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G.W. Panther

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G.W. Panther

G.W._Panther_render_1.jpg
Battle Tier
1234567891011
Overview
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Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
1,380,000  Credits Cost
360360 HP Hit Points
29.61/3230/32 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Driver
  3. Gunner
  4. Loader
  5. Loader
Mobility
325350 hp Engine Power
46/12 km/h Speed Limit
2426 deg/s Traverse
10.9811.67 hp/t Power/Wt Ratio
YesYes Pivot
Armor
50/30/20 mm Hull Armor
Armament







{{#ifeq:|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


HE







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



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HE/HE
Shells




















1120/0




















1120/5200
Shell Cost
680//680/680/ HP Damage
39//39/39/ mm Penetration



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2.21 r/m 

Standard Gun

Reload Times
Nominal: 27.2 s
50% Crew: 33.69 s
75% Crew: 29.42 s
100% Crew: 26.08 s
Rammer: 23.47 s
Vents: 25.51 s
Both: 22.95 s
Both and BiA: 22.46 s
Both and Max Crew %: 21.52 s

See Crew, Consumables, or Equipment for more information.



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2.31 r/m 

Standard Gun

Reload Times
Nominal: 26 s
50% Crew: 32.21 s
75% Crew: 28.12 s
100% Crew: 24.93 s
Rammer: 22.44 s
Vents: 24.38 s
Both: 21.94 s
Both and BiA: 21.47 s
Both and Max Crew %: 20.58 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2101.2

Standard Gun

Using Shell Type 1 (680 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2101.2
50% Crew: 1693.2
75% Crew: 1944.8
100% Crew: 2189.6
100% Crew
Vents: 2237.2
Rammer: 2434.4
Both: 2488.8
Both and BiA: 2543.2
Both and Max Crew %: 2652

Advantageous Damage Per Minute
First-shot DPM: 2781.2
50% Crew: 2373.2
75% Crew: 2624.8
100% Crew: 2869.6
100% Crew
Rammer: 3114.4
Vents: 2917.2
Both: 3168.8
Both and BiA: 3223.2
Both and Max Crew %: 3332

See here, here, or here for more information.






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1570.8

Standard Gun

Using Shell Type 1 (680 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1570.8
50% Crew: 1264.8
75% Crew: 1455.2
100% Crew: 1638.8
100% Crew
Vents: 1672.8
Rammer: 1822.4
Both: 1863.2
Both and BiA: 1904
Both and Max Crew %: 1985.6

Advantageous Damage Per Minute
First-shot DPM: 2250.8
50% Crew: 1944.8
75% Crew: 2135.2
100% Crew: 2318.8
100% Crew
Rammer: 2502.4
Vents: 2352.8
Both: 2543.2
Both and BiA: 2584
Both and Max Crew %: 2665.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (680 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1570.8
50% Crew: 1264.8
75% Crew: 1455.2
100% Crew: 1638.8
100% Crew
Vents: 1672.8
Rammer: 1822.4
Both: 1863.2
Both and BiA: 1904
Both and Max Crew %: 1985.6

Advantageous Damage Per Minute
First-shot DPM: 2250.8
50% Crew: 1944.8
75% Crew: 2135.2
100% Crew: 2318.8
100% Crew
Rammer: 2502.4
Vents: 2352.8
Both: 2543.2
Both and BiA: 2584
Both and Max Crew %: 2665.6

See here, here, or here for more information.
Damage Per Minute


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0.66 m 

With 50% Crew: 0.818 m
With 75% Crew: 0.714 m
With 100% Crew: 0.633 m
With BiA: 0.619 m
With BiA and Vents: 0.605 m
Maximum possible: 0.58 m

For more details, see Crew


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0.62 m 

With 50% Crew: 0.768 m
With 75% Crew: 0.671 m
With 100% Crew: 0.594 m
With BiA: 0.581 m
With BiA and Vents: 0.569 m
Maximum possible: 0.545 m

