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T28

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This article is about the American TD. For the Soviet medium tank, see T-28.











































































T28

AnnoA39_T28.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
2,580,000  Credits Cost
1500300 HP Hit Points
59.21/59.815.88/62.45 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
Mobility
670780 hp Engine Power
22/10 km/h Speed Limit
2024 deg/s Traverse
11.3249.12 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















255/4400/255




















1060/4800/900
Shell Cost
240/240/320400/400/515 HP Damage
170/258/45248/297/60 mm Penetration



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8.7 r/m 

Standard Gun

Reload Times
Nominal: 6.9 s
50% Crew: 8.55 s
75% Crew: 7.46 s
100% Crew: 6.62 s
Rammer: 5.96 s
Vents: 6.47 s
Both: 5.83 s
Both and BiA: 5.7 s
Both and Max Crew %: 5.46 s

See Crew, Consumables, or Equipment for more information.



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6.59 r/m 

Standard Gun

Reload Times
Nominal: 9.1 s
50% Crew: 11.27 s
75% Crew: 9.84 s
100% Crew: 8.73 s
Rammer: 7.86 s
Vents: 8.54 s
Both: 7.68 s
Both and BiA: 7.52 s
Both and Max Crew %: 7.21 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2088

Standard Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2088
50% Crew: 1684.8
75% Crew: 1929.6
100% Crew: 2176.8
100% Crew
Vents: 2224.8
Rammer: 2419.2
Both: 2472
Both and BiA: 2527.2
Both and Max Crew %: 2637.6

Advantageous Damage Per Minute
First-shot DPM: 2328
50% Crew: 1924.8
75% Crew: 2169.6
100% Crew: 2416.8
100% Crew
Rammer: 2659.2
Vents: 2464.8
Both: 2712
Both and BiA: 2767.2
Both and Max Crew %: 2877.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2088
50% Crew: 1684.8
75% Crew: 1929.6
100% Crew: 2176.8
100% Crew
Vents: 2224.8
Rammer: 2419.2
Both: 2472
Both and BiA: 2527.2
Both and Max Crew %: 2637.6

Advantageous Damage Per Minute
First-shot DPM: 2328
50% Crew: 1924.8
75% Crew: 2169.6
100% Crew: 2416.8
100% Crew
Rammer: 2659.2
Vents: 2464.8
Both: 2712
Both and BiA: 2767.2
Both and Max Crew %: 2877.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (320 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2784
50% Crew: 2246.4
75% Crew: 2572.8
100% Crew: 2902.4
100% Crew
Vents: 2966.4
Rammer: 3225.6
Both: 3296
Both and BiA: 3369.6
Both and Max Crew %: 3516.8

Advantageous Damage Per Minute
First-shot DPM: 3104
50% Crew: 2566.4
75% Crew: 2892.8
100% Crew: 3222.4
100% Crew
Rammer: 3545.6
Vents: 3286.4
Both: 3616
Both and BiA: 3689.6
Both and Max Crew %: 3836.8

See here, here, or here for more information.






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2636

Standard Gun

Using Shell Type 1 (400 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2636
50% Crew: 2128
75% Crew: 2436
100% Crew: 2748
100% Crew
Vents: 2808
Rammer: 3052
Both: 3124
Both and BiA: 3192
Both and Max Crew %: 3328

Advantageous Damage Per Minute
First-shot DPM: 3036
50% Crew: 2528
75% Crew: 2836
100% Crew: 3148
100% Crew
Rammer: 3452
Vents: 3208
Both: 3524
Both and BiA: 3592
Both and Max Crew %: 3728

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (400 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2636
50% Crew: 2128
75% Crew: 2436
100% Crew: 2748
100% Crew
Vents: 2808
Rammer: 3052
Both: 3124
Both and BiA: 3192
Both and Max Crew %: 3328

Advantageous Damage Per Minute
First-shot DPM: 3036
50% Crew: 2528
75% Crew: 2836
100% Crew: 3148
100% Crew
Rammer: 3452
Vents: 3208
Both: 3524
Both and BiA: 3592
Both and Max Crew %: 3728

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (515 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3393.85
50% Crew: 2739.8
75% Crew: 3136.35
100% Crew: 3538.05
100% Crew
Vents: 3615.3
Rammer: 3929.45
Both: 4022.15
Both and BiA: 4109.7
Both and Max Crew %: 4284.8

