Welcome to Wargaming.net Wiki!
Variants

IS-3

Jump to: navigation, search


























































































IS-3

AnnoR19_IS-3.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
2,568,500  Credits Cost
14501500 HP Hit Points
48.68/50.5649.1/53.9 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
Mobility
650700 hp Engine Power
38/15 km/h Speed Limit
2730 deg/s Traverse
13.3514.26 hp/t Power/Wt Ratio
NoNo Pivot
Armor
110/90/60 mm Hull Armor
175/120/100249/172/100 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















1025/4800/608




















1025/4800/608
Shell Cost
390/390/530390/390/530 HP Damage
175/217/61225/265/68 mm Penetration



|


|}}

|


|}}















4.08 r/m 

Standard Gun

Reload Times
Nominal: 14.7 s
50% Crew: 18.21 s
75% Crew: 15.9 s
100% Crew: 14.09 s
Rammer: 12.68 s
Vents: 13.78 s
Both: 12.4 s
Both and BiA: 12.13 s
Both and Max Crew %: 11.63 s

See Crew, Consumables, or Equipment for more information.



|


|}}

|


|}}















4.51 r/m 

Standard Gun

Reload Times
Nominal: 13.3 s
50% Crew: 16.48 s
75% Crew: 14.39 s
100% Crew: 12.75 s
Rammer: 11.48 s
Vents: 12.47 s
Both: 11.22 s
Both and BiA: 10.98 s
Both and Max Crew %: 10.52 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






|


|}}

|


|}}





























1587.3

Standard Gun

Using Shell Type 1 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1587.3
50% Crew: 1283.1
75% Crew: 1466.4
100% Crew: 1653.6
100% Crew
Vents: 1692.6
Rammer: 1836.9
Both: 1879.8
Both and BiA: 1918.8
Both and Max Crew %: 2004.6

Advantageous Damage Per Minute
First-shot DPM: 1977.3
50% Crew: 1673.1
75% Crew: 1856.4
100% Crew: 2043.6
100% Crew
Rammer: 2226.9
Vents: 2082.6
Both: 2269.8
Both and BiA: 2308.8
Both and Max Crew %: 2394.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1587.3
50% Crew: 1283.1
75% Crew: 1466.4
100% Crew: 1653.6
100% Crew
Vents: 1692.6
Rammer: 1836.9
Both: 1879.8
Both and BiA: 1918.8
Both and Max Crew %: 2004.6

Advantageous Damage Per Minute
First-shot DPM: 1977.3
50% Crew: 1673.1
75% Crew: 1856.4
100% Crew: 2043.6
100% Crew
Rammer: 2226.9
Vents: 2082.6
Both: 2269.8
Both and BiA: 2308.8
Both and Max Crew %: 2394.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (530 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2157.1
50% Crew: 1743.7
75% Crew: 1992.8
100% Crew: 2247.2
100% Crew
Vents: 2300.2
Rammer: 2496.3
Both: 2554.6
Both and BiA: 2607.6
Both and Max Crew %: 2724.2

Advantageous Damage Per Minute
First-shot DPM: 2687.1
50% Crew: 2273.7
75% Crew: 2522.8
100% Crew: 2777.2
100% Crew
Rammer: 3026.3
Vents: 2830.2
Both: 3084.6
Both and BiA: 3137.6
Both and Max Crew %: 3254.2

See here, here, or here for more information.






|


|}}

|


|}}





























1758.9

Standard Gun

Using Shell Type 1 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1758.9
50% Crew: 1419.6
75% Crew: 1626.3
100% Crew: 1833
100% Crew
Vents: 1875.9
Rammer: 2035.8
Both: 2082.6
Both and BiA: 2129.4
Both and Max Crew %: 2219.1

Advantageous Damage Per Minute
First-shot DPM: 2148.9
50% Crew: 1809.6
75% Crew: 2016.3
100% Crew: 2223
100% Crew
Rammer: 2425.8
Vents: 2265.9
Both: 2472.6
Both and BiA: 2519.4
Both and Max Crew %: 2609.1

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1758.9
50% Crew: 1419.6
75% Crew: 1626.3
100% Crew: 1833
100% Crew
Vents: 1875.9
Rammer: 2035.8
Both: 2082.6
Both and BiA: 2129.4
Both and Max Crew %: 2219.1

Advantageous Damage Per Minute
First-shot DPM: 2148.9
50% Crew: 1809.6
75% Crew: 2016.3
100% Crew: 2223
100% Crew
Rammer: 2425.8
Vents: 2265.9
Both: 2472.6
Both and BiA: 2519.4
Both and Max Crew %: 2609.1

