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Ikv 72

AnnoS20_Ikv_72.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
40,800  Credits Cost
26553 HP Hit Points
7.92/84.11/10 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Driver
  3. Gunner
  4. Loader
Mobility
105145 hp Engine Power
57/20 km/h Speed Limit
3840 deg/s Traverse
13.2635.28 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP//HE
Shells




















50/2400/75




















66/2800/75
Shell Cost
110/110/175110/110/175 HP Damage
88/115/3897/120/38 mm Penetration



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12 r/m 

Standard Gun

Reload Times
Nominal: 5 s
50% Crew: 6.19 s
75% Crew: 5.41 s
100% Crew: 4.79 s
Rammer: 4.31 s
Vents: 4.68 s
Both: 4.22 s
Both and BiA: 4.12 s
Both and Max Crew %: 3.95 s

See Crew, Consumables, or Equipment for more information.



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12.5 r/m 

Standard Gun

Reload Times
Nominal: 4.8 s
50% Crew: 5.95 s
75% Crew: 5.19 s
100% Crew: 4.6 s
Rammer: 4.14 s
Vents: 4.5 s
Both: 4.05 s
Both and BiA: 3.96 s
Both and Max Crew %: 3.8 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1320

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1320
50% Crew: 1065.9
75% Crew: 1219.9
100% Crew: 1377.2
100% Crew
Vents: 1408
Rammer: 1530.1
Both: 1564.2
Both and BiA: 1599.4
Both and Max Crew %: 1668.7

Advantageous Damage Per Minute
First-shot DPM: 1430
50% Crew: 1175.9
75% Crew: 1329.9
100% Crew: 1487.2
100% Crew
Rammer: 1640.1
Vents: 1518
Both: 1674.2
Both and BiA: 1709.4
Both and Max Crew %: 1778.7

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1320
50% Crew: 1065.9
75% Crew: 1219.9
100% Crew: 1377.2
100% Crew
Vents: 1408
Rammer: 1530.1
Both: 1564.2
Both and BiA: 1599.4
Both and Max Crew %: 1668.7

Advantageous Damage Per Minute
First-shot DPM: 1430
50% Crew: 1175.9
75% Crew: 1329.9
100% Crew: 1487.2
100% Crew
Rammer: 1640.1
Vents: 1518
Both: 1674.2
Both and BiA: 1709.4
Both and Max Crew %: 1778.7

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2100
50% Crew: 1695.75
75% Crew: 1940.75
100% Crew: 2191
100% Crew
Vents: 2240
Rammer: 2434.25
Both: 2488.5
Both and BiA: 2544.5
Both and Max Crew %: 2654.75

Advantageous Damage Per Minute
First-shot DPM: 2275
50% Crew: 1870.75
75% Crew: 2115.75
100% Crew: 2366
100% Crew
Rammer: 2609.25
Vents: 2415
Both: 2663.5
Both and BiA: 2719.5
Both and Max Crew %: 2829.75

See here, here, or here for more information.






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1375

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1375
50% Crew: 1109.9
75% Crew: 1271.6
100% Crew: 1434.4
100% Crew
Vents: 1466.3
Rammer: 1593.9
Both: 1630.2
Both and BiA: 1665.4
Both and Max Crew %: 1738

Advantageous Damage Per Minute
First-shot DPM: 1485
50% Crew: 1219.9
75% Crew: 1381.6
100% Crew: 1544.4
100% Crew
Rammer: 1703.9
Vents: 1576.3
Both: 1740.2
Both and BiA: 1775.4
Both and Max Crew %: 1848

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1375
50% Crew: 1109.9
75% Crew: 1271.6
100% Crew: 1434.4
100% Crew
Vents: 1466.3
Rammer: 1593.9
Both: 1630.2
Both and BiA: 1665.4
Both and Max Crew %: 1738

Advantageous Damage Per Minute
First-shot DPM: 1485
50% Crew: 1219.9
75% Crew: 1381.6
100% Crew: 1544.4
100% Crew
Rammer: 1703.9
Vents: 1576.3
Both: 1740.2
Both and BiA: 1775.4
Both and Max Crew %: 1848

