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T1 Cunningham

T1 Cunningham

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T1 Cunningham

T1_Cunningham_render_1.jpg
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
0  Credits Cost
115115 HP Hit Points
7.59/8.37.56/8.3 t Weight Limit
Crew
  1. Commander (Radio Operator, Gunner, Loader)
  2. Driver
Mobility
132132 hp Engine Power
41/10 km/h Speed Limit
4242 deg/s Traverse
17.3917.46 hp/t Power/Wt Ratio
NoNo Pivot
Armor
9.5/6.3/6.3 mm Hull Armor
9.5/6.3/6.39.5/6.3/6.3 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















0/800/8




















0/800/8
Shell Cost
30/30/3630/30/36 HP Damage
28/45/1933/53/19 mm Penetration



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24 r/m 

Standard Gun

Reload Times
Nominal: 2.5 s
50% Crew: 3.18 s
75% Crew: 2.8 s
100% Crew: 2.5 s
Rammer: 2.25 s
Vents: 2.44 s
Both: 2.2 s
Both and BiA: 2.16 s
Both and Max Crew %: 2.07 s

See Crew, Consumables, or Equipment for more information.



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30 r/m 

Magazine-fed Gun

Burst Length: 1 rounds
Magazine Size: 5 rounds
Cycle Time: 0.5 s
Magazine Reload Times
Nominal: 8 s
50% Crew: 10.18 s
75% Crew: 8.96 s
100% Crew: 8 s
With Vents: 7.82 s
With Vents and BiA: 7.67 s

Click here for more information.
Rate of Fire






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720

Standard Gun

Using Shell Type 1 (30 Damage):


Theoretical Damage Per Minute
Nominal DPM: 720
50% Crew: 565.8
75% Crew: 642.9
100% Crew: 720
100% Crew
Vents: 736.8
Rammer: 800.1
Both: 818.7
Both and BiA: 834.3
Both and Max Crew %: 870.3

Advantageous Damage Per Minute
First-shot DPM: 750
50% Crew: 595.8
75% Crew: 672.9
100% Crew: 750
100% Crew
Rammer: 830.1
Vents: 766.8
Both: 848.7
Both and BiA: 864.3
Both and Max Crew %: 900.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (30 Damage):


Theoretical Damage Per Minute
Nominal DPM: 720
50% Crew: 565.8
75% Crew: 642.9
100% Crew: 720
100% Crew
Vents: 736.8
Rammer: 800.1
Both: 818.7
Both and BiA: 834.3
Both and Max Crew %: 870.3

Advantageous Damage Per Minute
First-shot DPM: 750
50% Crew: 595.8
75% Crew: 672.9
100% Crew: 750
100% Crew
Rammer: 830.1
Vents: 766.8
Both: 848.7
Both and BiA: 864.3
Both and Max Crew %: 900.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (36 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 864
50% Crew: 678.96
75% Crew: 771.48
100% Crew: 864
100% Crew
Vents: 884.16
Rammer: 960.12
Both: 982.44
Both and BiA: 1001.16
Both and Max Crew %: 1044.36

Advantageous Damage Per Minute
First-shot DPM: 900
50% Crew: 714.96
75% Crew: 807.48
100% Crew: 900
100% Crew
Rammer: 996.12
Vents: 920.16
Both: 1018.44
Both and BiA: 1037.16
Both and Max Crew %: 1080.36

See here, here, or here for more information.






