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E 100

AnnoG56_E-100.png
Battle Tier
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Overview
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Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
6,100,000  Credits Cost
27002700 HP Hit Points
129.69/150129.86/150 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
  6. Loader
Mobility
12001200 hp Engine Power
30/15 km/h Speed Limit
2222 deg/s Traverse
9.259.24 hp/t Power/Wt Ratio
YesYes Pivot
Armor
200/120/150 mm Hull Armor
250/150/150250/150/150 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Shells




















1070/4800/935




















1260/6000/1120
Shell Cost
490/490/630750/750/950 HP Damage
246/311/65246/334/85 mm Penetration



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4.51 r/m 

Standard Gun

Reload Times
Nominal: 13.3 s
50% Crew: 16.48 s
75% Crew: 14.39 s
100% Crew: 12.75 s
Rammer: 11.48 s
Vents: 12.47 s
Both: 11.22 s
Both and BiA: 10.98 s
Both and Max Crew %: 10.52 s

See Crew, Consumables, or Equipment for more information.



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3 r/m 

Standard Gun

Reload Times
Nominal: 20 s
50% Crew: 24.78 s
75% Crew: 21.63 s
100% Crew: 19.18 s
Rammer: 17.26 s
Vents: 18.76 s
Both: 16.88 s
Both and BiA: 16.52 s
Both and Max Crew %: 15.83 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1989.4

Standard Gun

Using Shell Type 1 (490 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1989.4
50% Crew: 1607.2
75% Crew: 1837.5
100% Crew: 2072.7
100% Crew
Vents: 2121.7
Rammer: 2303
Both: 2356.9
Both and BiA: 2405.9
Both and Max Crew %: 2513.7

Advantageous Damage Per Minute
First-shot DPM: 2479.4
50% Crew: 2097.2
75% Crew: 2327.5
100% Crew: 2562.7
100% Crew
Rammer: 2793
Vents: 2611.7
Both: 2846.9
Both and BiA: 2895.9
Both and Max Crew %: 3003.7

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (490 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1989.4
50% Crew: 1607.2
75% Crew: 1837.5
100% Crew: 2072.7
100% Crew
Vents: 2121.7
Rammer: 2303
Both: 2356.9
Both and BiA: 2405.9
Both and Max Crew %: 2513.7

Advantageous Damage Per Minute
First-shot DPM: 2479.4
50% Crew: 2097.2
75% Crew: 2327.5
100% Crew: 2562.7
100% Crew
Rammer: 2793
Vents: 2611.7
Both: 2846.9
Both and BiA: 2895.9
Both and Max Crew %: 3003.7

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (630 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2557.8
50% Crew: 2066.4
75% Crew: 2362.5
100% Crew: 2664.9
100% Crew
Vents: 2727.9
Rammer: 2961
Both: 3030.3
Both and BiA: 3093.3
Both and Max Crew %: 3231.9

Advantageous Damage Per Minute
First-shot DPM: 3187.8
50% Crew: 2696.4
75% Crew: 2992.5
100% Crew: 3294.9
100% Crew
Rammer: 3591
Vents: 3357.9
Both: 3660.3
Both and BiA: 3723.3
Both and Max Crew %: 3861.9

See here, here, or here for more information.






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2250

Standard Gun

Using Shell Type 1 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2250
50% Crew: 1815
75% Crew: 2077.5
100% Crew: 2347.5
100% Crew
Vents: 2400
Rammer: 2610
Both: 2670
Both and BiA: 2730
Both and Max Crew %: 2842.5

Advantageous Damage Per Minute
First-shot DPM: 3000
50% Crew: 2565
75% Crew: 2827.5
100% Crew: 3097.5
100% Crew
Rammer: 3360
Vents: 3150
Both: 3420
Both and BiA: 3480
Both and Max Crew %: 3592.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2250
50% Crew: 1815
75% Crew: 2077.5
100% Crew: 2347.5
100% Crew
Vents: 2400
Rammer: 2610
Both: 2670
Both and BiA: 2730
Both and Max Crew %: 2842.5

Advantageous Damage Per Minute
First-shot DPM: 3000
50% Crew: 2565
75% Crew: 2827.5
100% Crew: 3097.5
100% Crew
Rammer: 3360
Vents: 3150
Both: 3420
Both and BiA: 3480
Both and Max Crew %: 3592.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (950 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2850
50% Crew: 2299
75% Crew: 2631.5
100% Crew: 2973.5
100% Crew
Vents: 3040
Rammer: 3306
Both: 3382
Both and BiA: 3458
Both and Max Crew %: 3600.5

Advantageous Damage Per Minute
First-shot DPM: 3800
50% Crew: 3249
75% Crew: 3581.5
100% Crew: 3923.5
100% Crew
Rammer: 4256
Vents: 3990
Both: 4332
Both and BiA: 4408
Both and Max Crew %: 4550.5

