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T110E5

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T110E5

AnnoA69_T110E5.png
Battle Tier
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Overview
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Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
6,100,000  Credits Cost
22002200 HP Hit Points
53.76/60.0553.76/60.05 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
Mobility
875875 hp Engine Power
37/12 km/h Speed Limit
3030 deg/s Traverse
16.2816.28 hp/t Power/Wt Ratio
YesYes Pivot
Armor
254/76.2/38.1 mm Hull Armor
203.2/127/76.2203.2/127/76.2 mm Turret Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Shells




















1060/4400/900




















1060/4400/900
Shell Cost
400/400/515400/400/515 HP Damage
258/340/60258/340/60 mm Penetration



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6 r/m 

Standard Gun

Reload Times
Nominal: 10 s
50% Crew: 12.39 s
75% Crew: 10.82 s
100% Crew: 9.59 s
Rammer: 8.63 s
Vents: 9.38 s
Both: 8.44 s
Both and BiA: 8.26 s
Both and Max Crew %: 7.91 s

See Crew, Consumables, or Equipment for more information.



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6 r/m 

Standard Gun

Reload Times
Nominal: 10 s
50% Crew: 12.39 s
75% Crew: 10.82 s
100% Crew: 9.59 s
Rammer: 8.63 s
Vents: 9.38 s
Both: 8.44 s
Both and BiA: 8.26 s
Both and Max Crew %: 7.91 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2400

Standard Gun

Using Shell Type 1 (400 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2400
50% Crew: 1936
75% Crew: 2220
100% Crew: 2504
100% Crew
Vents: 2560
Rammer: 2784
Both: 2844
Both and BiA: 2908
Both and Max Crew %: 3032

Advantageous Damage Per Minute
First-shot DPM: 2800
50% Crew: 2336
75% Crew: 2620
100% Crew: 2904
100% Crew
Rammer: 3184
Vents: 2960
Both: 3244
Both and BiA: 3308
Both and Max Crew %: 3432

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (400 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2400
50% Crew: 1936
75% Crew: 2220
100% Crew: 2504
100% Crew
Vents: 2560
Rammer: 2784
Both: 2844
Both and BiA: 2908
Both and Max Crew %: 3032

Advantageous Damage Per Minute
First-shot DPM: 2800
50% Crew: 2336
75% Crew: 2620
100% Crew: 2904
100% Crew
Rammer: 3184
Vents: 2960
Both: 3244
Both and BiA: 3308
Both and Max Crew %: 3432

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (515 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3090
50% Crew: 2492.6
75% Crew: 2858.25
100% Crew: 3223.9
100% Crew
Vents: 3296
Rammer: 3584.4
Both: 3661.65
Both and BiA: 3744.05
Both and Max Crew %: 3903.7

Advantageous Damage Per Minute
First-shot DPM: 3605
50% Crew: 3007.6
75% Crew: 3373.25
100% Crew: 3738.9
100% Crew
Rammer: 4099.4
Vents: 3811
Both: 4176.65
Both and BiA: 4259.05
Both and Max Crew %: 4418.7

See here, here, or here for more information.






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2400

Standard Gun

Using Shell Type 1 (400 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2400
50% Crew: 1936
75% Crew: 2220
100% Crew: 2504
100% Crew
Vents: 2560
Rammer: 2784
Both: 2844
Both and BiA: 2908
Both and Max Crew %: 3032

Advantageous Damage Per Minute
First-shot DPM: 2800
50% Crew: 2336
75% Crew: 2620
100% Crew: 2904
100% Crew
Rammer: 3184
Vents: 2960
Both: 3244
Both and BiA: 3308
Both and Max Crew %: 3432

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (400 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2400
50% Crew: 1936
75% Crew: 2220
100% Crew: 2504
100% Crew
Vents: 2560
Rammer: 2784
Both: 2844
Both and BiA: 2908
Both and Max Crew %: 3032

Advantageous Damage Per Minute
First-shot DPM: 2800
50% Crew: 2336
75% Crew: 2620
100% Crew: 2904
100% Crew
Rammer: 3184
Vents: 2960
Both: 3244
Both and BiA: 3308
Both and Max Crew %: 3432

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (515 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3090
50% Crew: 2492.6
75% Crew: 2858.25
100% Crew: 3223.9
100% Crew
Vents: 3296
Rammer: 3584.4
Both: 3661.65
Both and BiA: 3744.05
Both and Max Crew %: 3903.7

Advantageous Damage Per Minute
First-shot DPM: 3605
50% Crew: 3007.6
75% Crew: 3373.25
100% Crew: 3738.9
100% Crew
Rammer: 4099.4
Vents: 3811
Both: 4176.65
Both and BiA: 4259.05
Both and Max Crew %: 4418.7

See here, here, or here for more information.
Damage Per Minute


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0.35 m 

With 50% Crew: 0.434 m
With 75% Crew: 0.379 m
With 100% Crew: 0.336 m
With BiA: 0.328 m
With BiA and Vents: 0.321 m
Maximum possible: 0.308 m

