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T57 Heavy Tank

T57 Heavy Tank

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T57 Heavy Tank

T57_Heavy_Tank_render_1.jpg
Battle Tier
1234567891011
Overview
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[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
6,100,000  Credits Cost
22502250 HP Hit Points
54.43/5854.43/58 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
Mobility
810810 hp Engine Power
35.4/12 km/h Speed Limit
3030 deg/s Traverse
14.8814.88 hp/t Power/Wt Ratio
YesYes Pivot
Armor
228.6/44.5/44.5 mm Hull Armor
152.4/127/50.8152.4/127/50.8 mm Turret Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Shells




















1060/4400/900




















1060/4400/900
Shell Cost
400/400/515400/400/515 HP Damage
258/340/60258/340/60 mm Penetration



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7.74 r/m 

Magazine-fed Gun

Burst Length: 1 rounds
Magazine Size: 4 rounds
Cycle Time: 2 s
Magazine Reload Times
Nominal: 25 s
50% Crew: 30.97 s
75% Crew: 27.04 s
100% Crew: 23.97 s
With Vents: 23.44 s
With Vents and BiA: 22.93 s

Click here for more information.



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7.74 r/m 

Magazine-fed Gun

Burst Length: 1 rounds
Magazine Size: 4 rounds
Cycle Time: 2 s
Magazine Reload Times
Nominal: 25 s
50% Crew: 30.97 s
75% Crew: 27.04 s
100% Crew: 23.97 s
With Vents: 23.44 s
With Vents and BiA: 22.93 s

Click here for more information.
Rate of Fire






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3096

Magazine-fed Gun

Using Shell Type 1 (400 Damage):


Theoretical Damage Per Minute
Nominal: 3096
50% Crew: 2924
75% Crew: 3036
100% Crew: 3128
With Vents: 3116
With Vents and BiA: 3132

Advantageous Damage Per Minute
Loaded-mag DPM: 3496
50% Crew: 3392
75% Crew: 3460
100% Crew: 3516
With Vents: 3508
With Vents and BiA: 3520

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (400 Damage):


Theoretical Damage Per Minute
Nominal: 3096
50% Crew: 2924
75% Crew: 3036
100% Crew: 3128
With Vents: 3116
With Vents and BiA: 3132

Advantageous Damage Per Minute
Loaded-mag DPM: 3496
50% Crew: 3392
75% Crew: 3460
100% Crew: 3516
With Vents: 3508
With Vents and BiA: 3520

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (515 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 3986.1
50% Crew: 3764.65
75% Crew: 3908.85
100% Crew: 4027.3
With Vents: 4011.85
With Vents and BiA: 4032.45

Advantageous Damage Per Minute
Loaded-mag DPM: 4501.1
50% Crew: 4367.2
75% Crew: 4454.75
100% Crew: 4526.85
With Vents: 4516.55
With Vents and BiA: 4532

Click here for more information.






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3096

Magazine-fed Gun

Using Shell Type 1 (400 Damage):


Theoretical Damage Per Minute
Nominal: 3096
50% Crew: 2924
75% Crew: 3036
100% Crew: 3128
With Vents: 3116
With Vents and BiA: 3132

Advantageous Damage Per Minute
Loaded-mag DPM: 3496
50% Crew: 3392
75% Crew: 3460
100% Crew: 3516
With Vents: 3508
With Vents and BiA: 3520

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (400 Damage):


Theoretical Damage Per Minute
Nominal: 3096
50% Crew: 2924
75% Crew: 3036
100% Crew: 3128
With Vents: 3116
With Vents and BiA: 3132

Advantageous Damage Per Minute
Loaded-mag DPM: 3496
50% Crew: 3392
75% Crew: 3460
100% Crew: 3516
With Vents: 3508
With Vents and BiA: 3520

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (515 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 3986.1
50% Crew: 3764.65
75% Crew: 3908.85
100% Crew: 4027.3
With Vents: 4011.85
With Vents and BiA: 4032.45

Advantageous Damage Per Minute
Loaded-mag DPM: 4501.1
50% Crew: 4367.2
75% Crew: 4454.75
100% Crew: 4526.85
With Vents: 4516.55
With Vents and BiA: 4532

Click here for more information.
Damage Per Minute


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0.35 m 

With 50% Crew: 0.434 m
With 75% Crew: 0.379 m
With 100% Crew: 0.336 m
With BiA: 0.328 m
With BiA and Vents: 0.321 m
Maximum possible: 0.308 m

For more details, see Crew


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0.35 m 

With 50% Crew: 0.434 m
With 75% Crew: 0.379 m
With 100% Crew: 0.336 m
With BiA: 0.328 m
With BiA and Vents: 0.321 m
Maximum possible: 0.308 m

