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Variants

M7 Priest

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For the medium tank, see M7.


























































































M7 Priest

M7_Priest_render_1.jpg
Battle Tier
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Overview
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Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
47,000  Credits Cost
140140 HP Hit Points
23/23.123.22/25.5 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
  6. Loader
Mobility
400500 hp Engine Power
38.6/10 km/h Speed Limit
1820 deg/s Traverse
17.3921.53 hp/t Power/Wt Ratio
YesYes Pivot
Armor
101.6/38.1/12.7 mm Hull Armor
Armament







{{#ifeq:|ARMOR_PIERCING||



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HE







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HE
Shells




















166/0




















166/0
Shell Cost
410//410// HP Damage
27//27// mm Penetration



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3 r/m 

Standard Gun

Reload Times
Nominal: 20 s
50% Crew: 24.78 s
75% Crew: 21.63 s
100% Crew: 19.18 s
Rammer: 17.26 s
Vents: 18.76 s
Both: 16.88 s
Both and BiA: 16.52 s
Both and Max Crew %: 15.83 s

See Crew, Consumables, or Equipment for more information.



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3 r/m 

Standard Gun

Reload Times
Nominal: 20 s
50% Crew: 24.78 s
75% Crew: 21.63 s
100% Crew: 19.18 s
Rammer: 17.26 s
Vents: 18.76 s
Both: 16.88 s
Both and BiA: 16.52 s
Both and Max Crew %: 15.83 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1549.8

Standard Gun

Using Shell Type 1 (410 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1549.8
50% Crew: 1250.5
75% Crew: 1430.9
100% Crew: 1615.4
100% Crew
Vents: 1652.3
Rammer: 1795.8
Both: 1836.8
Both and BiA: 1877.8
Both and Max Crew %: 1955.7

Advantageous Damage Per Minute
First-shot DPM: 1959.8
50% Crew: 1660.5
75% Crew: 1840.9
100% Crew: 2025.4
100% Crew
Rammer: 2205.8
Vents: 2062.3
Both: 2246.8
Both and BiA: 2287.8
Both and Max Crew %: 2365.7

See here, here, or here for more information.






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2152.5

Standard Gun

Using Shell Type 1 (410 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2152.5
50% Crew: 1738.4
75% Crew: 1988.5
100% Crew: 2246.8
100% Crew
Vents: 2296
Rammer: 2496.9
Both: 2554.3
Both and BiA: 2607.6
Both and Max Crew %: 2722.4

Advantageous Damage Per Minute
First-shot DPM: 2562.5
50% Crew: 2148.4
75% Crew: 2398.5
100% Crew: 2656.8
100% Crew
Rammer: 2906.9
Vents: 2706
Both: 2964.3
Both and BiA: 3017.6
Both and Max Crew %: 3132.4

See here, here, or here for more information.
Damage Per Minute


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0.84 m 

With 50% Crew: 1.041 m
With 75% Crew: 0.909 m
With 100% Crew: 0.805 m
With BiA: 0.788 m
With BiA and Vents: 0.771 m
Maximum possible: 0.739 m

For more details, see Crew


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0.82 m 

With 50% Crew: 1.016 m
With 75% Crew: 0.887 m
With 100% Crew: 0.786 m
With BiA: 0.769 m
With BiA and Vents: 0.752 m
Maximum possible: 0.721 m

For more details, see Crew
Accuracy


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5.5 s 

With 50% Crew: 6.813 s
With 75% Crew: 5.949 s
With 100% Crew: 5.274 s
With GLD: 4.794 s
With BiA: 5.157 s
With BiA and Vents: 5.045 s
With both and GLD: 4.587 s
Maximum possible: 4.396 s

For more details, see Crew or Equipment


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5.5 s 

With 50% Crew: 6.813 s
With 75% Crew: 5.949 s
With 100% Crew: 5.274 s
With GLD: 4.794 s
With BiA: 5.157 s
With BiA and Vents: 5.045 s
With both and GLD: 4.587 s
Maximum possible: 4.396 s

For more details, see Crew or Equipment
Aim time
1616 deg/s Gun Traverse Speed
38° Gun Arc
-5°/+45°-5°/+45° Elevation Arc
6969 rounds Ammo Capacity
General
2020 % Chance of Fire






260 m 

With 50% Crew: 204.3 m
With 75% Crew: 232.2 m
With 100% Crew: 260 m
With Recon and Situational Awareness: 273.2 m
With Coated Optics: 286 m
With Binocular Telescope: 325 m
Maximum possible: 372.2 m

