries), it was invented by designers-enthusiasts.

Here's how to see problems Ganin tank in 1945:

Notable examples of domestic and foreign heavy tanks have a number of serious shortcomings in the device of the crew compartment, undercarriage, etc., which reduce their military value.

The main disadvantages are:

As the gun and fighting compartment 1) Lack of quick-firing gun at medium and large caliber. 2) Lack of gun and turret stabilization, which is very difficult to shoot on the move the tank. 3) Small ammunition shells for the gun, which reduces the value of a combat tank. 4) The existing artillery systems medium and large caliber could hardly be placed in the limited dimensions of the turret. 5) The possibility of increasing the initial velocity armor-piercing shells at the same weight of projectile charge and size and save the gun was removed. 6) The location with respect to the tank commander and gunner guns has drawbacks in existing tanks as then: the swing of the gun, gun recoil, the fall of spent cartridges and use the loader in the loading process - all this nervous commander, distracting him from the battlefield observation. Relatively limited to an overview of the tank in front. 7) Set the gun in the turret complex technologically and structurally little benefit. 8) In the presence of anti-aircraft machine gun impossible to fire on the simultaneous ground and air enemy. 9) is not completely solved the problem of reliability of the Ventilation of the crew compartment of the powder gases which is especially important when powerful quick-firing gun. 10) In many tanks there is no leg drive smoothly electorate (hydro) turret.

To the body and chassis 1) for possible underwater walking difficult place heavy tank was sealed and the gun-turret ambrazurnogo stroke. 2) The equipment of the tank for underwater walking is difficult and unreliable (in case of emergency). 3) Diameter of rollers, a way to track the location of chain is not at all heavy tanks rational

Here is a list of izobtreteny and innovations that Ganin introduced to your project.

This puts a heavy tank design to eliminate these drawbacks and has the following features that are the subject of the invention:

1) Triple medium or installation of guns of large caliber machine guns and two (small-caliber guns). 2) Placement of the tank crew: - the driver - in the nose of the tank, - the commander and gunner - in front of the towers - two charging - behind the commander and gunner. This the location of the tank commander gives him the best view and most tranquil location. presence of two significantly increases the rate of charging of the tank gun. 3) In a pocket niche tower in the direction of loading is quick-boeukladki (constructively, as a special case of cellular) rounds for the gun. At the same time such an arrangement is possible, as for unitary rounds and for rounds of separate loading (installing tandem with the banana). This eliminates unnecessary movement when charging the gun, which also dramatically increases its rate of fire. 4) The fence is located gilzootvoda gun centering chuck, spring-loaded rocker roller, reduces the size of loading the gun and raising its rate of fire. 5) To increase the initial velocity armor-piercing projectile gun under the previous weight of the projectile charge and constant dimensions of the guns used a special long-range nozzle tip. 6) In order to stabilize the gun in the vertical plane of fire, providing marksmanship with a stroke, used a special hoist to stabilization of mobile gun system gun mount. 7) To create a foreign exchange stabilization of the turret that provides the shooting accuracy with the progress of the tank, applied on the horizon a rotary mechanism to stabilization of the tower. 8) For self-defense against aircraft, in the hatch of a loader installed polubronirovanny heavy machine gun (small-caliber gun), with a special swivel shoulder-, improving tip-off. At a time when a charging of the firing anti-aircraft machine gun, the rest of the crew continues to work his usual combat (the commander oversees the battlefield, the second charging charges the gun, the gunner firing at ground targets). The construction proposed by the author, carried out in the sample. 9) To provide a convenient foot drive of the horizontal electric (hydro) used a special turret with a swinging footrest manually-foot lever. 10) Elektropovorot turret is provided to implement the scheme Ward or Leonardo Ampledin. Duplication of the drive control tower elektropovorota displayed to the commander of a tank for the rendition of the tower, or when you specify the target. 11) the most advantageous technologically and structurally setting the gun in the turret, is achieved by using box-like frame, which is installed on the gun cradle trunnions. The processed frame is welded to the tower. This eliminates the handling of the installation of the gun inside the tower, possible biases, etc. 12) For the application of flue minutes to hide the tank or the ejection of frag mines against infantry set breech-loading mortar. In a mortar tube from the rocket tank commander gives signals flares. 13) are three hatches: the commander of his commander's cupola and both charging that facilitates rapid recovery of the crew of the tank and the tank commander's convenience during normal maintenance of anti-aircraft machine gun. 14) You installation of freely rotating commander's hatch, while flipping the stabilization of the tower to the target (obrabatyvanie angle.) 15) Sights: - guns - cracking monocular scope with variable magnification and a variable field of view (TS) - anti-aircraft machine gun - and the sighting collimator sight (mostly to calibrate the collimator.) 16) To the best of the crew compartment ventilation from powder gases, suction applied to the local gas of spent cartridges flying out of the breech, through the pipe fence gilzootvoda (performed with the holes) with the suction fan. 17) for ventilation the crew compartment is a fan-type blower, located above the gun. 18) Air supply units of the consumer in the tower provides a special case of the engine through the air VU. 19) The commander has a rotating seat with backrest and footrest special. 20) Sitting suspended charging plug . 21) Most of the combat pack is a rapid-tank and is located in the tower. 22) Ambrazurny site provides the best armor protection frontal part of the tower, the most advantageous technology and ease of making your reservation, allows a reliable seal against water, vapor CQ bullets. 23) to seal the skirt of the tower and the shielding barrel gun and swinging bookings are inflatable tubes that are located in special grooves. 24) In order to ensure circulation of the underwater tank, the suction pipe is provided for a flexible hose to the engine swinging a float tube or patched. Exhaust can be made ​​directly into the water or the patched tube into the atmosphere. When the exhaust into the water it is desirable to use slotted hangers. 25) for walking underwater tank, inside it expected to increase the air pressure to prevent infiltration of water through accidental leaks. 26) For seizure of the gun turret hatch is in an alcove of the tower. 27) Applied road wheels Large diameter, with them lying on the tracks and lifted the axles and idler drive wheel that provides greater survivability of the chassis and the best of its dynamic qualities.