Advantageous Damage Per Minute
First-shot DPM: 3908.85
50% Crew: 3254.8
75% Crew: 3651.35
100% Crew: 4053.05
100% Crew
Rammer: 4444.45
Vents: 4130.3
Both: 4537.15
Both and BiA: 4624.7
Both and Max Crew %: 4799.8

See here, here, or here for more information.
Damage Per Minute


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0.35 m 

With 50% Crew: 0.434 m
With 75% Crew: 0.379 m
With 100% Crew: 0.336 m
With BiA: 0.328 m
With BiA and Vents: 0.321 m
Maximum possible: 0.308 m

For more details, see Crew


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew
Accuracy


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment


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2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment
Aim time
2626 deg/s Gun Traverse Speed
21° Gun Arc
-5°/+20°-5°/+20° Elevation Arc
7240 rounds Ammo Capacity
General
2020 % Chance of Fire






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment
View Range


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395 m 

With 50% Crew: 310.3 m
With 75% Crew: 352.7 m
With 100% Crew: 395 m
With 100% Signal Boost: 474 m
When affected by 100% Relaying: 434.5 m
Maximum possible: 568.4 m

For more details, see Skills or Equipment


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745 m 

With 50% Crew: 585.3 m
With 75% Crew: 665.2 m
With 100% Crew: 745 m
With 100% Signal Boost: 894 m
When affected by 100% Relaying: 819.5 m
Maximum possible: 1072 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 18.3%
  • When Moving: 11.1%
  • When Firing: 5.5%


Terrain Resistance

  • On Hard Ground: 1.06
  • On Medium Ground: 1.34
  • On Soft Ground: 2.78


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.08
  • Shot Recoil: 3.84
  • Suspension Contribution
  • Acceleration: 0.18
  • Turning: 0.18


With 100% Crew

VIII

AnnoA39_T28.png

2580000

The T28 is an American tier 8 tank destroyer.

The development of a superheavy vehicle with enhanced armor started in the second half of 1943. The design featured the power unit and electrical transmission of the experimental T23 medium tank. The vehicle was supposed to feature a new 105-mm anti-aircraft gun. The design was later used for the creation of the T95 assault tank. Existed only in blueprints.

When you first play the T28, you will notice that it is much slower than the T25 AT and to some players slightly worse. This tank is a bit faster than the T95, but just barely, so both tanks are easy prey for artillery and fast tanks. The frontal armor is decent for its tier unless they load premium shells, unlike that of its turreted counterpart the T28 Prototype, although the lower part of the armor is flat and easily penetrated. The 120mm gun can bring down even the strongest opponents with rapid fire, good damage, and accuracy. The only things the driver needs to worry about are its side and rear armor, as they are quite thin, allowing quick movers to take you down with ease. Be patient, stay in cover, and provide support for your allies and the T28 will prepare you greatly for the monster T95.

The T28 leads to the T95.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VIII 90 mm AT Gun T15E2 170/258/45 240/240/320 8.7 0.35 1.7 2050 111900
VIII 105 mm AT Gun T5E1 198/245/53 320/320/420 7.79 0.38 1.7 2400 118000
X 120 mm AT Gun T53 248/297/60 400/400/515 6.59 0.38 2.1 2790 250000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VI Ford GAF 670 20 569 25300
VI Ford GAFM2A1 780 20 569 34600

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VII T28VVSS T46 59.8 20 0 12000 16500
VIII T28VVSS T56 62.45 24 0 12000 33300

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

VI SCR 508 395 100 21600
X SCR 528 745 80 54000

Compatible Equipment

Low Noise Exhaust System Class 1 Heavy Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 1 Additional Grousers Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 1 Binocular Telescope Class 1 Gun Rammer Class 1 Turbocharger Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Case of Cola Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • 120mm Gun offers good Penetration, Accuracy, Aim Time and DPM
  • The HD Model as of 9.21 has provided the T28 with a much more robust armour profile, comparable to a down scaled T95
  • High 1500hp Health Pool is one of the highest for any tank at Tier 8 and can allow the T28 to play much closer to the front
  • Frontal track profile is the same as the T95, with no actual hull hit box behind the first 2 road wheels
  • Low profile of the tank over all allows it to use small dips in terrain much more effectively then taller tanks


