Welcome to Wargaming.net Wiki!
Variants

T30

Jump to: navigation, search











































































T30

AnnoA14_T30.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,550,000  Credits Cost
1650330 HP Hit Points
63.39/64.0528.5/69.05 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
  6. Loader
Mobility
800860 hp Engine Power
35/10 km/h Speed Limit
2022 deg/s Traverse
12.6230.18 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















1000/4800/680




















1650/4800/1120
Shell Cost
320/320/420750/750/950 HP Damage
198/245/53276/320/90 mm Penetration



|


|}}

|


|}}















7.32 r/m 

Standard Gun

Reload Times
Nominal: 8.2 s
50% Crew: 10.16 s
75% Crew: 8.87 s
100% Crew: 7.86 s
Rammer: 7.07 s
Vents: 7.69 s
Both: 6.92 s
Both and BiA: 6.77 s
Both and Max Crew %: 6.49 s

See Crew, Consumables, or Equipment for more information.



|


|}}

|


|}}















2.86 r/m 

Standard Gun

Reload Times
Nominal: 21 s
50% Crew: 26.01 s
75% Crew: 22.71 s
100% Crew: 20.14 s
Rammer: 18.13 s
Vents: 19.7 s
Both: 17.73 s
Both and BiA: 17.34 s
Both and Max Crew %: 16.62 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






|


|}}

|


|}}





























2342.4

Standard Gun

Using Shell Type 1 (320 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2342.4
50% Crew: 1891.2
75% Crew: 2166.4
100% Crew: 2441.6
100% Crew
Vents: 2496
Rammer: 2713.6
Both: 2774.4
Both and BiA: 2835.2
Both and Max Crew %: 2956.8

Advantageous Damage Per Minute
First-shot DPM: 2662.4
50% Crew: 2211.2
75% Crew: 2486.4
100% Crew: 2761.6
100% Crew
Rammer: 3033.6
Vents: 2816
Both: 3094.4
Both and BiA: 3155.2
Both and Max Crew %: 3276.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (320 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2342.4
50% Crew: 1891.2
75% Crew: 2166.4
100% Crew: 2441.6
100% Crew
Vents: 2496
Rammer: 2713.6
Both: 2774.4
Both and BiA: 2835.2
Both and Max Crew %: 2956.8

Advantageous Damage Per Minute
First-shot DPM: 2662.4
50% Crew: 2211.2
75% Crew: 2486.4
100% Crew: 2761.6
100% Crew
Rammer: 3033.6
Vents: 2816
Both: 3094.4
Both and BiA: 3155.2
Both and Max Crew %: 3276.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (420 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3074.4
50% Crew: 2482.2
75% Crew: 2843.4
100% Crew: 3204.6
100% Crew
Vents: 3276
Rammer: 3561.6
Both: 3641.4
Both and BiA: 3721.2
Both and Max Crew %: 3880.8

Advantageous Damage Per Minute
First-shot DPM: 3494.4
50% Crew: 2902.2
75% Crew: 3263.4
100% Crew: 3624.6
100% Crew
Rammer: 3981.6
Vents: 3696
Both: 4061.4
Both and BiA: 4141.2
Both and Max Crew %: 4300.8

See here, here, or here for more information.






|


|}}

|


|}}





























2145

Standard Gun

Using Shell Type 1 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2145
50% Crew: 1732.5
75% Crew: 1980
100% Crew: 2235
100% Crew
Vents: 2287.5
Rammer: 2482.5
Both: 2542.5
Both and BiA: 2595
Both and Max Crew %: 2707.5

Advantageous Damage Per Minute
First-shot DPM: 2895
50% Crew: 2482.5
75% Crew: 2730
100% Crew: 2985
100% Crew
Rammer: 3232.5
Vents: 3037.5
Both: 3292.5
Both and BiA: 3345
Both and Max Crew %: 3457.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2145
50% Crew: 1732.5
75% Crew: 1980
100% Crew: 2235
100% Crew
Vents: 2287.5
Rammer: 2482.5
Both: 2542.5
Both and BiA: 2595
Both and Max Crew %: 2707.5

