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Jagdtiger

Jagdtiger_render_1.jpg
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,450,000  Credits Cost
21002100 HP Hit Points
74.55/7575.5/79 t Weight Limit
Crew
  1. Commander
  2. Radio Operator
  3. Driver
  4. Gunner
  5. Loader
  6. Loader
Mobility
650700 hp Engine Power
38/12 km/h Speed Limit
2426 deg/s Traverse
8.729.27 hp/t Power/Wt Ratio
YesYes Pivot
Armor
250/80/80 mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















1070/4800/935




















1260/4400/1055
Shell Cost
490/490/630560/560/700 HP Damage
246/311/65276/352/65 mm Penetration



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5.5 r/m 

Standard Gun

Reload Times
Nominal: 10.9 s
50% Crew: 13.5 s
75% Crew: 11.79 s
100% Crew: 10.45 s
Rammer: 9.41 s
Vents: 10.22 s
Both: 9.2 s
Both and BiA: 9 s
Both and Max Crew %: 8.62 s

See Crew, Consumables, or Equipment for more information.



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5.26 r/m 

Standard Gun

Reload Times
Nominal: 11.4 s
50% Crew: 14.12 s
75% Crew: 12.33 s
100% Crew: 10.93 s
Rammer: 9.84 s
Vents: 10.69 s
Both: 9.62 s
Both and BiA: 9.41 s
Both and Max Crew %: 9.02 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2695

Standard Gun

Using Shell Type 1 (490 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2695
50% Crew: 2175.6
75% Crew: 2489.2
100% Crew: 2812.6
100% Crew
Vents: 2876.3
Rammer: 3126.2
Both: 3194.8
Both and BiA: 3268.3
Both and Max Crew %: 3405.5

Advantageous Damage Per Minute
First-shot DPM: 3185
50% Crew: 2665.6
75% Crew: 2979.2
100% Crew: 3302.6
100% Crew
Rammer: 3616.2
Vents: 3366.3
Both: 3684.8
Both and BiA: 3758.3
Both and Max Crew %: 3895.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (490 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2695
50% Crew: 2175.6
75% Crew: 2489.2
100% Crew: 2812.6
100% Crew
Vents: 2876.3
Rammer: 3126.2
Both: 3194.8
Both and BiA: 3268.3
Both and Max Crew %: 3405.5

Advantageous Damage Per Minute
First-shot DPM: 3185
50% Crew: 2665.6
75% Crew: 2979.2
100% Crew: 3302.6
100% Crew
Rammer: 3616.2
Vents: 3366.3
Both: 3684.8
Both and BiA: 3758.3
Both and Max Crew %: 3895.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (630 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3465
50% Crew: 2797.2
75% Crew: 3200.4
100% Crew: 3616.2
100% Crew
Vents: 3698.1
Rammer: 4019.4
Both: 4107.6
Both and BiA: 4202.1
Both and Max Crew %: 4378.5

Advantageous Damage Per Minute
First-shot DPM: 4095
50% Crew: 3427.2
75% Crew: 3830.4
100% Crew: 4246.2
100% Crew
Rammer: 4649.4
Vents: 4328.1
Both: 4737.6
Both and BiA: 4832.1
Both and Max Crew %: 5008.5

See here, here, or here for more information.






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2945.6

Standard Gun

Using Shell Type 1 (560 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2945.6
50% Crew: 2380
75% Crew: 2721.6
100% Crew: 3074.4
100% Crew
Vents: 3141.6
Rammer: 3416
Both: 3494.4
Both and BiA: 3572.8
Both and Max Crew %: 3724

Advantageous Damage Per Minute
First-shot DPM: 3505.6
50% Crew: 2940
75% Crew: 3281.6
100% Crew: 3634.4
100% Crew
Rammer: 3976
Vents: 3701.6
Both: 4054.4
Both and BiA: 4132.8
Both and Max Crew %: 4284

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (560 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2945.6
50% Crew: 2380
75% Crew: 2721.6
100% Crew: 3074.4
100% Crew
Vents: 3141.6
Rammer: 3416
Both: 3494.4
Both and BiA: 3572.8
Both and Max Crew %: 3724

Advantageous Damage Per Minute
First-shot DPM: 3505.6
50% Crew: 2940
75% Crew: 3281.6
100% Crew: 3634.4
100% Crew
Rammer: 3976
Vents: 3701.6
Both: 4054.4
Both and BiA: 4132.8
Both and Max Crew %: 4284

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (700 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3682
50% Crew: 2975
75% Crew: 3402
100% Crew: 3843
100% Crew
Vents: 3927
Rammer: 4270
Both: 4368
Both and BiA: 4466
Both and Max Crew %: 4655