Cons:


  • 22km/h top speed still makes it one of the slower tanks in the game, and hull traverse speed that is also on the slow side
  • Cupolas remain a weak spot
  • Gun Depression is only -5 degrees and makes ridge work difficult
  • Thin roof armour is vulnerable to artillery shells
  • Stock grind is much harder due to the slower speed and 105mm gun, which is inadequate for damaging most Heavies and TDs past


Performance

With the introduction of Patch 9.21 WG has released the T28 in HD, and with it a new play style that the previous model was incapable of fulfilling.

The major change that the HD Model brought was a revised armour profile that saw the frontal profile changed to something more like that of the T95, but down scaled for Tier 8. The armour characteristics of the T28 are now:


  • Hull directly above the tracks,aka "Shoulders": 203mm sloped and angled @ 55 degrees for an Effective 330mm of armour.
  • Lower glacis: 127mm sloped @ 57 degrees for an Effective 240mm of armour
  • Mantle: 254mm of flat armour
  • Gun Mantlet: 254mm of rounded armour acting as spaced armour
  • Hull Side: 101.6mm of Flat armour.


Due to the revised armour profile, the only tanks that can reliably penetrate the T28 frontally are tier 9 and 10 tank destroyers, as even some tier 10 heavies will struggle with their standard AP rounds to penetrate the T28's armour. It must be stated however that the effectiveness of the T28's new armour is only at it's strongest when facing your target frontally: Any over angling on the players part will reduce the effective armour of the shoulders, allowing them to be penetrated with ease. It should also me noted that while the mantle is 254mm of armour frontally, the mantle sides are only 127mm thick.

The second major change to the T28 was the removal of hull hit box behind the tracks at the front. Previously, the ubiquitous lower glacis "chin" as it was referred to filled the hit box between the front idler gear and the rest of the hull, meaning any shot that was put into the tracks at the very front would not only track the T28 but also damage it. This made it very difficult to corner fight with the T28 effectively.

With 9.21 and the HD model however, the T28's hull has been shortened and the "chin" removed. This has allowed the tank's hit box profile to be much closer to that of the T95, in which there is no actual hull between the front idler gear and 2nd road wheel. This means that any shot placed into this area (which can be considered the first 1/4 of the track profile) will only track the T28 while not damaging it. This change to the design allows the T28 to "Corner Feint" or "Corner Juke" in city maps like the T95.

For those unfamiliar with this play style, this is when the driver of a T28/T95 hugs a corner of a building exposing just the edge of the track (usually the front idler gear only) and then proceeds to rotate the tank around the corner like that. The idea is to cause the enemy to shoot into the track in an attempt to damage the tank. All that will result however is the track blowing off and the enemy tank having wasted a shot. Combine this play style with a 100% Repair Skill, and the T28 is now a much more effective front line tank.

As in previous patches, what truly makes the T28 stand out from it's tier 8 competitors is it's 120mm gun. The 120mm gun combines good accuracy (.35 w/ full crew and equipment), penetration in both AP and APCR, and DPM (7.5 second reload w/ 3200 DPM with BiA, Vents and Rammer). This allows the T28 to put out very effective fire support that plays well both in close up engagements or in a long range fire support role. The rate of fire of the 120mm is enough when fully upgraded that is can potentially keep targets continually tracked in placed while your allies knock them out. While the 120mm may not be the best in any one area, it's focus on balance makes it one of the most effective in it's tier.

As before, however, the same considerations must be taken into account when playing the T28: Always stay close to your allies for support as a light or medium (and some heavies) can easily flank you due to your low speed and hull traverse speed. Be aware of artillery and always use hard cover for protection. Avoid open fields where enemy tanks can circle you with ease. Try and cover your LGP at all costs.

With the revised HD model in Patch 9.21, the T28 now fills it's proper place in the American case-mate TD line as an intermediate tank between the lightly armoured, fast moving support tanks at Tier 6(M36 Jackson) and Tier 7 (T25AT) and the slow moving, heavily armoured front line tanks at tier 9 (T95) and Tier 10 (T110E3).