Advantageous Damage Per Minute
First-shot DPM: 2895
50% Crew: 2482.5
75% Crew: 2730
100% Crew: 2985
100% Crew
Rammer: 3232.5
Vents: 3037.5
Both: 3292.5
Both and BiA: 3345
Both and Max Crew %: 3457.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (950 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2717
50% Crew: 2194.5
75% Crew: 2508
100% Crew: 2831
100% Crew
Vents: 2897.5
Rammer: 3144.5
Both: 3220.5
Both and BiA: 3287
Both and Max Crew %: 3429.5

Advantageous Damage Per Minute
First-shot DPM: 3667
50% Crew: 3144.5
75% Crew: 3458
100% Crew: 3781
100% Crew
Rammer: 4094.5
Vents: 3847.5
Both: 4170.5
Both and BiA: 4237
Both and Max Crew %: 4379.5

See here, here, or here for more information.
Damage Per Minute


|


|}}



0.39 m 

With 50% Crew: 0.483 m
With 75% Crew: 0.422 m
With 100% Crew: 0.374 m
With BiA: 0.366 m
With BiA and Vents: 0.358 m
Maximum possible: 0.343 m

For more details, see Crew


|


|}}



0.37 m 

With 50% Crew: 0.458 m
With 75% Crew: 0.4 m
With 100% Crew: 0.355 m
With BiA: 0.347 m
With BiA and Vents: 0.339 m
Maximum possible: 0.325 m

For more details, see Crew
Accuracy


|


|}}



1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment


|


|}}



2.9 s 

With 50% Crew: 3.592 s
With 75% Crew: 3.137 s
With 100% Crew: 2.781 s
With GLD: 2.528 s
With BiA: 2.719 s
With BiA and Vents: 2.66 s
With both and GLD: 2.418 s
Maximum possible: 2.318 s

For more details, see Crew or Equipment
Aim time
1818 deg/s Gun Traverse Speed
360° Gun Arc
-10°/+15°-10°/+15° Elevation Arc
6334 rounds Ammo Capacity
General
2020 % Chance of Fire






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment
View Range


|


|}}



395 m 

With 50% Crew: 318.9 m
With 75% Crew: 365.2 m
With 100% Crew: 412 m
With 100% Signal Boost: 474 m
When affected by 100% Relaying: 434.5 m
Maximum possible: 593 m

For more details, see Skills or Equipment


|


|}}



745 m 

With 50% Crew: 601.4 m
With 75% Crew: 688.8 m
With 100% Crew: 777 m
With 100% Signal Boost: 894 m
When affected by 100% Relaying: 819.5 m
Maximum possible: 1118.4 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 9.2%
  • When Moving: 5.71%
  • When Firing: 2.09%


Terrain Resistance

  • On Hard Ground: 1.34
  • On Medium Ground: 1.53
  • On Soft Ground: 3.07


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.23
  • Shot Recoil: 3.84
  • Suspension Contribution
  • Acceleration: 0.23
  • Turning: 0.23


With 100% Crew

IX

AnnoA14_T30.png

3550000

The T30 is an American tier 9 tank destroyer.

Experimental heavy tank. The vehicle was an early version of the T29 with enhanced armament. Two prototypes were built in 1945–1947 and underwent trials at the Aberdeen Proving Ground in 1948. Never entered mass production or saw service.

The T30 has a long history in World of Tanks. It started as a very good above average performing Tier X Heavy tank, that after several consecutive nerfs, ended at the back of the caravan. Its transformation into a Tier IX tank destroyer made this tank once again enjoyable to play. Its main weapon, the 155 mm T7, was formidable already in the Tier X arena, but when used against Tier VIII and sometimes even Tier VII targets, "devastation" is the only word that comes to mind. However, the T30 has a very weak hull, and under no circumstances can it afford to ignore low tier opponents. In the hands of a skillful player that knows how to properly use its strong points, the T30 can face any tank in-game and single-handedly change the course of the entire battle.


