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Sturer Emil

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Sturer Emil

AnnoG43_Sturer_Emil.png
Battle Tier
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Overview
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Well, the ones further down, of course.
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[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
1,300,000  Credits Cost
850850 HP Hit Points
33.48/36.536.5/38.5 t Weight Limit
Crew
  1. Commander
  2. Radio Operator
  3. Driver
  4. Gunner
  5. Loader
Mobility
300310 hp Engine Power
25/12 km/h Speed Limit
3236 deg/s Traverse
8.968.49 hp/t Power/Wt Ratio
YesYes Pivot
Armor
50/30/30 mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


AP/HE
Shells




















600/4400/650




















920/760/650
Shell Cost
300/300/380490/630/380 HP Damage
169/227/53231/65/53 mm Penetration



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7.69 r/m 

Standard Gun

Reload Times
Nominal: 7.8 s
50% Crew: 9.66 s
75% Crew: 8.44 s
100% Crew: 7.48 s
Rammer: 6.73 s
Vents: 7.32 s
Both: 6.58 s
Both and BiA: 6.44 s
Both and Max Crew %: 6.17 s

See Crew, Consumables, or Equipment for more information.



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4.35 r/m 

Standard Gun

Reload Times
Nominal: 13.8 s
50% Crew: 17.1 s
75% Crew: 14.93 s
100% Crew: 13.23 s
Rammer: 11.91 s
Vents: 12.94 s
Both: 11.64 s
Both and BiA: 11.39 s
Both and Max Crew %: 10.92 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2430

Standard Gun

Using Shell Type 1 (300 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2430
50% Crew: 1962
75% Crew: 2247
100% Crew: 2535
100% Crew
Vents: 2592
Rammer: 2817
Both: 2880
Both and BiA: 2943
Both and Max Crew %: 3072

Advantageous Damage Per Minute
First-shot DPM: 2730
50% Crew: 2262
75% Crew: 2547
100% Crew: 2835
100% Crew
Rammer: 3117
Vents: 2892
Both: 3180
Both and BiA: 3243
Both and Max Crew %: 3372

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (300 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2430
50% Crew: 1962
75% Crew: 2247
100% Crew: 2535
100% Crew
Vents: 2592
Rammer: 2817
Both: 2880
Both and BiA: 2943
Both and Max Crew %: 3072

Advantageous Damage Per Minute
First-shot DPM: 2730
50% Crew: 2262
75% Crew: 2547
100% Crew: 2835
100% Crew
Rammer: 3117
Vents: 2892
Both: 3180
Both and BiA: 3243
Both and Max Crew %: 3372

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (380 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3078
50% Crew: 2485.2
75% Crew: 2846.2
100% Crew: 3211
100% Crew
Vents: 3283.2
Rammer: 3568.2
Both: 3648
Both and BiA: 3727.8
Both and Max Crew %: 3891.2

Advantageous Damage Per Minute
First-shot DPM: 3458
50% Crew: 2865.2
75% Crew: 3226.2
100% Crew: 3591
100% Crew
Rammer: 3948.2
Vents: 3663.2
Both: 4028
Both and BiA: 4107.8
Both and Max Crew %: 4271.2

See here, here, or here for more information.






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2131.5

Standard Gun

Using Shell Type 1 (490 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2131.5
50% Crew: 1719.9
75% Crew: 1969.8
100% Crew: 2224.6
100% Crew
Vents: 2273.6
Rammer: 2469.6
Both: 2528.4
Both and BiA: 2582.3
Both and Max Crew %: 2695

Advantageous Damage Per Minute
First-shot DPM: 2621.5
50% Crew: 2209.9
75% Crew: 2459.8
100% Crew: 2714.6
100% Crew
Rammer: 2959.6
Vents: 2763.6
Both: 3018.4
Both and BiA: 3072.3
Both and Max Crew %: 3185

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (630 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2740.5
50% Crew: 2211.3
75% Crew: 2532.6
100% Crew: 2860.2
100% Crew
Vents: 2923.2
Rammer: 3175.2
Both: 3250.8
Both and BiA: 3320.1
Both and Max Crew %: 3465

