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Grille 15

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Grille 15

AnnoG121_Grille_15_L63.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
6,100,000  Credits Cost
1800360 HP Hit Points
40/4522.96/45 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
  6. Loader
Mobility
850850 hp Engine Power
60/15 km/h Speed Limit
2424 deg/s Traverse
21.2537.02 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Shells




















1680/6000/1140




















1680/6000/1140
Shell Cost
750/750/950750/750/950 HP Damage
279/334/75279/334/75 mm Penetration



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3.33 r/m 

Standard Gun

Reload Times
Nominal: 18 s
50% Crew: 22.3 s
75% Crew: 19.47 s
100% Crew: 17.26 s
Rammer: 15.53 s
Vents: 16.88 s
Both: 15.19 s
Both and BiA: 14.86 s
Both and Max Crew %: 14.25 s

See Crew, Consumables, or Equipment for more information.



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3.33 r/m 

Standard Gun

Reload Times
Nominal: 18 s
50% Crew: 22.3 s
75% Crew: 19.47 s
100% Crew: 17.26 s
Rammer: 15.53 s
Vents: 16.88 s
Both: 15.19 s
Both and BiA: 14.86 s
Both and Max Crew %: 14.25 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2497.5

Standard Gun

Using Shell Type 1 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2497.5
50% Crew: 2017.5
75% Crew: 2310
100% Crew: 2602.5
100% Crew
Vents: 2662.5
Rammer: 2895
Both: 2955
Both and BiA: 3022.5
Both and Max Crew %: 3150

Advantageous Damage Per Minute
First-shot DPM: 3247.5
50% Crew: 2767.5
75% Crew: 3060
100% Crew: 3352.5
100% Crew
Rammer: 3645
Vents: 3412.5
Both: 3705
Both and BiA: 3772.5
Both and Max Crew %: 3900

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2497.5
50% Crew: 2017.5
75% Crew: 2310
100% Crew: 2602.5
100% Crew
Vents: 2662.5
Rammer: 2895
Both: 2955
Both and BiA: 3022.5
Both and Max Crew %: 3150

Advantageous Damage Per Minute
First-shot DPM: 3247.5
50% Crew: 2767.5
75% Crew: 3060
100% Crew: 3352.5
100% Crew
Rammer: 3645
Vents: 3412.5
Both: 3705
Both and BiA: 3772.5
Both and Max Crew %: 3900

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (950 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3163.5
50% Crew: 2555.5
75% Crew: 2926
100% Crew: 3296.5
100% Crew
Vents: 3372.5
Rammer: 3667
Both: 3743
Both and BiA: 3828.5
Both and Max Crew %: 3990

Advantageous Damage Per Minute
First-shot DPM: 4113.5
50% Crew: 3505.5
75% Crew: 3876
100% Crew: 4246.5
100% Crew
Rammer: 4617
Vents: 4322.5
Both: 4693
Both and BiA: 4778.5
Both and Max Crew %: 4940

See here, here, or here for more information.






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2497.5

Standard Gun

Using Shell Type 1 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2497.5
50% Crew: 2017.5
75% Crew: 2310
100% Crew: 2602.5
100% Crew
Vents: 2662.5
Rammer: 2895
Both: 2955
Both and BiA: 3022.5
Both and Max Crew %: 3150

Advantageous Damage Per Minute
First-shot DPM: 3247.5
50% Crew: 2767.5
75% Crew: 3060
100% Crew: 3352.5
100% Crew
Rammer: 3645
Vents: 3412.5
Both: 3705
Both and BiA: 3772.5
Both and Max Crew %: 3900

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2497.5
50% Crew: 2017.5
75% Crew: 2310
100% Crew: 2602.5
100% Crew
Vents: 2662.5
Rammer: 2895
Both: 2955
Both and BiA: 3022.5
Both and Max Crew %: 3150

Advantageous Damage Per Minute
First-shot DPM: 3247.5
50% Crew: 2767.5
75% Crew: 3060
100% Crew: 3352.5
100% Crew
Rammer: 3645
Vents: 3412.5
Both: 3705
Both and BiA: 3772.5
Both and Max Crew %: 3900

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (950 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3163.5
50% Crew: 2555.5
75% Crew: 2926
100% Crew: 3296.5
100% Crew
Vents: 3372.5
Rammer: 3667
Both: 3743
Both and BiA: 3828.5
Both and Max Crew %: 3990

Advantageous Damage Per Minute
First-shot DPM: 4113.5
50% Crew: 3505.5
75% Crew: 3876
100% Crew: 4246.5
100% Crew
Rammer: 4617
Vents: 4322.5
Both: 4693
Both and BiA: 4778.5
Both and Max Crew %: 4940