Advantageous Damage Per Minute
First-shot DPM: 4382
50% Crew: 3675
75% Crew: 4102
100% Crew: 4543
100% Crew
Rammer: 4970
Vents: 4627
Both: 5068
Both and BiA: 5166
Both and Max Crew %: 5355

See here, here, or here for more information.
Damage Per Minute


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0.35 m 

With 50% Crew: 0.434 m
With 75% Crew: 0.379 m
With 100% Crew: 0.336 m
With BiA: 0.328 m
With BiA and Vents: 0.321 m
Maximum possible: 0.308 m

For more details, see Crew


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0.33 m 

With 50% Crew: 0.409 m
With 75% Crew: 0.357 m
With 100% Crew: 0.316 m
With BiA: 0.309 m
With BiA and Vents: 0.303 m
Maximum possible: 0.29 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
2626 deg/s Gun Traverse Speed
20° Gun Arc
-7°/+15°-7°/+15° Elevation Arc
4036 rounds Ammo Capacity
General
2020 % Chance of Fire






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment
View Range


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310 m 

With 50% Crew: 250.2 m
With 75% Crew: 286.6 m
With 100% Crew: 323.3 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 465.4 m

For more details, see Skills or Equipment


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710 m 

With 50% Crew: 573.1 m
With 75% Crew: 656.4 m
With 100% Crew: 740.5 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1065.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 10.9%
  • When Moving: 6.6%
  • When Firing: 3.1%


Terrain Resistance

  • On Hard Ground: 1.06
  • On Medium Ground: 1.25
  • On Soft Ground: 2.3


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.08
  • Shot Recoil: 2.88
  • Suspension Contribution
  • Acceleration: 0.17
  • Turning: 0.17


With 100% Crew

IX

AnnoG44_JagdTiger.png

3450000

The Jagdtiger is a German tier 9 tank destroyer.

Developed from 1942 through 1944, the heavy tank destroyer, with the chassis of the Tiger II heavy tank, became the heaviest mass-produced armored vehicle ever. According to various sources, 70–79 tank destroyers were manufactured from 1944 through 1945. The vehicles saw service in the 653rd and 512th Heavy Panzerjäger Battalions.

The undisputed "King" of German tank destroyers before the 7.5 update, and by some still considered to be better than the Jagdpanzer E-100, the Jagdtiger offers thick frontal armor and a selection of two heavy guns capable of dealing massive damage to any target. Due to its high weight, it is slow and unwieldy. The gun mantlet, while thick, shots which hit it still manages to damage the gun. If de-tracked, or attacked from the rear or sides, it will die easily and quickly . Do not approach this tank from the front even if you have a gun with sufficient penetration; it will probably be the last thing you see before becoming a smoking wreck. This tank destroyer is best played with one or two mediums acting in support role, defending its sides and rear. It has large weak spots, as with most German tanks, on the lower glacis plate. There are several places with guaranteed penetration, but those are yours to find. Either way, drive or attack this tank destroyer with caution.

Note that the Jagdtiger in World of Tanks is the Henschel version with 9 wheels on each tracks.

The Jagdtiger leads to the Jagdpanzer E 100.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 12,8 cm Pak 44 L/55 246/311/65 490/490/630 5.5 0.35 2.3 3480 310000
X 12,8 cm Pak L/66 276/352/65 560/560/700 5.26 0.33 2.3 3980 339000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VII Maybach HL 210 TRM P30 650 20 850 35500
VIII Maybach HL 230 TRM P30 700 20 1200 54000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VIII Jagdtiger 75 24 0 22350 28100
IX Jagdtiger verstärkteketten 79 26 0 22350 62000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

III FuG 5 310 50 630
VI FuG 7 415 70 8160
IX FuG 12 710 150 43200


Compatible Equipment

Superheavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 5+ t Class Improved Ventilation Class 3 Large-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:

- Highest HP pool of Tier 9 tanks (Before beaten by returned Mäuschen) and also second Higest HP pool of all TDs in the game (2100)

- Very thick frontal upper superstructure armor (250mm)

- Very accurate gun. Excellent DPM and Decent gun depression

- Decent maneuverability and acceleration for its size (38KM/H)


Cons:

- Weak rear and side armor (Only 80mm), Makes it very vulnerable from flanking, Its frontal armor others than upper superstructure is only 200mm effective thick and unreliable.

- Poor camo rating

- Slow traverse speed, easily circled

- Upper glacis is easily penetrated by even lower tier TDs

- Extremely weak ammo rack.