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2187.5
50% Crew: 1765.75
75% Crew: 2023
100% Crew: 2282
100% Crew
Vents: 2332.75
Rammer: 2535.75
Both: 2593.5
Both and BiA: 2649.5
Both and Max Crew %: 2765

Advantageous Damage Per Minute
First-shot DPM: 2362.5
50% Crew: 1940.75
75% Crew: 2198
100% Crew: 2457
100% Crew
Rammer: 2710.75
Vents: 2507.75
Both: 2768.5
Both and BiA: 2824.5
Both and Max Crew %: 2940

See here, here, or here for more information.
Damage Per Minute


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0.41 m 

With 50% Crew: 0.508 m
With 75% Crew: 0.443 m
With 100% Crew: 0.393 m
With BiA: 0.384 m
With BiA and Vents: 0.376 m
Maximum possible: 0.361 m

For more details, see Crew


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0.39 m 

With 50% Crew: 0.483 m
With 75% Crew: 0.422 m
With 100% Crew: 0.374 m
With BiA: 0.366 m
With BiA and Vents: 0.358 m
Maximum possible: 0.343 m

For more details, see Crew
Accuracy


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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment


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2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment
Aim time
3636 deg/s Gun Traverse Speed
20° Gun Arc
-12°/+20°-12°/+20° Elevation Arc
7575 rounds Ammo Capacity
General
2020 % Chance of Fire






300 m 

With 50% Crew: 235.7 m
With 75% Crew: 267.9 m
With 100% Crew: 300 m
With Recon and Situational Awareness: 315.2 m
With Coated Optics: 330 m
With Binocular Telescope: 375 m
Maximum possible: 429.5 m

For more details, see Skills or Equipment






300 m 

With 50% Crew: 235.7 m
With 75% Crew: 267.9 m
With 100% Crew: 300 m
With Recon and Situational Awareness: 315.2 m
With Coated Optics: 330 m
With Binocular Telescope: 375 m
Maximum possible: 429.5 m

For more details, see Skills or Equipment
View Range


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290 m 

With 50% Crew: 227.8 m
With 75% Crew: 259 m
With 100% Crew: 290 m
With 100% Signal Boost: 348 m
When affected by 100% Relaying: 319 m
Maximum possible: 417.3 m

For more details, see Skills or Equipment


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455 m 

With 50% Crew: 357.5 m
With 75% Crew: 406.3 m
With 100% Crew: 455 m
With 100% Signal Boost: 546 m
When affected by 100% Relaying: 500.5 m
Maximum possible: 654.7 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Ikv 72


III

AnnoS20_Ikv_72.png

40800

The Ikv 72 is a Swedish tier 3 tank destroyer.

After World War II, Sweden experienced an acute need for lightly armored vehicles that would provide fire support to the infantry. The Ikv 72 infantry artillery vehicle was created by Landsverk to fill a need. A total of 36 vehicles entered service before 1954. In 1956–1958, the vehicles were re-equipped with a more powerful 105-mm gun and remained in service until the mid-70s designated Ikv 102.

In World of Tanks the Ikv 72 is an excellent tank destroyer, with the best stationary concealment in the game, an excellent main gun, and good mobility, but it's rather fragile.

The Ikv 72 marks the end of its Swedish tank destroyer line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

IV 7,5 cm kan m/41 ikv 88/115/38 110/110/175 12 0.41 2.5 575 17000
IV 7,5 cm kan m/41 ikv L/50 97/120/38 110/110/175 12.5 0.39 2.1 750 24600

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

III Volvo FE 105 20 500 2300
III Ford ENN 145 20 500 4850

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

II Tk fm/49 8 38 0 2500 560
III Ikv 72 10 40 0 2500 2080

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

II 25 W Sv/1 m/39 290 34 180
IV 25 W Sv/1 m/39-42 345 34 2200
VII Ra 100 455 14 23500

Compatible Equipment

Low Noise Exhaust System Class 3 Camouflage Net Class 3 Coated Optics Class 3 Experimental Optics Wear-Resistant Gun Laying Drive Enhanced Gun Laying Drive Class 3 Improved Hardening Class 3 Additional Grousers Class 3 Binocular Telescope Class 3 Turbocharger Class 3 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Coffee with Cinnamon Buns Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

