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SU-100M1

AnnoR74_SU100M1.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
1,365,000  Credits Cost
830830 HP Hit Points
32.08/32.232.2/34 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
Mobility
500600 hp Engine Power
50/14 km/h Speed Limit
3234 deg/s Traverse
15.5918.63 hp/t Power/Wt Ratio
YesYes Pivot
Armor
90/75/45 mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















252/4400/252




















252/4400/252
Shell Cost
250/250/330250/250/330 HP Damage
175/235/50183/235/50 mm Penetration



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8.22 r/m 

Standard Gun

Reload Times
Nominal: 7.3 s
50% Crew: 9.04 s
75% Crew: 7.9 s
100% Crew: 7 s
Rammer: 6.3 s
Vents: 6.85 s
Both: 6.16 s
Both and BiA: 6.03 s
Both and Max Crew %: 5.78 s

See Crew, Consumables, or Equipment for more information.



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10.17 r/m 

Standard Gun

Reload Times
Nominal: 5.9 s
50% Crew: 7.31 s
75% Crew: 6.38 s
100% Crew: 5.66 s
Rammer: 5.09 s
Vents: 5.54 s
Both: 4.98 s
Both and BiA: 4.87 s
Both and Max Crew %: 4.67 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1875

Standard Gun

Using Shell Type 1 (250 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1875
50% Crew: 1512.5
75% Crew: 1732.5
100% Crew: 1955
100% Crew
Vents: 2000
Rammer: 2172.5
Both: 2220
Both and BiA: 2270
Both and Max Crew %: 2367.5

Advantageous Damage Per Minute
First-shot DPM: 2125
50% Crew: 1762.5
75% Crew: 1982.5
100% Crew: 2205
100% Crew
Rammer: 2422.5
Vents: 2250
Both: 2470
Both and BiA: 2520
Both and Max Crew %: 2617.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (250 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1875
50% Crew: 1512.5
75% Crew: 1732.5
100% Crew: 1955
100% Crew
Vents: 2000
Rammer: 2172.5
Both: 2220
Both and BiA: 2270
Both and Max Crew %: 2367.5

Advantageous Damage Per Minute
First-shot DPM: 2125
50% Crew: 1762.5
75% Crew: 1982.5
100% Crew: 2205
100% Crew
Rammer: 2422.5
Vents: 2250
Both: 2470
Both and BiA: 2520
Both and Max Crew %: 2617.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (330 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2475
50% Crew: 1996.5
75% Crew: 2286.9
100% Crew: 2580.6
100% Crew
Vents: 2640
Rammer: 2867.7
Both: 2930.4
Both and BiA: 2996.4
Both and Max Crew %: 3125.1

Advantageous Damage Per Minute
First-shot DPM: 2805
50% Crew: 2326.5
75% Crew: 2616.9
100% Crew: 2910.6
100% Crew
Rammer: 3197.7
Vents: 2970
Both: 3260.4
Both and BiA: 3326.4
Both and Max Crew %: 3455.1

See here, here, or here for more information.






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2542.5

Standard Gun

Using Shell Type 1 (250 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2542.5
50% Crew: 2052.5
75% Crew: 2350
100% Crew: 2652.5
100% Crew
Vents: 2712.5
Rammer: 2947.5
Both: 3012.5
Both and BiA: 3080
Both and Max Crew %: 3215

Advantageous Damage Per Minute
First-shot DPM: 2792.5
50% Crew: 2302.5
75% Crew: 2600
100% Crew: 2902.5
100% Crew
Rammer: 3197.5
Vents: 2962.5
Both: 3262.5
Both and BiA: 3330
Both and Max Crew %: 3465

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (250 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2542.5
50% Crew: 2052.5
75% Crew: 2350
100% Crew: 2652.5
100% Crew
Vents: 2712.5
Rammer: 2947.5
Both: 3012.5
Both and BiA: 3080
Both and Max Crew %: 3215

Advantageous Damage Per Minute
First-shot DPM: 2792.5
50% Crew: 2302.5
75% Crew: 2600
100% Crew: 2902.5
100% Crew
Rammer: 3197.5
Vents: 2962.5
Both: 3262.5
Both and BiA: 3330
Both and Max Crew %: 3465

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (330 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3356.1
50% Crew: 2709.3
75% Crew: 3102
100% Crew: 3501.3
100% Crew
Vents: 3580.5
Rammer: 3890.7
Both: 3976.5
Both and BiA: 4065.6
Both and Max Crew %: 4243.8

Advantageous Damage Per Minute
First-shot DPM: 3686.1
50% Crew: 3039.3
75% Crew: 3432
100% Crew: 3831.3
100% Crew
Rammer: 4220.7
Vents: 3910.5
Both: 4306.5
Both and BiA: 4395.6
Both and Max Crew %: 4573.8

See here, here, or here for more information.
Damage Per Minute


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0.37 m 

With 50% Crew: 0.458 m
With 75% Crew: 0.4 m
With 100% Crew: 0.355 m
With BiA: 0.347 m
With BiA and Vents: 0.339 m
Maximum possible: 0.325 m

For more details, see Crew


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0.33 m 

With 50% Crew: 0.409 m
With 75% Crew: 0.357 m
With 100% Crew: 0.316 m
With BiA: 0.309 m
With BiA and Vents: 0.303 m
Maximum possible: 0.29 m