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236.7

Magazine-fed Gun

Using Shell Type 1 (30 Damage):


Theoretical Damage Per Minute
Nominal: 236.7
50% Crew: 195
75% Crew: 216.3
100% Crew: 236.7
With Vents: 241.2
With Vents and BiA: 244.8

Advantageous Damage Per Minute
Loaded-mag DPM: 355.2
50% Crew: 318.9
75% Crew: 337.5
100% Crew: 355.2
With Vents: 359.1
With Vents and BiA: 362.1

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (30 Damage):


Theoretical Damage Per Minute
Nominal: 236.7
50% Crew: 195
75% Crew: 216.3
100% Crew: 236.7
With Vents: 241.2
With Vents and BiA: 244.8

Advantageous Damage Per Minute
Loaded-mag DPM: 355.2
50% Crew: 318.9
75% Crew: 337.5
100% Crew: 355.2
With Vents: 359.1
With Vents and BiA: 362.1

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (36 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 284.04
50% Crew: 234
75% Crew: 259.56
100% Crew: 284.04
With Vents: 289.44
With Vents and BiA: 293.76

Advantageous Damage Per Minute
Loaded-mag DPM: 426.24
50% Crew: 382.68
75% Crew: 405
100% Crew: 426.24
With Vents: 430.92
With Vents and BiA: 434.52

Click here for more information.
Damage Per Minute


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0.54 m 

With 50% Crew: 0.687 m
With 75% Crew: 0.605 m
With 100% Crew: 0.54 m
With BiA: 0.528 m
With BiA and Vents: 0.518 m
Maximum possible: 0.496 m

For more details, see Crew


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0.51 m 

With 50% Crew: 0.649 m
With 75% Crew: 0.571 m
With 100% Crew: 0.51 m
With BiA: 0.498 m
With BiA and Vents: 0.489 m
Maximum possible: 0.469 m

For more details, see Crew
Accuracy


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2.5 s 

With 50% Crew: 3.182 s
With 75% Crew: 2.8 s
With 100% Crew: 2.5 s
With GLD: 2.273 s
With BiA: 2.443 s
With BiA and Vents: 2.397 s
With both and GLD: 2.179 s
Maximum possible: 2.089 s

For more details, see Crew or Equipment


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2.5 s 

With 50% Crew: 3.182 s
With 75% Crew: 2.8 s
With 100% Crew: 2.5 s
With GLD: 2.273 s
With BiA: 2.443 s
With BiA and Vents: 2.397 s
With both and GLD: 2.179 s
Maximum possible: 2.089 s

For more details, see Crew or Equipment
Aim time
3535 deg/s Turret Traverse
360° Gun Arc
-7°/+20°-7°/+20° Elevation Arc
104100 rounds Ammo Capacity
General
2020 % Chance of Fire






280 m 

With 50% Crew: 220 m
With 75% Crew: 250 m
With 100% Crew: 280 m
With Recon and Situational Awareness: 294.2 m
With Coated Optics: 308 m
With Binocular Telescope: 350 m
Maximum possible: 400.8 m

For more details, see Skills or Equipment






280 m 

With 50% Crew: 220 m
With 75% Crew: 250 m
With 100% Crew: 280 m
With Recon and Situational Awareness: 294.2 m
With Coated Optics: 308 m
With Binocular Telescope: 350 m
Maximum possible: 400.8 m

For more details, see Skills or Equipment
View Range


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265 m 

With 50% Crew: 208.2 m
With 75% Crew: 236.6 m
With 100% Crew: 265 m
With 100% Signal Boost: 318 m
When affected by 100% Relaying: 291.5 m
Maximum possible: 381.3 m

For more details, see Skills or Equipment


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265 m 

With 50% Crew: 208.2 m
With 75% Crew: 236.6 m
With 100% Crew: 265 m
With 100% Signal Boost: 318 m
When affected by 100% Relaying: 291.5 m
Maximum possible: 381.3 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


I

AnnoA01_T1_Cunningham.png

0

The T1 Cunningham is an American tier 1 light tank.

The experimental T1E1 light tank designed by the Cunningham company was a further development of the T1 tank. By April 1928, four vehicles were produced. After the vehicle underwent trials in November 1928, a decision was made to enhance the armor, which led to creating the subsequent modification designated the T1E2.

