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KV-1S

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KV-1S

AnnoR13_KV-1s.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
410,000  Credits Cost
620660 HP Hit Points
43.08/45.444.05/48.2 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Radio Operator
  4. Driver
  5. Loader
Mobility
500600 hp Engine Power
43/11 km/h Speed Limit
2830 deg/s Traverse
11.6113.62 hp/t Power/Wt Ratio
NoNo Pivot
Armor
75/60/60 mm Hull Armor
82/75/7582/82/82 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















56/2400/56




















109/2800/98
Shell Cost
110/110/156160/160/280 HP Damage
86/102/38119/159/43 mm Penetration



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14.29 r/m 

Standard Gun

Reload Times
Nominal: 4.2 s
50% Crew: 5.2 s
75% Crew: 4.54 s
100% Crew: 4.03 s
Rammer: 3.63 s
Vents: 3.94 s
Both: 3.55 s
Both and BiA: 3.47 s
Both and Max Crew %: 3.33 s

See Crew, Consumables, or Equipment for more information.



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12 r/m 

Standard Gun

Reload Times
Nominal: 5 s
50% Crew: 6.19 s
75% Crew: 5.41 s
100% Crew: 4.79 s
Rammer: 4.31 s
Vents: 4.68 s
Both: 4.22 s
Both and BiA: 4.12 s
Both and Max Crew %: 3.95 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1540

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1540
50% Crew: 1243
75% Crew: 1423.4
100% Crew: 1606
100% Crew
Vents: 1642.3
Rammer: 1784.2
Both: 1824.9
Both and BiA: 1865.6
Both and Max Crew %: 1945.9

Advantageous Damage Per Minute
First-shot DPM: 1650
50% Crew: 1353
75% Crew: 1533.4
100% Crew: 1716
100% Crew
Rammer: 1894.2
Vents: 1752.3
Both: 1934.9
Both and BiA: 1975.6
Both and Max Crew %: 2055.9

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1540
50% Crew: 1243
75% Crew: 1423.4
100% Crew: 1606
100% Crew
Vents: 1642.3
Rammer: 1784.2
Both: 1824.9
Both and BiA: 1865.6
Both and Max Crew %: 1945.9

Advantageous Damage Per Minute
First-shot DPM: 1650
50% Crew: 1353
75% Crew: 1533.4
100% Crew: 1716
100% Crew
Rammer: 1894.2
Vents: 1752.3
Both: 1934.9
Both and BiA: 1975.6
Both and Max Crew %: 2055.9

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (156 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2184
50% Crew: 1762.8
75% Crew: 2018.64
100% Crew: 2277.6
100% Crew
Vents: 2329.08
Rammer: 2530.32
Both: 2588.04
Both and BiA: 2645.76
Both and Max Crew %: 2759.64

Advantageous Damage Per Minute
First-shot DPM: 2340
50% Crew: 1918.8
75% Crew: 2174.64
100% Crew: 2433.6
100% Crew
Rammer: 2686.32
Vents: 2485.08
Both: 2744.04
Both and BiA: 2801.76
Both and Max Crew %: 2915.64

See here, here, or here for more information.






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1920

Standard Gun

Using Shell Type 1 (160 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1920
50% Crew: 1550.4
75% Crew: 1774.4
100% Crew: 2003.2
100% Crew
Vents: 2048
Rammer: 2225.6
Both: 2275.2
Both and BiA: 2326.4
Both and Max Crew %: 2427.2

Advantageous Damage Per Minute
First-shot DPM: 2080
50% Crew: 1710.4
75% Crew: 1934.4
100% Crew: 2163.2
100% Crew
Rammer: 2385.6
Vents: 2208
Both: 2435.2
Both and BiA: 2486.4
Both and Max Crew %: 2587.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (160 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1920
50% Crew: 1550.4
75% Crew: 1774.4
100% Crew: 2003.2
100% Crew
Vents: 2048
Rammer: 2225.6
Both: 2275.2
Both and BiA: 2326.4
Both and Max Crew %: 2427.2

Advantageous Damage Per Minute
First-shot DPM: 2080
50% Crew: 1710.4
75% Crew: 1934.4
100% Crew: 2163.2
100% Crew
Rammer: 2385.6
Vents: 2208
Both: 2435.2
Both and BiA: 2486.4
Both and Max Crew %: 2587.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (280 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3360
50% Crew: 2713.2
75% Crew: 3105.2
100% Crew: 3505.6
100% Crew
Vents: 3584
Rammer: 3894.8
Both: 3981.6
Both and BiA: 4071.2
Both and Max Crew %: 4247.6