For more details, see Crew
Accuracy


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5.7 s 

With 50% Crew: 7.061 s
With 75% Crew: 6.165 s
With 100% Crew: 5.465 s
With GLD: 4.969 s
With BiA: 5.345 s
With BiA and Vents: 5.229 s
With both and GLD: 4.753 s
Maximum possible: 4.556 s

For more details, see Crew or Equipment


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5.1 s 

With 50% Crew: 6.318 s
With 75% Crew: 5.516 s
With 100% Crew: 4.89 s
With GLD: 4.446 s
With BiA: 4.782 s
With BiA and Vents: 4.678 s
With both and GLD: 4.253 s
Maximum possible: 4.077 s

For more details, see Crew or Equipment
Aim time
1010 deg/s Gun Traverse Speed
52° Gun Arc
-3°/+45°-3°/+45° Elevation Arc
3030 rounds Ammo Capacity
General
2020 % Chance of Fire






275 m 

With 50% Crew: 216.1 m
With 75% Crew: 245.6 m
With 100% Crew: 275 m
With Recon and Situational Awareness: 288.9 m
With Coated Optics: 302.5 m
With Binocular Telescope: 343.75 m
Maximum possible: 393.7 m

For more details, see Skills or Equipment






275 m 

With 50% Crew: 216.1 m
With 75% Crew: 245.6 m
With 100% Crew: 275 m
With Recon and Situational Awareness: 288.9 m
With Coated Optics: 302.5 m
With Binocular Telescope: 343.75 m
Maximum possible: 393.7 m

For more details, see Skills or Equipment
View Range


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310 m 

With 50% Crew: 243.6 m
With 75% Crew: 276.8 m
With 100% Crew: 310 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 446.1 m

For more details, see Skills or Equipment


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710 m 

With 50% Crew: 557.8 m
With 75% Crew: 634 m
With 100% Crew: 710 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1021.6 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VII

AnnoG49_G_Panther.png

1380000

The G.W. Panther is a German tier 7 self-propelled gun.

Developed by the Krupp company in 1943 and 1944. A scale model of the SPG was built, but no full-size prototypes were ever produced.

It is a good artillery for its tier, with the widest (along with the M37) gun traverse arc of any non-turreted artillery thanks to its limited turret rotation - making it easy to move to new targets without having to move the hull of your tank. The GW Panther starts with the Hummel's gun, but gets a more accurate and powerful gun once researched. The GW Panther cannot excel in the role of a tank destroyer, as the Hummel did due to its size and lack of gun depression, but it can do the job in an emergency. The GW Panther is highly maneuverable for a tier 7 SPG, which allows easy relocation in the event of detection. It is nicknamed "Dracula", due to its Dracula cape-like armor on the rear and side of its gun.

The G.W. Panther leads to the G.W. Tiger (P).

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VI 15 cm s.F.H. 18 L/29.5 39 680 2.21 0.66 5.7 1880 61730
VII 15 cm s.F.H. 43 39/39 680/680 2.31 0.62 5.1 2000 102300

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

V Maybach HL 110 P30 325 20 425 17400
VI Maybach HL 130 P50 350 20 600 26500

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VI G.W. Panther 32 24 0 15000 16700
VII G.W. Panther verstärkteketten 32 26 0 15000 22070

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

III FuG 5 310 50 630
VI FuG 7 415 70 8160
IX FuG 12 710 150 43200


Compatible Equipment

Medium Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 5+ t Class Medium-Caliber Artillery Shell Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Very good accuracy allows consistent team supporting fire
  • Good mobility for an artillery piece, able to relocate and move around the map
  • Wide firing arc means minimal aiming resets
  • Low shell arc means low shell travel time
  • Decent reload speed (Good crew can get below 22 seconds)


Cons:


  • Not the best camouflage value
  • Low shell arc makes shooting over cover difficult
  • Not the best splash or stun, but much better than Pre-9.17
  • 5 man crew, no Radio Operator, makes crew transfers to and from SPG to other SPG's in the line difficult


Performance

Slightly more sluggish than the Hummel, the GW Panther trades some mobility for firepower. Thankfully however, it doesn't give much away for a large gain in power; maintaining maneuverability and speed compared to the other Tier 7 SPGs.