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (530 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2390.3
50% Crew: 1929.2
75% Crew: 2210.1
100% Crew: 2491
100% Crew
Vents: 2549.3
Rammer: 2766.6
Both: 2830.2
Both and BiA: 2893.8
Both and Max Crew %: 3015.7

Advantageous Damage Per Minute
First-shot DPM: 2920.3
50% Crew: 2459.2
75% Crew: 2740.1
100% Crew: 3021
100% Crew
Rammer: 3296.6
Vents: 3079.3
Both: 3360.2
Both and BiA: 3423.8
Both and Max Crew %: 3545.7

See here, here, or here for more information.
Damage Per Minute


|


|}}



0.46 m 

With 50% Crew: 0.57 m
With 75% Crew: 0.498 m
With 100% Crew: 0.441 m
With BiA: 0.431 m
With BiA and Vents: 0.422 m
Maximum possible: 0.404 m

For more details, see Crew


|


|}}



0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew
Accuracy


|


|}}



3.4 s 

With 50% Crew: 4.212 s
With 75% Crew: 3.678 s
With 100% Crew: 3.26 s
With GLD: 2.964 s
With BiA: 3.188 s
With BiA and Vents: 3.119 s
With both and GLD: 2.835 s
Maximum possible: 2.718 s

For more details, see Crew or Equipment


|


|}}



3.4 s 

With 50% Crew: 4.212 s
With 75% Crew: 3.678 s
With 100% Crew: 3.26 s
With GLD: 2.964 s
With BiA: 3.188 s
With BiA and Vents: 3.119 s
With both and GLD: 2.835 s
Maximum possible: 2.718 s

For more details, see Crew or Equipment
Aim time
2826 deg/s Turret Traverse
360° Gun Arc
-5°/+23°-5°/+23° Elevation Arc
2828 rounds Ammo Capacity
General
1512 % Chance of Fire






330 m 

With 50% Crew: 259.3 m
With 75% Crew: 294.7 m
With 100% Crew: 330 m
With Recon and Situational Awareness: 346.7 m
With Coated Optics: 363 m
With Binocular Telescope: 412.5 m
Maximum possible: 472.4 m

For more details, see Skills or Equipment






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment
View Range


|


|}}



440 m 

With 50% Crew: 345.7 m
With 75% Crew: 392.9 m
With 100% Crew: 440 m
With 100% Signal Boost: 528 m
When affected by 100% Relaying: 484 m
Maximum possible: 633.1 m

For more details, see Skills or Equipment


|


|}}



730 m 

With 50% Crew: 573.6 m
With 75% Crew: 651.8 m
With 100% Crew: 730 m
With 100% Signal Boost: 876 m
When affected by 100% Relaying: 803 m
Maximum possible: 1050.4 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
IS-3

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 7.1%
  • When Moving: 3.7%
  • When Firing: 1.4%


Terrain Resistance

  • On Hard Ground: 0.96
  • On Medium Ground: 1.34
  • On Soft Ground: 2.01


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.08
  • Shot Recoil: 2.88
  • Suspension Contribution
  • Acceleration: 0.2
  • Turning: 0.2


With 100% Crew

VIII

annoIS-3.png

2568500

The IS-3 is a Soviet tier 8 heavy tank.

Mass production of the vehicle started in May 1945. On September 7,1945, IS-3 tanks took part in the Allied Victory Parade through Berlin. A total of 1170 vehicles were manufactured by the end of 1946, when production was canceled. From 1948 through the late 1950s, the tanks underwent a number of modernization refits.

The IS-3 has more agility and speed than the German Pz.Kpfw. Tiger II, and finds itself at home engaging in close-quarters combat. While the frontal hull armor is not as thick as its German counterpart, it more than makes up for as it is sloped and the tank is agile enough to use it effectively. The front of its upgraded turret is also very well armored and has small weak points, making it difficult to penetrate. However, it cannot use this to hull down in common locations because the tank has a low profile and lacks gun depression. Instead, use rises in the ground to engineer yourself extra gun depression, or hull down behind the wrecks of enemy tanks. Another technique the IS-3 excels at is reverse sidescraping; the act of showing its side armor at an extreme angle by parking its back up against hard cover; as the front-mounted turret limits exposure from doing so. However, due to the low profile of the tank, the turret roof or engine deck can often be penetrated in this position. In addition, the IS-3 cannot use classic sidescraping techniques due to its pike nose negating the sloping of the frontal armour and forward mounted turret; doing so only exposes the already thin frontal hull at a flatter angle. Despite this, the IS-3 is a devastating tank up front when it is equipped with its top gun, boasting solid alpha damage and high penetration.