Advantageous Damage Per Minute
First-shot DPM: 3640
50% Crew: 2993.2
75% Crew: 3385.2
100% Crew: 3785.6
100% Crew
Rammer: 4174.8
Vents: 3864
Both: 4261.6
Both and BiA: 4351.2
Both and Max Crew %: 4527.6

See here, here, or here for more information.
Damage Per Minute


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0.46 m 

With 50% Crew: 0.57 m
With 75% Crew: 0.498 m
With 100% Crew: 0.441 m
With BiA: 0.431 m
With BiA and Vents: 0.422 m
Maximum possible: 0.404 m

For more details, see Crew


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0.42 m 

With 50% Crew: 0.52 m
With 75% Crew: 0.454 m
With 100% Crew: 0.403 m
With BiA: 0.394 m
With BiA and Vents: 0.385 m
Maximum possible: 0.369 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment
Aim time
2828 deg/s Turret Traverse
360° Gun Arc
-5°/+25°-4°/+15° Elevation Arc
11455 rounds Ammo Capacity
General
1515 % Chance of Fire






320 m 

With 50% Crew: 251.4 m
With 75% Crew: 285.7 m
With 100% Crew: 320 m
With Recon and Situational Awareness: 336.2 m
With Coated Optics: 352 m
With Binocular Telescope: 400 m
Maximum possible: 458.1 m

For more details, see Skills or Equipment






340 m 

With 50% Crew: 267.1 m
With 75% Crew: 303.6 m
With 100% Crew: 340 m
With Recon and Situational Awareness: 357.2 m
With Coated Optics: 374 m
With Binocular Telescope: 425 m
Maximum possible: 486.7 m

For more details, see Skills or Equipment
View Range


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325 m 

With 50% Crew: 262.4 m
With 75% Crew: 300.5 m
With 100% Crew: 339 m
With 100% Signal Boost: 390 m
When affected by 100% Relaying: 357.5 m
Maximum possible: 487.9 m

For more details, see Skills or Equipment


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440 m 

With 50% Crew: 355.2 m
With 75% Crew: 406.8 m
With 100% Crew: 458.9 m
With 100% Signal Boost: 528 m
When affected by 100% Relaying: 484 m
Maximum possible: 660.5 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


V

AnnoR13_KV-1s.png

410000

The KV-1S is a Soviet tier 5 heavy tank.

A further modification of the KV-1 heavy tank series developed in the summer of 1942. It passed into Red Army service on August 20, 1942. Compared to its predecessors, KV-1S had several design features which allowed for the tank’s weight to be reduced to 42.3 tons. Also, the KV-1S had increased top speed, maneuverability, and durability. However, the 76-mm ZIS-5 gun remained. This, coupled with reduced and inefficient armoring, made the new vehicle basically equal to the Т-34 in terms of battle performance. A total of 1,083 vehicles of this modification were manufactured. This tank was widely used on all fronts of the Great Patriotic War.

Being the only way to access the IS from the heavy line since the 0.7.3 patch, then replaced in 0.9.3 by the KV-85, this tank has become a more common sight in battles. It is the antithesis to its counterpart, the KV-1, as this tank trades in its armor for excellent mobility. This tank can lead an assault and it can either be immediately behind the heavier tanks or try to flank the enemy and hit hard with the 122mm howitzer, or penetrate them to death with your high rate of fire . Despite only having 75mm of frontal armor, the KV-1S is a hard nut to crack, keep in mind though that most shots planted behind the turret will result in a fire. A fire extinguisher is highly recommended for this tank, as well as a medkit.

The KV-85 took place of the KV-1S at tier 6 in 0.9.3.

The KV-1S leads to the KV-85.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

V 76 mm ZiS-5 86/102/38 110/110/156 15 0.46 2.3 1155 33400
VI 85 mm S-31 119/159/43 160/160/280 12 0.42 2.5 1500 49200
V 122 mm Howitzer S-41 61/140/38 450/370/156 5.17 0.58 2.9 1600 45200

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

V KV-1S 82/75/75 28 320 7020 5000
V KV-122 mod. 1944 82/82/82 28 340 7620 10500

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VII V-2IS 600 15 750 36000
VI V-2K 500 15 750 23050

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

IV KV-1S mod. 1942 45.4 28 B/2 11500 4500
V KV-1S mod. 1943 48.2 30 B/2 11500 10390

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

IV 9R 325 80 1980
V 10R 360 100 3660
VII 10RK 440 100 18600


Compatible Equipment

Heavy Spall Liner Camouflage Net Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 5+ t Class Cyclone Filter Improved Ventilation Class 3 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Lend-Lease Oil Shell Organizer Orderly Ammo Rack Focus on Target Extra Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Most mobile of the tier 5 heavies, similar to a medium
  • Good armor on the turret front
  • Excellent at the "peek-a-boo" tactic
  • Good at angling its armor


