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VK 45.02 (P) Ausf. A

VK 45.02 (P) Ausf. A

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VK 45.02 (P) Ausf. A

VK_45.02_(P)_Ausf._A_render_1.jpg
Battle Tier
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Overview
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Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
2,435,000  Credits Cost
14701570 HP Hit Points
53.57/54.1857/59.2 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
600840 hp Engine Power
38/16 km/h Speed Limit
2528 deg/s Traverse
11.214.74 hp/t Power/Wt Ratio
YesYes Pivot
Armor
150/80/80 mm Hull Armor
100/80/80185/80/80 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















252/3200/252




















1030/4800/650
Shell Cost
220/220/270320/320/420 HP Damage
145/194/44200/244/60 mm Penetration



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9.23 r/m 

Standard Gun

Reload Times
Nominal: 6.5 s
50% Crew: 8.05 s
75% Crew: 7.03 s
100% Crew: 6.23 s
Rammer: 5.61 s
Vents: 6.09 s
Both: 5.48 s
Both and BiA: 5.36 s
Both and Max Crew %: 5.14 s

See Crew, Consumables, or Equipment for more information.



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5.94 r/m 

Standard Gun

Reload Times
Nominal: 10.1 s
50% Crew: 12.51 s
75% Crew: 10.92 s
100% Crew: 9.68 s
Rammer: 8.71 s
Vents: 9.47 s
Both: 8.52 s
Both and BiA: 8.33 s
Both and Max Crew %: 7.99 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2030.6

Standard Gun

Using Shell Type 1 (220 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2030.6
50% Crew: 1639
75% Crew: 1876.6
100% Crew: 2118.6
100% Crew
Vents: 2167
Rammer: 2354
Both: 2406.8
Both and BiA: 2459.6
Both and Max Crew %: 2567.4

Advantageous Damage Per Minute
First-shot DPM: 2250.6
50% Crew: 1859
75% Crew: 2096.6
100% Crew: 2338.6
100% Crew
Rammer: 2574
Vents: 2387
Both: 2626.8
Both and BiA: 2679.6
Both and Max Crew %: 2787.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (220 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2030.6
50% Crew: 1639
75% Crew: 1876.6
100% Crew: 2118.6
100% Crew
Vents: 2167
Rammer: 2354
Both: 2406.8
Both and BiA: 2459.6
Both and Max Crew %: 2567.4

Advantageous Damage Per Minute
First-shot DPM: 2250.6
50% Crew: 1859
75% Crew: 2096.6
100% Crew: 2338.6
100% Crew
Rammer: 2574
Vents: 2387
Both: 2626.8
Both and BiA: 2679.6
Both and Max Crew %: 2787.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (270 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2492.1
50% Crew: 2011.5
75% Crew: 2303.1
100% Crew: 2600.1
100% Crew
Vents: 2659.5
Rammer: 2889
Both: 2953.8
Both and BiA: 3018.6
Both and Max Crew %: 3150.9

Advantageous Damage Per Minute
First-shot DPM: 2762.1
50% Crew: 2281.5
75% Crew: 2573.1
100% Crew: 2870.1
100% Crew
Rammer: 3159
Vents: 2929.5
Both: 3223.8
Both and BiA: 3288.6
Both and Max Crew %: 3420.9

See here, here, or here for more information.






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1900.8

Standard Gun

Using Shell Type 1 (320 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1900.8
50% Crew: 1536
75% Crew: 1756.8
100% Crew: 1984
100% Crew
Vents: 2028.8
Rammer: 2204.8
Both: 2252.8
Both and BiA: 2304
Both and Max Crew %: 2403.2

Advantageous Damage Per Minute
First-shot DPM: 2220.8
50% Crew: 1856
75% Crew: 2076.8
100% Crew: 2304
100% Crew
Rammer: 2524.8
Vents: 2348.8
Both: 2572.8
Both and BiA: 2624
Both and Max Crew %: 2723.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (320 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1900.8
50% Crew: 1536
75% Crew: 1756.8
100% Crew: 1984
100% Crew
Vents: 2028.8
Rammer: 2204.8
Both: 2252.8
Both and BiA: 2304
Both and Max Crew %: 2403.2

Advantageous Damage Per Minute
First-shot DPM: 2220.8
50% Crew: 1856
75% Crew: 2076.8
100% Crew: 2304
100% Crew
Rammer: 2524.8
Vents: 2348.8
Both: 2572.8
Both and BiA: 2624
Both and Max Crew %: 2723.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (420 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2494.8
50% Crew: 2016
75% Crew: 2305.8
100% Crew: 2604
100% Crew
Vents: 2662.8
Rammer: 2893.8
Both: 2956.8
Both and BiA: 3024
Both and Max Crew %: 3154.2

