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XM551 Sheridan

XM551 Sheridan

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XM551 Sheridan

XM551_Sheridan_render_1.jpg
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
6,100,000  Credits Cost
16001600 HP Hit Points
15.57/2015.08/20 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Driver
  3. Gunner
  4. Loader
Mobility
650650 hp Engine Power
65/22 km/h Speed Limit
5555 deg/s Traverse
41.7543.1 hp/t Power/Wt Ratio
YesYes Pivot
Armor
14.3/31.8/12.7 mm Hull Armor
38.1/15.9/15.938.1/15.9/15.9 mm Turret Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


APCR/HEAT/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


HE/HEAT/HE
Shells




















1100/4800/815




















750/770/5200
Shell Cost
390/390/480910/700/910 HP Damage
236/280/5376/152/85 mm Penetration



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6.52 r/m 

Standard Gun

Reload Times
Nominal: 9.2 s
50% Crew: 11.4 s
75% Crew: 9.95 s
100% Crew: 8.82 s
Rammer: 7.94 s
Vents: 8.63 s
Both: 7.76 s
Both and BiA: 7.59 s
Both and Max Crew %: 7.28 s

See Crew, Consumables, or Equipment for more information.



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3 r/m 

Standard Gun

Reload Times
Nominal: 20 s
50% Crew: 24.78 s
75% Crew: 21.63 s
100% Crew: 19.18 s
Rammer: 17.26 s
Vents: 18.76 s
Both: 16.88 s
Both and BiA: 16.52 s
Both and Max Crew %: 15.83 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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3120

Standard Gun

Using Shell Type 1 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 3120
50% Crew: 2519.4
75% Crew: 2886
100% Crew: 3252.6
100% Crew
Vents: 3326.7
Rammer: 3615.3
Both: 3697.2
Both and BiA: 3779.1
Both and Max Crew %: 3939

Advantageous Damage Per Minute
First-shot DPM: 3510
50% Crew: 2909.4
75% Crew: 3276
100% Crew: 3642.6
100% Crew
Rammer: 4005.3
Vents: 3716.7
Both: 4087.2
Both and BiA: 4169.1
Both and Max Crew %: 4329

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 3120
50% Crew: 2519.4
75% Crew: 2886
100% Crew: 3252.6
100% Crew
Vents: 3326.7
Rammer: 3615.3
Both: 3697.2
Both and BiA: 3779.1
Both and Max Crew %: 3939

Advantageous Damage Per Minute
First-shot DPM: 3510
50% Crew: 2909.4
75% Crew: 3276
100% Crew: 3642.6
100% Crew
Rammer: 4005.3
Vents: 3716.7
Both: 4087.2
Both and BiA: 4169.1
Both and Max Crew %: 4329

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (480 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3840
50% Crew: 3100.8
75% Crew: 3552
100% Crew: 4003.2
100% Crew
Vents: 4094.4
Rammer: 4449.6
Both: 4550.4
Both and BiA: 4651.2
Both and Max Crew %: 4848

Advantageous Damage Per Minute
First-shot DPM: 4320
50% Crew: 3580.8
75% Crew: 4032
100% Crew: 4483.2
100% Crew
Rammer: 4929.6
Vents: 4574.4
Both: 5030.4
Both and BiA: 5131.2
Both and Max Crew %: 5328

See here, here, or here for more information.






