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Mäuschen

Mäuschen_render_1.jpg
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,580,000  Credits Cost
23002300 HP Hit Points
168.39/171169.93/180 t Weight Limit
Crew
  1. Commander
  2. Radio Operator
  3. Driver
  4. Gunner
  5. Loader
  6. Loader
Mobility
13001550 hp Engine Power
20/15 km/h Speed Limit
1215 deg/s Traverse
7.729.12 hp/t Power/Wt Ratio
YesYes Pivot
Armor
200/155/135 mm Hull Armor
240/160/150240/160/150 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















1070/4800/935




















1070/4800/935
Shell Cost
440/440/630490/490/630 HP Damage
220/260/65246/311/65 mm Penetration



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4.29 r/m 

Standard Gun

Reload Times
Nominal: 14 s
50% Crew: 17.34 s
75% Crew: 15.14 s
100% Crew: 13.42 s
Rammer: 12.08 s
Vents: 13.12 s
Both: 11.81 s
Both and BiA: 11.56 s
Both and Max Crew %: 11.08 s

See Crew, Consumables, or Equipment for more information.



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4 r/m 

Standard Gun

Reload Times
Nominal: 15 s
50% Crew: 18.58 s
75% Crew: 16.22 s
100% Crew: 14.38 s
Rammer: 12.94 s
Vents: 14.06 s
Both: 12.66 s
Both and BiA: 12.38 s
Both and Max Crew %: 11.87 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1786.4

Standard Gun

Using Shell Type 1 (440 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1786.4
50% Crew: 1443.2
75% Crew: 1650
100% Crew: 1861.2
100% Crew
Vents: 1905.2
Rammer: 2068
Both: 2116.4
Both and BiA: 2160.4
Both and Max Crew %: 2257.2

Advantageous Damage Per Minute
First-shot DPM: 2226.4
50% Crew: 1883.2
75% Crew: 2090
100% Crew: 2301.2
100% Crew
Rammer: 2508
Vents: 2345.2
Both: 2556.4
Both and BiA: 2600.4
Both and Max Crew %: 2697.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (440 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1786.4
50% Crew: 1443.2
75% Crew: 1650
100% Crew: 1861.2
100% Crew
Vents: 1905.2
Rammer: 2068
Both: 2116.4
Both and BiA: 2160.4
Both and Max Crew %: 2257.2

Advantageous Damage Per Minute
First-shot DPM: 2226.4
50% Crew: 1883.2
75% Crew: 2090
100% Crew: 2301.2
100% Crew
Rammer: 2508
Vents: 2345.2
Both: 2556.4
Both and BiA: 2600.4
Both and Max Crew %: 2697.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (630 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2557.8
50% Crew: 2066.4
75% Crew: 2362.5
100% Crew: 2664.9
100% Crew
Vents: 2727.9
Rammer: 2961
Both: 3030.3
Both and BiA: 3093.3
Both and Max Crew %: 3231.9

Advantageous Damage Per Minute
First-shot DPM: 3187.8
50% Crew: 2696.4
75% Crew: 2992.5
100% Crew: 3294.9
100% Crew
Rammer: 3591
Vents: 3357.9
Both: 3660.3
Both and BiA: 3723.3
Both and Max Crew %: 3861.9

See here, here, or here for more information.






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1960

Standard Gun

Using Shell Type 1 (490 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1960
50% Crew: 1582.7
75% Crew: 1813
100% Crew: 2043.3
100% Crew
Vents: 2087.4
Rammer: 2268.7
Both: 2322.6
Both and BiA: 2371.6
Both and Max Crew %: 2474.5

Advantageous Damage Per Minute
First-shot DPM: 2450
50% Crew: 2072.7
75% Crew: 2303
100% Crew: 2533.3
100% Crew
Rammer: 2758.7
Vents: 2577.4
Both: 2812.6
Both and BiA: 2861.6
Both and Max Crew %: 2964.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (490 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1960
50% Crew: 1582.7
75% Crew: 1813
100% Crew: 2043.3
100% Crew
Vents: 2087.4
Rammer: 2268.7
Both: 2322.6
Both and BiA: 2371.6
Both and Max Crew %: 2474.5