For more details, see Crew


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0.35 m 

With 50% Crew: 0.434 m
With 75% Crew: 0.379 m
With 100% Crew: 0.336 m
With BiA: 0.328 m
With BiA and Vents: 0.321 m
Maximum possible: 0.308 m

For more details, see Crew
Accuracy


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2 s 

With 50% Crew: 2.478 s
With 75% Crew: 2.163 s
With 100% Crew: 1.918 s
With GLD: 1.743 s
With BiA: 1.875 s
With BiA and Vents: 1.835 s
With both and GLD: 1.668 s
Maximum possible: 1.599 s

For more details, see Crew or Equipment


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2 s 

With 50% Crew: 2.478 s
With 75% Crew: 2.163 s
With 100% Crew: 1.918 s
With GLD: 1.743 s
With BiA: 1.875 s
With BiA and Vents: 1.835 s
With both and GLD: 1.668 s
Maximum possible: 1.599 s

For more details, see Crew or Equipment
Aim time
3232 deg/s Turret Traverse
360° Gun Arc
-8°/+15°-8°/+15° Elevation Arc
4242 rounds Ammo Capacity
General
2020 % Chance of Fire






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment
View Range


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745 m 

With 50% Crew: 585.3 m
With 75% Crew: 665.2 m
With 100% Crew: 745 m
With 100% Signal Boost: 894 m
When affected by 100% Relaying: 819.5 m
Maximum possible: 1072 m

For more details, see Skills or Equipment


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745 m 

With 50% Crew: 585.3 m
With 75% Crew: 665.2 m
With 100% Crew: 745 m
With 100% Signal Boost: 894 m
When affected by 100% Relaying: 819.5 m
Maximum possible: 1072 m

For more details, see Skills or Equipment
Signal Range
T110E5

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 4.6%
  • When Moving: 2.6%
  • When Firing: 1.1%


Terrain Resistance

  • On Hard Ground: 1.15
  • On Medium Ground: 1.25
  • On Soft Ground: 2.3


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.08
  • Shot Recoil: 3.84
  • Suspension Contribution
  • Acceleration: 0.17
  • Turning: 0.17


With 100% Crew

X

AnnoA69_T110E5.png

6100000

The T110E5 is an American tier 10 heavy tank.

Developed from 1952 as a heavy tank with more powerful armament, compared to the T-43 (M103). Restrictions were placed on the vehicle sizing as the tank was supposed to pass through the narrow tunnels of the Bernese Alps. Several designs were considered, but the project was canceled. No vehicles were ever manufactured.

Simply called the "E5", It replaced the T30 as the American tier X heavy tank in patch 0.7.2. This tank has high penetration and relatively quick reload in exchange for a lower alpha damage compared to many traditional heavy tanks. The T110E5 is a relatively quick heavy with good gun handling characteristics, and since patch 0.9.10 has had excellent armor values, allowing it to force other tanks to react to its actions when driven well. The T110E5 is something of a blend of heavy and medium characteristics, allowing it to fill almost any role on the battlefield and perform well, but at the same time making it less specialized for specific roles compared to many other tier X tanks.

The T110E5 retains the 'eggshell' style of front hull armor layout from the M103 and has greater protection in the areas of high thickness both in the hull and the turret. However, there is little increase in effective protection in the previously thin areas such as the lower plate. The T110E5 also has a prominent commander's cupola that invites shells from opposing players. However, such an obvious target can be a boon as much as a liability in the hands of a player familiar with baiting and misdirecting cupola shots from opponents; the cupola is more heavily armored than most US cupolas and can surprise many an opponent looking for a quick shot. Only very high penetrating shells (250+) will be able to go through the cupola since the armor buff of patch 0.9.10.

Sadly, in patch 0.9.17.1 the E5's cupola was nerfed, making it a new weakspot for the E5.

The T110E5 marks the end of its American heavy line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 120 mm Gun M58 258/340/60 400/400/515 6 0.35 2 3100 310000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

X T53 203.2/127/76.2 32 400 11000 66000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

X Continental AOI-1490 875 20 1200 100000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

X T110E27 60.05 30 0 8000 82500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

X AN/VRC-3 745 160 51600


Compatible Equipment

Vertical Stabilizer Mk 2 Heavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 5+ t Class Improved Ventilation Class 3 Large-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 2 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Case of Cola Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:

- Strong frontal hull and turret, lower front plate is remarkably strong as well

- Excellent penetration, RoF, DPM, accuracy, gun handling, and depression

- Very agile and can maintain its top speed easily


Cons:

- Ammo rack is directly located beside the weak side armor and the LFP; prone to damage

- Paper thin side and rear armor, side armor is incapable of bouncing shots

- Very sluggish reverse speed

- Lower plate has two weak bits on the side

- Cupola was nerfed in patch 9.17.1 making it became somewhat of a weakspot

- Surpassed by Super Conqueror in almost every single aspect


Performance

Reasonable protection at range and an excellent gun makes the T110E5 one of the most "versatile" tanks in the game. As is with its predecessor, the T110E5 is best used as a second line support tank, as its weak spots become very easy to hit at close range. While in the hands of a skilled player that understands and utilizes angling and distraction techniques, however, it is more than capable of holding its ground in a brawl.