- Best stationary concealment in the game -- over 27% means you will not be spotted when over 200m away (unless the enemy is mounting optics)

- Excellent gun depression

- Good mobility

- Good alpha damage and penetration, its top gun can one-shot any Tier III TD and almost every Tier II


Cons:

- Poor armor and open top leaves it very vulnerable to artillery and HE shells

- Low rate of fire resulting in low DPM

- Often gets destroyed before it can finish off an enemy


Performance

The Ikv 72 plays somewhat like a Tier III equivalent of the SU-85. It has good mobility and outstanding camouflage values. Once the top gun is unlocked it can be played as either an ambusher or a sniper thanks to its good view range.

A special advantage of the Ikv 72 is its excellent gun depression, which is much higher than normal for this type of vehicle and allows it to effectively work a reverse slope. The main downside, when compared to other Tier III tank destroyers is the low rate of fire, which will get you in trouble when confronted by multiple enemies. The Ikv 72 cannot mount a Gun Rammer but alternative solutions are mounting Improved Ventilation and/or training your crew in Brothers in Arms.

Note that although the front armor is well sloped and looks like it can bounce shots, the armor is so thin that most enemy guns will overmatch.

As of September 2022 there is no premium Swedish tank destroyer that can serve as a crew trainer for the Ikv 72; the closest being the Strv S1, which can be used to train up your Commander and Driver (leaving your Gunner and Loader in the lurch). It's probably better to leave your Ikv crew where they are and use crew books, personal reserves, and more battle time to get them where you want them.

The best way to play this tank is as an ambusher behind the main lines, hidden behind thick bushes. But be sure to fully aim.


Early Research

- Researching the Ikv 72 and Ford ENN first to give the vehicle added mobility to fulfill the ambusher role

- Next work towards the 7,5 cm kan m/41 ikv L/50

- Now you can either research the Ra 100 or save the research for the next vehicle


Suggested Equipment


Camouflage Net Enhanced Gun Laying Drive Binocular Telescope 


Documented Tank and Crew Builds

A Binocular Telescope is an excellent investment to help see enemies before they see you, and a Low Noise Exhaust System to leverage your excellent concealment even further; but a case could be made for replacing the exhaust with a Camouflage Net to enhance stationary camo even further or Improved Ventilation to make everything just a bit better.



External Reviews and Opinions

Gallery

Historical Info

Ikv_72_cresting_ridge.jpg

In early 1949, the army was looking to acquire a new generation of AFV’s. One of the requested vehicles was a new assault gun to fill the need for mechanized direct fire support for the infantry. It was believed that this vehicle could replace towed infantry guns, but to achieve this, the new assault gun needed to be as cheap as possible, so that numerous vehicles could be built. Therefore, it was decided to go with a very lightweight design, no heavier than 6 tons and to use readily available parts wherever possible.


A month later, the Landsverk Company responded with their initial drawing and a scale model of the new vehicle designated Tankett m/49.

Pictures of scale model

Scale_model_of_tankett_m49.jpg

The initial version had a crew of three and a weight of 6 tons, it was however a rather preliminary design, since no gun or radio have been decided for the vehicle. As the development of the vehicle continued, the superstructure was redesigned and the crew increased to 4. Next, there was the question of its main armament. Three options have been considered. First, the same 75mm gun, that had been used on the Strv m/42. Second was a newly developed 84mm gun, which was considered in 4 variants with different muzzle velocities, or a modified version of the 105mm m/40 howitzer. Of these options, the 84mm was the preferred option, but due to the need to develop the gun from scratch, it was decided to arm the initial prototypes and production run with the 75mm gun. By the end of 1949, most of the issues with the design were worked out and preparations were made for the construction of a prototype.