For more details, see Crew
Accuracy


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2 s 

With 50% Crew: 2.478 s
With 75% Crew: 2.163 s
With 100% Crew: 1.918 s
With GLD: 1.743 s
With BiA: 1.875 s
With BiA and Vents: 1.835 s
With both and GLD: 1.668 s
Maximum possible: 1.599 s

For more details, see Crew or Equipment


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment
Aim time
4444 deg/s Gun Traverse Speed
16° Gun Arc
-4°/+20°-4°/+20° Elevation Arc
4444 rounds Ammo Capacity
General
1512 % Chance of Fire






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment
View Range


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325 m 

With 50% Crew: 255.3 m
With 75% Crew: 290.2 m
With 100% Crew: 325 m
With 100% Signal Boost: 390 m
When affected by 100% Relaying: 357.5 m
Maximum possible: 467.7 m

For more details, see Skills or Equipment


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525 m 

With 50% Crew: 412.5 m
With 75% Crew: 468.8 m
With 100% Crew: 525 m
With 100% Signal Boost: 630 m
When affected by 100% Relaying: 577.5 m
Maximum possible: 755.4 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
SU-100M1


VII

1365000

The SU-100M1 is a Soviet tier 7 tank destroyer.

Developed in 1944 at the Uralmash heavy machinery plant, this vehicle was based on the T-34-85 tank. Its engine compartment was placed in the front of the hull, while the fighting compartment was located in the rear, which provided additional protection for the crew and considerably reduced the under armor hull volume. Although the SU-100M1 project was never manufactured, it was an intermittent stage in the development of the SU-100 and SU-101, both of which existed in reality.

With its small silhouette, good mobility, and great camouflage for its tier, this tank could be one of the best sniper TD's of its tier. Though most players would go with the derp gun of the SU-152, the SU-100M1 would surprise you with its survivability even in close to mid range fights. Its armor can bounce shots from tanks even up to tier 9 if angled correctly as its frontal armor is very sloped. Its structure is very similar to the Jagdpanther II or the Ferdinand, thus making its side and most especially rear armor very low, so always keep this tank facing front. Once fully upgraded, the SU-100M1 can relocate quickly, shoot higher tiers' weak spots and can support fights very quickly.

The SU-100M1 leads to the SU-101.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VII 100 mm D-10S mod. 1944 175/235/50 250/250/330 8.22 0.37 2 2300 83700
VII 100 mm LB-1C 183/235/50 250/250/330 10.17 0.33 1.7 2400 130750

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VI V-2-34 500 15 750 27860
VI V-2-34M 520 15 750 29500
VIII V-54K 600 12 750 58000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VII SU-100M1 32.2 32 0 8500 9000
VIII SU-100M1 Bis 34 34 0 8500 31000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

IV 9R 325 80 1980
VIII 9RM 525 100 24240


Compatible Equipment

Medium Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Enhanced Gun Laying Drive Enhanced Christie Suspension Cyclone Filter Improved Ventilation Class 2 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Automatic Fire Extinguisher Manual Fire Extinguisher Large First Aid Kit Large Repair Kit Lend-Lease Oil Extra Combat Rations Removed Speed Governor Small First Aid Kit Small Repair Kit 


Player Opinion

Pros and Cons

Pros:


  • Fast and agile with a low profile
  • Aims and reloads quickly
  • Frontal hull armor can bounce some shots, especially from lower tiers
  • Very strong gun mantlet armor
  • Cheap ammunition


Cons:


  • Low alpha, compensated somewhat by high rate-of-fire, but unfortunately other tier 7 TDs edge this tank out in damage over fi
  • The armor will not stand up to high or medium penetration guns
  • Fairly bad gun depression of only four degrees


Performance

The SU-100M1 plays like a turret-less T-44 in many, many ways and is quick and agile enough to wolf-pack with mediums. Its gun has fairly weak penetration for a Tier 7 Tank Destroyer, but the tank is maneuverable enough to flank and has great accuracy and aim time to hit the opponent's weak points. The gun does not disperse much even while moving, so it can take some shots on the move. The armor can bounce some shots, primarily from opponents below your tier, but with luck you can occasionally bounce even Tier 8 shots. As an aside, this tank's excellent maneuverability makes it more resistant to getting pinned by mediums than your average Tank Destroyer; as such it is safer to play a bit more aggressively.


Early Research

  • The V-2-34M Engine and 9RM Radio carry over from the SU-100.
  • Research the 100 mm LB-1C Gun and the V-54K Engine in whichever order you wish.
  • Finally, research the SU-100M1B Suspension.


Suggested Equipment


Improved VentilationTank Gun Rammer Camouflage Net 


Gallery

History for this tank not found


Sources and External Links

USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
Medium Tanks IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (R) VIIIT-44 IXObject 430 Version II IXT-54 XObject 140 XObject 430 XObject 907 XT-22 medium XT-62A
Heavy Tanks VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U IXT-10 IXST-I XIS-4 XIS-7 XObject 260
Tank Destroyers IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 IXAMX 50 Foch XAMX 50 Foch (155)
USSR IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
China
Japan
Czechoslovakia
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B