The G.W. Panther is a very solid SPG, having struggled a bit after the 8.6 SPG nerfs (Though not as much as the other SPG's) the 9.17 SPG rebalance turned this SPG back into a truly formidable opponent. With a skilled crew and equipment a player can expect to have an under 22 second reload time, the best in tier for Artillery, and 0.59 accuracy without food (0.62 originally). This is better accuracy than a standard KV-2 running the 152mm, and the best accuracy in tier for SPG's. And with the 3rd best Aim Time in tier for SPG's at 5.1 coupled with your Semi-Turret gun arc means that a well positioned, and well-versed G.W. Panther driver can provide accurate long range support for his/her team with ease.

And when the going gets tough the SPG has the second best in class for it's tier for top speed making a "Quick" get away possible, though the Power to Weight ratio is the 3rd worst in class at tier 7. The SPG tank traverse however is 2nd in class for it's tier meaning that you do not bleed as much speed cornering as some of the other SPG's do, and coupled with Clutch Braking and Off Road Driving you can up this to 30+ Degrees a Second allowing you to further maintain your hard gained speed while making an escape from a fallen flank.

This SPG is often a favorite in class at this tier for avid SPG players and a "keeper" tank due to it's reliable and accurate gun, decent mobility, and good Rate of Fire. This is also coupled with the fact that the Commander is playing as your Radio Operator making this a 5 man SPG rather than the 6 man crew of the Hummel and G.W. Tiger P, G.W. Tiger, and G.W. E-100. This means that it is possibly in ones best interest to train a new crew for just this SPG unless they are willing to let one crew man go without one whole tank grinds worth of Skill/Perk experience which is generally considered to not be a good idea...


Early Research

  • Research and mount upgraded 15 cm s.F.H. 43 gun
  • Research Engine
  • Research Suspension


Suggested Equipment


Medium-Caliber Artillery Shell Rammer Enhanced Gun Laying Drive Camouflage Net 


Gallery

Historical Info

In 1942, German designers started the development of a new series which would utilize chassis and components of various tanks and use them as mountings for various heavy weapons. Designs of the Grille Series incorporated many new technical modifications in order to mount heavy weapons. Some vehicles of the Grille Series were designed to be weapon carriers - Waffenträger. Some of those vehicles reached prototype stage, but none of them entered production that was planned for mid 1945. The Grille 12/15 was to be based on a Panther chassis. Originally, the Grille 10 was built based on the order for heavy anti-tank vehicles to be armed with the 88mm Flak L/56 gun and be used against fortifications of the Maginot Line. In June of 1940, a change of technical specifications occurred: the vehicle build by Krupp was modified to be a self-propelled anti-aircraft gun. It was based on the Pz Sf IVc chassis. The original anti-tank vehicle, designated as 8.8cm K(PzSfl) auf Sonderfahrgestell, was to be armed with the 88mm Pak 43 gun, but only a wooden model was made. In late 1942, three prototypes were made: the Versuchsflakwagen für 8.8cm Flak 37. In 1944, they were re-armed with the 88mm Flak 41 guns and designated the Versuchsflakwagen für 8.8cm Flak 41. A single example was re-armed again with the 88mm Flak 37 and sent for tests to Italy, where it served with Heeres Flakartillerie Abteilung (Sf.) 304, and was assigned to the 26th Panzer Division.


Historical Gallery

Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Self-Propelled Guns
USA IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
UK IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Germany IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
France IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
USSR IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
China
Japan
Czechoslovakia
Sweden