Advantageous Damage Per Minute
First-shot DPM: 3370.5
50% Crew: 2841.3
75% Crew: 3162.6
100% Crew: 3490.2
100% Crew
Rammer: 3805.2
Vents: 3553.2
Both: 3880.8
Both and BiA: 3950.1
Both and Max Crew %: 4095

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (380 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1653
50% Crew: 1333.8
75% Crew: 1527.6
100% Crew: 1725.2
100% Crew
Vents: 1763.2
Rammer: 1915.2
Both: 1960.8
Both and BiA: 2002.6
Both and Max Crew %: 2090

Advantageous Damage Per Minute
First-shot DPM: 2033
50% Crew: 1713.8
75% Crew: 1907.6
100% Crew: 2105.2
100% Crew
Rammer: 2295.2
Vents: 2143.2
Both: 2340.8
Both and BiA: 2382.6
Both and Max Crew %: 2470

See here, here, or here for more information.
Damage Per Minute


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment
Aim time
2828 deg/s Gun Traverse Speed
12° Gun Arc
-15°/+10°-15°/+10° Elevation Arc
6015 rounds Ammo Capacity
General
2015 % Chance of Fire






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment
View Range


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265 m 

With 50% Crew: 213.9 m
With 75% Crew: 245 m
With 100% Crew: 276.4 m
With 100% Signal Boost: 318 m
When affected by 100% Relaying: 291.5 m
Maximum possible: 397.8 m

For more details, see Skills or Equipment


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700 m 

With 50% Crew: 565.1 m
With 75% Crew: 647.2 m
With 100% Crew: 730.1 m
With 100% Signal Boost: 840 m
When affected by 100% Relaying: 770 m
Maximum possible: 1050.8 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VII

AnnoG43_Sturer_Emil.png

1300000

The Sturer Emil is a German tier 7 tank destroyer.

An experimental tank destroyer. Based on the extended chassis of the VK 30.01 (H) tank, this vehicle featured a prototype 128-mm anti-tank gun. Only two vehicles were manufactured. They fought on the Southern Front from the summer through autumn of 1942. The trials demonstrated a number of problems, and the vehicle never saw mass production.

The Sturer Emil is somewhat of a departure from the previous two German tank destroyers, the Pz.Sfl. IVc and the Nashorn. Unlike its predecessors, it has absolutely no problems with gun depression. In fact, the gun depression is so amazing, it allows the use of tactics other tanks could only dream of. However, it has a very low top speed and poor acceleration due to a measly, weak engine, making it a somewhat inflexible machine. It also retains the very poor armor and large size of its predecessors, making it a vulnerable target. Its top gun has extreme alpha damage and penetration for its tier, almost matching those of tier 9 heavy tanks, but it can only carry 15 rounds of ammunition. If the driver of this tank is using this gun, they must be absolutely sure to make every shot count. Beware - the Sturer's win rate is among the lowest in the game. This is most likely due to the long grind to unlock the top gun. The stock gun performs poorly, even when top tier, and will lead to poor performance over most of the grind to reach the next tier..

The Sturer Emil leads to the Rhm.-Borsig Waffenträger.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

IX 12,8 cm Kanone 40 231/65/53 490/630/380 4.35 0.36 2.5 4800 235000
VIII 10,5 cm Kanone 18 169/227/53 300/300/380 7.69 0.36 2.3 1890 116490

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IV Maybach HL 116 300 20 750 9300
V Maybach HL 116 S 310 15 750 15200

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VI Schwere Betonknacker 36.5 32 0 17000 15000
VII Pz.Sfl. für 12.8 cm K. 40 38.5 36 0 17000 18500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

II FuG 2 265 40 0
III FuG 5 310 50 630
VIII Fu.Spr.Ger. "a" 700 150 27000


Compatible Equipment

Heavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 5+ t Class Large-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:

-Very high penetration and damage on top gun, enough to get through all but the toughest targets

