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E 75

E_75_render_1.jpg
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,480,000  Credits Cost
18201920 HP Hit Points
85/8891.6/96 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
700900 hp Engine Power
40/15 km/h Speed Limit
2830 deg/s Traverse
8.249.83 hp/t Power/Wt Ratio
YesYes Pivot
Armor
160/120/120 mm Hull Armor
185/80/80252/160/160 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















252/4400/252




















1070/4800/935
Shell Cost
240/240/295490/490/630 HP Damage
203/237/44246/311/65 mm Penetration



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7.79 r/m 

Standard Gun

Reload Times
Nominal: 7.7 s
50% Crew: 9.54 s
75% Crew: 8.33 s
100% Crew: 7.38 s
Rammer: 6.64 s
Vents: 7.22 s
Both: 6.5 s
Both and BiA: 6.35 s
Both and Max Crew %: 6.09 s

See Crew, Consumables, or Equipment for more information.



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3.82 r/m 

Standard Gun

Reload Times
Nominal: 15.7 s
50% Crew: 19.45 s
75% Crew: 16.98 s
100% Crew: 15.05 s
Rammer: 13.55 s
Vents: 14.72 s
Both: 13.25 s
Both and BiA: 12.96 s
Both and Max Crew %: 12.42 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1852.8

Standard Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1852.8
50% Crew: 1495.2
75% Crew: 1713.6
100% Crew: 1932
100% Crew
Vents: 1975.2
Rammer: 2145.6
Both: 2196
Both and BiA: 2244
Both and Max Crew %: 2340

Advantageous Damage Per Minute
First-shot DPM: 2092.8
50% Crew: 1735.2
75% Crew: 1953.6
100% Crew: 2172
100% Crew
Rammer: 2385.6
Vents: 2215.2
Both: 2436
Both and BiA: 2484
Both and Max Crew %: 2580

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1852.8
50% Crew: 1495.2
75% Crew: 1713.6
100% Crew: 1932
100% Crew
Vents: 1975.2
Rammer: 2145.6
Both: 2196
Both and BiA: 2244
Both and Max Crew %: 2340

Advantageous Damage Per Minute
First-shot DPM: 2092.8
50% Crew: 1735.2
75% Crew: 1953.6
100% Crew: 2172
100% Crew
Rammer: 2385.6
Vents: 2215.2
Both: 2436
Both and BiA: 2484
Both and Max Crew %: 2580

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (295 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2277.4
50% Crew: 1837.85
75% Crew: 2106.3
100% Crew: 2374.75
100% Crew
Vents: 2427.85
Rammer: 2637.3
Both: 2699.25
Both and BiA: 2758.25
Both and Max Crew %: 2876.25

Advantageous Damage Per Minute
First-shot DPM: 2572.4
50% Crew: 2132.85
75% Crew: 2401.3
100% Crew: 2669.75
100% Crew
Rammer: 2932.3
Vents: 2722.85
Both: 2994.25
Both and BiA: 3053.25
Both and Max Crew %: 3171.25

See here, here, or here for more information.






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1871.8

Standard Gun

Using Shell Type 1 (490 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1871.8
50% Crew: 1509.2
75% Crew: 1729.7
100% Crew: 1950.2
100% Crew
Vents: 1994.3
Rammer: 2165.8
Both: 2214.8
Both and BiA: 2263.8
Both and Max Crew %: 2361.8

Advantageous Damage Per Minute
First-shot DPM: 2361.8
50% Crew: 1999.2
75% Crew: 2219.7
100% Crew: 2440.2
100% Crew
Rammer: 2655.8
Vents: 2484.3
Both: 2704.8
Both and BiA: 2753.8
Both and Max Crew %: 2851.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (490 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1871.8
50% Crew: 1509.2
75% Crew: 1729.7
100% Crew: 1950.2
100% Crew
Vents: 1994.3
Rammer: 2165.8
Both: 2214.8
Both and BiA: 2263.8
Both and Max Crew %: 2361.8

