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T49

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T49

T49_render_1.jpg
Battle Tier
1234567891011
Overview
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Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,550,000  Credits Cost
13001400 HP Hit Points
24.16/24.422.65/25.7 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
Mobility
800840 hp Engine Power
65/24 km/h Speed Limit
3844 deg/s Traverse
33.1137.09 hp/t Power/Wt Ratio
YesYes Pivot
Armor
25.4/25.4/19.1 mm Hull Armor
25.4/25.4/25.438.1/15.9/15.9 mm Turret Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


APCR/HEAT/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


HE/HEAT/HE
Shells




















390/4000/255




















750/770/5200
Shell Cost
240/240/320910/700/910 HP Damage
212/250/4576/152/85 mm Penetration



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9.38 r/m 

Standard Gun

Reload Times
Nominal: 6.4 s
50% Crew: 7.93 s
75% Crew: 6.92 s
100% Crew: 6.14 s
Rammer: 5.53 s
Vents: 6 s
Both: 5.4 s
Both and BiA: 5.29 s
Both and Max Crew %: 5.07 s

See Crew, Consumables, or Equipment for more information.



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2.61 r/m 

Standard Gun

Reload Times
Nominal: 23 s
50% Crew: 28.49 s
75% Crew: 24.88 s
100% Crew: 22.05 s
Rammer: 19.85 s
Vents: 21.56 s
Both: 19.41 s
Both and BiA: 18.99 s
Both and Max Crew %: 18.2 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1917.6

Standard Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1917.6
50% Crew: 1548
75% Crew: 1773.6
100% Crew: 1999.2
100% Crew
Vents: 2044.8
Rammer: 2222.4
Both: 2270.4
Both and BiA: 2320.8
Both and Max Crew %: 2421.6

Advantageous Damage Per Minute
First-shot DPM: 2157.6
50% Crew: 1788
75% Crew: 2013.6
100% Crew: 2239.2
100% Crew
Rammer: 2462.4
Vents: 2284.8
Both: 2510.4
Both and BiA: 2560.8
Both and Max Crew %: 2661.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1917.6
50% Crew: 1548
75% Crew: 1773.6
100% Crew: 1999.2
100% Crew
Vents: 2044.8
Rammer: 2222.4
Both: 2270.4
Both and BiA: 2320.8
Both and Max Crew %: 2421.6

Advantageous Damage Per Minute
First-shot DPM: 2157.6
50% Crew: 1788
75% Crew: 2013.6
100% Crew: 2239.2
100% Crew
Rammer: 2462.4
Vents: 2284.8
Both: 2510.4
Both and BiA: 2560.8
Both and Max Crew %: 2661.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (320 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2556.8
50% Crew: 2064
75% Crew: 2364.8
100% Crew: 2665.6
100% Crew
Vents: 2726.4
Rammer: 2963.2
Both: 3027.2
Both and BiA: 3094.4
Both and Max Crew %: 3228.8

Advantageous Damage Per Minute
First-shot DPM: 2876.8
50% Crew: 2384
75% Crew: 2684.8
100% Crew: 2985.6
100% Crew
Rammer: 3283.2
Vents: 3046.4
Both: 3347.2
Both and BiA: 3414.4
Both and Max Crew %: 3548.8

See here, here, or here for more information.






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2375.1

Standard Gun

Using Shell Type 1 (910 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2375.1
50% Crew: 1920.1
75% Crew: 2193.1
100% Crew: 2475.2
100% Crew
Vents: 2529.8
Rammer: 2748.2
Both: 2811.9
Both and BiA: 2875.6
Both and Max Crew %: 3003

Advantageous Damage Per Minute
First-shot DPM: 3285.1
50% Crew: 2830.1
75% Crew: 3103.1
100% Crew: 3385.2
100% Crew
Rammer: 3658.2
Vents: 3439.8
Both: 3721.9
Both and BiA: 3785.6
Both and Max Crew %: 3913

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (700 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1827
50% Crew: 1477
75% Crew: 1687
100% Crew: 1904
100% Crew
Vents: 1946
Rammer: 2114
Both: 2163
Both and BiA: 2212
Both and Max Crew %: 2310

Advantageous Damage Per Minute
First-shot DPM: 2527
50% Crew: 2177
75% Crew: 2387
100% Crew: 2604
100% Crew
Rammer: 2814
Vents: 2646
Both: 2863
Both and BiA: 2912
Both and Max Crew %: 3010

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (910 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2375.1
50% Crew: 1920.1
75% Crew: 2193.1
100% Crew: 2475.2
100% Crew
Vents: 2529.8
Rammer: 2748.2
Both: 2811.9
Both and BiA: 2875.6
Both and Max Crew %: 3003

Advantageous Damage Per Minute
First-shot DPM: 3285.1
50% Crew: 2830.1
75% Crew: 3103.1
100% Crew: 3385.2
100% Crew
Rammer: 3658.2
Vents: 3439.8
Both: 3721.9
Both and BiA: 3785.6
Both and Max Crew %: 3913

See here, here, or here for more information.
Damage Per Minute


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew


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0.6 m 

With 50% Crew: 0.743 m
With 75% Crew: 0.649 m
With 100% Crew: 0.575 m
With BiA: 0.563 m
With BiA and Vents: 0.55 m
Maximum possible: 0.528 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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3.6 s 

With 50% Crew: 4.46 s
With 75% Crew: 3.894 s
With 100% Crew: 3.452 s
With GLD: 3.138 s
With BiA: 3.376 s
With BiA and Vents: 3.302 s
With both and GLD: 3.002 s
Maximum possible: 2.878 s

For more details, see Crew or Equipment
Aim time
4044 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-10°/+20° Elevation Arc
4622 rounds Ammo Capacity
General
2020 % Chance of Fire






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment






410 m 

With 50% Crew: 322.1 m
With 75% Crew: 366.1 m
With 100% Crew: 410 m
With Recon and Situational Awareness: 430.7 m
With Coated Optics: 451 m
With Binocular Telescope: 512.5 m
Maximum possible: 586.9 m

For more details, see Skills or Equipment
View Range


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410 m 

With 50% Crew: 322.1 m
With 75% Crew: 366.1 m
With 100% Crew: 410 m
With 100% Signal Boost: 492 m
When affected by 100% Relaying: 451 m
Maximum possible: 590 m

For more details, see Skills or Equipment


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745 m 

With 50% Crew: 585.3 m
With 75% Crew: 665.2 m
With 100% Crew: 745 m
With 100% Signal Boost: 894 m
When affected by 100% Relaying: 819.5 m
Maximum possible: 1072 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


IX

AnnoA100_T49.png

3550000

The T49 is an American tier 9 light tank.

A variant of the M41 light tank with an enlarged turret and 90-mm gun. Trials started on May 5, 1954. The trials were a success, but the tank never saw mass production due to lack of interest from the military authorities.

Imagine the KV-2 with small size and agile speed; This is the result of insane combination of the deadly "derp gun" and mobility. When stock, The T49 is just Bulldog with higher hit points, lower speed and camo ratings. But when it received the deadly 152mm gun, The T49 became to one of the most dangerous enemy you'll face in Tier 9 - 10 ranks, Especially if you played as lightly armored tanks (Such tank in France line). Its deadly gun can deal up to 1000 damage and can do serious module damage to your tank if lands a critical hit. In exchange, it only has mediocre speed for a light tank and very poor accuracy.

The T49 leads to the XM551 Sheridan.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 152 mm Gun-Launcher XM81 (conventional) 76/152/85 910/700/910 2.61 0.6 3.6 510 230000
IX 90 mm Gun T132E3 212/250/45 240/240/320 10 0.4 2.3 653 130000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

VIII T49 25.4/25.4/25.4 40 400 5360 32000
IX XM551 test bed 38.1/15.9/15.9 44 410 4000 64000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VIII Continental AOSI-895-5A 800 20 771 58000
IX Continental AOSI-895-5B 840 20 771 93000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VIII T49 24.4 38 0 6000 32600
IX XM551 test bed 25.7 44 0 6000 63400

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

VI AN/GRC-3 410 120 21600
X AN/GRC-7 745 120 54000


Compatible Equipment

Vertical Stabilizer Mk 1 Light Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 3 t Class Improved Ventilation Class 1 Large-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Case of Cola Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • 152mm can easily damage multiple modules on tanks with large areas of paper armor, capable of doing 1k damage
  • One of few tanks in the game that gets non-premium HEAT shells (for 152mm howitzer)
  • Great gun depression
  • Good top speed


Cons:


  • Poor acceleration and unremarkable mobility for a light tank; very sluggish compared to the Bulldog
  • Mediocre camo ratings and rather large in comparison to other tier 9 light tanks
  • Ammo rack prone to damage
  • 152's low accuracy means that you have to get dangerously close to your enemy to reliably land shots
  • Hull is derived from the Bulldog at tier 8, meaning ramming and HE shells can critically damage this tank


Performance

With the top gun, this tank is the ultimate aggressive ambusher. To play this tank well will require for most players a lot of practice due to a playstyle unlike any light tank in the game. You have to get close to an enemy tank to have a shot at hitting with such low accuracy. Because you are a light tank and a rather large one at that, you must time your run perfectly since you will only get one shot before you have to retreat while your gun reloads. That being said if you can make contact with a low armor face of a enemy (such as a french tank or many tanks rear armor) you will take at least half their HP pool with a pen. With such a unique play-style this tank is sure to become a favorite of many tankers, though beginners might want to avoid this tank.

More battle value for T49 w/ 152mm gun comes from the fact that with it T49 can damage frontally literally any tank in the game without penetration concerns (using the HE rounds). Turning the tide on deadlock situations on tight corridor maps. Even badly aimed hits on the most heavily armored targets deal damage (120 pts minimum). Keep this in mind on that occasion when you're one of the few non tier 10 tanks in the match.

If you dont like "derp ambushing" with the 152mm, the 90mm Baby Derp gun can be used to play like a mobile TD. With reload time of 5,31s with gun rammer you have essentially a great DPM potential (3500pts(w/rammer) if you can pen HEP and 2600pts (w/rammer) with HEAT. The only caveat is that you must switch between ammunition types frequently. The default HEP round with pen of 102mm is suprisingly good as the mobility of T49 allows you to pick your targets. But for heavily armored targets you have the excellent (although expensive) HEAT round available. The 90mm gun has the shell velocity, DPM and accuracy for doing ok in sniping role if not great.


Early Research

  • Engine and radio carries over from the Bulldog
  • Turret so you can mount the 152mm
  • The 152mm
  • Tracks are not needed to mount anything, but should be taken sometime due to improved traverse and the fact it is not very expensive in comparison to the 190 000 xp grind to the T54E1


Suggested Equipment


Large-caliber Tank Gun Rammer Improved VentilationVertical Stabilizer Enhanced Gun Laying Drive Coated Optics 


External Reviews and Opinions

Gallery

Historical Info

T49 was an attempt to upgun M41 Walker-Bulldog in order to stay relevant against more heavily armored tanks such as T-54 which appeared after the introduction of M41. To create T49, M41 was upgraded with a 90mm gun and a larger turret. This tank later served as the test bed for the 152mm M8E1 rifled gun/launcher. This tank was later adapted into the M551 Sheridan.


Historical Gallery

Sources and External Links

USA
Light Tanks IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
Medium Tanks IIT2 Medium Tank IIIM2 Medium Tank IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton IXT54E1 XM48A5 Patton XM60 XT95E6
Heavy Tanks VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIT26E5 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
Tank Destroyers IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
Self-Propelled Artillery IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIIAMX 13 75 VIIAMX 13 57 GF VIIIBat.-Châtillon 12 t IXAMX 13 90 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
China IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L
Poland