The change to the T28 now allows the tank to fill it's intended role with ease as it can now lead the charge for your team and break through the enemy lines when top tier (as very few tanks can actually penetrate the T28's new armour) while also letting it get closer to the action when bottom tier and provide a constant stream of fire power to aid your allies, and even help push through the enemy line if needed.

Wargaming has wiped the slate clean with the T28 and it's HD model and can now truly play like a Tier 8 T95 as was always intended. Though the tank does still have weaknesses that you must be aware of, these should not hold you back or deter you from taking advantage of it's new found strengths and capabilities and using them to your and your team's full advantage to help carry the day.


Early Research

You may have the Tier X radio from other lines and the 105mm from the T25 AT, but you will need to equip the tracks to be able to mount the 120mm. Then you should research the engine, which is the same one that is in the T95.


Suggested Equipment


Tank Gun Rammer Improved VentilationCamouflage Net 


Gallery

Historical Info

T95 tank

The rejected M6A2E1 project proposed that a limited number of assault vehicles be improvised by modifying the stock of T1E1 heavy tanks. However, a far more extensive program to develop a heavily armed and armored combat vehicle had been initiated in September 1943. Studies by the Ordnance Department indicated that such a vehicle would be required after the invasion of Europe to penetrate heavily fortified areas such as the German West Wall. The original concept proposed mounting the new 105mm gun T5E1 in a tank with the equivalent of 8 inch frontal armor using the electric drive system developed for the heavy tank T1E1 and the medium tank T23. The high velocity T5E1 gun had excellent penetration performance against concrete and when installed in a heavily armored chassis was expected to be extremely effective in reducing heavy fortifications. The Chief of Ordnance proposed that 25 of the new tanks be produced and estimated that they could be completed in eight to twelve months, approximately the same time that would be required to build a single pilot. Such a schedule was expected to make them available in time for operations in Europe. The Army Ground Forces did not agree and recommended that only three pilot models be constructed and that the electric drive be replaced by a mechanical transmission. After a conference with the various parties concerned, the Army Service Forces in March 1944 authorized the procurement of five vehicles, designating them as the heavy tank T28. The original specification was modified to increase the frontal armor to 12 inches raising the estimated combat weight to 95 tons.

Technical specifications

T95 Technical drawings

The proposed tank was a low silhouette vehicle without a turret. The 105mm gun T5E1 was to be mounted in the front of the hull with a traverse of 10 degrees to the right and left of center and an elevation range of -5 to +20 degrees.

The power package in the T28 (T95) was essentially the same as in the M26 Pershing tank, although the weight of the new vehicle was more than twice that of the latter. To handle the T28 (T95), the 500 horsepower Ford GAF engine and the torqmatic transmission required a final drive gear ratio that reduced the maximum vehicle speed to about eight miles per hour. In fact, the maximum recommended sustained speed was seven miles per hour at 2600 rpm. Due to its extreme weight and low engine power, the T28 (T95) had extremely limited obstacle-crossing ability and could not cross any of the portable bridges available at the time. The great weight of the vehicle also required considerable ingenuity in design to reduce the ground pressure to an acceptable level. This objective was achieved by the use of two sets of tracks on each side. The outer set, along with the four inch thick armor side skirts, could be removed and towed behind the vehicle when operating on a hard surface. Removing the outer tracks also reduced the overall width from 179 1/2 inches to 124 inches permitting rail transportation. At Aberdeen, an inexperienced four man crew removed the outer tracks under field conditions in four hours on their first try. An equal amount of time was required to reassemble them onto the vehicle. By the third try, the same team had reduced the time to remove or replace the outer tracks to 2 1/2 hours.

Crew

A crew of four was carried with the driver and gunner in the front hull on the left and right of the cannon respectively. The loader was at the left rear of the fighting compartment and the commander at the right rear behind the gunner. The driver and the commander were each provided with a vision cupola. A ring mount for a .50 caliber machine gun was installed around the commanders cupola. It could be used only with the commander standing in the open hatch and was the only secondary armament on the vehicle, except for the individual crew weapons. The gunner was equipped with a telescope alongside the cannon and a periscopic sight in the hull roof.