Advantageous Damage Per Minute
First-shot DPM: 2361.8
50% Crew: 1999.2
75% Crew: 2219.7
100% Crew: 2440.2
100% Crew
Rammer: 2655.8
Vents: 2484.3
Both: 2704.8
Both and BiA: 2753.8
Both and Max Crew %: 2851.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (630 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2406.6
50% Crew: 1940.4
75% Crew: 2223.9
100% Crew: 2507.4
100% Crew
Vents: 2564.1
Rammer: 2784.6
Both: 2847.6
Both and BiA: 2910.6
Both and Max Crew %: 3036.6

Advantageous Damage Per Minute
First-shot DPM: 3036.6
50% Crew: 2570.4
75% Crew: 2853.9
100% Crew: 3137.4
100% Crew
Rammer: 3414.6
Vents: 3194.1
Both: 3477.6
Both and BiA: 3540.6
Both and Max Crew %: 3666.6

See here, here, or here for more information.
Damage Per Minute


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0.34 m 

With 50% Crew: 0.421 m
With 75% Crew: 0.368 m
With 100% Crew: 0.326 m
With BiA: 0.319 m
With BiA and Vents: 0.312 m
Maximum possible: 0.299 m

For more details, see Crew


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0.37 m 

With 50% Crew: 0.458 m
With 75% Crew: 0.4 m
With 100% Crew: 0.355 m
With BiA: 0.347 m
With BiA and Vents: 0.339 m
Maximum possible: 0.325 m

For more details, see Crew
Accuracy


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2.9 s 

With 50% Crew: 3.592 s
With 75% Crew: 3.137 s
With 100% Crew: 2.781 s
With GLD: 2.528 s
With BiA: 2.719 s
With BiA and Vents: 2.66 s
With both and GLD: 2.418 s
Maximum possible: 2.318 s

For more details, see Crew or Equipment


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2.4 s 

With 50% Crew: 2.973 s
With 75% Crew: 2.596 s
With 100% Crew: 2.301 s
With GLD: 2.092 s
With BiA: 2.25 s
With BiA and Vents: 2.202 s
With both and GLD: 2.001 s
Maximum possible: 1.918 s

For more details, see Crew or Equipment
Aim time
2418 deg/s Turret Traverse
360° Gun Arc
-8°/+15°-8°/+15° Elevation Arc
9236 rounds Ammo Capacity
General
2020 % Chance of Fire






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment
View Range


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310 m 

With 50% Crew: 250.2 m
With 75% Crew: 286.6 m
With 100% Crew: 323.3 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 465.4 m

For more details, see Skills or Equipment


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710 m 

With 50% Crew: 573.1 m
With 75% Crew: 656.4 m
With 100% Crew: 740.5 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1065.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 4.3%
  • When Moving: 2.3%
  • When Firing: 0.9%


Terrain Resistance

  • On Hard Ground: 1.06
  • On Medium Ground: 1.15
  • On Soft Ground: 2.11


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.17
  • Shot Recoil: 2.88
  • Suspension Contribution
  • Acceleration: 0.21
  • Turning: 0.21


With 100% Crew

IX

AnnoG55_E-75.png

3480000

The E 75 is a German tier 9 heavy tank.

In 1945 the E 75 was conceived as a standard heavy tank of the Panzerwaffe to replace the Tiger II. It existed only in blueprints.

The first heavy tank in the Entwicklung series, this tank has thick frontal armor that comes with excellent sloping at the front. Stock, it is armed with the inadequate 8.8 cm KwK 43 L/71, but can also use the 10.5 cm KwK 46 L/68 from the Tiger II, so make sure to research it before using the E-75, unless you want a terrible grind. Eventually, you will have access to the very powerful 12.8 cm KwK 44 L/55 that packs a sizable punch up close or afar, albeit being relatively unreliable at range (in contrast to earlier tanks). As such, owing to the great armor and devastating weaponry, it is an excellent brawler, perhaps the perfect definition of one for Tier 9. The E-75 has sluggish acceleration, making it difficult to move around. While the E-75 is one of the easier tanks to flank, it is still harder to damage once flanked thanks to its relatively thick side armor.

