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Kolohousenka

Kolohousenka_render_1.jpg
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
0  Credits Cost
110110 HP Hit Points
8/107.93/10 t Weight Limit
Crew
  1. Commander (Gunner, Radio Operator, Loader)
  2. Driver
Mobility
5050 hp Engine Power
25/8 km/h Speed Limit
4040 deg/s Traverse
6.256.31 hp/t Power/Wt Ratio
NoNo Pivot
Armor
14/8/6 mm Hull Armor
14/14/1414/14/14 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP//HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















0/800/8




















15/800/12
Shell Cost
40/40/4550/50/65 HP Damage
33/44/1845/70/23 mm Penetration



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18.18 r/m 

Standard Gun

Reload Times
Nominal: 3.3 s
50% Crew: 4.2 s
75% Crew: 3.7 s
100% Crew: 3.3 s
Rammer: 2.97 s
Vents: 3.22 s
Both: 2.9 s
Both and BiA: 2.85 s
Both and Max Crew %: 2.73 s

See Crew, Consumables, or Equipment for more information.



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19.35 r/m 

Standard Gun

Reload Times
Nominal: 3.1 s
50% Crew: 3.95 s
75% Crew: 3.47 s
100% Crew: 3.1 s
Rammer: 2.79 s
Vents: 3.03 s
Both: 2.73 s
Both and BiA: 2.68 s
Both and Max Crew %: 2.56 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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727.2

Standard Gun

Using Shell Type 1 (40 Damage):


Theoretical Damage Per Minute
Nominal DPM: 727.2
50% Crew: 571.2
75% Crew: 649.2
100% Crew: 727.2
100% Crew
Vents: 744.4
Rammer: 808
Both: 826.8
Both and BiA: 842.8
Both and Max Crew %: 879.2

Advantageous Damage Per Minute
First-shot DPM: 767.2
50% Crew: 611.2
75% Crew: 689.2
100% Crew: 767.2
100% Crew
Rammer: 848
Vents: 784.4
Both: 866.8
Both and BiA: 882.8
Both and Max Crew %: 919.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (40 Damage):


Theoretical Damage Per Minute
Nominal DPM: 727.2
50% Crew: 571.2
75% Crew: 649.2
100% Crew: 727.2
100% Crew
Vents: 744.4
Rammer: 808
Both: 826.8
Both and BiA: 842.8
Both and Max Crew %: 879.2

Advantageous Damage Per Minute
First-shot DPM: 767.2
50% Crew: 611.2
75% Crew: 689.2
100% Crew: 767.2
100% Crew
Rammer: 848
Vents: 784.4
Both: 866.8
Both and BiA: 882.8
Both and Max Crew %: 919.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (45 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 818.1
50% Crew: 642.6
75% Crew: 730.35
100% Crew: 818.1
100% Crew
Vents: 837.45
Rammer: 909
Both: 930.15
Both and BiA: 948.15
Both and Max Crew %: 989.1

Advantageous Damage Per Minute
First-shot DPM: 863.1
50% Crew: 687.6
75% Crew: 775.35
100% Crew: 863.1
100% Crew
Rammer: 954
Vents: 882.45
Both: 975.15
Both and BiA: 993.15
Both and Max Crew %: 1034.1

See here, here, or here for more information.






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967.5

Standard Gun

Using Shell Type 1 (50 Damage):


Theoretical Damage Per Minute
Nominal DPM: 967.5
50% Crew: 760
75% Crew: 864
100% Crew: 967.5
100% Crew
Vents: 990
Rammer: 1075
Both: 1100
Both and BiA: 1121
Both and Max Crew %: 1169.5

Advantageous Damage Per Minute
First-shot DPM: 1017.5
50% Crew: 810
75% Crew: 914
100% Crew: 1017.5
100% Crew
Rammer: 1125
Vents: 1040
Both: 1150
Both and BiA: 1171
Both and Max Crew %: 1219.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (50 Damage):


Theoretical Damage Per Minute
Nominal DPM: 967.5
50% Crew: 760
75% Crew: 864
100% Crew: 967.5
100% Crew
Vents: 990
Rammer: 1075
Both: 1100
Both and BiA: 1121
Both and Max Crew %: 1169.5