For more details, see Skills or Equipment






260 m 

With 50% Crew: 204.3 m
With 75% Crew: 232.2 m
With 100% Crew: 260 m
With Recon and Situational Awareness: 273.2 m
With Coated Optics: 286 m
With Binocular Telescope: 325 m
Maximum possible: 372.2 m

For more details, see Skills or Equipment
View Range


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395 m 

With 50% Crew: 318.9 m
With 75% Crew: 365.2 m
With 100% Crew: 412 m
With 100% Signal Boost: 474 m
When affected by 100% Relaying: 434.5 m
Maximum possible: 593 m

For more details, see Skills or Equipment


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745 m 

With 50% Crew: 601.4 m
With 75% Crew: 688.8 m
With 100% Crew: 777 m
With 100% Signal Boost: 894 m
When affected by 100% Relaying: 819.5 m
Maximum possible: 1118.4 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
M7 Priest


III

annoM7_Priest.png

47000

The M7 Priest is an American tier 3 self-propelled gun.

Manufactured on the suspension of the M3 and M4 tanks from April 1942 through March 1945, with a total of 4,316 vehicles produced. The M7 Priest first saw combat at El Alamein.

The Priest has good reload time for an SPG, at the cost of being somewhat inaccurate and having poor splash damage - should it miss, it will not deal significant damage to close targets. Also, hitting high tier enemies with the regular HE shell will almost always ping them for a meager amount of damage, which can be frustrating at times. With the 8.6 update, it has changed from tier IV to III with the previously tier III M37 taking its place. Due to this, it is consider to many players as the most overpowered tier 3 artillery.


The M7 Priest leads to the M37.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

III 105 mm Howitzer M3 27 410 3 0.84 5.5 433 12850
IV 105 mm Howitzer M2A1 27 410 3 0.82 5.5 490 32200

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IV Wright Continental R-975C1 400 20 516 11000
V Wright Continental R-975C4 460 20 550 13900
VI Ford GAA early 500 20 708 29000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

II VVSS T49 23.1 18 0 11000 590
III VVSS T51 25.5 20 0 11000 1650

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

IX SCR 506 615 110 33600
VI SCR 508 395 100 21600
X SCR 528 745 80 54000


Compatible Equipment

Medium Spall Liner Camouflage Net Coated Optics Enhanced Gun Laying Drive Enhanced Vertical Coil Springs 2 Class Medium-Caliber Artillery Shell Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Automatic Fire Extinguisher Case of Cola 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Large First Aid Kit Large Repair Kit Small First Aid Kit Small Repair Kit 


Player Opinion

Pros and Cons

Pros:


  • Very far gun range (990 meters!), and very high alpha damage for a tier III arty
  • 102mm lower front plate can bounce even some tier V guns
  • Great engine power and acceptable top speed; good for relocating
  • Surprisingly quick RoF for a 105mm Howitzer gives the Priest an acceptable DPM (+1200 if all shells hit and pen)
  • Can hold a very large amount of shells (69!)


Cons:


  • Although quick for a tier III howitzer, the reload in general is slow; missing in a close quarters fight will cost your life
  • Very sluggish traverse, you must be wary of flankers
  • Armor is a lie, 102mm is only on the lower plate, the entire superstructure is only 12mm thick
  • Pretty inaccurate, even for an arty; misses are very likely to happen
  • Tiny splash damage, even slightly missing yields little (if any) splash


Performance

You cannot mount the upgraded gun without increasing your weight limit, so the suspension should probably be your first purchase. In fact, you can't even equip a Camouflage Net without upgrading the suspension. Combined with the limited range of the stock cannon, this can make the first few battles particularly hazardous. Once you get the upgraded gun, however, the range becomes excellent. The armor on the sides and rear is useless, even the sloped upper front armor rarely bounces Tier 1 guns. However, perhaps this is because the Priest model used in the game was based on a unit built upon the chassis of a "Jumbo", perhaps because of a joke in the developer team related to the name of the vehicle, but the lower part of the Priest's front has an armor thickness that won't be seen again until the upgraded turret of the KV-1 Soviet heavy tank. This, coupled with a relatively high weight, makes it fairly resistant to ramming

However, once fully upgraded, it is the best tier 3 hands down. With a fast reload coupled with insanely high damage, you can one shot any enemy you see. With the adjusted tier 3 maps, the only map it will be ineffective on is the Himmelsdorf map.