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2730

Standard Gun

Using Shell Type 1 (910 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2730
50% Crew: 2202.2
75% Crew: 2520.7
100% Crew: 2848.3
100% Crew
Vents: 2912
Rammer: 3166.8
Both: 3239.6
Both and BiA: 3312.4
Both and Max Crew %: 3448.9

Advantageous Damage Per Minute
First-shot DPM: 3640
50% Crew: 3112.2
75% Crew: 3430.7
100% Crew: 3758.3
100% Crew
Rammer: 4076.8
Vents: 3822
Both: 4149.6
Both and BiA: 4222.4
Both and Max Crew %: 4358.9

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (700 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2100
50% Crew: 1694
75% Crew: 1939
100% Crew: 2191
100% Crew
Vents: 2240
Rammer: 2436
Both: 2492
Both and BiA: 2548
Both and Max Crew %: 2653

Advantageous Damage Per Minute
First-shot DPM: 2800
50% Crew: 2394
75% Crew: 2639
100% Crew: 2891
100% Crew
Rammer: 3136
Vents: 2940
Both: 3192
Both and BiA: 3248
Both and Max Crew %: 3353

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (910 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2730
50% Crew: 2202.2
75% Crew: 2520.7
100% Crew: 2848.3
100% Crew
Vents: 2912
Rammer: 3166.8
Both: 3239.6
Both and BiA: 3312.4
Both and Max Crew %: 3448.9

Advantageous Damage Per Minute
First-shot DPM: 3640
50% Crew: 3112.2
75% Crew: 3430.7
100% Crew: 3758.3
100% Crew
Rammer: 4076.8
Vents: 3822
Both: 4149.6
Both and BiA: 4222.4
Both and Max Crew %: 4358.9

See here, here, or here for more information.
Damage Per Minute


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew


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0.53 m 

With 50% Crew: 0.657 m
With 75% Crew: 0.573 m
With 100% Crew: 0.508 m
With BiA: 0.497 m
With BiA and Vents: 0.486 m
Maximum possible: 0.466 m

For more details, see Crew
Accuracy


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment


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3.3 s 

With 50% Crew: 4.088 s
With 75% Crew: 3.569 s
With 100% Crew: 3.164 s
With GLD: 2.877 s
With BiA: 3.094 s
With BiA and Vents: 3.027 s
With both and GLD: 2.752 s
Maximum possible: 2.638 s

For more details, see Crew or Equipment
Aim time
4343 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-10°/+20° Elevation Arc
4228 rounds Ammo Capacity
General
1212 % Chance of Fire






420 m 

With 50% Crew: 330 m
With 75% Crew: 375 m
With 100% Crew: 420 m
With Recon and Situational Awareness: 441.3 m
With Coated Optics: 462 m
With Binocular Telescope: 525 m
Maximum possible: 601.3 m

For more details, see Skills or Equipment






420 m 

With 50% Crew: 330 m
With 75% Crew: 375 m
With 100% Crew: 420 m
With Recon and Situational Awareness: 441.3 m
With Coated Optics: 462 m
With Binocular Telescope: 525 m
Maximum possible: 601.3 m

For more details, see Skills or Equipment
View Range


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750 m 

With 50% Crew: 589.3 m
With 75% Crew: 669.7 m
With 100% Crew: 750 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1079.2 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 589.3 m
With 75% Crew: 669.7 m
With 100% Crew: 750 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1079.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
XM551 Sheridan


X

AnnoA116_XM551.png

6100000

The XM551 Sheridan is an American tier 10 light tank.

Work on the vehicle started under the AR/AAV project (Armored Reconnaissance/Airborne Assault Vehicle) in January 1959. In June 1962, the Cadillac Motor Car Division delivered the first vehicle prototype to the client. The first generation of vehicles included three prototypes. Work was continued, and the vehicle eventually saw service under the M551 Sheridan designation in 1966.

Judging from its raw stats, The Sheridan had minor differences from The T49. With the same derp gun from T49, a bigger hull, lower weight, and being covered with wet toilet paper armor, this can turn some players off. But, to redeem its downside, the Sheridan received a handy 105mm AP gun with great penetration and accuracy. It also has some thin but useful spaced armor to protect it from HESH or HEAT shells.