The T1 Cunningham leads to the T3 HMC, the T1 HMC, the T2 Medium Tank, and the M2 Light Tank.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

I 37 mm Gun M1916 28/45/19 30/30/36 24 0.54 2.5 104 0
I 37 mm Semiautomatic Gun M1924 33/53/19 30/30/36 30 0.51 2.5 65 1900

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

I Cunningham D2 9.5/6.3/6.3 35 280 950 0

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

II Cunningham V8 132 20 300 0

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

I Cunningham E2 8.3 42 B/2 2000 0

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

II SCR 200 265 40 0


Compatible Equipment

Light Spall Liner Camouflage Net Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Extended Spare Parts Kit Enhanced Gun Laying Drive Improved Ventilation Class 1 Binocular Telescope Toolbox 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Case of Cola Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Good engine power and top speed
  • Semi-automatic gun
  • Very high burst damage from 37 mm Semiautomatic Gun M1924 can kill every tier 1 tank if all shells hit the target
  • Good magazine capacity
  • Fast reload on 37 mm Gun M1916


Cons:


  • Thin hull and turret armour
  • Low penetration
  • Poor aim time and gun elevation
  • No longer gets the powerful 20mm machine gun or the Browning since update 9.14


Performance

This tank is considerably faster than other tier 1 vehicles, making it a good offensive tank in early battles. Fully upgraded, it is a nimble but fragile tank, so staying mobile and performing hit-and-run attacks is essential. Other than its speed, something unique to this tank at this tier is the semi-automatic gun. This gun has a 5-round magazine and functions the same way as the French autoloaders. They can fire their whole magazine in quick succession, but then have a long reload time for next five rounds. Remember, every tank the T1 Cunningham encounters will have more armour, so try to avoid drawn-out slugging matches.

With its speed, it can get into auto-cannon range more easily than other tier 1 tanks, but the problem is often staying alive long enough to kill the target at that range. Also, the reload time for the auto-cannon on this tank is absurdly long (more than twice as long as any other tier 1 tank), giving it a distinct disadvantage. However, you can nullify this disadvantage by using the terrain, setting up traps that result in severely damaging or killing you opponents quickly, if done correctly.


Please note the Map Restrictions for tier 1 tanks, if you consider purchasing a camouflage skin/paint job for this tank.


Early Research

  • Research the 37 mm Semiautomatic Gun M1924, as it has better penetration, a higher rate of fire, and is more accurate than the starting gun. It is also the only thing you can research at this tier, besides the next tier tank.


Suggested Equipment


Improved VentilationBinocular Telescope Enhanced Gun Laying Drive 


Gallery

Historical Info

The T1 Cunningham was a US light tank design that never progressed beyond built prototypes. Officially carrying the designations of T1E1 through T1E6, it went through its development stages from 1927 through 1932. The tank was never mass produced, nor was it ever fielded in combat. Ten tanks were produced (including the original T1 model) with the T1E1 series being the only model that had more than one prototype built (4 T1E1s were produced). Only the T1E2 prototype survives to the present day. It currently resides in storage (without any armament) at the U.S. Army Ordnance Training and Heritage Center in Virginia, USA, having been moved from the now-closed museum at the Aberdeen Proving Ground in Maryland.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The T1 represented in the game is really a T1E1.
  • The top speed was only 29 Km/h for the T1E1, and 32 Km/h for the T1.


Sources and External Links

USA
Light Tanks IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
Medium Tanks IIT2 Medium Tank IIIM2 Medium Tank IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT26E3 Eagle 7 VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton IXT54E1 XM48A5 Patton XM60 XT95E6
Heavy Tanks VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIChrysler K GF VIIIT26E5 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
Tank Destroyers IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
Self-Propelled Artillery IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIIAMX 13 75 VIIAMX 13 57 VIIAMX 13 57 GF VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
China IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L
Italy IFiat 3000 IIL6/40
Poland I4TP IITKS z n.k.m. 20 mm II7TP III10TP IV14TP