Advantageous Damage Per Minute
First-shot DPM: 2450
50% Crew: 2072.7
75% Crew: 2303
100% Crew: 2533.3
100% Crew
Rammer: 2758.7
Vents: 2577.4
Both: 2812.6
Both and BiA: 2861.6
Both and Max Crew %: 2964.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (630 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2520
50% Crew: 2034.9
75% Crew: 2331
100% Crew: 2627.1
100% Crew
Vents: 2683.8
Rammer: 2916.9
Both: 2986.2
Both and BiA: 3049.2
Both and Max Crew %: 3181.5

Advantageous Damage Per Minute
First-shot DPM: 3150
50% Crew: 2664.9
75% Crew: 2961
100% Crew: 3257.1
100% Crew
Rammer: 3546.9
Vents: 3313.8
Both: 3616.2
Both and BiA: 3679.2
Both and Max Crew %: 3811.5

See here, here, or here for more information.
Damage Per Minute


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew
Accuracy


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2.7 s 

With 50% Crew: 3.345 s
With 75% Crew: 2.92 s
With 100% Crew: 2.589 s
With GLD: 2.354 s
With BiA: 2.532 s
With BiA and Vents: 2.477 s
With both and GLD: 2.252 s
Maximum possible: 2.158 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
1515 deg/s Turret Traverse
360° Gun Arc
-8°/+25°-8°/+25° Elevation Arc
5050 rounds Ammo Capacity
General
2012 % Chance of Fire






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment
View Range


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415 m 

With 50% Crew: 335 m
With 75% Crew: 383.7 m
With 100% Crew: 432.8 m
With 100% Signal Boost: 498 m
When affected by 100% Relaying: 456.5 m
Maximum possible: 623 m

For more details, see Skills or Equipment


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710 m 

With 50% Crew: 573.1 m
With 75% Crew: 656.4 m
With 100% Crew: 740.5 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1065.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


IX

AnnoG110_Typ_205.png

3580000

The Mäuschen is a German tier 9 heavy tank.

In summer 1942, the Porsche company received an order for the development of an assault tank with as much protection as possible and a powerful gun. One of the results of the superheavy Maus tank's development was the Typ 205 Mäuschen, a design project with the same interior. Existed only in blueprints.

The Mäuschen (Little Mouse) was first introduced in 8.8 Version of WoT as new predecessor of the Maus but later removed since it was deemed very unbalanced (practically unbeatable against tier 7 and many tier 8s due to its armor and 150mm gun, while being very underpowered in tier 10 matches). It was reintroduced in 9.17.1 patch with buffed health, mobility and gun stats, but with no longer having a 150mm gun as option and with less side and rear armor.

The Mäuschen leads to the Maus.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 12,8 cm Kw.K. 44 L/55 246/311/65 490/490/630 4 0.38 2.3 3480 310000
IX 12,8 cm Kw.K. L/50 220/260/65 440/440/630 4.29 0.4 2.7 3600 220000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

IX Mäuschen 240/160/150 15 400 50000 55000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IX DB 603 mit mechanischer Aufladung 1300 20 920 94000
X DB 603 A1 1550 12 2500 132000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VIII 170 ton Panzer 171 12 0 30000 32000
IX Mäuschen 180 15 0 30000 65500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

VI FuG 7 415 70 8160
IX FuG 12 710 150 43200


Compatible Equipment

Vertical Stabilizer Mk 2 Superheavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Longitudinal Torsion Bars Improved Ventilation Class 3 Large-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 2 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:

-Very thick armor for Tier 9, Although it just a slight increase from VK 100.01

-Highest HP of any Tier 9 Tanks (2300), higher than many Tier 10 Heavies.

-Second heaviest tank in the game (Nearly 170 tons), extremely resistant to ramming

-Low chance of catching fire with top engine (12%)

-Painless stock grind; All of its modules doesn't need new suspension to support more weight, stock gun is decent for its tier, and only had one turret to be used. similar to Japanese Super Heavies.

-Decent aiming time with top gun


Cons:

-Very slow and large; main target for SPGs.

-Somewhat low rate of fire for its alpha

-Flat side armor

-Terrible traverse speed.