-Good accuracy on both guns

-Excellent view range

-Great gun depression. Hills are almost a non-factor for this TD


Cons:

-Poor armor, with almost none on the superstructure

-Huge profile

-Open-topped -- vulnerable to artillery and high explosive shells

-Very low top speed, mobility and acceleration

-Narrow gun arc, long-ish aim time and low shell count on top gun

-Bad stock gun leading to a long, arduous grind


Performance

The Sturer Emil is a rather inflexible tank. It is fragile, very slow, and slow to turn. Its open top and light armor means that it's very vulnerable to artillery. However, this tank can excel by using its amazing gun depression on maps with hills and ridges. It is best at peeking over the top of a rise, taking a shot with that awesome alpha, and then pulling back down out of sight. If ridges are not available, the Sturer Emil can also play a traditional tank destroyer role and use its 370m view range to outspot the enemy at extreme distances. With its poor acceleration, slow rotation speed, and light armor, the Sturer Emil is not good at peek-a-boom around corners, nor at retreating if it is spotted. On a city map it is often best to stay behind a line of heavies and carefully shoot over and around them as they move back and forth. Use their armor to protect you as much as possible.

The grind to the top gun is not fun. The stock 105 mm, which is the same as the tier 6 premium TD Dicker Max lacks penetration and has neither good alpha damage nor high dpm. As a result, it requires the Sturer Emil to be exposed more often to deal damage. This leads to an uncomfortable situation where the St Emil under performs in all departments: firepower, protection and manoeuvrability. With the 128 mm top gun the alpha damage is great. Getting to a place that you can inflict that damage is the challenge. The more that you can leverage this tank destroyer's amazing gun depression, the better: hills are a Sturer Emil's best friend and should be relentlessly abused. Maps with a lot of flanking and movement will be a trial, though. Try to stay near friendlies who can keep you from being over run. Your primary job is to support your friendly tanks so they can keep you alive.

The aim time on the 128 mm is a mediocre 2.5 seconds. With only 15 shells available you want to ensure that you hit with every one possible. Don't underestimate the value of a 630 damage HE shell on the rare enemies that are too hard for you to penetrate. Keep in mind that it only takes 2 or 3 hits for a reasonably good game. Get 4 or more hits, and you'll be having fun!


Early Research

  • Nothing carries over from the Nashorn. You might have the radios unlocked from other German tanks, but the gun and engine are unique to the Sturer Emil.
  • Unlock the gun first. You absolutely want that damage and especially the penetration. You may need to demount gear once you unlock the gun, however, as with the stock suspension you will only have roughly 100 kg left over for equipment
  • Unlock the suspension so you can equip everything you want.
  • The engine can be unlocked whenever: It's a minimal boost but 1200 exp is gotten on a single decent 2x so researching it won't slow you down a whole lot.


Suggested Equipment


Large-caliber Tank Gun Rammer Binocular Telescope Camouflage Net 


Gallery

Historical Info

The 12.8 cm Selbstfahrlafette auf VK30.01(H) "Sturer Emil" (German for "Stubborn Emil") was an experimental World War II German self-propelled anti-tank gun. It was based on the Henschel VK30.01 chassis and both armed with a Rheinmetall 12.8 cm K L/61 gun (based on the 12.8 cm FlaK 40). This gun could traverse 7° to each side, elevate 10° and depress -15°. It carried 15 rounds for the main gun.

The chassis was left over from Henschel's submission for the canceled VK30.01 heavy tank program, but the hull was stretched and an extra road wheel added to accommodate the large gun, which was mounted on a pedestal ahead of the engine. A large, open-topped, fighting compartment was built where the turret was intended to go in the original design.

Two vehicles (named Max and Moritz) were built, both of which served on the Eastern Front. One vehicle was destroyed, the other captured at Stalingrad in January 1943, with 22 kill marks painted on the barrel. This captured vehicle is now displayed in the collection on the Kubinka Tank Museum.


Historical Gallery

Sources and External Links

Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT XWZ-113G FT
Japan
Czechoslovakia
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Poland