Early Research

  • The upgraded suspension is an immediate necessity. Make it your first research project.
  • Research the 105 mm Howitzer M2A1 for much greater range.
  • Go from there.


Suggested Equipment


Artillery Shell Rammer Enhanced Gun Laying Drive Camouflage Net 


Gallery

Historical Info

M7 preserved at Aberdeen Proving Ground, Maryland

The 105 mm Howitzer Motor Carriage M7 was an American self-propelled artillery vehicle produced during World War II. It was given the official service name 105 mm Self Propelled Gun, Priest by the British Army, due to the pulpit-like machine gun ring, following on from the Bishop and the contemporary Deacon self-propelled guns.

History

Witnessing the events of the war, U.S. Army observers realized that they would need a self-propelled artillery vehicle with sufficient firepower to support armored operations. Lessons learned with half-tracks (such as the T19) also showed that this vehicle would have to be armored and fully tracked. It was decided to use the M3 Lee chassis as the basis for this new vehicle design, which was designated T32.

The M7 during the liberation of France

After reworking the M3 by providing an open-topped superstructure, mounting a 105 mm howitzer and, following trials, adding a machine gun, the T32 was accepted for service as the M7 in February 1942 and production began that April.

While the first M7s were produced for the U.S. Army, supply was soon diverted to support the Lend-Lease program. Ninety M7s were sent to the British 8th Army in North Africa, who were also the first to use it in battle during the Second Battle of El Alamein as well as their own Bishop: a 25-pounder, howitzer-armed self-propelled gun. The M7 soon proved successful and the British requested 5,500 of them: an order which was never fully completed. They did find problems with the M7 though, as the primary armament was of U.S., not British standard. This meant that the M7s had to be supplied separately, causing logistical complications. It was a problem that was only truly resolved in 1943 on arrival of the 25-pounder-armed Sexton developed by the Canadians on a similar chassis. Until that time though, the British continued to use the M7 throughout the North African Campaign, the Italian Campaign, and even a few during the early days of the Normandy Invasion. After the Sexton appeared, most British M7s were converted into "Kangaroo" armored personnel carriers.

In U.S. service, the M7 was a great success. Each U.S. armored division had three battalions of M7s, giving them unparalleled mobile artillery support.

A total of 3,490 M7s were built, and they proved to be reliable weapons, continuing to see service in the U.S. and allied armies well past World War II.

Variants

Tanks museum Brussels (Belgium)
  • M7 --The first M7s produced were modified M3 Lee medium tanks. In order to maintain a low silhouette, the howitzer elevation had to be restricted to 35°. In May 1942, after only a month of production, the vehicle was altered to increase it's ammunition storage from 24 to 69 rounds. This was achieved by placing seven rounds on the left wall, five on the right, and storing the remainder under floor plates. The M7 also went through a fairly rapid shift from being based on the M3, to having more commonality with the M4 Sherman. The first major example was an adoption of the M4's three-piece housing, single piece casting, and suspension. In British service, some M7s carried a radio set, which took the place of 24 rounds of ammunition.
  • M7B1 -- Completing the shift, the M7B1 was fully based on the M4A3 Sherman chassis. It was standardized in September 1943, and declared the "substitute" standard in January 1945.
  • M7B2 --During the Korean War, the limited elevation of the howitzer became noticeably problematic and it was increased to 65° to increase the effective range of the howitzer. The machine gun mount also had to be raised to give a 360° firing arc.
  • Defrocked Priest -- As one part of the Allied effort to capture Caen and breakout from the Normandy beaches, several M7s had their main gun removed in the field for use as armored personnel carriers and were used in Operation Goodwood. These field modified vehicles were referred to as "Defrocked Priests."
  • Kangaroo -- A Canadian armored personnel carrier (APC) conversion of the M7 for use by British and Commonwealth units in northern Europe. The Kangaroo could carry 20 infantry plus a crew of two. A total of 102 were converted between October 1944 and April 1945. The name "Kangaroo" became generic for all APC conversions of armored fighting vehicles no longer suitable for combat, including Ram conversions.


Historical Gallery

Sources and External Links

USA
Light Tanks IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
Medium Tanks IIT2 Medium Tank IIIM2 Medium Tank IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton IXT54E1 XM48A1 Patton XM60 XT95E6
Heavy Tanks VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIT26E5 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
Tank Destroyers IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
Self-Propelled Artillery IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
Self-Propelled Guns
USA IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
UK IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Germany IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
France IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
USSR IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
China
Japan
Czechoslovakia
Sweden