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T25/2

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T25/2

AnnoA72_T25_2.png
USA | Turreted TD | Tier VII
Battle Tier
1234567891011
Overview
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Well, the ones further down, of course.
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[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
1,364,000  Credits Cost
800850 HP Hit Points
43.49/43.8144.2/45.8 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
560704 hp Engine Power
56/15 km/h Speed Limit
3030 deg/s Traverse
12.8815.93 hp/t Power/Wt Ratio
YesYes Pivot
Armor
76.2/50.8/38.1 mm Hull Armor
76/25/2576/25/25 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















255/4400/255




















255/4400/255
Shell Cost
240/240/320240/240/320 HP Damage
160/243/45170/258/45 mm Penetration



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7.79 r/m 

Standard Gun

Reload Times
Nominal: 7.7 s
50% Crew: 9.54 s
75% Crew: 8.33 s
100% Crew: 7.38 s
Rammer: 6.64 s
Vents: 7.22 s
Both: 6.5 s
Both and BiA: 6.35 s
Both and Max Crew %: 6.09 s

See Crew, Consumables, or Equipment for more information.



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7.79 r/m 

Standard Gun

Reload Times
Nominal: 7.7 s
50% Crew: 9.54 s
75% Crew: 8.33 s
100% Crew: 7.38 s
Rammer: 6.64 s
Vents: 7.22 s
Both: 6.5 s
Both and BiA: 6.35 s
Both and Max Crew %: 6.09 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1908

Standard Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1908
50% Crew: 1540.8
75% Crew: 1764
100% Crew: 1989.6
100% Crew
Vents: 2035.2
Rammer: 2210.4
Both: 2260.8
Both and BiA: 2311.2
Both and Max Crew %: 2409.6

Advantageous Damage Per Minute
First-shot DPM: 2148
50% Crew: 1780.8
75% Crew: 2004
100% Crew: 2229.6
100% Crew
Rammer: 2450.4
Vents: 2275.2
Both: 2500.8
Both and BiA: 2551.2
Both and Max Crew %: 2649.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1908
50% Crew: 1540.8
75% Crew: 1764
100% Crew: 1989.6
100% Crew
Vents: 2035.2
Rammer: 2210.4
Both: 2260.8
Both and BiA: 2311.2
Both and Max Crew %: 2409.6

Advantageous Damage Per Minute
First-shot DPM: 2148
50% Crew: 1780.8
75% Crew: 2004
100% Crew: 2229.6
100% Crew
Rammer: 2450.4
Vents: 2275.2
Both: 2500.8
Both and BiA: 2551.2
Both and Max Crew %: 2649.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (320 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2544
50% Crew: 2054.4
75% Crew: 2352
100% Crew: 2652.8
100% Crew
Vents: 2713.6
Rammer: 2947.2
Both: 3014.4
Both and BiA: 3081.6
Both and Max Crew %: 3212.8

Advantageous Damage Per Minute
First-shot DPM: 2864
50% Crew: 2374.4
75% Crew: 2672
100% Crew: 2972.8
100% Crew
Rammer: 3267.2
Vents: 3033.6
Both: 3334.4
Both and BiA: 3401.6
Both and Max Crew %: 3532.8

See here, here, or here for more information.






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1908

Standard Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1908
50% Crew: 1540.8
75% Crew: 1764
100% Crew: 1989.6
100% Crew
Vents: 2035.2
Rammer: 2210.4
Both: 2260.8
Both and BiA: 2311.2
Both and Max Crew %: 2409.6

Advantageous Damage Per Minute
First-shot DPM: 2148
50% Crew: 1780.8
75% Crew: 2004
100% Crew: 2229.6
100% Crew
Rammer: 2450.4
Vents: 2275.2
Both: 2500.8
Both and BiA: 2551.2
Both and Max Crew %: 2649.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1908
50% Crew: 1540.8
75% Crew: 1764
100% Crew: 1989.6
100% Crew
Vents: 2035.2
Rammer: 2210.4
Both: 2260.8
Both and BiA: 2311.2
Both and Max Crew %: 2409.6

Advantageous Damage Per Minute
First-shot DPM: 2148
50% Crew: 1780.8
75% Crew: 2004
100% Crew: 2229.6
100% Crew
Rammer: 2450.4
Vents: 2275.2
Both: 2500.8
Both and BiA: 2551.2
Both and Max Crew %: 2649.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (320 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2544
50% Crew: 2054.4
75% Crew: 2352
100% Crew: 2652.8
100% Crew
Vents: 2713.6
Rammer: 2947.2
Both: 3014.4
Both and BiA: 3081.6
Both and Max Crew %: 3212.8

Advantageous Damage Per Minute
First-shot DPM: 2864
50% Crew: 2374.4
75% Crew: 2672
100% Crew: 2972.8
100% Crew
Rammer: 3267.2
Vents: 3033.6
Both: 3334.4
Both and BiA: 3401.6
Both and Max Crew %: 3532.8

See here, here, or here for more information.
Damage Per Minute


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew
Accuracy


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment
Aim time
1818 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-10°/+25° Elevation Arc
4747 rounds Ammo Capacity
General
2020 % Chance of Fire






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment
View Range


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395 m 

With 50% Crew: 318.9 m
With 75% Crew: 365.2 m
With 100% Crew: 412 m
With 100% Signal Boost: 474 m
When affected by 100% Relaying: 434.5 m
Maximum possible: 593 m

For more details, see Skills or Equipment


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615 m 

With 50% Crew: 496.5 m
With 75% Crew: 568.6 m
With 100% Crew: 641.4 m
With 100% Signal Boost: 738 m
When affected by 100% Relaying: 676.5 m
Maximum possible: 923.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 18.3%
  • When Moving: 11.1%
  • When Firing: 6.6%


Terrain Resistance

  • On Hard Ground: 1.15
  • On Medium Ground: 13.42
  • On Soft Ground: 2.21


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.12
  • Shot Recoil: 3.07
  • Suspension Contribution
  • Acceleration: 0.22
  • Turning: 0.22


With 100% Crew

VII

AnnoA72_T25_2.png

1364000

The T25/2 is an American tier 7 turreted tank destroyer.