The XM551 Sheridan marks the end of its American light line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 152 mm Gun-Launcher XM81 (conventional) 76/152/85 910/700/910 3 0.53 3.3 510 230000
X 105 mm Lightweight Gun 236/280/53 390/390/480 6.52 0.4 1.7 1000 225000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

X AR/AAV XM551 Sheridan 38.1/15.9/15.9 43 420 4000 66000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

X General Motors 6V53T 650 12 495 100000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

X AR/AAV XM551 Sheridan 20 55 0 3500 82500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

X AN/VRC-12 750 26 54000


Compatible Equipment

Vertical Stabilizer Mk 1 Light Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 3 t Class Improved Ventilation Class 1 Large-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Case of Cola Aim Tuning Experienced Firefighters Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:

- Choice of two guns; 105mm gun with excellent gun handling and accuracy and 155mm derp gun from T49 with faster reload time and very high alpha damage that can be very deadly against lightly armored vehicles

- Excellent gun elevation on both guns (-10/20 degrees)

- Long base view range (At 420 meters)

- Excellent acceleration and speed

- 360 degrees of spaced hull armour that can protect it from HESH or HEAT shots and an additional grid at the front


Cons:

- Largest LT in the game with almost no armor; Easily cripped by HE shots if it doesn't hit frontal grid

- 155mm gun reload time is still terrible even while faster than T49 (19 seconds with 100% crew)

- 155mm gun handling is horrible, with awful aim time and accuracy

- Fairly large size with little weight; Very vulnerable against ramming


Gallery

Historical Info

In the immediate post-World War II era, the US Army introduced the M41 Walker Bulldog into service to fill the role of a light tank. The lifespan of the M41 was fairly short; at 25 tons it was considered too heavy to be a true light tank, and had a rather short cruising range. Plans were started to build an even lighter replacement mounting the same gun, resulting in the T71 and T92 test designs. Two prototypes of the 19 ton T92 were later ordered. However, as the prototypes were entering testing, information about the new Soviet PT-76 tank became available. The PT-76 was an amphibious light tank, and soon there were demands that any U.S. light tank should be able to swim as well. The T92 was already in the prototype stage and could not be easily refitted for this role, so the design of an entirely new system started as the XM551.

The vehicle designed to mount the gun had a steel turret and aluminum hull. Although the hull could defeat heavy machinegun fire of up to 12.7mm AP,[8] it was easily defeated by rocket propelled grenades, which could destroy the vehicle if the spalling contacted the caseless main gun rounds. Like the M113 armored personnel carrier, it was also vulnerable to mines.
Swimming capability was provided by a flotation screen, similar to that used by the World War II, amphibious DD Tanks. The front armor was overlain by a wooden "surfboard", actually three folded layers, hinged together. This could be opened up into a sloping vertical surface in front of the driver providing a bow of a boat hull, about level with the top of the turret. Fabric formed the rest of the water barrier, folding up from compartments lining the upper corner where the side met the top of the hull, and held up at the back with poles. The front of the "hull" was provided with a plastic window, but in practice it was found that water splashing onto it made it almost useless, and the driver instead usually had to take steering directions from the vehicle commander. The M2 Bradley adopted a similar solution, but dropped it with upgraded armor.

In the Vietnam War, firing the gun often adversely affected the delicate electronics, which were at the early stages of the transition to solid state devices, so the missile and its guidance system was omitted from vehicles deployed to Vietnam. The expensive missile ended up almost never being fired in anger, despite a production run of 88,000 units.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The Sheridan is amphibious in real life, but is not in-game.
  • In real life, the 152 mm gun on the Sheridan was capable of launching guided anti-tank missiles. This feature does not appear in World of Tanks.


USA
Light Tanks IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
Medium Tanks IIT2 Medium Tank IIIM2 Medium Tank IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton IXT54E1 XM48A5 Patton XM60 XT95E6
Heavy Tanks VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIT26E5 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
Tank Destroyers IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
Self-Propelled Artillery IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIIAMX 13 75 VIIAMX 13 57 GF VIIIBat.-Châtillon 12 t IXAMX 13 90 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
China IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L
Poland