Advantageous Damage Per Minute
First-shot DPM: 1017.5
50% Crew: 810
75% Crew: 914
100% Crew: 1017.5
100% Crew
Rammer: 1125
Vents: 1040
Both: 1150
Both and BiA: 1171
Both and Max Crew %: 1219.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (65 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1257.75
50% Crew: 988
75% Crew: 1123.2
100% Crew: 1257.75
100% Crew
Vents: 1287
Rammer: 1397.5
Both: 1430
Both and BiA: 1457.3
Both and Max Crew %: 1520.35

Advantageous Damage Per Minute
First-shot DPM: 1322.75
50% Crew: 1053
75% Crew: 1188.2
100% Crew: 1322.75
100% Crew
Rammer: 1462.5
Vents: 1352
Both: 1495
Both and BiA: 1522.3
Both and Max Crew %: 1585.35

See here, here, or here for more information.
Damage Per Minute


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0.44 m 

With 50% Crew: 0.56 m
With 75% Crew: 0.493 m
With 100% Crew: 0.44 m
With BiA: 0.43 m
With BiA and Vents: 0.422 m
Maximum possible: 0.404 m

For more details, see Crew


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0.42 m 

With 50% Crew: 0.535 m
With 75% Crew: 0.47 m
With 100% Crew: 0.42 m
With BiA: 0.41 m
With BiA and Vents: 0.403 m
Maximum possible: 0.386 m

For more details, see Crew
Accuracy


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2.1 s 

With 50% Crew: 2.673 s
With 75% Crew: 2.352 s
With 100% Crew: 2.1 s
With GLD: 1.909 s
With BiA: 2.052 s
With BiA and Vents: 2.014 s
With both and GLD: 1.831 s
Maximum possible: 1.755 s

For more details, see Crew or Equipment


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1.9 s 

With 50% Crew: 2.418 s
With 75% Crew: 2.128 s
With 100% Crew: 1.9 s
With GLD: 1.727 s
With BiA: 1.857 s
With BiA and Vents: 1.822 s
With both and GLD: 1.656 s
Maximum possible: 1.588 s

For more details, see Crew or Equipment
Aim time
2828 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-10°/+20° Elevation Arc
10080 rounds Ammo Capacity
General
2020 % Chance of Fire






280 m 

With 50% Crew: 220 m
With 75% Crew: 250 m
With 100% Crew: 280 m
With Recon and Situational Awareness: 294.2 m
With Coated Optics: 308 m
With Binocular Telescope: 350 m
Maximum possible: 400.8 m

For more details, see Skills or Equipment






280 m 

With 50% Crew: 220 m
With 75% Crew: 250 m
With 100% Crew: 280 m
With Recon and Situational Awareness: 294.2 m
With Coated Optics: 308 m
With Binocular Telescope: 350 m
Maximum possible: 400.8 m

For more details, see Skills or Equipment
View Range


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265 m 

With 50% Crew: 208.2 m
With 75% Crew: 236.6 m
With 100% Crew: 265 m
With 100% Signal Boost: 318 m
When affected by 100% Relaying: 291.5 m
Maximum possible: 381.3 m

For more details, see Skills or Equipment


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265 m 

With 50% Crew: 208.2 m
With 75% Crew: 236.6 m
With 100% Crew: 265 m
With 100% Signal Boost: 318 m
When affected by 100% Relaying: 291.5 m
Maximum possible: 381.3 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Kolohousenka


I

AnnoCz06_Kolohousenka.png

0

The Kolohousenka is a Czechoslovakian tier 1 light tank.

The light wheeled caterpillar tank developed on the chassis of the Hanomag WD-50 tractor. The vehicle never saw service because it was deemed obsolete after the results of trials. Several vehicles, in three variations, were manufactured; three of them were supplied to Italy and the U.S.S.R. As of the time of the German occupation, the only vehicle left in Czechoslovakia was used as a monument.