Suggested Equipment


Improved VentilationTank Gun Rammer Vertical Stabilizer 


External Reviews and Opinions

Gallery

Historical Info

The creation of project TS-31 was entrusted to the Chrysler Corporation, the machine in making would be called “tank T110 with a 120-mm gun”. The process of building this tank makes a good example of why the “classic” tank configurations lasted so long.

Design and Development

The original project of T110 was rejected by the military because of its excessive size (it wouldn't fit in the standard tunnel) and a poorly allocated commander tower, placed on the left. The company suggested another variant – the tower was placed at the center of the body, but, to solve the issue with fitting in the transmission, the driver-mechanic’s place was placed in the combat compartment. The latter was also ill received by the military and the driver’s was returned to the original place. When endorsing the project with the Detroit tank arsenal, the drive layout was decided to be remade into rear-wheeled. Now it was necessary to remove the commander tower altogether to keep the size in check. In addition, according to the order, instead of the AV-1790 engine, they had to use an air-cooled AOI-1490 with the power of 700 HP and the same XTG-500 transmission. The 120-mm T123E1 gun was placed on solid setting. Now there appeared problems with the power unit: it was out of reach. It was decided to make the engine “roll out” on the rails through a large manhole in the body’s rear. But a manhole like that drastically lowered the body’s rigidity.

After all these troubles, Chrysler came up with the fourth variant of the tank. Now the AOI1490 engine and XTG-510 transmission were placed in the rear compartment of the tank, in a classic manner. The length of the body increased, but it would solve most of the problems with the power unit. The 120-mm gun was placed solidly in the mask, providing horizontal firing angles of 15 degrees to the sides and inclination angles of +20 degrees and -10 degrees. Constructing the cannon’s mask proved problematic. It has to be 230mm thick and weigh just under two tons. The body’s forehead sheet and the cabin defense was equal to a 127-mm sheet angled at 60 degrees. The support weapons included a 7,62mm machinegun, that was paired with the cannon and a 12,7-mm machinegun located in the commander tower. The telescopic sight T156 were used for shooting. M16A1 periscopic sight was used as a back-up. The tank commander was able to use the T53 “OPTAR” rangefinder, installed on the top of the cabin. “OPTAR” was an optical rangefinder, used to evaluate the range covered by light impulses. Needless to say that this device, preceding the laser technology, wasn't very effective and suffered from light dazzles.

The driver’s place was placed in the left side – near the gun. With such driver and gunner placement, the forehead armor had to be made with a lesser angle, so it was required to make it much thicker. This was the main downside of utilizing an immovable cabin instead of a tower.

The next logical step – replacing the cabin with a tower, that was possible while staying in the planned 50-ton limits of the machine. As the result, a classically composed tank was made, in which were utilized many of the already existing units, that was able to be built fairly quickly and cheaply. This tank became the fifth Chrysler’s project. The 120-mm gun was solidly fastened to the tower mask, having the standard 2,15-m epaulet like in the M103 heavy tank. The main difference from the standard composition became the placement of the gunner and the commander to the left of the gun. The team was reduced to four people – one of the loaders was excluded, replaced by a mechanical loader. The “OPTAR” T53 rangefinder was installed on the left side of the tower and could be used by both the gunner and the commander of the tank. Compared to the tower-less variant, the new T110 was providing better firing ability and quicker target hitting. The project had made it to the final stage – it was constructed and shown to the specialists of the Detroit arsenal in the form of a full-sized tank model. However, by that time, the modification project of the T43-T43E2 heavy tank, which eventually became the M103, was successfully accepted. That, together with the decision to concentrate the attention on lighter tanks, lead to the end of all work on the T110 project.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* The T110E5 did not have an "eggshell" style frontal plate, it had a flat one (look at the mock up pictures above).
  • The T110E5 was meant to mount the 120mm T123 gun. The 120mm M58 gun was developed from the 123mm T123 gun, after the T110 project was cancelled.
  • The AOI-1490 engine historically had 700 horsepower, but in game it is 875 horsepower.


Sources and External Links

USA
Light Tanks IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
Medium Tanks IIT2 Medium Tank IIIM2 Medium Tank IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT26E3 Eagle 7 VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton IXT54E1 XM48A5 Patton XM60 XT95E6
Heavy Tanks VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIChrysler K GF VIIIT26E5 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
Tank Destroyers IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
Self-Propelled Artillery IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
Heavy Tanks
USA VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIChrysler K GF VIIIT26E5 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon VIIICaernarvon Action X IXConqueror XFV215b XSuper Conqueror
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-2 (R) VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M IXT-10 IXObject 257 IXObject 705 IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 X113 XWZ-111 model 5A
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia
Sweden VIIIEmil I IXEmil II XKranvagn
Italy
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego