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Grille

Grille_render_1.jpg
Battle Tier
1234567891011
Overview
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Well, the ones further down, of course.
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[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
400,000  Credits Cost
240240 HP Hit Points
11.39/11.711.94/14 t Weight Limit
Crew
  1. Commander
  2. Driver
  3. Gunner
  4. Loader (Radio Operator)
Mobility
130150 hp Engine Power
42/10 km/h Speed Limit
2224 deg/s Traverse
11.4112.56 hp/t Power/Wt Ratio
YesYes Pivot
Armor
15/15/10 mm Hull Armor
Armament







{{#ifeq:|ARMOR_PIERCING||



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HE







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{{#ifeq:|ARMOR_PIERCING||


HE
Shells




















280/0




















0/0
Shell Cost
400//540// HP Damage
35//38// mm Penetration



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3.75 r/m 

Standard Gun

Reload Times
Nominal: 16 s
50% Crew: 19.82 s
75% Crew: 17.31 s
100% Crew: 15.34 s
Rammer: 13.81 s
Vents: 15 s
Both: 13.5 s
Both and BiA: 13.21 s
Both and Max Crew %: 12.66 s

See Crew, Consumables, or Equipment for more information.



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2.55 r/m 

Standard Gun

Reload Times
Nominal: 23.5 s
50% Crew: 29.11 s
75% Crew: 25.42 s
100% Crew: 22.53 s
Rammer: 20.28 s
Vents: 22.03 s
Both: 19.83 s
Both and BiA: 19.4 s
Both and Max Crew %: 18.59 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2624

Standard Gun

Using Shell Type 1 (400 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2624
50% Crew: 2120
75% Crew: 2424
100% Crew: 2736
100% Crew
Vents: 2796
Rammer: 3040
Both: 3108
Both and BiA: 3176
Both and Max Crew %: 3316

Advantageous Damage Per Minute
First-shot DPM: 3024
50% Crew: 2520
75% Crew: 2824
100% Crew: 3136
100% Crew
Rammer: 3440
Vents: 3196
Both: 3508
Both and BiA: 3576
Both and Max Crew %: 3716

See here, here, or here for more information.






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1377

Standard Gun

Using Shell Type 1 (540 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1377
50% Crew: 1112.4
75% Crew: 1274.4
100% Crew: 1436.4
100% Crew
Vents: 1468.8
Rammer: 1598.4
Both: 1630.8
Both and BiA: 1668.6
Both and Max Crew %: 1738.8

Advantageous Damage Per Minute
First-shot DPM: 1917
50% Crew: 1652.4
75% Crew: 1814.4
100% Crew: 1976.4
100% Crew
Rammer: 2138.4
Vents: 2008.8
Both: 2170.8
Both and BiA: 2208.6
Both and Max Crew %: 2278.8

See here, here, or here for more information.
Damage Per Minute


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0.84 m 

With 50% Crew: 1.041 m
With 75% Crew: 0.909 m
With 100% Crew: 0.805 m
With BiA: 0.788 m
With BiA and Vents: 0.771 m
Maximum possible: 0.739 m

For more details, see Crew


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0.78 m 

With 50% Crew: 0.966 m
With 75% Crew: 0.844 m
With 100% Crew: 0.748 m
With BiA: 0.731 m
With BiA and Vents: 0.716 m
Maximum possible: 0.686 m

For more details, see Crew
Accuracy


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6.5 s 

With 50% Crew: 8.052 s
With 75% Crew: 7.031 s
With 100% Crew: 6.232 s
With GLD: 5.666 s
With BiA: 6.095 s
With BiA and Vents: 5.963 s
With both and GLD: 5.421 s
Maximum possible: 5.196 s

For more details, see Crew or Equipment


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6 s 

With 50% Crew: 7.433 s
With 75% Crew: 6.49 s
With 100% Crew: 5.753 s
With GLD: 5.23 s
With BiA: 5.626 s
With BiA and Vents: 5.504 s
With both and GLD: 5.004 s
Maximum possible: 4.796 s