The first Czechoslovakian tank available to the player. It was added in to the game along with the Czechoslovakian tech tree in update 9.13

The Kolohousenka leads to the LT vz. 35.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

I 37 mm Pěchotní dělo Škoda L/27 33/44/18 40/40/45 18.18 0.44 2.1 175 0
II 47 mm Rychlopalné dělo Vickers L/20 45/70/23 50/50/65 19.35 0.42 1.9 100 2400

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

I Kolohousenka KH-70 14/14/14 28 280 500 0

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

I Hanomag WD-50PS 50 20 300 0

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

I Kolohousenka KH-50 10 40 B/2 2500 0

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

II Radiostanice vz. 29 265 40 0


Compatible Equipment

Light Spall Liner Camouflage Net Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Extended Spare Parts Kit Enhanced Gun Laying Drive Improved Ventilation Class 1 Binocular Telescope Toolbox 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Buchty Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:

- High damage, Penetration and decent accuracy ( for a tier I ) on the second gun

- Great gun depression, not R. Otsu great, but better than most tier I's

- Fairly easy to upgrade, as only the second gun needs to be researched

- High DPM outclasses all other tier I's except the MS-1

- Well sloped frontal armor may give a lucky bounce, but dont rely on it


Cons:

- Top speed is horribly bad and even then, it cant be reached on flat ground

- Power to weight ratio is horrendously bad ( worse than the TOG II! )

- Pretty sub-par armor, even by tier I standards

- Outside of the front, slope is non existent

- Slow turning turret ( odd for a tier I light ) makes leading difficult and getting tracked very dangerous


Performance

The Kolohousenka is without a doubt the most basic tank in the game. Everything about it is so simple. Because of this simplicity, it is very likely to attract new players to the game especially due to the lack of modules that need to be researched. Only the gun can be upgraded and is required to be researched in order to research the next tank, the LT vz. 35. As far as actual game-play, there is nothing fancy about this tank. While it has a relatively powerful gun for Tier I standards, it is quite slow. The 50 horsepower Hanomag WD-50PS is actually a tractor engine, not surprising since the entire tank is based on the WD-50 chassis. It does, however, have superb gun depression and can be played as a brawler if used in hilly terrain. Because the tank is very narrow, it can be more difficult to hit, especially with the poor accuracy of Tier I guns. Overall, the Kolohousenka is a great starter tank for new players in a game with a very steep learning curve.


Early Research

  • There is only one module that can be researched, and that is the 47 mm Rychlopalné dělo Vickers L/20
  • After that you can go right to the next tank, the LT vz. 35


Gallery

Historical Info

Vollmer subsequently moved to Czechoslovakia, to join the Škoda company for whom he designed a wheel/track light tank, the KH-50 (Kolo-Housenka). This design had roadwheels mounted on the drive sprockets and jockey wheels behind them to support the tracks. Despite impressive specifications for the period - 13 mm armour, 37 mm turret-mounted armament, and a 50 hp engine capable of driving the tank at 8 miles per hour (13 km/h) (on tracks) and 22 miles per hour (35 km/h) (on wheels) - it was rejected by the Czech army.


The army was, however, impressed by the hybrid wheel/track concept and commissioned further studies, which resulted in the KH-60 (1928–29) and the KH-70 (1930). In these two designs the engine power was increased to 60 hp and 70 hp respectively and a better system was developed for switching between track and wheel use which allowed a change in less than 10 minutes.

2 KH-50 prototypes were built, one of which was later converted to a KH-60 and the other scrapped. Actual production included 2 KH-60s to the USSR and 1 KH-70 to Italy. The wheel-on-track concept was finally abandoned in 1934.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* The wheels (Can be seen in historical image) attached to this tank is missing. It should be noted that they were capable of being removed completely, though.
  • The historical speed of the Kolohousenka was at most 18 kilometers per hour for the KH-60 and KH-70, and only 15 kilometers per hour for the KH-50.
  • The Kolohousenka as it appears in-game is a hybrid, combining the turret of the KH-70 with the hull of the KH-50.


Czech
Light Tanks IKolohousenka IILT vz. 35 IIILT vz. 38
Medium Tanks IVST vz. 39 VŠkoda T 24 VIŠkoda T 40 VIŠkoda T 25 VIIKonštrukta T-34/100 VIIITVP VTU Koncept IXŠkoda T 50 XTVP T 50/51
Heavy Tanks
Tank Destroyers
Self-Propelled Artillery
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIIAMX 13 75 VIIAMX 13 57 VIIAMX 13 57 GF VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
China IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L
Italy IFiat 3000 IIL6/40
Poland