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Alecto

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Alecto

Alecto_render_1.jpg
Battle Tier
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Overview
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Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
130,000  Credits Cost
270270 HP Hit Points
8.01/8.28.12/10.2 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
Mobility
162180 hp Engine Power
50.5/16 km/h Speed Limit
3842 deg/s Traverse
20.2222.17 hp/t Power/Wt Ratio
YesYes Pivot
Armor
6/10/10 mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP//HE
Shells




















45/2400/32




















83/2800/83
Shell Cost
75/75/100180/180/280 HP Damage
105/170/3071/92/44 mm Penetration



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26.09 r/m 

Standard Gun

Reload Times
Nominal: 2.3 s
50% Crew: 2.85 s
75% Crew: 2.49 s
100% Crew: 2.21 s
Rammer: 1.99 s
Vents: 2.16 s
Both: 1.95 s
Both and BiA: 1.9 s
Both and Max Crew %: 1.82 s

See Crew, Consumables, or Equipment for more information.



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10.53 r/m 

Standard Gun

Reload Times
Nominal: 5.7 s
50% Crew: 7.06 s
75% Crew: 6.17 s
100% Crew: 5.47 s
Rammer: 4.92 s
Vents: 5.35 s
Both: 4.81 s
Both and BiA: 4.71 s
Both and Max Crew %: 4.51 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1968.75

Standard Gun

Using Shell Type 1 (75 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1968.75
50% Crew: 1589.25
75% Crew: 1820.25
100% Crew: 2053.5
100% Crew
Vents: 2100
Rammer: 2281.5
Both: 2333.25
Both and BiA: 2385
Both and Max Crew %: 2487.75

Advantageous Damage Per Minute
First-shot DPM: 2043.75
50% Crew: 1664.25
75% Crew: 1895.25
100% Crew: 2128.5
100% Crew
Rammer: 2356.5
Vents: 2175
Both: 2408.25
Both and BiA: 2460
Both and Max Crew %: 2562.75

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (75 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1968.75
50% Crew: 1589.25
75% Crew: 1820.25
100% Crew: 2053.5
100% Crew
Vents: 2100
Rammer: 2281.5
Both: 2333.25
Both and BiA: 2385
Both and Max Crew %: 2487.75

Advantageous Damage Per Minute
First-shot DPM: 2043.75
50% Crew: 1664.25
75% Crew: 1895.25
100% Crew: 2128.5
100% Crew
Rammer: 2356.5
Vents: 2175
Both: 2408.25
Both and BiA: 2460
Both and Max Crew %: 2562.75

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (100 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2625
50% Crew: 2119
75% Crew: 2427
100% Crew: 2738
100% Crew
Vents: 2800
Rammer: 3042
Both: 3111
Both and BiA: 3180
Both and Max Crew %: 3317

Advantageous Damage Per Minute
First-shot DPM: 2725
50% Crew: 2219
75% Crew: 2527
100% Crew: 2838
100% Crew
Rammer: 3142
Vents: 2900
Both: 3211
Both and BiA: 3280
Both and Max Crew %: 3417

See here, here, or here for more information.






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1895.4

Standard Gun

Using Shell Type 1 (180 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1895.4
50% Crew: 1530
75% Crew: 1753.2
100% Crew: 1976.4
100% Crew
Vents: 2021.4
Rammer: 2196
Both: 2244.6
Both and BiA: 2295
Both and Max Crew %: 2394

Advantageous Damage Per Minute
First-shot DPM: 2075.4
50% Crew: 1710
75% Crew: 1933.2
100% Crew: 2156.4
100% Crew
Rammer: 2376
Vents: 2201.4
Both: 2424.6
Both and BiA: 2475
Both and Max Crew %: 2574

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (180 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1895.4
50% Crew: 1530
75% Crew: 1753.2
100% Crew: 1976.4
100% Crew
Vents: 2021.4
Rammer: 2196
Both: 2244.6
Both and BiA: 2295
Both and Max Crew %: 2394

Advantageous Damage Per Minute
First-shot DPM: 2075.4
50% Crew: 1710
75% Crew: 1933.2
100% Crew: 2156.4
100% Crew
Rammer: 2376
Vents: 2201.4
Both: 2424.6
Both and BiA: 2475
Both and Max Crew %: 2574