-Although huge cupolar is thickly armored, It can be penetrated especially when sidescraping


Early Research

  • The Radio are carries over from earlier tanks, mount them immediately.
  • Go for engine next, as it gives more mobility for this tank and also decrease the chance of catching fire.
  • As stock suspension can handles all top modules and you don't have second turret to grind, you may go for the top gun to unlocking the way get the XP for the Maus.
  • In case if you want to mount equipment, suspension is necessary. Although it gave you a little amount of traverse speed.


Suggested Equipment


Improved VentilationSpall Liner Tank Gun Rammer Toolbox 


External Reviews and Opinions

Gallery

Historical Info

(See the VK 100.01 (P) for the first part of the tank's development)


The in-game Mauschen is based on an intermediate step in the development of the Maus, specifically the blueprint K.3385, dated to November 14, 1942.


On June 25th, 1942, Krupp supplied the first draft of a completely reworked turret. Almost a month later, on July 17th, the 6th Waffenamt and Krupp signed contract #SS 006-4467/42 for the development of a turret for the Pz.Kpfw. Maus. The 128 and 105 mm guns were left out, and the designers settled on a 149 mm gun. The length of the barrel was reduced to 31 calibers, which was about the same as the sFH 18 gun family. The gun, indexed 15 cm KwK L/31, had one piece ammunition.


Nevertheless, the 15 cm L/31 gun remained in correspondence until March of 1943. A coaxial 75 mm L/24 gun was meant to fight infantry and lightly armoured targets. The armour thickness of the turret was 250 mm in the front, 200 in the sides and rear, and 80 mm in the roof. Overall, the turret weighed 57 tons, including the weight of 25 149 mm shells and 50 75 mm shells.


Even though the turret was designed for the 15 cm KwK L/31, the Porsche K.G. project supported the guns proposed in June requirements: the 15 cm KwK L/37 or 12.8 cm KwK. Both guns had a portion of their ammunition in the turret and a portion in the sponsons. None of the guns had the 100 rounds that Hitler demanded. By October of 1942, the mass of the turret and armament was estimated at 47 tons.

The redesigned Pz.Kpfw. Maus was presented by Porsche on October 5th, 1942. By October 28th, blueprint K.3384 was ready. The mass of the tank increased only a little bit compared to the late June version, a mere 10 tons. The tank, however, changed beyond all recognition. The new turret had a larger turret ring, so the sloped sides had to go. The hull resembled a box with a sloped rear and front. There was a new feature, a machinegun mount in the hull. Due to the longer and heavier hull, there were now 8 road wheels per side. For ease of service, instead of one wide track, there were now two narrower ones, like on the VK 40.01(P).


The project was proposed in two variants. The first, indexed Typ 205A, had a 12 cylinder V-type water cooled 42.4 L Daimler-Benz diesel engine, which produced 1000 hp at 2400 RPM. The second, Typ 205B, had a Typ 141 engine developed by Porsche K.G. This was an 18 cylinder air cooled 41.5 L diesel engine that produced 780 hp at 2400 RPM.


A decision was made to keep it safe and develop both projects in case one engine doesn't work out. In November, the main candidate for installation became the Daimler-Benz 603 aircraft engine. Its power output could be increased to 1500 hp with a compressor.

This increase in power was mandated by the fact that the tank's armour kept growing and it now weighed almost 170 tons. Understanding that this kind of weight will cause trouble, Porsche allowed the turret armour to be decreased by 10%. Thanks to this, the mass of the turret dropped to 43 tons. In early November of 1942, the tank was reworked again. By November 14th, blueprint K.3385 was ready, where the turret moved to the rear of the hull. Similar metamorphoses happened to the Porsche Typ 180 heavy tank (VK 45.01(P)).


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* The 15 cm guns proposed for this design, the 15 cm KwK L/31 and the 15 cm KwK L/37, are unavailable in-game.


Sources and External Links

Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Heavy Tanks
USA VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIChrysler K GF VIIIT26E5 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon IXConqueror XFV215b XSuper Conqueror
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX 65 t VIIIFCM 50 t IXAMX 50 120 IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U IXT-10 IXST-I XIS-4 XIS-7 XObject 260
China VIIIS-2 VIIIWZ-111 VIII110 VIII112 IXWZ-111 model 1-4 X113 XWZ-111 model 5A
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia
Sweden VIIIEmil I IXEmil II XKranvagn
Poland