Performance

The JT is a relatively one-dimensional tank that uses several facets in pursuit of that. The first and foremost focus of the JT player is one thing: damage. The JT cannot scout and cannot flank other tanks; its role isn't distraction or spotting. Its role is to simply hammer away at the foes' hitpoints, one shell at a time. Compared to many TDs at these tiers, the JT seems to be a less damaging tank, what with its 490 (later 560) damage-per-shot rating, when many other tier IX (and especially tier X) TDs are doing 750 or more.

However, it is easy to forget that for all the awesome power the 150mm+ class guns have, there is a cost to such damage: long reload cycles. So long, it should be noted, that most large guns don't have any real suppressive power: they take a shot and, regardless of results they are open and vulnerable for enough time for a medium or a group of tanks to push up and focus fire them without any recourse. The JT on the other hand excels at punishing a foe when they make the attempt to push forward. With the shorter reload of the 128mm gun the JT is capable of running sustained fire on targets in the open, and doing so allows it to rake in more damage overall than the single-shot cannons while simply being a more flexible weapon.

There are some drawbacks to the JT though: the mobility and lack of effective armor. It also has bad camouflague values, so it is not particularly a good idea to rely on it. It should be said that the 250mm casemate plate, mantlet, and 8 degrees of gun depression does make the JT quite good in a hull down position. However, when attempting to relocate to a location, or in the open without cover, the JT is without question vulnerable. If flanked, the large profile makes it easy to track and hit. The armor outside of the casemate front doesn't amount to more than 210mm effective, which is less than almost any tier 9 or 10 tank can do anyways. The best way to use the JT is to use situational awareness: pay attention to what everyone in front of you is focused on, make sure that you're not the focus of their attention, and then use that time gap to move from cover to cover. Outside of some hills and small rocks, the JT isn't a terribly good tank for abusing cover, but it still can hope to do more damage than it takes even if it gets caught in the open 1-on-1 with its damage-per-minute. The most effective JT either is in the second line sniping what forward spotters see, or immediately in front of an opponent, facehugging and annihilating them. The tank is most comfortable at long or zero range; its weaknesses are more apparent in the midrange game where its weakspots are large enough to be targeted accurately and where it is often easy to be targeted by more than one enemy at once, focus fired, and reduced to flame and ash.


Early Research

  • Stock suspension can handle both radio and engine (which carries over from the Jagdpanther).
  • Next, the 12,8cm Pak 44/2 L/61 offers much increase in alpha damage and penetration.
  • Then the upgrade suspension to increase top speed and traverse speed


Suggested Equipment


Large-caliber Tank Gun Rammer Toolbox Binocular Telescope Coated Optics Large Spall Liner Camouflage Net 


Gallery

Historical Info

Captured JagdTiger, photo taken by Soviet forces in 1945.

Jagdtiger: the common name of a German tank-destroyer (German: Jagdpanzer) of World War II. The official German designation was Panzerjäger Tiger Ausf. B. The ordnance inventory designation was Sd. Kfz. 186. It saw service from late 1944 to the end of the war on both the Western and Eastern Fronts. The Jagdtiger was the heaviest armored fighting vehicle to see service during World War II.

Although well protected and armed, it suffered from mechanical problems attributed to its excessive weight. A total of almost 80 vehicles were manufactured.

Development

With the success of the StuG III in the tank-destroyer role, the military leadership of Nazi Germany decided to use the chassis' of existing armored fighting vehicles as the basis for self-propelled guns. German tank destroyers of World War II lacked turrets, using fixed casemates instead, and as a result, they were capable of mounting larger caliber guns than on turreted AFVs on the same chassis. The lack of turrets also reduced their production time and cost, as fewer complex components need to be manufactured.

In early 1942, a request was made by the Army General Staff to mount a 128 mm gun on a self-propelled armored chassis. On May 18 1942, Adolf Hitler ordered that the 128 mm gun be utilized in the tank-destroyer role, rather than for infantry support. Firing tests of the 128 mm gun showed it to have a high percentage of hits. Lower caliber heavy shells such as the 88 mm and 105 mm were also tested.

By early 1943, a decision was made to install a 128 mm gun on a Panther or Tiger I chassis as a heavy assault gun. The Panther chassis was considered unsuitable after a wooden mockup of the design was constructed. On October 20 1943, another wooden mockup was constructed on a Tiger II chassis, and presented to Hitler in East Prussia. Two prototypes were produced; a version with the eight road wheel Porsche suspension system (number 305001) and a version with the Henschel nine overlapping-wheel suspension system (number 305002), as used on the production Tiger II, were completed in February 1944. It was originally designated as Jagdpanzer VI, but was later named the Jagdtiger. It received the special ordnance number Sd.Kfz. 186.