See here, here, or here for more information.
Damage Per Minute


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.9 s 

With 50% Crew: 3.592 s
With 75% Crew: 3.137 s
With 100% Crew: 2.781 s
With GLD: 2.528 s
With BiA: 2.719 s
With BiA and Vents: 2.66 s
With both and GLD: 2.418 s
Maximum possible: 2.318 s

For more details, see Crew or Equipment
Aim time
2020 deg/s Turret Traverse
360° Gun Arc
-7°/+20°-7°/+20° Elevation Arc
7250 rounds Ammo Capacity
General
1515 % Chance of Fire






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment
View Range


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720 m 

With 50% Crew: 581.2 m
With 75% Crew: 665.6 m
With 100% Crew: 750.9 m
With 100% Signal Boost: 864 m
When affected by 100% Relaying: 792 m
Maximum possible: 1080.9 m

For more details, see Skills or Equipment


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720 m 

With 50% Crew: 581.2 m
With 75% Crew: 665.6 m
With 100% Crew: 750.9 m
With 100% Signal Boost: 864 m
When affected by 100% Relaying: 792 m
Maximum possible: 1080.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
E 100

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 3.1%
  • When Moving: 1.7%
  • When Firing: 0.3%


Terrain Resistance

  • On Hard Ground: 0.96
  • On Medium Ground: 1.15
  • On Soft Ground: 2.01


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.1
  • Shot Recoil: 3.84
  • Suspension Contribution
  • Acceleration: 0.2
  • Turning: 0.2


With 100% Crew

X

AnnoG56_E-100.png

6100000

The E 100 is a German tier 10 heavy tank.

In June 1943, the Adlerwerke company received an order for development of the E 100. However, in 1944, heavy tank development was discontinued. By the end of the war, only the chassis was completed, which was later captured by the British Army.

The last tank of the Entwicklung series, the E-100 is a fearsome opponent on the battlefield. While it is not a Maus by any stretch of the imagination, this tank does share a similar play-style with it while maintaining a bit more flexibility over it's colossal counterpart. The massive armor of the E-100 is comparable but not identical to that of the Maus. While boasting excellent thickness on all sides, it is significantly more vulnerable to incoming fire due to several large weak spots. First and foremost, the lower glacis plate is enormous and wide, making angling this tank an absolute must. However, even when angled properly, the lower plate is still susceptible to penetration and will succumb to a surprising amount of unblocked damage. Despite this, the E-100 enjoys a much better angled side armor with spaced skirts which can deflect shots with far greater efficiency than the flat side armor of the Maus. The turret on the E-100 is very tall and only slightly angled making it an easy target. Though it sports very thick frontal armor, the inadequate sloping will permit several well placed shots to punch through. In addition, the significantly large turret ring and the top bar are also prevalent weak points. Angling your armor is, once again, a must.

The starting main gun of the E-100 is the same 12,8cm gun which is used by the Maus, but the E-100 has the option of upgrading to the 15cm KwK L/38 cannon which packs a phenomenal alpha damage output. The long reload of both guns means that your defensive game needs to be strong due to your main role being that of a close to medium range brawler and, as such, will require effective usage of your armor. In addition, you will absolutely require your teammates aid when engaging multiple vehicles, because should your enemy decide to press your flanks, there's little that can be done to protect yourself from being encircled and mercilessly slaughtered. And although the E-100 does boast improved speed and maneuverability, artillery will still have a field day with you if you are not privy to your surroundings and your cover. Overall, the E-100 should be played much more aggressively than the Maus due to it's many marked differences and should not only act as a shield for its more vulnerable teammates but as a dealer of significant damage in return. Basically, the player is advised to take the hits but to return them in kind as well. Play this tank to it's strengths and the enemy team will have a very hard time stopping your advance as you confidently lead the assault to break through their defenses and head forth to victory.

The E 100 marks the end of its German heavy line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 12,8 cm Kw.K. 44 L/55 246/311/65 490/490/630 4.51 0.36 2.3 3480 310000
X 15 cm Kw.K. L/38 246/334/85 750/750/950 3 0.4 2.9 3650 340000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

X E 100 250/150/150 20 400 58000 66000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

X Maybach Neues Projekt 1200 15 750 135000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

X E 100 150 22 0 30000 82500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

X 10WSc 720 160 51600


Compatible Equipment

Vertical Stabilizer Mk 2 Superheavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Belleville Washers Improved Ventilation Class 3 Large-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 2 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Strong armor all around; spaced armor over tracks
  • Third highest hit point pool
  • Side skirts help protect the tracks from artillery and make the E 100 great at sidescraping
  • 15cm gun has very high damage per shell compared to other heavy tanks
  • Tall tank: allows you to take shots that over-match roof armor of most tanks


Cons:


  • Large size and low mobility
  • Vulnerable lower glacis with a frontal-mounted transmission
  • Long, vulnerable reload time
  • 15cm gun has poor AP penetration and mediocre accuracy, limiting its effective use to close-quarters fighting.