For more details, see Crew or Equipment
Aim time
1616 deg/s Gun Traverse Speed
10° Gun Arc
-3°/+72°-3°/+72° Elevation Arc
3030 rounds Ammo Capacity
General
2020 % Chance of Fire






260 m 

With 50% Crew: 204.3 m
With 75% Crew: 232.2 m
With 100% Crew: 260 m
With Recon and Situational Awareness: 273.2 m
With Coated Optics: 286 m
With Binocular Telescope: 325 m
Maximum possible: 372.2 m

For more details, see Skills or Equipment






260 m 

With 50% Crew: 204.3 m
With 75% Crew: 232.2 m
With 100% Crew: 260 m
With Recon and Situational Awareness: 273.2 m
With Coated Optics: 286 m
With Binocular Telescope: 325 m
Maximum possible: 372.2 m

For more details, see Skills or Equipment
View Range


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290 m 

With 50% Crew: 227.8 m
With 75% Crew: 259 m
With 100% Crew: 290 m
With 100% Signal Boost: 348 m
When affected by 100% Relaying: 319 m
Maximum possible: 417.3 m

For more details, see Skills or Equipment


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710 m 

With 50% Crew: 557.8 m
With 75% Crew: 634 m
With 100% Crew: 710 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1021.6 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


V

AnnoG23_Grille.png

400000

The Grille is a German tier 5 self-propelled gun.

German WWII self-propelled gun. Developed on the Czechoslovakian Pz.Kpfw. 38(t) chassis from 1943 through 1944. A total of 282 vehicles were manufactured.

An SPG with high damage potential, intended to hit a target hard. Many tank Companies will often seek this SPG to complement their firepower due its impressive damage output.

The Grille has weak armor, is rather sluggish, and the stock gun only has crappy range, but once upgraded to the 15 cm sFH 13 L/17 gun, it gains a lot of firepower with the benefit of having an increased HE damage that can destroy or easily cripple any tank that it fires at.

The Grille leads to the Hummel.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

V 15 cm s.F.H. 13 L/17 38 540 2.55 0.78 6 1200 44920
III 15 cm s.I.G. 33 L/11 35 400 3.75 0.84 6.5 760 8880

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

III Praga EPA 130 20 600 1250
IV Praga EPA AC 150 20 600 9000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

IV Grille 11.7 22 0 5000 3600
V Grille verstärkteketten 14 24 0 5000 8600

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

VI FuG 7 415 70 8160
IX FuG 12 710 150 43200
II FuG 37 290 40 180


Compatible Equipment

Light Spall Liner Camouflage Net Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Springs Medium-Caliber Artillery Shell Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Good alpha damage
  • Reasonable accuracy
  • Good splash damage and splash radius for a Tier 5 SPG
  • High shell trajectory
  • Good camouflage value


Cons:


  • Short range (840m)
  • Very sluggish muzzle velocity (slow shell speed)
  • Low rate of fire
  • Small gun traverse arc


Performance

The Grille starts off as a low damage SPG with high RoF (rate of fire). Getting the larger gun, however, changes its play style completely. Compared to other lower tier SPG's, the Grille is where you start to see a massive increase in alpha damage. Direct hits are lethal to light tanks, TD's, mediums, and other SPG's if you can only land them. Heavy tanks will also suffer greatly or die from a direct impact, often losing a large percentage of their health or all of their health as well as a module or two. Of course if you miss you won't do any damage better than 80 HP. The Grille does not reflect on the German SPG philosophy in terms of accuracy, but its still a good deal more accurate than other nations SPG´s.

The Grille's high damage can make it an effective TD or scout destroyer, though it lacks the traverse speed (turning speed) for close-quarters combat. Also, when taking shots from enemy tanks, the first module in the line of fire is the engine, and getting forced to stop due to engine damage is not uncommon, which combined with pathetic gun traversal arc means swift death.

