Welcome to Wargaming.net Wiki!
Variants

AT 2

Jump to: navigation, search

























































































AT 2

AT_2_render_1.jpg
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
425,000  Credits Cost
450450 HP Hit Points
40.95/4141/44 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Driver
  3. Gunner
  4. Loader
Mobility
340395 hp Engine Power
20/10 km/h Speed Limit
1820 deg/s Traverse
8.39.63 hp/t Power/Wt Ratio
YesYes Pivot
Armor
203.2/101.6/101.6 mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















45/2400/32




















45/2400/32
Shell Cost
75/75/10075/75/100 HP Damage
105/170/30110/180/30 mm Penetration



|


|}}

|


|}}















26.09 r/m 

Standard Gun

Reload Times
Nominal: 2.3 s
50% Crew: 2.85 s
75% Crew: 2.49 s
100% Crew: 2.21 s
Rammer: 1.99 s
Vents: 2.16 s
Both: 1.95 s
Both and BiA: 1.9 s
Both and Max Crew %: 1.82 s

See Crew, Consumables, or Equipment for more information.



|


|}}

|


|}}















26.09 r/m 

Standard Gun

Reload Times
Nominal: 2.3 s
50% Crew: 2.85 s
75% Crew: 2.49 s
100% Crew: 2.21 s
Rammer: 1.99 s
Vents: 2.16 s
Both: 1.95 s
Both and BiA: 1.9 s
Both and Max Crew %: 1.82 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






|


|}}

|


|}}





























1968.75

Standard Gun

Using Shell Type 1 (75 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1968.75
50% Crew: 1589.25
75% Crew: 1820.25
100% Crew: 2053.5
100% Crew
Vents: 2100
Rammer: 2281.5
Both: 2333.25
Both and BiA: 2385
Both and Max Crew %: 2487.75

Advantageous Damage Per Minute
First-shot DPM: 2043.75
50% Crew: 1664.25
75% Crew: 1895.25
100% Crew: 2128.5
100% Crew
Rammer: 2356.5
Vents: 2175
Both: 2408.25
Both and BiA: 2460
Both and Max Crew %: 2562.75

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (75 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1968.75
50% Crew: 1589.25
75% Crew: 1820.25
100% Crew: 2053.5
100% Crew
Vents: 2100
Rammer: 2281.5
Both: 2333.25
Both and BiA: 2385
Both and Max Crew %: 2487.75

Advantageous Damage Per Minute
First-shot DPM: 2043.75
50% Crew: 1664.25
75% Crew: 1895.25
100% Crew: 2128.5
100% Crew
Rammer: 2356.5
Vents: 2175
Both: 2408.25
Both and BiA: 2460
Both and Max Crew %: 2562.75

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (100 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2625
50% Crew: 2119
75% Crew: 2427
100% Crew: 2738
100% Crew
Vents: 2800
Rammer: 3042
Both: 3111
Both and BiA: 3180
Both and Max Crew %: 3317

Advantageous Damage Per Minute
First-shot DPM: 2725
50% Crew: 2219
75% Crew: 2527
100% Crew: 2838
100% Crew
Rammer: 3142
Vents: 2900
Both: 3211
Both and BiA: 3280
Both and Max Crew %: 3417

See here, here, or here for more information.






|


|}}

|


|}}





























1968.75

Standard Gun

Using Shell Type 1 (75 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1968.75
50% Crew: 1589.25
75% Crew: 1820.25
100% Crew: 2053.5
100% Crew
Vents: 2100
Rammer: 2281.5
Both: 2333.25
Both and BiA: 2385
Both and Max Crew %: 2487.75

Advantageous Damage Per Minute
First-shot DPM: 2043.75
50% Crew: 1664.25
75% Crew: 1895.25
100% Crew: 2128.5
100% Crew
Rammer: 2356.5
Vents: 2175
Both: 2408.25
Both and BiA: 2460
Both and Max Crew %: 2562.75