Advantageous Damage Per Minute
First-shot DPM: 2914.8
50% Crew: 2436
75% Crew: 2725.8
100% Crew: 3024
100% Crew
Rammer: 3313.8
Vents: 3082.8
Both: 3376.8
Both and BiA: 3444
Both and Max Crew %: 3574.2

See here, here, or here for more information.
Damage Per Minute


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew


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0.37 m 

With 50% Crew: 0.458 m
With 75% Crew: 0.4 m
With 100% Crew: 0.355 m
With BiA: 0.347 m
With BiA and Vents: 0.339 m
Maximum possible: 0.325 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
3025 deg/s Turret Traverse
360° Gun Arc
-8°/+15°-8°/+15° Elevation Arc
9242 rounds Ammo Capacity
General
2015 % Chance of Fire






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment
View Range


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415 m 

With 50% Crew: 335 m
With 75% Crew: 383.7 m
With 100% Crew: 432.8 m
With 100% Signal Boost: 498 m
When affected by 100% Relaying: 456.5 m
Maximum possible: 623 m

For more details, see Skills or Equipment


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710 m 

With 50% Crew: 573.1 m
With 75% Crew: 656.4 m
With 100% Crew: 740.5 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1065.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
VK 45.02 (P) Ausf. A

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 4.3%
  • When Moving: 2.3%
  • When Firing: 1.1%


Terrain Resistance

  • On Hard Ground: 1.06
  • On Medium Ground: 1.25
  • On Soft Ground: 2.21


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.1
  • Shot Recoil: 2.88
  • Suspension Contribution
  • Acceleration: 0.19
  • Turning: 0.19


With 100% Crew

VIII

AnnoG67_VK4502A.png

2435000

The VK 45.02 (P) Ausf. A is a German tier 8 heavy tank.

A project for the further development of the VK 45.01 (P). The prototype was not manufactured as the 10-cylinder Porsche engine did not pass trials. The manufactured turrets were mounted on the first Tiger IIs.

Compared to the Tiger II, it has superior mobility and gun handling, but loses out on firepower. The most noticeable differences from its brother, the VK 45.02(P) Ausf. B, is that the Ausf. A's turret is mounted at the front instead of at the back, and that the Ausf. A is much nimbler, with weaker gun selection.

The VK 45.02 (P) Ausf. A leads to the VK 45.02 (P) Ausf. B.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VII 8,8 cm Kw.K. 36 L/56 145/194/44 220/220/270 9.23 0.38 2.3 2050 66000
VIII 8,8 cm Kw.K. 43 L/71 203/237/44 240/240/295 7.79 0.34 2.9 2562 112180
VIII 10,5 cm Kw.K. L/52 200/244/60 320/320/420 5.94 0.37 2.3 3000 116490

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

VII VK 45.02 (P) Ausf. A 100/80/80 30 380 11200 18500
VIII VK 45.02 (P) Ausf. A Schwerer Turm 185/80/80 25 390 13550 33550

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VI 2x Porsche Typ 100/1 600 20 670 29900
VII 2x Porsche Typ 100/3 670 20 720 39850
VIII Porsche Deutz Typ 180/2 840 15 720 45300

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VII VK 45.02 (P) Ausf. A 54.18 25 0 7600 16550
VIII VK 45.02 (P) Ausf. A verstärkteketten 59.2 28 0 7600 33400

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

VI FuG 7 415 70 8160
IX FuG 12 710 150 43200


Compatible Equipment

Vertical Stabilizer Mk 2 Heavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Longitudinal Torsion Bars Improved Ventilation Class 3 Large-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 2 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Above average mobility for a heavy tank; able to keep pace with some mediums
  • Ability to rotate in place and good terrain resistance
  • Decent armour for its mobility, superior to Tiger II in terms of hull armour (stronger LFP, has spaced armor "collar" protect
  • Top turret is very bouncy but relies more on slope than in thickness
  • Good DPM and soft stats with 105mm


Cons:


  • Weaker gun selection than most other tier 8 heavy tanks but still better than T32
  • Low penetration on all guns and mediocre accuracy (by German standards) on 10,5 cm KwK 45 but still competitive
  • Very weak hull sponsons bottom behind mud guards gets overmatched easily
  • Weak ammo rack and modules
  • Horrible stock grinding with no weight capacity to spare, bad terrain resistance and useless gun


Performance

The VK 45.02 (P) Ausf. A plays between a heavy and medium. Unfortunately it inherites as many bad points of either tank class as good points.

  • The gun is rather mediocre for a heavy, but still workable
  • The mobility is not impressive for a medium, but good for a heavy
  • The armor is decent, but has a few obvious weakspots

Use the mobility as advantage; do not expose your tank for long times, your armour is good, but not impenetrable. Luckily, the sheer speed of this tank allows decent wolf packing with mediums and assaults on flanks where only mediums will be met. While not the best against other heavies of the tier, the gun and armour of this tank is more than enough against mediums and lights. Sharing the same 150 mm well sloped upper plate with the Tiger II, which will reliably bounce shells below 230mm penetration when angled, and combined with its maneuverability will allow it to excel at hunting down mediums and light tanks, which if played well, will have a hard time circling this tank.