Cons:


  • Very poor view range for its tier
  • Armor can be consistently penetrated at close range by skilled opponents
  • Still catches fire easily, due to fuel tanks along most of the sides of the tank
  • Weak turret cheeks
  • Chinese levels of gun depression since 0.9.3 (-4 degrees on the top gun)


Performance

This tank can be quite tricky to play for those who come straight from the KV-1 as it uses a completely different play style from its predecessor. It makes a great front line tank, as its speed and maneuverability allow it to move to where its powerful gun is most needed. If you support a medium flank, you can use the mediums as a distraction to take on the targets they cannot reliably defeat, or give them the added fire power they need to break through. Learn what you can out maneuver, and what you can engage head on. When in the right hands, this tank easily makes up for its shortcomings and offers invaluable practice in learning to drive and operate the IS tank series.

Be aware, however, that this tank is not meant to fight at long range. Its long aim time, bad accuracy, and long reload will have you pulling hair out if you try to take on German tanks at range. However, don't be afraid to scope in and shoot if you have a clear, safe shot.

Overall, stick to your strength - close range, urban combat fighting and you will come out victorious. But if you see a full HP tier 4 in the sights, don't be afraid to show them one big reason why that is often considered the worst tier in the game.


Early Research

  • Only the radio transfers over from the KV-1, so equip it first.
  • Tracks should be next, as it allows you to put on all of the equipment.
  • Then should come your choice of gun, either the hard hitting "derp" gun 122 S-41, or the fast firing 85mm
  • Engine should be next, allowing you to get enough horsepower to make the most of the vehicle.


Suggested Equipment


Improved VentilationTank Gun Rammer Enhanced Gun Laying Drive 


Gallery

Historical Info

According to one of the KV-1's designers: "During 1942 we were still in need of a reliable heavy tank. That's why we were defeated in Crimea and at Kharkov. The KV-1 completely discredited the concept of a heavy tank".

Some Red Army high commanders demanded that all production of heavy tanks be stopped. Others suggested development of an "universal tank", something between heavy and medium tank. By the way, in the 1960's-1970's tank designers around the world came to the conclusion that it was the right decision.

Soviet tank builders tried to develop such a tank. This tank was named the KV-13. It contained many brilliant ideas (some of those ideas were applied in the IS-2 tank), however it never served in the Red Army.

At this time, a new decision was made to fully re-design KV-1. Soviet tank designers wanted to develop a new KV with lighter armor and higher speed and maneuverability like T-34 Medium Tank. The new tank was named KV-1S where "s" letter means "skorostnoy" or "speed". The KV-1S was lighter than its predecessor by up to 5 tons. The thickness of the frontal armor was lowered from 90 mm to 75 mm. The rear hull was re-designed. The existing road wheels were replaced with newer, lighter ones. The KV-1's transmission was re-designed as well.

The old gear-box was replaced with a new one and the tank received a new turret with a commander's cupola (the first Soviet tank with a commander's cupola was T-50 Light Tank). Both ZIS-5 or F-34 tank guns could be mounted in this turret. In addition, the new tank was armed with four machine-guns: a coaxial MG, a bow MG, an AA machine-gun, and a MG in the rear of the turret. Also, new tracks (608 mm width) were designed specially for this tank.

In the summer of 1942, the KV-1S prototype was tested. On August 20, 1942, the production of this tank had begun. However, when the KV-1S appeared in the war theatre, the Red Army was already in need of a tank with thicker armor and better protection. A total of 1370 KV-1S were built. In April 1942 its production was cancelled. Many tanks were sent in tank brigades because the reorganization of the Red Army had not begun yet. The KV-1S took part in all major operations of the Red Army including Siege of Berlin.


Historical Gallery

USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
Medium Tanks IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIT-44 IXObject 430 Version II IXT-54 XObject 140 XObject 430 XObject 907 XT-22 medium XT-62A
Heavy Tanks VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U IXT-10 IXST-I XIS-4 XIS-7 XObject 260
Tank Destroyers IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Heavy Tanks
USA VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIT26E5 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon IXConqueror XFV215b XSuper Conqueror
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIFCM 50 t IXAMX 50 120 XAMX 50 B
USSR VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U IXT-10 IXST-I XIS-4 XIS-7 XObject 260
China VIIIS-2 VIIIWZ-111 VIII110 VIII112 IXWZ-111 model 1-4 X113 XWZ-111 model 5A
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia
Sweden VIIIEmil I IXEmil II XKranvagn
Poland