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (75 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1968.75
50% Crew: 1589.25
75% Crew: 1820.25
100% Crew: 2053.5
100% Crew
Vents: 2100
Rammer: 2281.5
Both: 2333.25
Both and BiA: 2385
Both and Max Crew %: 2487.75

Advantageous Damage Per Minute
First-shot DPM: 2043.75
50% Crew: 1664.25
75% Crew: 1895.25
100% Crew: 2128.5
100% Crew
Rammer: 2356.5
Vents: 2175
Both: 2408.25
Both and BiA: 2460
Both and Max Crew %: 2562.75

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (100 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2625
50% Crew: 2119
75% Crew: 2427
100% Crew: 2738
100% Crew
Vents: 2800
Rammer: 3042
Both: 3111
Both and BiA: 3180
Both and Max Crew %: 3317

Advantageous Damage Per Minute
First-shot DPM: 2725
50% Crew: 2219
75% Crew: 2527
100% Crew: 2838
100% Crew
Rammer: 3142
Vents: 2900
Both: 3211
Both and BiA: 3280
Both and Max Crew %: 3417

See here, here, or here for more information.
Damage Per Minute


|


|}}



0.41 m 

With 50% Crew: 0.508 m
With 75% Crew: 0.443 m
With 100% Crew: 0.393 m
With BiA: 0.384 m
With BiA and Vents: 0.376 m
Maximum possible: 0.361 m

For more details, see Crew


|


|}}



0.37 m 

With 50% Crew: 0.458 m
With 75% Crew: 0.4 m
With 100% Crew: 0.355 m
With BiA: 0.347 m
With BiA and Vents: 0.339 m
Maximum possible: 0.325 m

For more details, see Crew
Accuracy


|


|}}



1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment


|


|}}



1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment
Aim time
2626 deg/s Gun Traverse Speed
26° Gun Arc
-7°/+13°-7°/+13° Elevation Arc
9696 rounds Ammo Capacity
General
2020 % Chance of Fire






310 m 

With 50% Crew: 243.6 m
With 75% Crew: 276.8 m
With 100% Crew: 310 m
With Recon and Situational Awareness: 325.7 m
With Coated Optics: 341 m
With Binocular Telescope: 387.5 m
Maximum possible: 443.8 m

For more details, see Skills or Equipment






310 m 

With 50% Crew: 243.6 m
With 75% Crew: 276.8 m
With 100% Crew: 310 m
With Recon and Situational Awareness: 325.7 m
With Coated Optics: 341 m
With Binocular Telescope: 387.5 m
Maximum possible: 443.8 m

For more details, see Skills or Equipment
View Range


|


|}}



400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With 100% Signal Boost: 480 m
When affected by 100% Relaying: 440 m
Maximum possible: 575.6 m

For more details, see Skills or Equipment


|


|}}



550 m 

With 50% Crew: 432.1 m
With 75% Crew: 491.1 m
With 100% Crew: 550 m
With 100% Signal Boost: 660 m
When affected by 100% Relaying: 605 m
Maximum possible: 791.4 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


V

AnnoGB73_AT2.png

425000

The AT 2 is a British tier 5 tank destroyer.

A design for an assault tank to break through enemy defensive lines. The design was completed by May 15, 1943. No prototypes were built, but the project helped set the stage for another heavy assault tank, the A39 Tortoise.

The AT 2 is radically different from its predecessors, it's the first true non-turreted British Tank Destroyer in its line. The AT 2 is real tough nut to crack, Boast whooping 203/101/101 armor which is highest in tier 5 (Even more than most of Tier 7!) and high HP pool for TD standard (450) that makes you can lead a team to frontline. But, It's not impossible to beat it. With its Awful speed, Weak tracks that got shot often, And huge cupola that can got shot on all side. It's very vulnerable from flanking and SPGs.