Speed and agility aside, it is a versatile tank. You can be a close range brawler relying on your brutish armor and firepower to keep you alive, but due to the poor vision, merely average penetration, poor gun handling, and low DPM, sniping like previous tanks is unadvisable. The E-75 is one of the most dynamic heavies of its tier, with thick hull and turret armor coupled with an excellent gun. In situations in which your armor does not hold out against enemy fire, you have enough hitpoints to last while you're under fire.

The E 75 leads to the E 100.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VIII 8,8 cm Kw.K. 43 L/71 203/237/44 240/240/295 8.22 0.34 2.9 2562 112180
X 12,8 cm Kw.K. 44 L/55 246/311/65 490/490/630 3.82 0.37 2.4 3480 310000
VIII 10,5 cm Kw.K. L/52 200/244/60 320/320/420 6.74 0.37 2.3 3000 116490
IX 10,5 cm Kw.K. L/68 225/285/60 320/320/420 6.59 0.34 2.3 3600 178500

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

VIII E 75 Ausf. A 185/80/80 24 390 10938 28000
IX E 75 Ausf. B 252/160/160 18 400 16520 59500

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VIII Maybach HL 230 TRM P45 700 20 1300 54000
IX Maybach HL 234 TRM P45 900 20 1300 92000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VIII E 75 88 28 0 22350 28000
IX E 75 verstärkteketten 96 30 0 22350 60150

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

III FuG 5 310 50 630
VI FuG 7 415 70 8160
IX FuG 12 710 150 43200


Compatible Equipment

Vertical Stabilizer Mk 2 Superheavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Belleville Washers Improved Ventilation Class 3 Large-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 2 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Strong overall armor with few weak spots. Proper angling/sidescraping very effective.
  • Reasonable gun depression and high penetration premium APCR round.
  • Good top speed and mobility for its weight and armor
  • Heavy weight combined with top speed makes it great rammer
  • No longer carries weak, easily overmatchable turret roof from its predecessors


Cons:


  • Lower damage per minute than many tier 9 tanks; will lose straight-up DPM wars.
  • Lower accuracy and worse gun handling than its predecessors, poor turret rotation speed
  • Tall silhouette, poor camo, and flat sides (artillery magnet)
  • Front-mounted transmission can damage the engine with frontal hits to lower hull. Poor armor on stock turret.
  • Fairly large cupola and flat 252mm turret face (minimized with good play)and large lower plate (can be angled though)


Performance

With strong armor (especially at the sides, which makes it very good for side-scraping), a powerful gun, and decent maneuverability for its size, the E-75 is a highly capable tank. It looks very similar to its predecessor Tiger II up-armored and up-gunned to tier 9.

The tank has a very high silhouette, so don't expect to do much hiding. The top gun reloads very slowly, so make every shot count and aim carefully before each shot. The turret rotates very slowly so any medium tank can out-circle the E-75. However the E-75 hull traverses slightly faster than both the Tiger II and considerably faster than the E-100. Traversing your hull along with your turret helps you keep up with fast enemies if they get too close.

However, in the top tier, E-75 is a perfectly balanced machine, whose presence in the list should make any opponent nervous. Very few opponents can penetrate your armor frontally without hitting weak spots.

The E-75 has a transmission hit-box that is placed to the front (E-75 is based on Tiger II and its power-train), so it might suffer engine damage from frontal hits. However it is still less prone to this than other German heavies due to relatively well-armored lower frontal plate (especially angled), preventing penetrations in the first place.

The tank is very sensitive to the splash damage from artillery, not to mention a direct hit. It would be very useful to have the E-100's screens, but in their absence, this tank must rely on abusing hard cover in urban settings, its preferred environment anyways.