History

T95 Front view
On 7 February 1945, a memorandum from the Chief of Ordnance requested that the T28 be redesignated as the 105mm gun motor carriage T95 because the cannon was not turret mounted and because of its limited secondary armament. OCM 26898, dated 8 March 1945, approved the name change and recorded the characteristics of the new vehicle. Because of the pressure of the wartime production program as well as the size and weight of the proposed vehicle, there was some difficulty in finding a facility to manufacture the five pilots. However, the Pacific Car and Foundry Company agreed to take on the project and in May 1945, (they were supplied with the basic vehicle design as well as detailed information on the gun mount and the horizontal volute spring suspension. Final design work began immediately. The first front end casting was delivered on 20 June and welding was completed on the first hull in August 1945.



T95 at Fort Knox
After the end of the war in the Pacific, the number of pilots was reduced from five to two with number 1 being shipped to Aberdeen Proving Ground on 21 December 1945 followed by number 2 on 10 January 1946. The first pilot, registration number 40226809, was used for engineering tests at Aberdeen, but the second, registration number 40226810, was transferred first to Fort Knox and later to the Engineer Board at Yuma, Arizona where it was used for testing floating bridges.



The heavily armed and armored T95 did not quite fit any of the usual categories for U. S. Army fighting vehicles. For example, tanks were expected to carry their armament in fully rotating turrets and self-propelled guns usually were lightly armored to achieve maximum mobility. The T95 did not meet either of these criteria and in June 1946, there was another name change. At that time, OCM 30758 redesignated the vehicle as the super heavy tank T28. It then was considered that the combination of heavy firepower and heavy armor was more appropriate for a tank than a gun motor carriage. Regardless of the name, the T28 (T95) was under test at Aberdeen Proving Ground until late 1947, primarily to evaluate the durability of components on such a heavy vehicle. A total of 541 miles of operation was completed consisting of 128 miles on roads and 413 miles on gravel. Needless to say, the mileage accumulated slowly because of the low normal operating speed of five to six miles per hour and the low priority assigned to the project. Work was terminated before completion of the program in compliance with a War Department policy to discontinue development on combat vehicles in the 100-ton class. In 1947 one of the T28 (T95)'s was heavily damaged by an engine fire during trials at Yuma Proving Grounds and scrapped, and the other T28 (T95) was reported broken up and also sold for scrap. In 1974 the last prototype was discovered abandoned in a back field at Fort Belvoir, Virginia. It is unknown where it spent the intervening 27 years. It is the sole remaining example of these tanks and was exhibited at the Patton Museum of Cavalry and Armor in Kentucky.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The 105 mm AT Gun T5E1 is the T28's only historical gun. The other gun configurations are fake.
  • Ford GAF engine is considerably more powerful than in reality, with 670 hp compared to the historical 500. The 780 hp engine configuration is fake.
  • Even though the HD model of the vehicle is that of an early illustration there are no known records of an armour layout that were not either 8 or 12 inches (~203 and ~305mm respectively)
  • While the T28 is capable of having its outer tracks removed, this was only done for rail transportation. The configuration with all 4 tracks (depicted in WoT as the T95) is the only one that was considered combat-worthy. With only the inner tracks, the ground pressure would be far too high for operational use.


Sources and External Links

USA
Light Tanks IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIM24E2 Super Chaffee VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
Medium Tanks IIT2 Medium Tank IIIConvert. Medium Tank T3 IIIM2 Medium Tank IVT6 Medium IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4A1 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT26E3 Eagle 7 VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIITL-1 LPC VIIIT42 VIIIASTRON Rex 105 mm VIIIAMBT VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton XM48A5 Patton XM60 XT95E6
Heavy Tanks VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
Tank Destroyers IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
Self-Propelled Artillery IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIGSOR 1008 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VM10 RBFM VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIKV-4 KTTS VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObject 704 IXObject 263 XObject 268 XObject 268 Version V XObject 268 Version 4
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT IXWZ-120G FT XWZ-113G FT X114 SP2
Japan
Czechoslovakia VIIIShPTK-TVP 100
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Italy VSemovente M41 VISemovente M43 Bassotto VIISMV CC-56 VIIISMV CC-64 Vipera VIIISMV CC-67 IXControcarro 1 Mk. 2 XControcarro 3 Minotauro
Poland
ja:Tank:A39 T28