The T30 leads to the T110E4.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VIII 105 mm AT Gun T5E1 198/245/53 320/320/420 7.32 0.39 1.7 2400 118000
X 120 mm AT Gun T53 248/297/60 400/400/515 6.19 0.39 2.3 2790 250000
X 155 mm AT Gun T7 276/320/90 750/750/950 2.86 0.37 2.9 3371 335000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VIII Continental AV-1790-3 800 20 569 59000
X Continental AV-1790-5 860 20 569 100000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

IX T84E38 69.05 22 0 10000 60000
VIII T80E3A 64.05 20 0 10000 42500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

VI SCR 508 395 100 21600
X SCR 528 745 80 54000

Compatible Equipment

Low Noise Exhaust System Class 1 Heavy Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 1 Additional Grousers Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 1 Binocular Telescope Class 1 Gun Rammer Class 1 Turbocharger Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Case of Cola Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

- Excellent gun mantlet armor and gun depression. Proof against most standard ammo when hull down

- 155mm AT Gun T7 with massive alpha and good penetration, mounted in a full traverse turret

- Large tracks covering the side armor, can sidescrape in a pinch

- High engine power and modest acceleration for its massive weight

- Hilarious yet sometimes frustrating fear factor with the 155mm gun, most opponents are reluctant to bear its shot

- Acceptable camo for its size


Cons:

- Requires great patience due to the 155mm gun's very long reload time and horrible gun handling

- All gun options are not considered close to being accurate, especially so when trying snapshots

- Weak hull armor and turret roof, not being hull-down or doing so on the same spot for too long are both unsafe

- Poor agility due to low traverse rate and bad terrain resistance, prone to flanking

- Priority target due to its vulnerabilities and fear factor, attracts a lot of artillery fire


Performance

The T30 is a nasty tank to fight against as it mounts the powerful 155 mm AT Gun T7, identical to the T95. The T30 can be quite scary to fight alone, especially if it manages to ambush you. Its slow turret traverse speed may allow agile tanks to flank and avoid being on the massive gun's receiving end. T30 drivers can attempt to counter this by turning the entire tank towards the target to bring the turret around faster. The best way to defeat it is to just gang up on it and strike at the hull armor. Fighting the T30 when it's in hull down is even more difficult. In this situation you may have to swarm from multiple directions simultaneously or try to land a shot in its turret roof, without resorting to high-penetration premium shells.

The T30 is similar to a tier IX heavy tank with fewer hit points but a massive gun. With the super weak hull and super strong turret in asset, hull down tactic suits perfectly so you should always seek to it. A tier X TD is about the only thing that can penetrate your turret by default. Artillery may fire from a high trajectory and deal heavy damage to your weak roof too. Other lighter armed opponents will likely aim for your turret's cupola to pen you, but a good counter to this attempt is to raise your gun barrel, wiggle the turret back and forth between shots, then proceed to aim after the enemy has shot. Use the T30 carefully, as it can contribute to victory in many ways. In ideal circumstances, the T30 is capable of anchoring a flank by itself, even in tier X games.

Note that as a tank with 360 degrees of turret traverse, you gain from a few uncommon traits: the T30 can benefit from traditional TD camo bonuses without breaking them by committing to not moving the hull when in a good position. Also when situation grows desperate, it might be not irrational to join shot-trading brawl altogether, since most HT in tier does around 440 damage per shot while you do 750 the same way. Two penetrating shots will cost your opponents usually more than half of their tank, which can be crucial and saves a lot of effort for teammates. Remember as a TD with little agility, healthy teammates can often help you more than carefully conserved hitpoint pool does in mid to late game.


