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Premium  Excalibur

AnnoGB96_Excalibur.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,100  Gold Cost
840168 HP Hit Points
27.38/3012.83/30 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Loader (Radio Operator)
Mobility
500500 hp Engine Power
50/15 km/h Speed Limit
3535 deg/s Traverse
18.2638.97 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















180/2800/235




















180/2800/235
Shell Cost
150/150/190150/150/190 HP Damage
165/192/70165/192/70 mm Penetration



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13.33 r/m 

Standard Gun

Reload Times
Nominal: 4.5 s
50% Crew: 5.57 s
75% Crew: 4.87 s
100% Crew: 4.31 s
Rammer: 3.88 s
Vents: 4.22 s
Both: 3.79 s
Both and BiA: 3.71 s
Both and Max Crew %: 3.56 s

See Crew, Consumables, or Equipment for more information.



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13.33 r/m 

Standard Gun

Reload Times
Nominal: 4.5 s
50% Crew: 5.57 s
75% Crew: 4.87 s
100% Crew: 4.31 s
Rammer: 3.88 s
Vents: 4.22 s
Both: 3.79 s
Both and BiA: 3.71 s
Both and Max Crew %: 3.56 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1999.5

Standard Gun

Using Shell Type 1 (150 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1999.5
50% Crew: 1614
75% Crew: 1848
100% Crew: 2085
100% Crew
Vents: 2131.5
Rammer: 2316
Both: 2368.5
Both and BiA: 2421
Both and Max Crew %: 2526

Advantageous Damage Per Minute
First-shot DPM: 2149.5
50% Crew: 1764
75% Crew: 1998
100% Crew: 2235
100% Crew
Rammer: 2466
Vents: 2281.5
Both: 2518.5
Both and BiA: 2571
Both and Max Crew %: 2676

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (150 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1999.5
50% Crew: 1614
75% Crew: 1848
100% Crew: 2085
100% Crew
Vents: 2131.5
Rammer: 2316
Both: 2368.5
Both and BiA: 2421
Both and Max Crew %: 2526

Advantageous Damage Per Minute
First-shot DPM: 2149.5
50% Crew: 1764
75% Crew: 1998
100% Crew: 2235
100% Crew
Rammer: 2466
Vents: 2281.5
Both: 2518.5
Both and BiA: 2571
Both and Max Crew %: 2676

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (190 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2532.7
50% Crew: 2044.4
75% Crew: 2340.8
100% Crew: 2641
100% Crew
Vents: 2699.9
Rammer: 2933.6
Both: 3000.1
Both and BiA: 3066.6
Both and Max Crew %: 3199.6

Advantageous Damage Per Minute
First-shot DPM: 2722.7
50% Crew: 2234.4
75% Crew: 2530.8
100% Crew: 2831
100% Crew
Rammer: 3123.6
Vents: 2889.9
Both: 3190.1
Both and BiA: 3256.6
Both and Max Crew %: 3389.6

See here, here, or here for more information.






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1999.5

Standard Gun

Using Shell Type 1 (150 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1999.5
50% Crew: 1614
75% Crew: 1848
100% Crew: 2085
100% Crew
Vents: 2131.5
Rammer: 2316
Both: 2368.5
Both and BiA: 2421
Both and Max Crew %: 2526

Advantageous Damage Per Minute
First-shot DPM: 2149.5
50% Crew: 1764
75% Crew: 1998
100% Crew: 2235
100% Crew
Rammer: 2466
Vents: 2281.5
Both: 2518.5
Both and BiA: 2571
Both and Max Crew %: 2676

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (150 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1999.5
50% Crew: 1614
75% Crew: 1848
100% Crew: 2085
100% Crew
Vents: 2131.5
Rammer: 2316
Both: 2368.5
Both and BiA: 2421
Both and Max Crew %: 2526

Advantageous Damage Per Minute
First-shot DPM: 2149.5
50% Crew: 1764
75% Crew: 1998
100% Crew: 2235
100% Crew
Rammer: 2466
Vents: 2281.5
Both: 2518.5
Both and BiA: 2571
Both and Max Crew %: 2676

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (190 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2532.7
50% Crew: 2044.4
75% Crew: 2340.8
100% Crew: 2641
100% Crew
Vents: 2699.9
Rammer: 2933.6
Both: 3000.1
Both and BiA: 3066.6
Both and Max Crew %: 3199.6