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (280 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2948.4
50% Crew: 2380
75% Crew: 2727.2
100% Crew: 3074.4
100% Crew
Vents: 3144.4
Rammer: 3416
Both: 3491.6
Both and BiA: 3570
Both and Max Crew %: 3724

Advantageous Damage Per Minute
First-shot DPM: 3228.4
50% Crew: 2660
75% Crew: 3007.2
100% Crew: 3354.4
100% Crew
Rammer: 3696
Vents: 3424.4
Both: 3771.6
Both and BiA: 3850
Both and Max Crew %: 4004

See here, here, or here for more information.
Damage Per Minute


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0.41 m 

With 50% Crew: 0.508 m
With 75% Crew: 0.443 m
With 100% Crew: 0.393 m
With BiA: 0.384 m
With BiA and Vents: 0.376 m
Maximum possible: 0.361 m

For more details, see Crew


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0.46 m 

With 50% Crew: 0.57 m
With 75% Crew: 0.498 m
With 100% Crew: 0.441 m
With BiA: 0.431 m
With BiA and Vents: 0.422 m
Maximum possible: 0.404 m

For more details, see Crew
Accuracy


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment


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2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment
Aim time
4444 deg/s Gun Traverse Speed
30° Gun Arc
-5°/+25°-5°/+25° Elevation Arc
12060 rounds Ammo Capacity
General
2020 % Chance of Fire






330 m 

With 50% Crew: 259.3 m
With 75% Crew: 294.7 m
With 100% Crew: 330 m
With Recon and Situational Awareness: 346.7 m
With Coated Optics: 363 m
With Binocular Telescope: 412.5 m
Maximum possible: 472.4 m

For more details, see Skills or Equipment






330 m 

With 50% Crew: 259.3 m
With 75% Crew: 294.7 m
With 100% Crew: 330 m
With Recon and Situational Awareness: 346.7 m
With Coated Optics: 363 m
With Binocular Telescope: 412.5 m
Maximum possible: 472.4 m

For more details, see Skills or Equipment
View Range


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350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With 100% Signal Boost: 420 m
When affected by 100% Relaying: 385 m
Maximum possible: 503.6 m

For more details, see Skills or Equipment


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450 m 

With 50% Crew: 353.6 m
With 75% Crew: 401.8 m
With 100% Crew: 450 m
With 100% Signal Boost: 540 m
When affected by 100% Relaying: 495 m
Maximum possible: 647.5 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


IV

AnnoGB57_Alecto.png

130000

The Alecto is a British tier 4 tank destroyer.

Tank destroyer, developed from 1944–1945 on the basis of the Tetrarch light tank. The project was canceled when WWII ended.

The Alecto was based on the Mk VIII Harry Hopkins light tank which was intended to succeed the Tetrarch.

The Alecto is more similar to its late predecessor, the Universal Carrier 2-pdr, than the Valentine AT. The Alecto has a fast top speed of 50km/h and an average shell damage of nearly double its contemporaries, it pays for this with practically non-existent armor: 10mm all-around. The open-top hull and paper-thin armor make the Alecto very vulnerable to HE and SPG shells. This TD is perhaps the definition of "Glass Cannon". It is speedy and maneuverable and boasts high damage output with extremely low profile. It's most effective harassing and relocating to hit enemies in their soft sides. The play style is similar to the ELC AMX and the M18 Hellcat; if you have had experience with those tanks you will know to avoid attracting attention while dishing out large amounts of damage.

The Alecto leads to the AT 2.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

IV QF 6-pdr AT Gun Mk. II 105/170/30 75/75/100 26.09 0.41 1.7 400 25000
V 3.7-inch AT Howitzer 47/110/30 370/280/100 8 0.49 2.1 393 35000
V Q.F. 25-Pr. AT Gun/How. Mk. III 71/92/44 180/180/280 10.53 0.46 2.1 510 40000
IV QF 6-pdr AT Gun Mk. IV 110/180/30 75/75/100 26.09 0.37 1.7 450 27000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

