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Churchill Gun Carrier

Churchill Gun Carrier

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Churchill Gun Carrier

Churchill_Gun_Carrier_render_1.jpg
Battle Tier
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Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
965,000  Credits Cost
650650 HP Hit Points
38.19/4040.95/43 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
Mobility
300350 hp Engine Power
25.7/12 km/h Speed Limit
2428 deg/s Traverse
7.868.55 hp/t Power/Wt Ratio
YesYes Pivot
Armor
88.9/63.5/50.8 mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















105/2800/68




















630/4400/250
Shell Cost
140/140/190250/250/330 HP Damage
112/140/38214/246/47 mm Penetration



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15 r/m 

Standard Gun

Reload Times
Nominal: 4 s
50% Crew: 4.96 s
75% Crew: 4.33 s
100% Crew: 3.84 s
Rammer: 3.46 s
Vents: 3.76 s
Both: 3.38 s
Both and BiA: 3.31 s
Both and Max Crew %: 3.17 s

See Crew, Consumables, or Equipment for more information.



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7.06 r/m 

Standard Gun

Reload Times
Nominal: 8.5 s
50% Crew: 10.53 s
75% Crew: 9.19 s
100% Crew: 8.15 s
Rammer: 7.34 s
Vents: 7.97 s
Both: 7.17 s
Both and BiA: 7.02 s
Both and Max Crew %: 6.73 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2578.8

Standard Gun

Using Shell Type 1 (140 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2578.8
50% Crew: 2081.8
75% Crew: 2384.2
100% Crew: 2689.4
100% Crew
Vents: 2749.6
Rammer: 2987.6
Both: 3056.2
Both and BiA: 3123.4
Both and Max Crew %: 3259.2

Advantageous Damage Per Minute
First-shot DPM: 2718.8
50% Crew: 2221.8
75% Crew: 2524.2
100% Crew: 2829.4
100% Crew
Rammer: 3127.6
Vents: 2889.6
Both: 3196.2
Both and BiA: 3263.4
Both and Max Crew %: 3399.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (140 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2578.8
50% Crew: 2081.8
75% Crew: 2384.2
100% Crew: 2689.4
100% Crew
Vents: 2749.6
Rammer: 2987.6
Both: 3056.2
Both and BiA: 3123.4
Both and Max Crew %: 3259.2

Advantageous Damage Per Minute
First-shot DPM: 2718.8
50% Crew: 2221.8
75% Crew: 2524.2
100% Crew: 2829.4
100% Crew
Rammer: 3127.6
Vents: 2889.6
Both: 3196.2
Both and BiA: 3263.4
Both and Max Crew %: 3399.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (190 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3499.8
50% Crew: 2825.3
75% Crew: 3235.7
100% Crew: 3649.9
100% Crew
Vents: 3731.6
Rammer: 4054.6
Both: 4147.7
Both and BiA: 4238.9
Both and Max Crew %: 4423.2

Advantageous Damage Per Minute
First-shot DPM: 3689.8
50% Crew: 3015.3
75% Crew: 3425.7
100% Crew: 3839.9
100% Crew
Rammer: 4244.6
Vents: 3921.6
Both: 4337.7
Both and BiA: 4428.9
Both and Max Crew %: 4613.2

See here, here, or here for more information.






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1765

Standard Gun

Using Shell Type 1 (250 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1765
50% Crew: 1425
75% Crew: 1632.5
100% Crew: 1840
100% Crew
Vents: 1882.5
Rammer: 2045
Both: 2090
Both and BiA: 2137.5
Both and Max Crew %: 2230

Advantageous Damage Per Minute
First-shot DPM: 2015
50% Crew: 1675
75% Crew: 1882.5
100% Crew: 2090
100% Crew
Rammer: 2295
Vents: 2132.5
Both: 2340
Both and BiA: 2387.5
Both and Max Crew %: 2480

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (250 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1765
50% Crew: 1425
75% Crew: 1632.5
100% Crew: 1840
100% Crew
Vents: 1882.5
Rammer: 2045
Both: 2090
Both and BiA: 2137.5
Both and Max Crew %: 2230