Advantageous Damage Per Minute
First-shot DPM: 2722.7
50% Crew: 2234.4
75% Crew: 2530.8
100% Crew: 2831
100% Crew
Rammer: 3123.6
Vents: 2889.9
Both: 3190.1
Both and BiA: 3256.6
Both and Max Crew %: 3389.6

See here, here, or here for more information.
Damage Per Minute


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0.3 m 

With 50% Crew: 0.372 m
With 75% Crew: 0.324 m
With 100% Crew: 0.288 m
With BiA: 0.281 m
With BiA and Vents: 0.275 m
Maximum possible: 0.264 m

For more details, see Crew


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0.3 m 

With 50% Crew: 0.372 m
With 75% Crew: 0.324 m
With 100% Crew: 0.288 m
With BiA: 0.281 m
With BiA and Vents: 0.275 m
Maximum possible: 0.264 m

For more details, see Crew
Accuracy


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1.8 s 

With 50% Crew: 2.23 s
With 75% Crew: 1.947 s
With 100% Crew: 1.726 s
With GLD: 1.569 s
With BiA: 1.688 s
With BiA and Vents: 1.651 s
With both and GLD: 1.501 s
Maximum possible: 1.439 s

For more details, see Crew or Equipment


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1.8 s 

With 50% Crew: 2.23 s
With 75% Crew: 1.947 s
With 100% Crew: 1.726 s
With GLD: 1.569 s
With BiA: 1.688 s
With BiA and Vents: 1.651 s
With both and GLD: 1.501 s
Maximum possible: 1.439 s

For more details, see Crew or Equipment
Aim time
2222 deg/s Gun Traverse Speed
200° Gun Arc
-10°/+20°-10°/+20° Elevation Arc
6060 rounds Ammo Capacity
General
1515 % Chance of Fire






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment
View Range


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750 m 

With 50% Crew: 589.3 m
With 75% Crew: 669.7 m
With 100% Crew: 750 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1079.2 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 589.3 m
With 75% Crew: 669.7 m
With 100% Crew: 750 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1079.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Excalibur


VI

AnnoGB96_Excalibur.png

3100

The Excalibur is a British tier 6 premium tank destroyer.

A project for an airborne amphibious tank destroyer. A full-size prototype was manufactured, but further development was discontinued.

The Excalibur is a first reward tank from that can be obtained by completing the first set of missions in the Second Campaign personal missions set.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VI 76 mm 'Excalibur' Gun 165/192/70 150/150/190 13.33 0.3 1.8 1000 50000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VI L50 500 15 500 30000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VI Excalibur 30 35 0 7000 12000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

X C42/B47 AFV stations complete 750 80 54000

Compatible Equipment

Low Noise Exhaust System Class 2 Medium Spall Liner Camouflage Net Class 2 Coated Optics Class 2 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 2 Improved Hardening Class 2 Additional Grousers Class 2 Modified Configuration Class 2 Improved Rotation Mechanism Class 2 Improved Aiming Class 2 Improved Ventilation Class 2 Binocular Telescope Class 2 Gun Rammer Class 2 Turbocharger Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Pudding and Tea Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

- Abnormally high HP pool for tier 6 TD (840)

- Great penetration and rate of fire, including 70mm pen HESH

- Excellent gun handling, has quick aiming time, great gun depression/elevation, as well as 200 degrees of firing arc

- High mobility and quick traverse speed

- Handy crew slots that match with vehicles from British turreted TD line.

- Low ammunition cost; decent credit earner


Cons:

- Horribly oversized, finding a place to cover or hide can be troublesome

- Very poor armor, can be easily destroyed if not covered

- Has "turret" which can be damaged and/or jammed. also, turret's rear is extremely prone to HE shots and it can be exposed when aiming at another angle

- Poor shell velocity, inaccurate at long range


Performance

Think of this tank as a bigger KanonenJagdpanzer that trades camouflage for gun handling and flexibility. The interesting turret placement allows for some quirky positioning - it is possible to hide the rear of the tank behind cover and only expose the very front of the tank around a corner, although the absurd size of the Excalibur can make this difficult. The lack of armour and low alpha damage of the gun can make this tank tricky to use at close range, so mid to longe range should be what is used. This way the excellent accuracy and aim time of the Excalibur can be taken advantage of, as well as the nice DPM. The HP pool (which is on par with Tier VI mediums) can then be conserved for nearer the end of the game, where your rate of fire can be used to mop up any low health stragglers.