The IS-3 leads to the T-10.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VII 100 mm D10T 175/235/50 250/250/330 6.82 0.42 2.9 2257 78180
VII 122 mm D-2-5T 175/217/61 390/390/530 4.08 0.46 3.4 2600 84980
VIII 122 mm D-25T 175/217/61 390/390/530 4.88 0.46 3.4 2590 125140
IX 122 mm BL-9 225/265/68 390/390/530 4.51 0.4 3.4 2790 178500

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

VIII Kirovets-1 175/120/100 28 330 11200 30000
VIII IS-3 249/172/100 26 350 11500 31500

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VIII V-11 650 15 750 55270
IX V-2-54IS 700 12 700 79290

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VII IS-3 50.56 27 B/2 10000 17780
VIII IS-3M 53.9 30 B/2 10000 31450

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

VII 10RK 440 100 18600
IX 12RT 625 110 33600
X R-113 730 80 52200


Compatible Equipment

Vertical Stabilizer Mk 2 Heavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Enhanced Gun Laying Drive Enhanced Torsion Bars 5+ t Class Cyclone Filter Improved Ventilation Class 3 Large-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 2 

Compatible Consumables

Automatic Fire Extinguisher Manual Fire Extinguisher Large First Aid Kit Large Repair Kit Lend-Lease Oil Extra Combat Rations Removed Speed Governor Small First Aid Kit Small Repair Kit 


Player Opinion

Pros and Cons

Pros:


  • Very tough frontal turret armor. Excellent spaced & internally angled side armor, great at reverse sidescraping
  • Good mobility & low profile for a heavy tank. Pike frontal armor can give surprising bounces
  • Excellent top gun - high alpha damage with good penetration, gun handling and accuracy
  • Tracks on the front hull count as 20mm of armor, bringing effective armor in certain areas up from ~190 to ~230
  • Low profile means that face hugging and side hugging Japanese and German heavies can prevent them from hitting you


Cons:


  • Cannot angle its front armour or face-hug well, due to pike nose and thin plate above the gun.
  • Ammo rack can be damaged by frontal hits. (Only in the shoulders)
  • Poor gun depression and aim time.
  • Noticeably poor view range.
  • Low dpm; often out gunned when enemy rushes.


Performance

Low profile, sloped armor, mobility and alpha damage make this tank very useful in all situations, particularly in urban and close-range combat. At this tier the once-fearsome 122 mm D-25T bounces off enemy armor more frequently, so try to get side shots when you can until you can research the BL-9. The upgraded BL-9 gun wreaks havoc on tier 9 tanks and below, boasting very high alpha and penetration for its class but lacking in the fire rate department. The Gun Laying Drive and Vertical Stabilizer are reasonably effective, although the usefulness of these are eclipsed by that of the Gun Rammer and Vents. Due to the horrible accuracy and aim time of the IS-3, taking more than the occasional potshot beyond 300m is not recommended. However, the excellent on-the-move gun handling allows it to snap shots without aiming them at close range. Angled properly, the IS-3's armor will consistently bounce shots from other tier 8's and below, especially from the front. Whilst the front plate is only ~190mm thick in effectiveness, it requires no angling at all, allowing you to charge enemies down to deny them effective shots at you. Be careful at close range, however, as the center turret roof panel is extremely prone to being overmatched, especially against taller tanks, which most heavy tanks you face are.

Its playstyle is well-suited to aggressive force leading and peek-a-booming when at top tier. The IS-3 will find itself at home on urban maps and other maps that allow it to take cover and move to get close to a target. A semi-hull-down position works well at mid-range, covering the somewhat vulnerable frontal armor and forcing shots to be taken on the extremely hard-to-penetrate turret. One thing of note is that unless the IS-3 is angled upward, the lower plate is generally just as strong as, if not stronger than the rest of the frontal hull, preventing it from being used as a weakspot. Thanks to its spaced side armor, it often takes non-damaging shots on the sides, but the tracks tend to get damaged often. Once the 122 mm BL-9 is unlocked, the IS-3 displays truly fearsome power and is among the kings of tier 8 tanks, able to threaten even tier 10's.

It cannot be stressed enough how glorious of a gun the BL-9 is to those used to having only 175mm of penetration. With its 225mm of penetration, the IS-3's top gun one of the highest penetration guns among non-premium tier 8 heavies, eclipsing competitors such as the 110, the O-Ho and T32. Although it is not nearly as accurate as most guns, the IS-3's top gun is still accurate enough to land shots into somewhat small weak spots at closer range, such as the cupola of the AMX M4 mle. 49. However, due to low profile, the cupola of the T29, T34, T30, and even the M103 and Conqueror is quite often impossible to hit. Just don't try out firing most enemies, as they will likely have a better rate of fire than you. With the BL-9, it is even possible to pen the side of most tanks in game, such as the E100's turret, though the premier steel walls of the game such as the E100 and E75 from the front still prove to be very frustrating opponents.