The AT 2 leads to the AT 8.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

IV QF 6-pdr AT Gun Mk. III 105/170/30 75/75/100 26.09 0.41 1.7 400 27000
V QF 6-pdr AT Gun Mk. V 110/180/30 75/75/100 26.09 0.37 1.7 450 35000
V 3.7-inch AT Howitzer 47/110/30 370/280/100 8 0.49 2.3 393 35000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IV Nuffield Liberty Mk. III 395 20 383 11500
III Nuffield Liberty Mk. II 340 20 383 500

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

IV AT 2 41 18 0 11000 4050
V AT 2 Mk. II 44 20 0 11000 9000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

VII WS No. 19 Mk. II 450 40 21000
VI WS No. 19 Mk. I 400 40 15000
VIII WS No. 19 Mk. III 550 40 22000


Compatible Equipment

Heavy Spall Liner Camouflage Net Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Improved Ventilation Class 3 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Pudding and Tea Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:

- Insanely thick and all-around armor (Especially frontal armor; 8 inches!!) is near impossible for even tier 7 tanks to penetrate.

- Abnormally high HP pool for a TD. Expect this all the way down the line.

- High DPM, especially for its tier.

- Top 6 pdr has a very fast RoF, aim time, and acceptable accuracy.

- Decent Top radio, but not the best.


Cons:

- Upper Glacis, gun mantlet, and massive cupola often compromise the armor, especially in higher tiers.

- Very slow speed and horrid traverse, very high flanking risk (Made even worse due to bad view range).

- Very short gun makes gun movement angle is horrible

- 6 pdr gun is awful by TD standards. Worst alpha and pen. of any tier V TD.

- Tracks got shot down often


Performance

With very thick frontal and awesome rear and side armor, the AT 2 is an intimidating opponent. Even though it's extremely well armored, it has weak spots that are easy to hit up close, a very slow top speed, and a sluggish traverse speed. Furthermore, its armor is weaker than advertised, especially around the gun mantlet and the upper glacis. It is very easy to get knocked out at close range, be it from weak spot snipers or faster tanks. Do not get overconfident with the AT 2's armor. In a Tier 5 battle, the AT 2's armor is very difficult to break and most shots to the rear and sides and be deflected with simple angling. The accurate and rapid-firing 6-pounder gun offers good damage per minute and ensures no enemy wants to stay in your path.

The AT 2 is very very slow, comparable to a Maus. Its top speed keeps it at a modest speed even when downhill. Furthermore, the weak engine power means running into trees and stone fences will result in a serious speed decrease. Speed is the biggest flaw of the AT 2 and makes it a tank that is reliant on its team to protect its rear and to spot for it. The AT 2's weaknesses can be minimized by playing with constant support. Once you manage to make it to the enemy you'll find the AT 2's excellent armor and good gun extremely rewarding.


Early Research

  • The 3.7-inch AT Howitzer and WS No. 19 Mk. II Radio carry over from the Alecto. Mount them immediately.
  • Research the QF 6-pdr AT Gun Mk. V and Nuffield Liberty Mk. III Engine in whichever order you want to.
  • Finally, research the AT 2 Mk. II Suspension.


Suggested Equipment


Tank Gun Rammer Improved VentilationCoated Optics Toolbox Spall Liner 


Gallery

Historical Info

AT-2 is a Nuffield Mechanizations Limited design from May 1943. Total weight was estimated at 41 tons, and the vehicle was running on torsion bar suspension. It was introduced along with the AT-1 design, which had a turret that could mount a 75 mm high velocity gun or a 95 mm howitzer. With AT-2, it was decided an assault tank doesn't need a turret and so it was replaced with a fully enclosed superstructure. Both designs shared the same hull, but since AT-2 was supposed to have a casemate construction, it should have been around 4 tons lighter, and considerably cheaper to produced compared to the AT-1.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

No historical records of the AT 2's armor values or performance specifications exist.


UK
Light Tanks IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
Medium Tanks IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVGrant IVAC 1 Sentinel VCrusader VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 IXCenturion Mk. 7/1 XCenturion Action X
Heavy Tanks VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon IXConqueror XFV215b
Tank Destroyers IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II
Self-Propelled Artillery IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT XWZ-113G FT
Japan
Czechoslovakia
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Poland