III Meadows H.O.P. 162 20 362 4000
III Meadows H.O.P. O.C. 180 20 362 4700

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

III Alecto Mk. I 8.2 38 0 1800 580
IV Alecto Mk. IV 10.2 42 0 1800 4700

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

VII WS No. 19 Mk. II 450 40 21000
VI WS No. 19 Mk. I 400 40 15000
V WS No. 9 375 40 3600
III WS No. 11 350 40 600


Compatible Equipment

Light Spall Liner Camouflage Net Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Pudding and Tea Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Great view range for a TD at this tier
  • Hard to detect with a small size and low profile which makes it hard to hit
  • High damage on the 3.7-inch AT Howitzer
  • Overall highest camouflage in the game
  • Good maneuverability and speed (between 40-45 km/h on flat terrain)


Cons:


  • Paper-thin armor
  • Extremely vulnerable to SPGs and HE shells
  • Poor penetration against higher tiers unless using the QF 6-pdr AT Gun Mk. IV
  • Relatively poor accuracy compared to the rate of fire
  • Poor penetration on 25-pdr (it's only good in tier 4 matches or lower)


Performance

The Alecto's good speed and maneuverability allow it to move to positions where it can use its gun to quickly devastate enemies. Its top gun, the 25-pdr Howitzer, packs a big punch and a has good rate of fire. It has low penetration, which calls for the need to flank and relocate often when facing higher tiered opponents. Some players may prefer the 3.7 inch Howitzer to the 25 pdr - the added penetration and significantly higher damage per shot can sometimes be more useful than the much improved RoF and slightly better accuracy of the 25-pdr. Alternatively, the 6-pdr. can be used for its superior accuracy, penetration, and dpm. The Alecto also has very good view range, which can be used with its speed, maneuverability, and camo to spot targets to kill, or even to scout in a pinch.

The biggest downfall of the Alecto is its paper-thin armor. It is extremely vulnerable to all kinds of enemy fire, especially artillery and HE shells. Thus, it is important for the Alecto to make use of its low profile and good camo value to remain hidden from enemy guns. The Alecto is not at all a front-line tank, however, it has the speed and firepower to be a great contributor to the battlefield.

It should be noted that the Alecto is the last of its type in its British tank destroyer line. The remaining British TDs in the line are heavily armored and very slow and as such require a completely different playstyle.


Early Research

  • All guns are viable choices, making for an easy stock grind
  • The 3.7-inch AT Howitzer and WS No. 19 Mk. II Radio carry over from the Valentine AT. Mount the radio immediately. It is also possible to mount the gun, but remember that as a howitzer, it can be difficult to use.
  • Research the OQF 25-pdr AT Gun-Howitzer Mk. III and the Meadows H.O.P O.C. Engine in whichever order you want.
  • Finally, research the Alecto Mk. IV Suspension.


Suggested Equipment


Enhanced Gun Laying Drive Binocular Telescope Coated Optics Medium-Caliber Tank Gun Rammer Camouflage Net 


Gallery

Historical Info

Courtesy of wikipedia:

The Alecto was an experimental self propelled gun developed by the British during the Second World War but terminated with the end of the war in Europe.

A project for a 3.75 inch (95 mm) howitzer was started in 1942. Two guns were made, and one of these was chosen for test mounting on a Harry Hopkins tank chassis. Like the Harry Hopkins, the Alecto had skid steering, which operated by bowing the tracks through lateral movements of the central road wheels. The gun was mounted in an open-topped structure facing to the rear. The first trials were not started until late in 1944. The trials uncovered various problems but by the time these were solved the war in Europe was over. With no prospect for use in the Far East, the project was ended with a total of five variants planned:

Mk I    3.75 inch (95 mm), 20 cal howitzer
Mk II     QF 6 pdr gun
Mk III     QF 25 pounder gun-howitzer. Prototype partially completed
Mk IV    32pdr howitzer.
Alecto Dozer


Historical Gallery


UK
Light Tanks IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
Medium Tanks IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVGrant IVAC 1 Sentinel VCrusader VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 IXCenturion Mk. 7/1 XCenturion Action X
Heavy Tanks VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon IXConqueror XFV215b
Tank Destroyers IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II
Self-Propelled Artillery IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT XWZ-113G FT
Japan
Czechoslovakia
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Poland