See here, here, or here for more information.
Damage Per Minute


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0.27 m 

With 50% Crew: 0.334 m
With 75% Crew: 0.292 m
With 100% Crew: 0.259 m
With BiA: 0.253 m
With BiA and Vents: 0.248 m
Maximum possible: 0.237 m

For more details, see Crew


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0.27 m 

With 50% Crew: 0.334 m
With 75% Crew: 0.292 m
With 100% Crew: 0.259 m
With BiA: 0.253 m
With BiA and Vents: 0.248 m
Maximum possible: 0.237 m

For more details, see Crew
Accuracy


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1.5 s 

With 50% Crew: 1.858 s
With 75% Crew: 1.622 s
With 100% Crew: 1.438 s
With GLD: 1.308 s
With BiA: 1.407 s
With BiA and Vents: 1.376 s
With both and GLD: 1.251 s
Maximum possible: 1.199 s

For more details, see Crew or Equipment


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1.5 s 

With 50% Crew: 1.858 s
With 75% Crew: 1.622 s
With 100% Crew: 1.438 s
With GLD: 1.308 s
With BiA: 1.407 s
With BiA and Vents: 1.376 s
With both and GLD: 1.251 s
Maximum possible: 1.199 s

For more details, see Crew or Equipment
Aim time
2020 deg/s Gun Traverse Speed
100° Gun Arc
-7°/+15°-7°/+15° Elevation Arc
3030 rounds Ammo Capacity
General
1515 % Chance of Fire






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment
View Range


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720 m 

With 50% Crew: 581.2 m
With 75% Crew: 665.6 m
With 100% Crew: 750.9 m
With 100% Signal Boost: 864 m
When affected by 100% Relaying: 792 m
Maximum possible: 1080.9 m

For more details, see Skills or Equipment


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720 m 

With 50% Crew: 581.2 m
With 75% Crew: 665.6 m
With 100% Crew: 750.9 m
With 100% Signal Boost: 864 m
When affected by 100% Relaying: 792 m
Maximum possible: 1080.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


X

AnnoG121_Grille_15_L63.png

6100000

The Grille 15 is a German tier 10 tank destroyer.

In the summer of 1942, Waffenamt (the German Army Weapon Agency) concluded an agreement with the Krupp and Rheinmetall companies for designing a tank destroyer on the chassis of the Panther tank. It was planned to mount either the 128-mm K 43 gun or the 150-mm sFH 43 howitzer. The projects were designated Grille 12 and Grille 15, featured rear placement of the fighting compartment, and differed only in the artillery system type. Later, the Grille 15 received a 150-mm gun with a length of 63 calibers, which could penetrate 200 mm of armor at 4,000 meters. However, development was slow, and the Grille 15 remained only in blueprints.

The final development of its tank destroyer tech tree, the Grille 15 is a far more reasonable conclusion to its respective branch's play-style than the enormous, hulking, DPM burst-damage monster known as the Waffenträger auf E 100, which the Grille 15 replaced as the Tier X tank destroyer. Upon entering the fray, the Grille 15 was unsurprisingly met with a polarizing reaction from the community. Some players praised the new vehicle's dynamics and characteristics as much more familiar to what they were accustomed to with the previous vehicles of the branch. Others were simply relieved that they would no longer have to face the overwhelming, unbalanced firepower of the WT auf E100 on the battlefield. And the rest cried out in disappointment, having lost their team-slaying behemoth TD and received a much weaker, albeit much more sensible, vehicle in return.

However, despite the fact that the Grille 15 is nowhere near the "lane-crushing machine" status of the WT auf E100, it is still a capable Tier X Tank Destroyer with its own unique skill set. The most noticeable aspect of the Grille 15 is the extremely long-barreled 15cm gun for which the vehicle is named. It is one of the most accurate and fastest aiming guns in the game and on top of that, it fires highly damaging AP shells with excellent velocity. This makes the Grille 15 one of the best sniper tanks in the game. Keep in mind however that this exceptional accuracy is only available when the vehicle is stationary, as any movement of the hull or turret will cause large aim-circle bloom which adds 3-4 extra seconds, if not minutes, to the aim time. And on the topic of movement, it should be noted that the Grille 15 can reach a very respectable top speed and re-position itself quite easily should the need arise.

The armor of the Grille 15, however, is extremely thin and totally unimpressive. A Grille 15 which finds itself in even a moderate center of attention from the enemy will almost certainly not survive long. Play this tank as a concealed sniper or as a fire support vehicle to heavily armored teammates who can protect your tank in order to maximize its potential and in turn its contributions to the battle.