Always remember to angle your armour, as even the infamous IS-3 can bounce a well-angled VK. Under certain rare circumstances, the VK's armour can deflect shots from tier 10 tanks. Because of your weaker than average gun, you should prefer support role with other heavies. Front line is not the place for this machine. One exception of this rule: if you are top tier, you should consider playing a more active role.

The accuracy of the cannon will also allow the VK to stay at medium range, which will help improve the chance of bouncing enemy fire. However, the cannon has subpar penetration which will make it hard to penetrate some tier 8 and 9 heavy tanks. If possible conduct flanking actions. Keep in mind, though, that the size of the VK makes it a lucrative target for artillery. Don't stay still for too long, you have the mobility.


Early Research

  • The 8,8cm KwK 43 L/71 gun, the 2x Porsche Typ 100/3 engine, and the FuG 12 radio all carry over from the Tiger P; however the upgraded suspension is needed in order to mount all three.
  • After researching the upgraded suspension, either the 10,5cm KwK 45 L/52 gun or the upgraded turret may be mounted depending on whether you want the additional armour or the increase in damage first.
  • Go from there.


Suggested Equipment


Improved VentilationTank Gun Rammer Vertical Stabilizer Coated Optics 


Gallery

Historical Info

After the VK 45.01 (P) failed to win the contract, Dr. Porsche began looking at ways to improve the design for a future version. Based on the latest Allied tank designs, however, it was clear that simply increasing the armor on the VK 45.01 (P) would not be enough for the tank to remain competitive. It needed to have both more weight and more maneuverability. What initially began as a single vehicle, entitled "Typ 180" grew into a series of five different vehicles, requiring the development of two hull configurations (one with the turret in the front, the other with the turret in the rear), both an electric and a hydraulic drive system, and four different engines. The overall project came to be known as VK 45.02 (P) and the five configurations came to be:


  • Typ 180A: Electric drive with Porsche Typ 101/3 gasoline engines.
  • Typ 180B: Electric drive with Porsche Typ 101/4 gasoline engines.
  • Typ 181A: Voith II hydraulic drive with Porsche Typ 101/3 gasoline engines.
  • Typ 181B: Voith II hydraulic drive with Porsche Deutz Typ 180/1 diesel engines.
  • Typ 181C: Voith II hydraulic drive with Porsche Deutz Typ 180/2 diesel engines.


A new turret for the VK 4502 (P) had to be developed after it was determined that the 8.8cm Flak 41 could not be installed in the VK 4501 (P) turret. Records appear to indicate that the design was finalized by May 7, 1942, because Krupp reported difficulties shaping the turret's specially rounded front. The rounded front reduced the frontal target area, and thus it would not present the shot-trap that became apparent in the initial production design of the Henschel Tiger II. The rounded front of the turret would then line up with the sloped frontal armor (albeit only on the chassis with the front-mounted turret).

Initially an order for 200 complete VK 4502 (P) tanks was authorized in April of 1942, with the first four to be delivered in October. Unfortunately, Dr. Porsche's fascination with advanced (and unproven) engine design doomed the project when the 10-cylinder engines he designed for the tank failed during trials. Given that Dr. Porsche's previous failures used engines with the same drive train layout, the Wehrmacht had no confidence he would succeed in making it into a dependable engine. As a result, all contracts relating to the VK 4502 (P) were rescinded in November of 1942. Porsche nevertheless continued working on the design up to the summer of 1944. By then, the design had a hydraulic drive, a suspension, and a working 900 metric horsepower air-cooled diesel engine.

Ultimately, only the turret was used as an upgrade for the existing Henschel Tiger II design.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

There are no historical records of a 'VK 45.02 (P) Ausf. A Schwerer Turm' turret.
  • One of the VK 45.02 (P)'s historical armaments, the 8,8 cm Flak 41 L/74 (the Pz.Sfl. IVc's top gun), is missing.
  • There is no indication that the 8,8 cm Kw.K. 36 L/56 or 10,5 cm Kw.K. L/52 guns were to have ever been fitted to either of the VK 45.02 (P) projects.
  • Frontal armor is actually much thinner than the in-game version, measuring only 80 mm on the upper glacis.


Sources and External Links

Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Heavy Tanks
USA VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIChrysler K GF VIIIT26E5 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon IXConqueror XFV215b XSuper Conqueror
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-2 (R) VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M IXT-10 IXObject 257 IXObject 705 IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 X113 XWZ-111 model 5A
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia
Sweden VIIIEmil I IXEmil II XKranvagn
Italy
Poland