For more details, see Crew
Accuracy


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2.9 s 

With 50% Crew: 3.592 s
With 75% Crew: 3.137 s
With 100% Crew: 2.781 s
With GLD: 2.528 s
With BiA: 2.719 s
With BiA and Vents: 2.66 s
With both and GLD: 2.418 s
Maximum possible: 2.318 s

For more details, see Crew or Equipment


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2.9 s 

With 50% Crew: 3.592 s
With 75% Crew: 3.137 s
With 100% Crew: 2.781 s
With GLD: 2.528 s
With BiA: 2.719 s
With BiA and Vents: 2.66 s
With both and GLD: 2.418 s
Maximum possible: 2.318 s

For more details, see Crew or Equipment
Aim time
3636 deg/s Turret Traverse
360° Gun Arc
-8°/+12°-8°/+12° Elevation Arc
3636 rounds Ammo Capacity
General
2020 % Chance of Fire






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment
View Range


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745 m 

With 50% Crew: 585.3 m
With 75% Crew: 665.2 m
With 100% Crew: 745 m
With 100% Signal Boost: 894 m
When affected by 100% Relaying: 819.5 m
Maximum possible: 1072 m

For more details, see Skills or Equipment


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745 m 

With 50% Crew: 585.3 m
With 75% Crew: 665.2 m
With 100% Crew: 745 m
With 100% Signal Boost: 894 m
When affected by 100% Relaying: 819.5 m
Maximum possible: 1072 m

For more details, see Skills or Equipment
Signal Range
T57 Heavy Tank

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 5.1%
  • When Moving: 2.3%
  • When Firing: 0.6%


Terrain Resistance

  • On Hard Ground: 1.15
  • On Medium Ground: 1.25
  • On Soft Ground: 2.3


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.17
  • Shot Recoil: 3.36
  • Suspension Contribution
  • Acceleration: 0.24
  • Turning: 0.24


With 100% Crew

X

AnnoA67_T57_58.png

6100000

The T57 Heavy Tank is an American tier 10 heavy tank.

A project for a heavy tank with an oscillating turret and automatic loader, developed from 1951. Experimental turrets for 120 mm and 155 mm guns were manufactured by 1957. However, the project was deemed unsuccessful and development was discontinued.

The T57 Heavy Tank is a tier X heavy tank in the American tech tree and unlike the T110E5, the T57 is armed with a 4 round auto loader. Apart from that and the slow aim time, the T57's gun is nearly the same as the T110E5's one. Its armor isn't as good as that of the T110E5, but it can bounce shots if angled correctly. The reload on this tank is really outstanding, only needing about 22 seconds to load the magazine and about a 2 second delay between shots, giving the gun amazing burst and DPM potential. Use the quick clip reload to your advantage and help your team deal massive damage to the enemy and this tank will be a force to be reckoned with.


The T57 Heavy Tank marks the end of its American heavy line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 120 mm Gun T179 258/340/60 400/400/515 7.74 0.35 2.9 2849 310000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

X T169 152.4/127/50.8 36 400 14500 66000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

X Continental AV-1790-5C 810 20 1159 99000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

X T97 58 30 0 11000 82500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

X AN/VRC-3 745 160 51600


Compatible Equipment

Vertical Stabilizer Mk 2 Heavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 5+ t Class Improved Ventilation Class 3 Binocular Telescope Toolbox "Wet" Ammo Rack Class 2 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Case of Cola Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:

- Highest DPM of all tier 10 heavy tanks and one of the highest in general.

- High burst damage, with only 2 seconds between shots

- Surprisingly quick magazine reload.

- Very nice HP pool (2250 - 50 points higher than E5)

- Gun depression is very good for a tank with an oscillating turret.

- Decent accuracy when fully aimed (Same as AMX 50 B's).


Cons:

- Armor is an amusing joke. Side and rear is extremely weak even compared to MTs, and lower plate is very flat in one's perspective (only less than 130mm effective).

- Module damage: ammo rack can be damaged through lower glacis; turret ring is very exposed and frequently gets jammed/damaged.

- Poor aim time and overall worst gun handling, does not do well from distances, unlike the AMX 50B

- Very vulnerable (and priority target) to artillery due to being a high-threat target with poor overall mobility and poor hull armor.


Performance

With all the right crew skills, modules and consumables, your T57 will reload the clip in about 22 seconds, which is quite impressive. The time to load between the 4 rounds held in the clip is a mere 2 seconds. The armor, while it is not stellar, is still somewhat capable and will bounce if you angle well. Gun depression is better than most autoloaders, which will help you in hulldown positions.