If you transfer from Pz.Sfl. IVb Grille can be extremely frustrating before you learn to entirely change your play style. While Pz.Sfl. IVb is excellent against light tanks and lightweight TDs with its fast reload, fast aim, large traverse, short travel time, and relatively low damage, Grille is its exact opposite.

  • First, change your targets: hitting a distant, fast-moving light tank becomes nearly impossible, while sluggish heavies that would shrug your rounds off so far receive devastating damage.
  • You must learn to lock tracks and be patient while waiting for your target to stop, reappear or return into aim zone while another juicy morsel loiters just in the corner of your screen: aim times are long, and by the time you have your other target locked in, they will be on the move.
  • Learn to prioritize on distant targets: small traverse angle means very narrow cone covered nearby; the field covered by your fire near the opposite end of the map is much larger;
  • Let your allies handle dogfight with immediate threats that keep moving around, while you pick out all the distant campers. You can do more harm than good with your sluggish slugs in a rapid melee attack.
  • Do not hesitate to request help from allies if you notice enemy scout approaching; your defensive capabilities against fast-moving enemies are pathetic. You're better off either picking out distant enemies or sitting still and quiet under camouflage net while allies kill the approaching scout.
  • One of the steepest trajectories in the German artillery allows you reach enemies hidden behind obstacles they believe completely safe. Recheck old "hopeless" spots, because some of them are within your reach now!
  • Good crew becomes essential because the difference in aim and reload times between good and poor crews make or break the usability of this SPG. Modules like Shell Rammer and camo net are immensely useful because the shell rammer will increase rate of fire and decrease your loading time and the camo net will help conceal you. You should save up, if you don't have enough, but if you have enough, buy it. it will be worth it in the long term and will help you earn exp and credits.


Early Research

  • If you came from Pz.Sfl. IVb, install FuG 7 radio. If you came from Bison, research it, as the Fug 37's low range all too often leaves you unable to see targets to shoot at.
  • Grinding with stock gun is a slow, painful chore as you need to drive to vulnerable locations near enemy lines to get enemy in range. Purchase Enhanced Springs and get 15 cm sFH 13 L/17 ASAP.
  • Now research the engine for a bit more mobility.
  • Research the FuG 12 radio if you haven't already done so on any other German tank.
  • Research suspension on your leisure. Once you have it, you can remove/destroy Enhanced Springs to make room for some more useful equipment, like the camo net.


Suggested Equipment


Enhanced Springs Artillery Shell Rammer Enhanced Gun Laying Drive Camouflage Net 


Gallery

Historical Info

Grille Ausf. M on display at the US Army Ordnance Museum.

From February to April of 1943, BMM produced 91 15cm Schweres Infanteriegeschuetz 33 (Sf) auf Panzerkampfwagen 38(t) Ausf H self-propelled heavy infantry guns on PzKpfw 38(t) chassis'. Vehicles were issued to heavy infantry gun units of the Panzergrenadier and Panzer Divisions. Six vehicles were in each gun detachment.

282 15cm Schweres Infanteriegeschuetz 33/1 auf Panzerkampfwagen 38(t) Ausf K/M self-propelled heavy infantry guns on PzKpfw 38(t) chassis' were produced by BMM from April-June of 1943, and from October 1943 to September of 1944. They issued just as Ausf H vehicles to heavy infantry gun units of Panzergrenadier and Panzer Divisions. From January to May of 1944, 102 ammunition carriers based on the Ausf K/M were produced by BMM. They were simply unarmed self-propelled heavy infantry guns with ammunition racks instead of the main gun. They could be easily converted into self-propelled heavy infantry guns, if needed, and were issued to Grille units. Ammunition carriers were designated as Munitionspanzer 38(t) (Sf) Ausf K/Ms (Sd. Kfz. 138).


Historical Gallery

Sources and External Links

Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Self-Propelled Guns
USA IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
UK IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Germany IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
France IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
USSR IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
China
Japan
Czechoslovakia
Sweden
Poland
ru:Tank:G23 Grille