Advantageous Damage Per Minute
First-shot DPM: 2015
50% Crew: 1675
75% Crew: 1882.5
100% Crew: 2090
100% Crew
Rammer: 2295
Vents: 2132.5
Both: 2340
Both and BiA: 2387.5
Both and Max Crew %: 2480

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (330 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2329.8
50% Crew: 1881
75% Crew: 2154.9
100% Crew: 2428.8
100% Crew
Vents: 2484.9
Rammer: 2699.4
Both: 2758.8
Both and BiA: 2821.5
Both and Max Crew %: 2943.6

Advantageous Damage Per Minute
First-shot DPM: 2659.8
50% Crew: 2211
75% Crew: 2484.9
100% Crew: 2758.8
100% Crew
Rammer: 3029.4
Vents: 2814.9
Both: 3088.8
Both and BiA: 3151.5
Both and Max Crew %: 3273.6

See here, here, or here for more information.
Damage Per Minute


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew


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0.34 m 

With 50% Crew: 0.421 m
With 75% Crew: 0.368 m
With 100% Crew: 0.326 m
With BiA: 0.319 m
With BiA and Vents: 0.312 m
Maximum possible: 0.299 m

For more details, see Crew
Accuracy


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment


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2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment
Aim time
2626 deg/s Gun Traverse Speed
10° Gun Arc
-10°/+15°-10°/+15° Elevation Arc
6546 rounds Ammo Capacity
General
2020 % Chance of Fire






340 m 

With 50% Crew: 267.1 m
With 75% Crew: 303.6 m
With 100% Crew: 340 m
With Recon and Situational Awareness: 357.2 m
With Coated Optics: 374 m
With Binocular Telescope: 425 m
Maximum possible: 486.7 m

For more details, see Skills or Equipment






340 m 

With 50% Crew: 267.1 m
With 75% Crew: 303.6 m
With 100% Crew: 340 m
With Recon and Situational Awareness: 357.2 m
With Coated Optics: 374 m
With Binocular Telescope: 425 m
Maximum possible: 486.7 m

For more details, see Skills or Equipment
View Range


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400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With 100% Signal Boost: 480 m
When affected by 100% Relaying: 440 m
Maximum possible: 575.6 m

For more details, see Skills or Equipment


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550 m 

With 50% Crew: 432.1 m
With 75% Crew: 491.1 m
With 100% Crew: 550 m
With 100% Signal Boost: 660 m
When affected by 100% Relaying: 605 m
Maximum possible: 791.4 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Churchill Gun Carrier


VI

AnnoGB40_Gun_Carrier_Churchill.png

965000

The Churchill Gun Carrier is a British tier 6 tank destroyer.

The vehicle was developed on the basis of the Churchill tank. The cabin with the 3-inch gun was placed in the front. Initially, 100 vehicles were ordered. Later, the order was reduced to 24 vehicles. Eventually, a total of 50 vehicles were manufactured from 1941 through 1942. However, they never saw action.

The Churchill Gun Carrier is a transitional Tank Destroyer that can only be researched through the Churchill I Tier V Heavy Tank, allowing players to move from the British heavy line to the British tank destroyer line. It has a very powerful 32-pounder anti-tank gun, one of the most powerful guns available in its tier, but is limited by its poor mobility and armor.

The Churchill Gun Carrier leads to the AT 7.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VIII OQF 32-pdr AT Gun 214/246/47 250/250/330 7.06 0.34 2.1 2972 105000
VI 3-inch 20 cwt AT Gun Mk. III 112/140/38 140/140/190 15 0.36 1.7 1021 62000
VII QF 3.7-inch AT Gun 151/189/47 230/230/300 8.57 0.35 2 1783 72000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IV Meadows D.A.V. 300 20 724 9000
IV Bedford Twin-Six 350 20 1531 11000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

V Churchill Gun Carrier 40 24 0 8150 8600
VI Churchill Gun Carrier Mk. II 43 28 0 8150 14500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

VII WS No. 19 Mk. II 450 40 21000
VI WS No. 19 Mk. I 400 40 15000
VIII WS No. 19 Mk. III 550 40 22000


Compatible Equipment

Heavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Improved Ventilation Class 3 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Pudding and Tea Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Accurate and high-penetration guns (top gun has the best penetration of any tier 6 tank).
  • Great gun depression.
  • 32-pdr can be used on the AT 15.
  • Fast aim time.