Ganin Engineer Engineer CHasovnikov

As you can see, innovation is not enough. First of all, emphasis was placed on increasing the firepower of the tank and improve the review of the car. As the chassis was used by a tank shell object 701. Object 701 - IP-4 is an earlier version. Differed from the final design of the suspension and transmission, and, consequently, had a large diameter rollers, without oporonyh rollers.

How many people know, the tower tank ST-I, very much like an American. But in fact this is a purely authoring Ganina - U.S. T29/T30/T34 with their brutal towers were created independently of amerkantsami Ganina.

Due to these innovations was to get the tank at the time unprecedented firepower. Here in brief the most important: The introduction of the vertical stabilizer of the gun and the mechanism of the horizontal stabilization of the tower (!) Was to qualitatively improve the accuracy of shooting, especially with the move. The use of a special device (distant nozzle tip) allowed up to 12-20% armor penetration of all guns in the arsenal of available time. But it had one drawback - because of increased so skorsoti flight of the projectile (security armor penetration) significantly reduce the life of the barrel. Appearance of the second charging, rabotyuschih together on both sides of the gun breech, as well as the removal of combat pack in the back of the niche spetsialntsyu tower (as in today's NATO membership tanks) has significantly raise the rate of gun.

The increase in working space, the introduction of powerful ventilation crew compartment, improving the working conditions of the commander (rotating commander's cupola and an armchair commander, electromechanical device turret) allows a qualitatively improve the efficiency of the crew.


Historical Gallery

Sources and External Links

USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-50 IVT-80 IVValentine II VIMT-25 VIILTTB VIIIT-54 ltwt.
Medium Tanks IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (R) VIIIT-44 IXObject 430 Version II IXT-54 XObject 140 XObject 430 XObject 907 XT-22 medium XT-62A
Heavy Tanks VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U IXT-10 IXST-I XIS-4 XIS-7 XObject 260
Tank Destroyers IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Heavy Tanks
USA VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIT26E5 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon IXConqueror XFV215b
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XMaus XVK 72.01 (K) XPz.Kpfw. VII
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIFCM 50 t IXAMX 50 120 XAMX 50 B
USSR VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U IXT-10 IXST-I XIS-4 XIS-7 XObject 260
China VIIIS-2 VIIIWZ-111 VIII110 VIII112 IXWZ-111 model 1-4 X113
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia
Sweden VIIIEmil I IXEmil II XKranvagn