When fighting very strong opposition, "hull down" or "American" tank tactics can be used: hide the hull or even only the lower glacis behind a hill, stones or dead tank and shoot enemies from a distance. One can also "wiggle" the turret back and forth while reloading to make your vulnerable commander's cupola a harder target to hit. In general though, short of a few Tier 9 and 10 tanks shooting HEAT ammunition (T-54 and Obj. 268 come to mind), the frontal plate is nigh-invulnerable, and in a proper side-scrape, nothing should ever touch you except for HE.

The E-75 is a good tank to side-scrape with as well, especially if you can find a corner where you are leaving your left side behind cover, as that will keep your commanders hatch from being hit at all. The tracks on the E-75 will eat a lot of shots while side scraping, but few of them will track you if you are angled correctly; the tracks will just act as spaced armor.

It must be noted that the E 75 does differ radically from the play-style of the Tiger I and Tiger II, in that both of those were primarily snipers who relied on their long-range DPM-based fire-power for most of the game and used their HP pools at the end to take hits and push. In contrast, the E 75 is an in-your-face brawler that leads charges and holds corners. In more than one way, it's their antithesis.

However, it can still snipe, but to a lesser degree than its predecessors. Only do this if you have a very steady aim and a sure shot on a target, that is, their entire hull (or most of it) is within reach of the mighty lethal 128mm. With the 105mm of the Tiger II, the E75's flexibility is at its most pronounced, but it can feel lacking in the penetration department against tier 10s.


Early Research

  • All the guns from the Tiger II carry over and can be installed immediately.
  • The first thing you should research is the upgraded suspension.
  • From there the turret is a great next step, as you need it for the gun.
  • The gun is what makes the tank, and if you have the free experience, I would highly advise using it up to here
  • Next, research the engine; after the changes, the stock engine isn't as bad, but great mobility is still useful
  • If the top radio is not yet researched, research that and put it on.


Suggested Equipment


Improved VentilationTank Gun Rammer Enhanced Gun Laying Drive Vertical Stabilizer 


External Reviews and Opinions

Gallery

Historical Info

The E-75 Standardpanzer was intended to be the standard heavy tank to be used as a replacement of the Tiger II and Jagdtiger. The E-75 would have been built on the same production lines as the E-50 for ease of manufacture, and the two vehicles were to share many components, including the same Maybach HL 234 engine. The E-75 would have had much thicker armour however, and in fact compared to the Tiger II the E-75 had improved hull armour all round. As its name indicates, the resulting vehicle would have weighed in at over 75 tonnes, reducing its speed to around 40 km/h. To offset the increased weight, the bogies were spaced differently than on the E-50, with an extra pair added on each side, giving the E-75 a slightly improved track to ground contact length. According to some sources, the similarities between the E-50 and the E-75 went further; they were to be equipped with the same turret and 88mm L/71 or L/100 gun, along with an optical rangefinder for increased long range accuracy (German scientists and engineers had successfully designed a 'schmal' or narrow turret and infra-red lighting and sights for use on the prototype Panther F as the war drew to a close). Other sources however, indicate that the E-75 was to be fitted with the much larger Tiger II turret, which could be adapted to accommodate an even more powerful high velocity 10.5 cm gun.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

Contrary to the in-game description, no blueprints of the E-75 exists.
  • The E-75 was an incomplete project, of which no historical records of its armour or design specifications exist.
  • Its only intended turret and armament are the Tiger II Serienturm and 8,8 cm Kw.K. 43 L/71 respectively.
  • The 10,5 cm gun was developed only for the Tiger II, not the E-75.


Sources and External Links

Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Heavy Tanks
USA VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIT26E5 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon IXConqueror XFV215b XSuper Conqueror
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIFCM 50 t IXAMX 50 120 XAMX 50 B
USSR VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U IXT-10 IXST-I XIS-4 XIS-7 XObject 260
China VIIIS-2 VIIIWZ-111 VIII110 VIII112 IXWZ-111 model 1-4 X113 XWZ-111 model 5A
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia
Sweden VIIIEmil I IXEmil II XKranvagn
Poland