Early Research

  • The 120 mm gun carries over from the T28 Prototype. Install it immediately, as the stock 105 is inadequate. The top radio is also available on the T28 Prototype.
  • Next, the stock suspension cannot hold the 155 mm, and you can't mount much equipment with it either. Get the top suspension.
  • Then get the 155 mm cannon to bring the 750 alpha that opponents fear.
  • Finally, get the top engine for a little bit better mobility.

Some players elect to use enhanced suspension if they want to prioritize researching the 155 mm or already have it available.


Suggested Equipment


Improved VentilationTank Gun Rammer Enhanced Gun Laying Drive 


Gallery

Historical Info

By the middle of 1944, combat reports from Europe describing the use of heavy tanks by the Germans stimulated new interest in the development of an equivalent American vehicle. The Pershing medium tank provided an answer to the early model of the German Pz.Kpfw. VI Tiger. However, although the latter was still in first line service, it had first been encountered by U. S. Army during 1943. By 1944, the Germans were introducing even more heavily armed and armored vehicles (Pz.Kpfw. Tiger II). Although for morale purposes the M26 Pershing was temporarily redesignated as a heavy tank, it clearly did not provide an answer to the problem. On 14 September 1944, U. S. forces recommended development and manufacture of four prototypes for a new heavy tank. Two of these were designated as the heavy tank T29 and were to be armed with the 105mm gun T5E1. The remaining two were designated as the heavy tank T30 and were to be armed with the 155mm gun T7.

History

Two T30 heavy tanks entered the test program at Aberdeen shortly after the T29. The first arrived at the Proving Ground in April 1948, followed by the second in July. Originally intended to have the same power train as the T29, the military characteristics of the T30 were changed in late 1945 to substitute the air-cooled Continental V-12 engine for the liquid- cooled Ford GAC. The new engine, designated as the AV-1790-3, developed 810 gross horsepower at 2800 rpm and was an early model of what became the standard power plant for American tanks during the next decade. The main objective of the T30 test program at Aberdeen was to evaluate the new engine with the CD-850 cross-drive transmission.

Technical info

T30 Technical drawings
The T30 hull was essentially the same as that of the T29, except for the changes to the engine compartment necessary to accommodate the air-cooled engine. The turret was also similar to that on the T29, but was armed with the T7 155mm gun. Only one coaxial .50 caliber machine gun was located to the left of the cannon in the T124 combination gun mount. The T7 cannon had a relatively low muzzle velocity of 2300 feet per second, but the 95 pound high explosive shell had a powerful demolition effect. Separated ammunition was used as with the 105mm gun in the T29. The cased-propelling charge weighed about 40 pounds: bringing the complete 155mm round weight to approximately 135 pounds. Thirty-four complete rounds were carried, and a spring rammer was provided for use with the heavy separated ammunition. Even prior to the tests, it had been expected that there would be considerable difficulty in handling the heavy ammunition inside the tank turret. On 24 July 1947, the U.S Army authorized the diversion of one T30 for the installation of experimental automatic ramming equipment, an automatic cartridge case ejecting mechanism, and a drive mechanism for indexing the mount for loading and returning the weapon to its previous position. The latter was required because the lack of space inside the turret, combined with the size and weight of the ammunition, permitted the loading of the gun only within a very limited range of elevation. This heavy tank was designated as the T30E1, the weapon and mount as the 155mm gun T7H1, and the combination gun-mount the T124E1.
T30E1 prototype

The sequence of operations when the cannon fired in the T30E1 was as follows; 1. The gun fired, recoiled, and returned to the battery position. 2. The gun automatically elevated or depressed to line up with the rammer tray. 3. The rammer-tray was extended. 4. A port in the rear of the turret bustle opened to allow the ejection of the empty case from the turret. 5. The gun breech opened and ejected the empty case. 6. A new projectile and cartridge case were lifted onto the rammer-tray. 7. The projectile and case were rammed and the breech closed. 8. The rammer-tray was withdrawn. 9. The gun automatically elevated or depressed to its original firing position parallel with the gunner's sight. To aid in handling the heavy ammunition, a power lifting device was installed in the T30 and T30E1 during the testing program. From the outside, the only obvious identification point on the T30E1 was the ejection port in the lower rear wall of the turret bustle.