Design

Jagdtiger at [Bovington Tank Museum]

The Jagdtiger was a logical extension of the creation of Jagdpanzer designs from tank designs, such as the Jagdpanther from the Panther tank. The Jagdtiger used a boxy casemate superstructure on top of a lengthened Tiger II chassis. The resulting vehicle featured very-heavy armor and the 128 mm PaK 44 L/55 gun,:capable of defeating any tank fielded in World War II, even at very long ranges (over 3,500 m). It had 250 mm armor on the front of the casemate and 150 mm on the glacis plate. The main gun mount had a limited traverse of only 10 degrees; the entire vehicle had to be turned to aim outside that narrow field of fire.

The Jagdtiger suffered from a variety of mechanical and technical problems due to its immense weight and under-powered engine. The vehicle had frequent breakdowns. Ultimately, more Jagdtigers were lost to mechanical problems or lack of fuel than to enemy action.

Production

150 Jagdtigers were ordered, but only half that number were produced. Eleven of them, serial numbers 305001 and 305003 to 305012, were produced with the Porsche suspension (8 roadwheels): all following used the Henschel suspension (9 roadwheels).

Production figures vary depending on source and other factors, such as if prototypes are included and if those made after VE day are included. Totals range from about 77 to 88 produced from July 1944 to May 1945. Approximately 48 from July 1944 to the end of December 1944, 36 from January to April 1945, and serial numbers from 305001 to 305088 (such as examples from May 1945, and pre-production prototypes, and whether incomplete chassis are counted). Some sources say no more vehicles were completed after February. Towards the end, some were lacking important equipment and could not be used operationally, or could not be deployed to units.

Combat history

Vehicle 305020, [US Army Ordnance Museum].

Only two heavy anti-tank battalions (schwere Panzerjäger-Abteilung), numbered 512 and 653, were equipped with Jagdtigers, with the first vehicles reaching the units in September 1944. About twenty percent were lost in combat, most were destroyed by their own crews when abandoned, chiefly due to mechanical breakdowns or lack of fuel in the desperate final stages of the war.

The gun used separate-loading ammunition, which meant that two loaders were used to insert the projectile and the cased propelling charge separately. This resulted in a slow rate of fire. The tremendous amount of smoke would often give-away the position of the vehicle, in addition to momentarily blinding the crew, although the latter was a moot point, owing to the very-slow reload time.

Tiger ace Otto Carius commanded the second of three companies of Jagdtigers in Panzerjagerabteilung 512. His memoir "Tigers in the Mud" provides a rare combat history of the ten Jagdtigers under his command. He states that Jagdtigers were not utilized to their full potential due to several factors. Allied air supremacy made it difficult to move, the massive gun needed to be re-calibrated from jarring after traveling off-road for even short distances, it was slow, and transmissions and differentials broke down easily because the whole 72 ton vehicle needed to rotate to traverse. The massive gun had to be locked down, otherwise mounting brackets would have worn too much for accurate firing. However, he also recorded that a 128 mm projectile went through all the walls of a house and destroyed an American tank behind it.

Insufficient crew training and depleted morale was the biggest problem for Jagdtiger crews under Carius' command. At the Ruhr pocket, two Jagdtiger commanders failed to attack an American armored column about 1.5 km away in daylight for fear of attracting an air attack, even though Jagdtigers were well-camouflaged. Both vehicles broke down while withdrawing through fear of air attack, and one was then destroyed by the crew. To prevent such a disaster at Siegen, Carius himself dug in on high ground. An approaching American armored column avoided the prepared ambush because German civilians warned them of it. Later, one of his vehicles fell into a bomb crater at night and was disabled, and another was lost to Panzerfaust attack by friendly Volkssturm troops who had never seen a Jagdtiger before.

Near Unna, one Jagdtiger attacked uphill against five American tanks six-hundred meters away; two withdrew and the other three opened fire. The Jagdtiger took several hits, but they could not penetrate the 250 mm frontal armor. The inexperienced German commander then lost his nerve and turned around instead of backing away, exposing the thinner side armor, which was eventually penetrated and all six crew were lost. Carius wrote that it was useless when crews were not trained or experienced enough to have the thick frontal armor facing the enemy at all times.

When unable to escape the Ruhr pocket, Carius ordered the guns of the remaining Jagdtigers destroyed and surrendered to American forces. The ten Jagdtigers of 2nd Company, Panzerjagerabteilung 512, destroyed one American tank for one Jagdtiger lost to combat, one lost to friendly fire, and eight others lost to breakdown or destroyed by their crews to prevent capture.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* The top 12,8 cm Pak L/66 gun was never mounted on the Jagdtiger.


Sources and External Links

Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXObject 263 XObject 268 XObject 268 Version 4
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT XWZ-113G FT
Japan
Czechoslovakia
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Italy
Poland