Using the good mobility of this tank to reposition is key, in order to keep the gun firing, as you do not have the alpha damage to take huge chunks of hit points off with one shot. Relocate often, abuse the unusual turret and great gun handling stats and harass the enemy with the great rate of fire - just remember that only your generous health pool will keep you alive, not your armour.

Do not be deceived by the turret's traverse speed--while it is better than most of the turreted tank destroyers in its tree, it is still woefully lacking and will not be sufficient for brawling. Resist the temptation to get close; stay in the second line and provide fire from there. If you are forced to fight up close against an enemy, take advantage of any cover available and the extreme front-mount of your turret by pre-aiming in their direction, poking just far enough to clear a shot, and reversing immediately. Your 15 kph reverse speed is unimpressive, but sufficient for a retreating shot.

Be wary of artillery, as the Excalibur is extremely vulnerable to their fire. The engine deck is enormous and will get penetrated by even tier 4 artillery on a direct hit. Lucky or careful artillery drivers can drop a shell square where your turret meets your hull; with only 7mm(!) of armor on the top rear portion of the turret, you will take full damage and suffer widespread crew and equipment damage. Play carefully if you cannot take hard cover against artillery.


Early Research

Special vehicle, comes elite in its stock configuration.


Suggested Equipment


Tank Gun Rammer Improved VentilationBinocular Telescope Camouflage Net 


Gallery

Historical Info

Excalibur Light Airborne Tank Destroyer

The Excalibur was a British light airborne tank destroyer designed at the School of Tank Technology in the 1960s. A project arrived that called for a machine that
a) weighed less than 30t
b) could fit inside a RAF Blackburn B-101 Beverley heavy transport aircraft
c) was fully amphibious
d) had excellent mobility
e) had a weapon capable of destroying any existing Soviet tank and
f) had as low a profile as possible.

During this period, the primary threat to NATO was the Warsaw Pact (USSR and its satellite states) and, more importantly, its vast tank formations which were massed along the East German border. Many vehicles studied or designed in the School of Tank Technology during the 1960s focused on 'maneuver and destroy tactics', with rapid reaction airborne vehicles being sought after to plug the expected Soviet breakout tactics.

The Legendary Name: This vehicle is named after the legendary sword of the mythical King Arthur who, in English folklore, was conceived in the Cornish Tintagel Castle. Excalibur was the sword the King “pulled from the stone”, although a significant number of versions of the Arthurian Legend say it was given to him by The Lady of Shalott who lived in a lake near Camelot, Arthur's royal court. The legend has it that after the death of the mythical King in Avalon, it was thrown back into to the lake from where it came, with the Lady retrieving it.

Development

In line with the name, the designers chose to go with a quite unusual configuration. Rather than the casemate layout, standard for British SPGs at the time, the engineers chose to mount a semi-rotating turret on the front of the tank chassis to allow for maximum gun traverse whilst keeping a relatively low profile. This design overcame several core problems with casemated designs, including their weakness to immobilization. Casemated (or turretless) tanks with the gun mounted in a frontal superstructure rely on their tracks to pivot and make adjustments before firing. Any damage or terrain that prevents this effectively neutralizes the vehicle’s offensive ability as their gun traverse is often very poor once immobile. By having a front-mounted turret with a 45° arc of fire to either side, the Excalibur overcame this problem as it no longer needed to rely on hull adjustments to bring its weapons where needed. This would help to conceal it better and, therefore, also increase its survivability.

In order to keep combat weight down to meet the criteria of fitting and being transported in the Beverley aircraft, the developers went with a light aluminum armor layout. The hull front and turret superstructure were 50 mm of well-angled armor tapering down to 40mm on the lower front plate. The superstructure is 25 mm and 15 mm at the rear. The sides of the vehicle have several stowage boxes built-in and a 5 mm separate backing plate remained behind this spaced plate. Aluminum armor was chosen as it is light enough for making airborne tanks but strong enough to stop what was required in the design specs, notably artillery fragments and MG fire. Armor that could stop the APDS rounds and guided missiles used in tanks at the time was out of the question for a light airborne vehicle. Excalibur's survivability would come from not being seen in the first place, but also agility and ambush tactics.
Several weapons were considered in the design but a 105 mm low-pressure gun was chosen. Low-pressure weapons were built to fit onto platforms or chassis that require a large caliber but cannot handle the high recoil pressures or have space for a long recoil. Such a gun worked very well with HEAT and HESH rounds that required lower velocities on impacting to work effectively. In fact, due to the way they work, the rounds are often better than the high-pressure version as they require less casing, meaning increased HE filler. Low-pressure guns do require the gunner to compensate the large drop of the shell over larger distances in order to hit far-away targets. The range of such a weapon is also significantly smaller than that of a high-pressure gun. Although recoilless rifles have similar performance to low-pressure guns in terms of velocity, they are unsuitable for any vehicle with an enclosed space, such as the Excalibur.