Aiming at flimsy weakspots, as with most heavy tanks, can amplify the effectiveness of the IS-3. Using this method, it is not too difficult at all for you to beat out a multitude of Tier 9 tanks, or skilled players in tier 7s or even tier 8s, as they will not expect you to pummel their weak spots rather than shooting for possibly hidden locations where you know you will pen; this is especially effective against T29s and T34s if they are using plenty of cover or are hiding behind dead tanks.

Enforce your supremacy when at top tier, especially if the opposing team has no IS-3 of their own. With your alpha damage do not be afraid to knock out lower tier medium or light tanks that could prove to be a nuisance first as long as they are within your "brawling ring". Otherwise focus on eliminating other heavies.

When not at top tier, as with the IS, it becomes more rewarding to be "plucky", or clever, especially in T10 games, as if you join your fellow T10 heavies you will be out-alpha'd and creamed by higher tier enemy tanks, especially tanks like the E100 and E75 on flat terrain if you are unable to flank fast enough. But it can become extremely rewarding for you if you are able to get behind a higher tier tank and potentially cripple them.

However, unlike in the IS, you have a ridiculously strong turret, particularly from the front. It is so strong in fact that it should be no surprise that even premium rounds from a Maus or even the much more lethal E100 will just bounce right off your turret like it is nothing. If you have allies with a line of fire on such tanks and have a good position in which you can bounce such shots off of your turret, do not keep your pride from letting your allies knock these tanks out while they are distracted with trying to assert their power upon your tank.

The IS-3, strangely however, has weaker points on its pike nose which skilled players who are aware of them can easily exploit, this makes playing against such players (of which there are many) a slightly poor proposition for the IS-3, as virtually anything with 175mm of penetration or more can easily punch through these weak spots. Try to expose them as infrequently as you can, or if you have to expose them, angle them in a way shells will easily bounce off if enemies are not careful with their aim.

Contrary to popular belief, the little hole on the front of the turret is not a weak-spot, the tracks are very good at eating shots, and the sides and corners have spaced armor, thus making them areas where you can fire at but almost certainly do no damage whatsoever. However, the tracks will get damaged to most side shots, since experienced players know that shooting through the tracks is the best wat to penetrate the side of the IS-3. Also, in coming shells that hit the angled side behind the spaced armor often ricochets towards the tracks, making them more suspectible to taking damage.


Early Research

  • The V-2-54IS engine, the 12RT radio, and the 122 mm D-25T gun carry over from the IS and can be installed immediately, putting the IS-3 in a great starting position, research wise.
  • If you prefer survivability, you can start by researching the upgraded turret. The extra meters of view range, additional 50 hit points and greatly increased armor and sloping can make a difference. However, do not that this increase in survivability only grants you bonus cursing time due to the woeful inadequacy of the stock gun.
  • Alternatively, the fearsome BL-9 next will boost firepower drastically, turning this tank from an opportunist to a grade A brawler. This upgrade provides some much needed penetration, as the 175/217 offered by both D25T guns and the 175/235 from the D10T just do not cut it. Additionally, the BL-9 improves the reticule bloom and overall accuracy of the tank greatly.
  • For better terrain resistances and traverse, one can research the upgraded suspension before the top gun or turret, but the added weight capacity isn't necessary.


Crew Training:

With retraining:

First go for the full repair crew, since you are a brawler and close combat tank you get tracked often. You don't want to be permatracked in the engagement. Once you reached your full first skill, drop the commanders repair for sixth sense and safe stowage for the loader. Than for the second skill, pick repairs for the commander and loader, snap shot for the gunner and off road driving for the driver. After reaching the second skill. Drop all for: Brother In Arms (BIA) first skill, second skills: Commander sixth sense and loader safe stowage, gunner and driver repairs. Train the third skill the same as you did with the second skill. After reaching three skills you can go with your commander for jack of all trades, gunner Deadeye, driver controlled impact for ramming, and the loader the Intuition.


Without retraining:

First go for sixth sense on the commander, safe stowage on the loader and repairs on the other two crew members. After that you pick all 4 crew members BIA. For the third skill, the commander trains repairs (or jack of all trades, depends on your choice), gunner smooth ride, the driver off-road driving and the loader repairs.