The first prototype was armed with three 8mm machineguns and was finished in early 1950, this armament was however found rather lacking and the prototype was soon refitted with a 75mm gun. The rearmed prototype weighed 6,5 tons and was powered by a 105hp Volvo engine, that gave the tiny vehicle a power to weight ratio of 17hp/t and an impressive top speed of 60kph. As you can imagine, the low weight did not allow a lot of armor – in fact, the thickest armor on the vehicle was only 19mm on the upper front, with only 7mm at the sides and 5mm at the rear. Perhaps the most impressive feature of the Tankett fm/49 was the gun depression, that could reach a massive -25dg, which was actually more than the elevation, which only reached 20dg. However, the gun traverse was rather poor with only 10dg of traverse to each side.

Tankett fm/49 prototype

Tankett_fm49_prototype.jpg

Rearmed prototype with a 75mm gun

Rearmed_prototype_ikv_72_with_a_75mm_gun.jpg

Drawing of the 84mm gun

Drawing_of_the_84mm_gun.jpg

Another thing I want to cover is that it had fairly early on been decided that the chassis should serve as a platform for a series of light vehicles, that were labeled as “special variants”. These special versions of the Tankett fm/49 varied a fair bit, with everything from mortar carriers to flamethrower versions being considered and in some cases built and prototyped. Nothing ever came of these special variants however, since the chassis proved too light and the projects moved on to other platforms or were canceled altogether but I’ll tell you more about that when we get to the SPG’s.

SPG version of the Tk fm/49 armed with 10,5cm Haub m/40

SPG_version_of_the_Tk_fm49_with_10,5cm_Haub_m40.jpg

Mortar carrier version of the Tk fm/49 with dual 12cm mortars

Mortar_carrier_version_of_the_Tk_fm49_with_dual_12cm_mortars.jpg

The tests of the prototypes continued well into 1950, but concerns arose about the low armor layout and it was decided to rework the frontal armor, so that it had better sloping. The second version of the vehicle, which incorporated these improvements later became known as Ikv 72 (infantry gun carriage). The main changes from the earlier model were a slightly reworked hull with a larger crew compartment and the use of a 145hp Ford V8 engine. The vehicle also became considerably heavier with a total weight of 8 tons, but with a better power to weight ratio of 18hp/t and slightly lower top speed of 57kph. In 1953, this vehicle was ordered into production with the first series of 36 vehicles following within a year. The armament of the vehicle was however not satisfactory for infantry support and work began on finding a bigger gun for it. It seems that as a part of this search, an older 10,5cm gun, originally used on the ww2 era Sav m/43 assault gun was tested, but we only have one small picture of a vehicle re-armed with this gun.

Ikv 72 production version

Ikv_72_production_version.jpg

Ikv 72 with the 10,5cm L/21 gun used on the Sav m/43

Ikv_72_with_the_10,5cm_L21_gun_used_on_the_Sav_m43.jpg

In any case, with the help of Bofors, the 10,5cm Haub m/40 howitzer was adapted for use on the Ikv 72. In 1956-58, all vehicles were rebuilt with a new roof and other improvements, as well as fitted with the gun. As such, the vehicle was re-designated Ikv 102. In this configuration, the vehicle served until mid 70s, when it was replaced by the Ikv 91.

Ikv 102

Ikv_102.jpg


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* Some of the historical armaments are missing, including 10,5 mm howitzer and the 84 mm cannnon.
  • The historical gun depression was 20 degrees, but in game it is only 12 degrees.


Sweden
Light Tanks IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L IIILago M38
Medium Tanks IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIStrv 81 VIIIPrimo Victoria VIIILansen C VIIIUDES 14 Alt 5 IXUDES 16 XUDES 15/16
Heavy Tanks VIIIEmil I VIIIEMIL 1951 VIIIBofors Tornvagn IXEmil II IXStrv K XKranvagn
Tank Destroyers IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Self-Propelled Artillery
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIGSOR 1008 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VM10 RBFM VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIKV-4 KTTS VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObject 704 IXObject 263 XObject 268 XObject 268 Version V XObject 268 Version 4
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT IXWZ-120G FT XWZ-113G FT X114 SP2
Japan
Czechoslovakia VIIIShPTK-TVP 100
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Italy VSemovente M41 VISemovente M43 Bassotto VIISMV CC-56 VIIISMV CC-64 Vipera VIIISMV CC-67 IXControcarro 1 Mk. 2 XControcarro 3 Minotauro
Poland
ja:Tank:S20 Ikv 72