Cons:


  • Thin and flat armor all around combined with extremely narrow gun arc prevent the driver from angling the tank.
  • Very bad mobility, struggles even on flat surfaces.
  • Poor camouflage values.
  • Crew members are all up front and often get knocked out.
  • Gun depression is useless due to bad gun placement on the hull.


Performance

This thing is the definition of a "glass cannon" as the Churchill GC's fixed superstructure is only 88 mm thick, totally flat and tall allowing all tier 5 tanks and even some lower penetrate it frontally. Its narrow gun arc and slow hull traverse makes it ill-adapted at dealing with moving tanks. Do not engage in close quarters as tanks like the KV-1 and KV-85 will make short work of the GC with their high alpha guns. Choose your position on the map carefully as the GC is ultimately slow and will not be able to quickly relocate. Sniping from behind foliage will have almost no effect as the GC is easily detected due to its very poor camouflage rating even if it's not moving.

The 32-pdr gun is accurate and deals significant damage. Although it also has a short aiming time (2.1 seconds), the narrow gun arc means it must move its hull a lot. It is strongly recommended to wait until the reticle is fully aimed to fire, as missing a shot can prove to be a costly mistake. Prioritize heavy tanks whenever possible, as the Churchill GC is one of the two tier 6 TDs that has a good chance of penetrating them frontally (the other being the ARL V39 with its 90 mm gun).

This vehicle also has surprisingly good gun depression, on par with most American tanks, which means it can crest over a hill, fire, and quickly retreat. Doing this will still expose most of the tank to enemy fire due to the low placement of the gun, but this allows it to peek and shoot far more quickly than attempting to round a corner. Peeking over a hill will also protect the tracks fairly well, preventing the GC from being tracked while it's exposed.

Overall, this vehicle can be frustrating to play, but if it manages to avoid enemy fire, the Churchill GC can quickly decimate almost any vehicle within its line of sight. NEVER let this tank get to the front line.


Early Research

  • If you elited the Churchill 1 then you should have the top engine and radio unlocked, equip them first
  • The 40.0 ton weight limit of the stock suspension allows you to mount the QF 3.7-inch AT Gun with .3 tons left to spare
  • Research the suspension
  • Research the OQF 32-pdr AT Gun
  • Go from there


Suggested Equipment


Tank Gun Rammer Enhanced Gun Laying Drive Improved VentilationBinocular Telescope Coated Optics 


Gallery

Historical Info

Coming out of a General Staff request in 1941 to investigate fitting high velocity guns tanks. Neither the Churchill or Valentine could mount a turret with anything larger than the 6-pdr but it was proposed that a fixed superstructure could carry a larger gun with limited traverse. Vauxhall were provided with 100 guns and given the task of producing the vehicle. The pilot vehicles were ready for testing in early 1942 and found to be satisfactory but progress with the 17-pdr Challenger cruiser tank and refocussing on a general purpose role (and 75mm gun) for the Churchill led to a reduced order. A fixed 88 mm (3.5 in) thick superstructure with the gun in a ball mount. The gun was an otherwise obsolete QF 3-inch 20 cwt anti-aircraft gun. Fifty were built in 1942 but none are known to have been used in combat- the 17 pounder anti-tank gun gave the British the necessary firepower. Some were adapted for experimentation and training with the "Snake" mine-clearing line charge device.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

Neither the 3.7-inch nor 32-pdr gun were proposed for the Churchill Gun Carrier. Both guns were developed only for the Tortoise.


UK
Light Tanks IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
Medium Tanks IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVGrant IVAC 1 Sentinel VCrusader VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 IXCenturion Mk. 7/1 XCenturion Action X
Heavy Tanks VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon IXConqueror XFV215b XSuper Conqueror
Tank Destroyers IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II
Self-Propelled Artillery IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT XWZ-113G FT
Japan
Czechoslovakia
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Poland