Suggested Equipment


Tank Gun Rammer Vertical Stabilizer Improved VentilationEnhanced Gun Laying Drive 


External Reviews and Opinions

Gallery

Historical Info

Designed in 1944, with 29 vehicles produced by the end of WWII and 2,282 by mid-1946.

The Iosef Stalin 3, also known as the Joseph Stalin 3 had improved armor layout, and a hemispherical cast turret (resembling an overturned "soup bowl") which became the hallmark of post-war Soviet tanks. While this low, hemispherical turret may have made the IS-3 better protected, it also imposed severe penalties inside the tank by significantly diminishing the working headroom, especially for the loader (Soviet tanks in general are characterized by uncomfortably small interior space compared to Western tanks). The low turret also limited the maximum depression of the main gun, since the gun breech had little room inside the turret to pivot on its vertical axis. As a result, the IS-3 was less able to take advantage of hull-down positions as Western tanks. The IS-3's pointed prow earned it the nickname Shchuka (Pike) by its crews. It weighed slightly less than the IS-2 and stood 30 cm lower.

Firepower

The 122mm A19 main gun was an established field gun as a towed howitzer and not only offering a capable armour piercing capacity at short ranges, it offered a superior bunker bashing capability thanks to the High Explosive rounds it fired. The 122m A19 had been around since the 1930’s and had an established manufacturing infrastructure behind it, which also supported the decision to adopt it as the main gun. Also known as the D25-T, it used Separate Loading ammunition, which limited the amount of shells carried to 28. The HE round or Armour piercing round was loaded in to the breach and then the combustible charge was loaded after, at which point the breach was closed and the gun fired. Two 7.62mm and one 12.7mm MG’s were used as secondary armaments.

The D25-T had an unfortunate tendency to explode, and its gun tube had a relatively short life. During trials on the A19's muzzle brake, the tube exploded, seriously injuring Marshall Kliment Voroshilov in the process; this led to protests against further development of the A-19, but Joseph Stalin intervened and insisted the A-19 be fielded regardless. The 122/40 D25-T also had a short tube life; approximately 200 rounds could be fired out of the main gun before the gun barrel wore out.

Despite these problems, the IS-3's main gun possessed an impressive amount of firepower. The D25-T could throw a 122mm APBC round 2000m and potentially penetrate up to 129mm of RHA steel. At 500m, the A-19's BR-471B APBC could penetrate up to 157mm.

Service History

The IS-3 came too late to see action in World War II. Though some older sources claim that the tank saw action at the end of the war in Europe, there are no official reports to confirm this. It is now generally accepted that the tank saw no action against the Germans, although one regiment may have been deployed against the Japanese in Manchuria.

In post-war conflicts, the IS-3 saw combat with the Soviet Army during the 1956 invasion of Hungary, and the Prague Spring in 1968.

Starting in 1960, the IS-3 was slightly modernized as the IS-3M, in a manner similar to the IS-2M. The Egyptian Army acquired about 100 IS-3M tanks in all from the Soviet Union. During the Six Day War, a single regiment of IS-3M tanks was stationed with the 7th Infantry Division at Rafah; the 125th Tank Brigade of the 6th Mechanized Division at Kuntilla was also equipped with about 60 IS-3M tanks.

Israeli infantry and paratrooper units had considerable difficulty with the IS-3M when it was encountered due to its thick armour, which shrugged off hits from normal infantry anti-tank weapons such as the Bazooka. Even the 90 mm AP shell fired by the main gun of the Israeli Defense Force (IDF) M48 Patton tanks could not penetrate the frontal armour of the IS-3s at normal battle ranges. However, due to the IS-3's much thinner flank armor, Israeli Patton and Centurion Tanks had little trouble penetrating the sides of the IS-3 tanks. Captured tanks were subsequently used by the Israeli army as static artillery pieces.


Historical Gallery

Sources and External Links

USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
Medium Tanks IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (R) VIIIT-44 IXObject 430 Version II IXT-54 XObject 140 XObject 430 XObject 907 XT-22 medium XT-62A
Heavy Tanks VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U IXT-10 IXST-I XIS-4 XIS-7 XObject 260
Tank Destroyers IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Heavy Tanks
USA VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIT26E5 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon IXConqueror XFV215b
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XMaus XVK 72.01 (K) XPz.Kpfw. VII
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIFCM 50 t IXAMX 50 120 XAMX 50 B
USSR VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U IXT-10 IXST-I XIS-4 XIS-7 XObject 260
China VIIIS-2 VIIIWZ-111 VIII110 VIII112 IXWZ-111 model 1-4 X113
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia
Sweden VIIIEmil I IXEmil II XKranvagn