Tank destroyer based on the T23. Development started in 1943. Since the T23 was not adopted for service, work on the tank destroyer was discontinued. Existed only in blueprints.

When fully upgraded, the T25/2 has similar speed and maneuverability to the T25 AT. However, unlike the T25 AT, the T25/2's turret cannot mount the powerful 105 mm AT Gun T5E1. The combination of only being able to use the 90 mm AT Gun T15E2 gun along with poor armor limits the T25/2 to the second line on the battlefield. The T25/2 does get a fully enclosed turret upgrade, which increases its ability to withstand HE and artillery rounds. Using your speed to get into positions and provide fire support to your allies quickly while avoiding enemy fire is key to playing this tank destroyer.

The T25/2 leads to the T28 Prototype.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VII 90 mm AT Gun M3 160/243/45 240/240/320 7.79 0.36 1.7 2050 81000
VIII 90 mm AT Gun T15E2 170/258/45 240/240/320 7.79 0.36 1.7 2050 111900

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

VI T25/2T3 76/25/25 18 380 4800 16300
VII T25/2T7 76/25/25 18 380 5500 21100

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VII Ford GAN 560 20 569 37200
VIII Continental AV-1790-1 704 20 569 45000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VII T25/2T1 43.81 30 0 10200 19200
VIII T25/2T4 45.8 30 0 10200 32720

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

IX SCR 506 615 110 33600
VI SCR 508 395 100 21600


Compatible Equipment

Medium Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Case of Cola Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Turret mantlet is surprisingly bouncy and the addition of a roof cover on 2nd turret reduces artillery and HE damage
  • Good speed and reasonable mobility once upgraded
  • Great aim time on both guns
  • Good for hull down, thanks to its small and surprisingly bouncy turret, excellent gun depression and relatively low hull
  • Good camouflage


Cons:


  • Armour is almost useless when in battles of higher tier
  • Worst top gun of its tier; bad penetration and alpha damage
  • Poor turret traverse
  • Turret is easily damaged
  • Can be an extremely painful stock grind


Performance

It is important not to think of this tank as a progression from the Hellcat, but rather as a larger Jackson as the TD plays much more like the slower Jackson than the speedy Hellcat. Its highest gun is adequate for its own tier, though it is rare to be at the top of the list. It is best to use this as a second line tank, sniping at already engaged tanks or hitting them from out of their range before relocating. The depression of its guns is excellent, allowing you to make shots that most opponents wouldn't expect, especially if you are on higher or lower ground, and can save you from some difficult encounters. It is imperative to aim for the weak spots on opponents as the T15E2 gun has poor penetration for its tier, and avoid fighting alone or spearheading an attack. If possible, try to remain undetected whilst killing off low-health targets. If detected, use its speed to relocate before taking too much damage. Coming from the M18 Hellcat, to which it is inferior in most ways, despite being a tier higher, the T25/2 may seem like a let-down, especially when it is stock. However, when viewed objectively, it is still a good TD that can perform well. One major advantage over the Hellcat is the smaller dispersion after moving, turning the turret, or firing. This makes the T25/2 more capable of taking snapshots and gives it a limited dogfighting ability when caught by enemy tanks at close range.


Early Research

  • The SCR 506 radio carries over from the T82, and should be equipped immediately.
  • Next, go for the engine, as it greatly increases your maneuverability.
  • The stock suspension cannot hold anything else now, so go for the next suspension upgrade.
  • Then, the upgraded turret to hold the upgrade 90mm.
  • Last, the upgrade 90mm, for an increase of 10 millimeters of penetration.


Suggested Equipment


Tank Gun Rammer Camouflage Net Binocular Telescope 


Gallery

Historical Info

With encounters with German Tiger tanks in Tunisia, tanks crews were wanting a tank with bigger guns than 75 mm and 76 mm.

In March 1943 a new turret was fitted with a 90 mm AA gun and put onto a T23 model.

The Army Service Forces placed an order for 50 of these tanks.1 10 of these were to be T26s. The first T25s were completed until early 1944.

A request for 8,000 T25s and T26s with 75 mm and 76 mm guns was rejected.

Development

The T25 and T26 lines of tanks came into being in the midst of a heated internal debate within the U.S. Army in the mid-1943 to early 1944 over the need for tanks with greater firepower and armor. A 90 mm gun mounted in a massive new turret was installed in both series. The T26 series were given additional frontal hull armor, with the glacis plate increased to 4 in (10 cm). This increased the weight of the T26 series to over 40 short tons (36 t) and decreased their mobility and durability as the engine and powertrain were not improved to compensate for the weight gain.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* No historical records of the T25/2 tank exists. The T25 itself would have classified as a medium tank since it's a prototype for the M26 Pershing.
  • Additionally, the in-game T25/2 mounts the M36 Jackson turret with the 90mm gun. However, the T25 medium tank itself was able to equip the 90mm gun without the need of the M36 turret.


Sources and External Links

USA
Light Tanks IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
Medium Tanks IIT2 Medium Tank IIIM2 Medium Tank IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton IXT54E1 XM48A1 Patton XM60 XT95E6
Heavy Tanks VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIT26E5 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
Tank Destroyers IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
Self-Propelled Artillery IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT XWZ-113G FT
Japan
Czechoslovakia
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Poland