Performance

While boasting the same gun as the E-75 in one configuration, the E-100 has the option of mounting the 15cm KwK 44 L/38 with very high alpha damage at 750/750/950. Penetration at 246 mm with AP rounds is not very on par with other tier 10 heavies, however, armed with HEAT ammunition, this tank easily becomes one of the most immediate threats to your health around, if your willing to spend the credits. This tank is "expensive" like the T-54, you can easily compensate for your terrible penetration by pressing your 2 key but theres a good chance you'll be losing money instead of earning. However keeping this in mind, the normal rounds are more then enough if aimed properly.

The entire lower front plate is a huge weakness on the E 100, as even tier 8 guns can penetrate it (though a little angling quickly resolves this). Combined with the front-mounted transmission, you are at high risk for engine damage, so a fire extinguisher is a must. It is the only tier X heavy to mount a gun that can do an average of 750 damage per shell, on par with 15cm Tank Destroyers. During the long reload time, it's advised that the player angles the turret by about 25° which will make the effective armor of the turret as thick as 300 mm on both front and on the exposed side of the turret. Your turret ring is still vulnerable, however, and when angling the hull, there is a small weak point on either sides of the tracks. Although moving the tank back and forward quickly while angling the hull at 45 degrees and the turret at 25 makes the turret ring, lower plate and the side of the tracks harder to hit. It also helps if you "wiggle" both the hull and the turret left and right as well as the angeling and moving back and forward. It might be tricky at first but once you get the hang of it, you will annoy the enemy as they will get sick of their commanders yelling "ricochet!"


Early Research

Unlike most tier 10 tanks the E-100 does not come elite. Here you have a choice, you can stay with the 12.8cm gun from the E-75 or grind xp for the 15cm for the extra alpha damage.


Suggested Equipment


Improved VentilationTank Gun Rammer Enhanced Gun Laying Drive Vertical Stabilizer 


External Reviews and Opinions

Gallery

Historical Info

Three Adler employees working on the E-100 chasis

The E-100 was originally designed as an Heereswaffenamt alternative to the Porsche-designed superheavy Maus tank. It was authorized in June 1943, and work continued in earnest until 1944 when Hitler officially ended development of superheavy tanks due to raw material scarcity. After Hitler's announcement, only three Adler employees were allowed to continue assembly of the prototype, and the work was given the lowest priority. Even with these handicaps, the three workers were able to virtually complete the prototype by war's end at a small Henschel facility near Paderborn. The prototype lacked only a turret (which was to be identical to the Maus turret save in armament).

Design

For its initial tests, a Tiger II Maybach HL230P30 engine had been fitted. This engine, of course, was far too weak to properly power the 140 ton E-100. The production engine was to be the Maybach HL234. The HL234 provided 800hp, which was only 100hp better than the HL230P30. Some sources indicate that a Diamler-Benz diesel providing 1000hp would have ultimately been used. The Maus mounted the 12.8cm KwK 44 L/55 found in the Jagdtiger. Using the same turret, the E-100 was initially slated to use the 15cm KwK44 L38, but provisions were made to eventually up-gun the vehicle with a 17cm KwK 44.

The E-100 was very conventional in its architecture. The standard rear-engine / front-drive layout was maintained. The engine deck of the Tiger II was also carried over into this design (rather than the updated design of the E 50/75). The suspension was characteristic of the E-series, however, in that it was of the externally-mounted Belleville Washer type. While the engine-deck layout of the prototype was taken directly from the Tiger II, it is entirely possible that it would have been changed to match the E 50/75 had production of the E-series actually begun to allow for maximum commonality of components.

The armor on the E-100 was designed to withstand hits from just about any anti-tank round of the day. Armor on the turret ranged from 200mm on the sides and rear to 240mm on the front. The turret roof was protected by a seemingly paltry 40mm of armor. Unfortunately, the round shape of the turret front could have acted as a shot trap, deflecting rounds downward into the top of the superstructure. Armor protection on the superstructure varried from 200mm on the front to a total of 180mm on the sides and 150mm on the rear. The top of the superstructure was protected by the same 40mm of armor found on the turret. The hull had 150mm of armor on the front and rear and 120mm on the sides behind the suspension. Protection on the bottom of the hull was good at 80mm. Given the armor protection of the E-100, most tanks would have needed a shot to deflect into the top of the superstructure from the turret front to knock it out. The vehicle would have, however, been highly vulnerable to air attack as the angles presented to dive bombers or fighter/bombers would have been protected by only 40mm of armor. This protection is comparable to the Tiger II in the same areas.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The planned armor specifications of the E-100 turret is actually 200/80/150 (currently 250/150/150).
  • One of its historical turrets, the Mausturm, is missing.


Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Heavy Tanks
USA VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIT26E5 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon IXConqueror XFV215b XSuper Conqueror
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIFCM 50 t IXAMX 50 120 XAMX 50 B
USSR VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U IXT-10 IXST-I XIS-4 XIS-7 XObject 260
China VIIIS-2 VIIIWZ-111 VIII110 VIII112 IXWZ-111 model 1-4 X113 XWZ-111 model 5A
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia
Sweden VIIIEmil I IXEmil II XKranvagn
Poland