The Grille 15 marks the end of its German tank destroyer line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 15 cm Pak L/63 279/334/75 750/750/950 3.33 0.27 1.5 6300 340000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

X Maybach NL 234 850 15 1200 120000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

X Grille 15 45 24 0 12000 82500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

X 10WSc 720 160 51600

Compatible Equipment

Low Noise Exhaust System Class 1 Medium Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Innovative Loading System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 1 Additional Grousers Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Binocular Telescope Class 1 Gun Rammer Class 1 Turbocharger Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Outstanding accuracy and aim time
  • Great shell velocity with standard AP shells
  • Very good top speed and good acceleration
  • Wide gun arc and decent gun depression


Cons:


  • Extremely poor survivability - low hitpoint pool, no armour, open-topped
  • Very poor camouflage for a sniper TD
  • Abysmal ground resistance on soft terrain
  • Extremely poor on the move dispersion, every shot needs to be fully aimed
  • Fairly low penetration for a Tier 10 tank destroyer


Performance

The Grille 15 was introduced in Patch 9.15 to replace the Waffentrager auf E100. Unlike the FV 215-183b and Foch 155, the WT auf E100 was truly removed, with original owners only gaining the Grille 15 in return. The tank performs like an E25 with a high alpha gun and worse camo than the WT Pz. IV. It can run around the map going 55-60 kph which allows it to easily relocate after shooting to make up for its average camo values, although the fact that the turret doesn't traverse fully hinders this strategy a lot. Its accurate gun with fast aim time makes snap shooting very easy. A big threat is being circled; it may be fast but its traverse is subpar and you can easily be killed by heavies who out traverse you. You need to use your speed to stay safe and your gun to keep enemies at bay.

  • In 9.17.1 the Grille 15 was nerfed:

Gun depression from -8 -> -7 AP velocity from 1350 -> 1200 Reverse speed from 20 -> 15 Reload from 15.82 -> 17.26 (DPM from 2,844 -> 2,607) Engine power from 900 -> 850 (power/weight 22.5 -> 21.25, also effective traverse speed is lower)


Early Research

No alternatives


Suggested Equipment


Tank Gun Rammer Camouflage Net Binocular Telescope 


Gallery

Historical Info

(See the history page of the Panther for more information of the tank itself)

The in-game Grille 15 is a combination of the various Krupp proposals of Panther-based self-propelled guns, and the superheavy guns developed for use on various SPG's.

Krupp Waffenträgers

Krupp designed various Waffenträgers using the chassis of the Panther tank. These included the Grille 12 and the Grille 15, which would have used a 128mm gun and a 150mm sFh 43 gun respectively. Wooden models of the vehicles, which included the related Heushrecke 12 and 15 designs, were ready in January 1943. The prototype vehicles were supposed to be ready in September 1943, but in April, it was decided to produce only one prototype of Grille 12/15, while in May 1943, both the Heuershrecke 12 and 15 were cancelled. In the meanwhile some work on the Grille 12/15 continued. However, as with many German late war projects, the war needs intervened and the Grille 12/15 was eventually cancelled in late 1943. A mock-up of the Grille 12/15 was made, though it looks very different from the Grille 15 in-game.

Superheavy Guns

In late March of 1944, the Krupp design bureau developed two guns: the 15 cm StuK L/63 and 17 cm StuK L/53. According to calculations, both could penetrate 200 mm of armour at 4 kilometers. It is not known who the intended target for these monsters was, but both guns appear in Guderian's report detailing potential developments on April 7th, 1944.

The designation of both guns dictated that they were meant for SPGs. These guns could potentially be installed on relatively light Panther or Tiger based vehicles, but in reality only one carrier was built, the 17 cm Kanone 72 (Sfl) Geschuetzwagen Tiger otherwise known as Grille 17. The choice of chassis for gigantic anti-tank guns remained open.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* While it is possible that the Grille 15 was revived and redesigned as a platform for the 15 cm L/63 gun, there are no publicly known plans, blueprints, or documents for that project.


Sources and External Links

Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV Ausf. H Ankou VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIKampfpanzer 07 RH VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXKunze Panzer IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIGSOR 1008 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VM10 RBFM VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIKV-4 KTTS VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObject 704 IXObject 263 XObject 268 XObject 268 Version V XObject 268 Version 4
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT IXWZ-120G FT XWZ-113G FT X114 SP2
Japan
Czechoslovakia VIIIShPTK-TVP 100
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Italy VSemovente M41 VISemovente M43 Bassotto VIISMV CC-56 VIIISMV CC-64 Vipera VIIISMV CC-67 IXControcarro 1 Mk. 2 XControcarro 3 Minotauro
Poland
ja:Tank:G121 Grille 15 L63