Close protection was provided by a pintle-mounted heavy machine gun and a coaxial pair consisting of a 0.5" (12.7 mm) and a 0.3" (7.62 mm) machine guns. Despite the front-mounted weapons, the center of gravity was fairly good and the weight at the nose end not excessive due to the use of aluminum armor and the fact that low-pressure guns are much lighter than their high-velocity counterparts.

Excalibur could also come fitted with Swingfire anti-tank guided missiles in the main body. If required, these would be in a series of bins mounted in the boxy body above the tracks. With Swingfire’s ability to change its course by 90° in the first second of firing (something no other ATGM has been able to emulate), it would allow the Excalibur to fire from a defiladed position (behind a hill or ridge exposing little if any of the vehicle), knocking out any tank with its 800 mm of penetration, but these fittings were an optional extra. A later series of designs drawn up to a General Staff Operational Requirement (GSOR 1006) had the Swingfires mounted in several positions including along the sides and top racks. Other guns were also considered, such as 76.2 mm pieces with drum fed magazines and long HV 105 mm or even 120 mm cannons.

Power was provided by a Leyland L50 multi-fuel 2-stroke 580 bhp engine that ran on diesel or MT80 petrol, delivering a top road speed of 48 mph (77 km/h) via an Allison XTG 411-3 automatic transmission. The Excalibur a road range of 318 miles (611.5 km). The suspension was torsion type and the running gear consisted of 5 pairs of double road wheels with the 22" (55.8 cm) rubber, brushed steel tracks supported by four return rollers. The engine also had one more feature; it had a built-in waterjet system. This allowed the Excalibur to cross large bodies of water relatively quickly as the whole system required no preparation, being inherently amphibious.

The crew of three were all based in the turret at the front: the commander and gunner to the right, loader/radio operator to the left of the gun respectively. The gunner doubled up as the driver as the Excalibur was never designed to shoot on the move and the whole system could be switched from gunner to mobility mode at the flick of a switch.

Fate

The Excalibur was never built and as such, never went past the peculiar idea stage. After the Excalibur endeavor, however, the GSOR 1006 project had its plans dusted off and redesigned for a new service vehicle. Unfortunately, even that project never entered service.



Specifications


Dimensions: 25'1.20" x 8'1.31" x 11' (7.6m x 2,47m x 3,3m)
Weight (battle ready): 60,000lbs (30t) max
Crew: Commander, Gunner/Driver, Loader/Radio Operator
Propulsion: Leyland L50 2-stroke multi-fuel @580hp
Transmission: Allison XTG 411-3
Suspension: torsion bars
Steering: T-bar mechanism
Speed: 48 mph (77km/h)
Ground clearance: 16" (40.6cm)
Track: 22" (55.8cm) rubber, brushed steel
Armament:

  • 105mm low-pressure gun
  • 2 x 7.62mm MG
  • 12.7mm HMG
  • could optionally accomodate 8 x Swingfire wire-guided ATGM


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* While multiple guns of various calibers were considered for use on the Excalibur, the one actually selected was a low-pressure 105mm rather than a 76mm.


UK
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Poland
Premium tanks
USA IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIConvert. Medium Tank T3 IIIM22 Locust IIIMTLS-1G14 VM4 Improved VM4A2E4 Sherman VRam II VT14 VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIT78 VIM24E2 Super Chaffee VIIM56 Scorpion VIIT28 Concept VIIT26E3 Eagle 7 VIIKing Tiger (Captured) VIISuper Hellcat VIIT23E3 VIIIT25 Pilot Number 1 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIITS-5 VIIIM54 Renegade VIIITL-1 LPC VIIIT77 VIIIT42 VIIIASTRON Rex 105 mm VIIIM-IV-Y VIIIAMBT VIIIM46 Patton KR VIIIT92 VIIIM6A2E1 VIIIT26E4 SuperPershing VIIIT34 VIIIT34 B VIIIT95E2 IXAE Phase I IXConcept 1B XM60 XT95E6
UK IILight Mk. VIC IIISexton I IVMatilda LVT IVAC 1 Sentinel VValiant VExcelsior VMatilda Black Prince VIA46 VIAC 4 Experimental VITOG II* VICromwell B VISherman VC Firefly VIExcalibur VIIFV201 (A45) VIIAT 15A VIIIFV1066 Senlac VIIIGSOR 1008 VIIICharlemagne VIIICaliban VIIIGonsalo VIIIFV4202 VIIIChieftain/T95 VIIICaernarvon Action X VIIICenturion Mk. 5/1 RAAC VIIIChimera VIIITurtle Mk. I IXCobra IXFV4201 Chieftain Proto XFV215b XFV215b (183) XT95/FV4201 Chieftain
Germany IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIIGroßtraktor - Krupp III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. S35 739 (f) IIIPz.Kpfw. T 15 IVPz.Kpfw. B2 740 (f) IVPz.Sfl. IC VStuG IV VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV Ausf. H Ankou VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. T 25 VIDicker Max VITiger 131 VIVK 28.01 mit 10,5 cm L/28 VIPz.Kpfw. IV Schmalturm VIIAufklärungspanzer Panther VIIE 25 VIIKrupp-Steyr Waffenträger VIIVK 45.03 VIIPanther/M10 VIIIPanther mit 8,8 cm L/71 VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIHWK 30 VIIIVK 75.01 (K) VIIIM48A2 Räumpanzer VIIIE 75 TS VIIIKampfpanzer 07 RH VIII8,8 cm Pak 43 Jagdtiger VIIILöwe IXT 55A IXKampfpanzer 50 t IXKunze Panzer XVK 72.01 (K)
France IIAM 39 Gendron-Somua IIAMR 35 IIIFCM 36 Pak 40 VM10 RBFM V105 leFH18B2 VIBretagne Panther VIM4A1 FL 10 VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIBat.-Châtillon Bourrasque VIIIAltProto AMX 30 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIISomua SM VIIIAMX Canon d'assaut 105 VIIIELC EVEN 90 VIIIFCM 50 t IXChar Futur 4 IXLorraine 50 t XAMX 50 Foch (155)
USSR IIT-45 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-29 IIIT-116 IIISU-76I IIIT-127 IVA-32 IVT-28E with F-30 IVT-34 with L-11 IVValentine II VChurchill III VKV-220-2 VKV-220-2 Beta Test VMatilda IV VT-34 shielded VKV-1 shielded VM4-85 VSU-85I VIKV-2 (R) VIT-34-85M VIObject 244 VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-50-2 VISU-100Y VIIISU-122S VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIISU-122-44 VIIT-44-122 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIISU-130 VIIIT-54 first prototype VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKV-4 KTTS VIIIKirovets-1 VIIIT-44-100 Igrovoy VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIT-103 VIIISTG VIIISTG Guard VIIILT-432 VIIISU-130PM VIIIObject 703 Version II VIIIISU-152K VIIIObject 274a IXObject 777 Version II IXK-91-PT XObject 907 XObject 260 XT-22 medium XObject 268 Version V XObject 279 early XObject 780
China VIType 64 VIIType 62 VIIIType 59 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIIIT-34-3 VIII112 VIII59-Patton VIIIWZ-120-1G FT VIIIM41D VIII122 TM VIIIType 59 G IXWZ-120G FT IXWZ-114 X113 Beijing Opera X121B XWZ-111 Qilin X114 SP2
Japan IIType 97 Te-Ke VType 3 Chi-Nu Kai VIHeavy Tank No. VI VIIISTA-2
Czechoslovakia VIŠkoda T 40 VIIŠkoda T 45 VIIIŠkoda T 27 VIIIŠkoda T 56 VIIIShPTK-TVP 100
Sweden IIL-60 IIILago M38 VIStrv m/42-57 Alt A.2 VIIIStrv S1 VIIIStrv 81 VIIIPrimo Victoria VIIIEMIL 1951 VIIILansen C VIIIBofors Tornvagn IXStrv K
Italy VIIIProgetto M35 mod. 46 VIIIBisonte C45 VIIISMV CC-64 Vipera XCarro da Combattimento 45 t
Poland IITKS z n.k.m. 20 mm VIPudel VIT-34-85 Rudy VIII50TP prototyp VIIICS-52 LIS
ja:Tank:GB96 Excalibur