T-series prototypes

The T29, T30, T32, and T34 series of tanks were used to evaluate numerous experimental components after World War II. Although too late for the war for which they were designed, they provided invaluable service in developing these components for later tanks. Much of the work which made the early AV-1790 engine and the CD-850 transmission a reliable power package utilized these tanks. Later, they were used in the development of other power train components such as the XT-1400 transmission, which was tested in the T30.


American Heavy tank comparision
Mk.VII M6 T28 T29 T30 T32 T34 M103A2
Crew 8 6 4 6 6 5 6 5
Lenght 10,43m 8,43m 11,12m 11,56m 10,9m 10,83m 11,77m 11,23m
Width 3,66m 3,12m 4,54m 3,8m 3,8m 3,76m 3,8m 3,63m
Height 3,12m 3,00m 2,86m 3,22m 3,22m 2,81m 3,22m 3,56m
Weight 39,5t 57,4t 86,3t 64,25t 64,74t 54,5t 65,2t 58,1t
Engine
power
Liberty
338hp
G-200
960hp
GAF
500hp
GAC
770hp
AV1790
810hp
GAC
770hp
AV1790
810hp
AV1790
750hp
Max. speed 8,8km/h 35km/h 12,8km/h 35km/h 35km/h 35km/h 35km/h 37km/h
hull armour
(angle)
12mm
(28)
83mm
(30)
305mm 102mm
(54)
102mm
(54)
127mm
(54)
102mm
(54)
127mm
(60)
side armour 12mm 70mm 152mm 76mm 76mm 76mm 76mm 51mm
Turret armour
(mantlet)
16mm 83mm
(102mm)
- 178mm
(279mm)
178mm
(279mm)
298mm
(298mm)
178mm
(279mm)
127mm
(254mm)
top armour 6-10mm 25mm 38mm 38mm 38mm 38mm 38mm 38mm
bottom armour 6-8mm 25mm 25mm 25mm 25mm 25mm 25mm 38mm
Gun 2x57mm
Hotchkiss
75mm M7
37mm MB
105mm
T5E1
105mm
T5E2
155mm
T7
90mm
T15E2
120mm
T53
120mm
M58
Secondary
armament
5x7,62mm
Hotchkiss
2x12,7mm
HB M2
2x7,62mm
M1919A4
12,7mm
HB M2
3x12,7mm
HB M2
7.62mm
M1919M4
2x12,7mm
HB M2
7.62mm
M1919M4
12,7mm
HB M2
2x7.62mm
M1919M4
3x12,7mm
HB M2
7.62mm
M1919M4
3x12,7mm
HB M2
7.62mm
M37


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The T30 is officially classed as Heavy Tank, not Tank Destroyer.


Sources and External Links

USA
Light Tanks IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIM24E2 Super Chaffee VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
Medium Tanks IIT2 Medium Tank IIIConvert. Medium Tank T3 IIIM2 Medium Tank IVT6 Medium IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4A1 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT26E3 Eagle 7 VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIITL-1 LPC VIIIT42 VIIIASTRON Rex 105 mm VIIIAMBT VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton XM48A5 Patton XM60 XT95E6
Heavy Tanks VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
Tank Destroyers IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
Self-Propelled Artillery IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIGSOR 1008 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VM10 RBFM VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIKV-4 KTTS VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObject 704 IXObject 263 XObject 268 XObject 268 Version V XObject 268 Version 4
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT IXWZ-120G FT XWZ-113G FT X114 SP2
Japan
Czechoslovakia VIIIShPTK-TVP 100
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Italy VSemovente M41 VISemovente M43 Bassotto VIISMV CC-56 VIIISMV CC-64 Vipera VIIISMV CC-67 IXControcarro 1 Mk. 2 XControcarro 3 Minotauro
Poland
ja:Tank:A14 T30