When supporting a tougher tank in close-quarters combat, the opportunity to unload 1600 burst damage for free into distracted tanks can be devastating. The T57 is less effective on its own, because it can be rushed while on reload. Never go anywhere alone if there is even a slightest chance that you'll get rushed. However, if you can dictate range or corner fighting, you can trade 3 or even 4 shots for 1, which is quite good. By all means try to preserve your HP into the lategame, because T57 is one of the best finishers in the game - clipping down half-health or multiple one-shot tanks in return for only a fraction of your health can and will swing a tight match in your favor.

When driving this tank, always have in mind that you are a priority target for pretty much everyone, especially artillery. Use cover as much as you can at all times.

Having BIA and vents is recommended, as it not only shortens the aim time and clip reload time (although the 25sec magazine reload speed is still blisteringly fast when compared to its french counterpart) but it also increases the accuracy of the gun (0.34 with BIA/vents separately, 0.32 with both BIA and vents, 0.31 with BIA and vents and cola), helping to make every shot count. In an autoloader making your shots count is critical so if you have the chance to fit your tank and crew with the mentioned augmentations then take it.

All told, the T57 is one of the best and most flexible damage-dealers in the game. If you manage to get yourself into the right positions in the battle, react appropriately and most importantly survive and don't attract too much attention, it is not unusual to dish out 5000, 6000 or more damage in a game.


Early Research

  • None required


Suggested Equipment


Vertical Stabilizer Improved VentilationEnhanced Gun Laying Drive 


Gallery

Historical Info

The T57 was a heavy tank developed in the U.S. in the mid-50's, It was a slightly modified version of the US T43E1 prototype that further evolved into the M103 heavy tank.

Development history

T58 prototype version fitted with a 155 mm gun in oscillating turret

In October 12, 1951, a decision was made to develop a prototype of a heavy tank with an oscillating turret, a new idea at the time invented by the French AMX company, and adopted on a highly successful AMX 13 light tank, and not so successful AMX 50 series of heavy tanks. The new American tank, designated T57 (according to the American post-war terminology - "120-mm gun tank T57“), was based on the chassis of the T43 tank (a prototype that further evolved into the M103) with a brand new oscillating turret that hosted a powerful 120 mm T123E1 gun.

Oscillating turret

The oscillating turret design, lacking a conventional gun-mantlet, is in two separate parts, with an upper and lower part connected by two hinge bolts or pivots, the gun being fixed within the upper section. The horizontal movement of the gun, traversing, is conventional, but the vertical movement, elevation, is achieved through the pivoting of the entire upper section with respect to the lower section. This method of elevation has two main advantages. Firstly it allows for a smaller turret volume, as no internal space is needed for the vertical movement of the gun breech. Secondly, it allows the use of a relatively simple auto-loader fed by multiround magazines, achieving a very high rate of fire for as long as the magazines were loaded. The Automatic loader was located in the back of a massive tower, and consisted of the feeder drum with 8 rounds. The drum was loaded by a hydraulic actuator, and the commander or gunner could pick three different types of ammunition. Spent cartridges were ejected through a special hatch on the roof of the turret.

Design flaws

Main armament of the tank was 120 mm T123E1 gun with the rifled barrel, and placing such a big, powerful and heavy weapon into the oscillating turret was plagued by various problems. Handling the immense recoil of the gun, and stabilizing the heavy turrets were among the issues that were never completely resolved. The tank had the crew of 4, where the loaders' job was to reload the drum after all rounds had been fired. The tank carried a total of 10 additional rounds in the ammo rack, making a total ammo load to 18 rounds. Other issues were limited gun elevation (due to the back of the turret movement being limited by the hull), problems with ammo protection at certain angles (oscillating turret doesn't have mantlet that solves this problems on classic turrets) and the lack of protection against radiation, chemical or biological weapons, which was considered very important back in the fifties and sixties.

Fate

The development was very slow and interest in the tank started to fade. Changing priorities in favor of the development of small, aero transportable tanks led to the cancellation of the project in January 1957, before the prototype reached operational status and could be tested. No photos of the assembled prototype T57 with the 120mm gun have survived.


Historical Gallery

Sources and External Links

USA
Light Tanks IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
Medium Tanks IIT2 Medium Tank IIIM2 Medium Tank IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT26E3 Eagle 7 VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton IXT54E1 XM48A5 Patton XM60 XT95E6
Heavy Tanks VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIChrysler K GF VIIIT26E5 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
Tank Destroyers IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
Self-Propelled Artillery IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
Heavy Tanks
USA VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIChrysler K GF VIIIT26E5 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon VIIICaernarvon Action X IXConqueror XFV215b XSuper Conqueror
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-2 (R) VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M IXT-10 IXObject 257 IXObject 705 IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 X113 XWZ-111 model 5A
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia
Sweden VIIIEmil I IXEmil II XKranvagn
Italy
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego