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T71 DA

AnnoA103_T71E1.png
Battle Tier
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Overview
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Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
1,400,000  Credits Cost
840840 HP Hit Points
17.91/1816.96/20 t Weight Limit
Crew
  1. Commander (Radio Operator, Loader)
  2. Gunner (Loader)
  3. Driver
Mobility
350420 hp Engine Power
64/23 km/h Speed Limit
5456 deg/s Traverse
19.5424.76 hp/t Power/Wt Ratio
YesYes Pivot
Armor
25.4/22.2/19.1 mm Hull Armor
22.2/22.2/22.222.2/22.2/22.2 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


APCR/HEAT/HE
Shells




















96/2800/68




















270/5600/250
Shell Cost
115/115/185150/150/185 HP Damage
130/177/38145/210/38 mm Penetration



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16.36 r/m 

Magazine-fed Gun

Burst Length: 1 rounds
Magazine Size: 6 rounds
Cycle Time: 2 s
Magazine Reload Times
Nominal: 12 s
50% Crew: 15.27 s
75% Crew: 13.44 s
100% Crew: 12 s
With Vents: 11.73 s
With Vents and BiA: 11.51 s

Click here for more information.



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12 r/m 

Magazine-fed Gun

Burst Length: 1 rounds
Magazine Size: 6 rounds
Cycle Time: 2 s
Magazine Reload Times
Nominal: 20 s
50% Crew: 25.46 s
75% Crew: 22.4 s
100% Crew: 20 s
With Vents: 19.54 s
With Vents and BiA: 19.18 s

Click here for more information.
Rate of Fire






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1192.55

Magazine-fed Gun

Using Shell Type 1 (115 Damage):


Theoretical Damage Per Minute
Nominal: 1192.55
50% Crew: 1041.9
75% Crew: 1121.25
100% Crew: 1192.55
With Vents: 1207.5
With Vents and BiA: 1219

Advantageous Damage Per Minute
Loaded-mag DPM: 1558.25
50% Crew: 1449
75% Crew: 1506.5
100% Crew: 1558.25
With Vents: 1568.6
With Vents and BiA: 1577.8

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (115 Damage):


Theoretical Damage Per Minute
Nominal: 1192.55
50% Crew: 1041.9
75% Crew: 1121.25
100% Crew: 1192.55
With Vents: 1207.5
With Vents and BiA: 1219

Advantageous Damage Per Minute
Loaded-mag DPM: 1558.25
50% Crew: 1449
75% Crew: 1506.5
100% Crew: 1558.25
With Vents: 1568.6
With Vents and BiA: 1577.8

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (185 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 1918.45
50% Crew: 1676.1
75% Crew: 1803.75
100% Crew: 1918.45
With Vents: 1942.5
With Vents and BiA: 1961

Advantageous Damage Per Minute
Loaded-mag DPM: 2506.75
50% Crew: 2331
75% Crew: 2423.5
100% Crew: 2506.75
With Vents: 2523.4
With Vents and BiA: 2538.2

Click here for more information.






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1459.5

Magazine-fed Gun

Using Shell Type 1 (150 Damage):


Theoretical Damage Per Minute
Nominal: 1459.5
50% Crew: 1341
75% Crew: 1405.5
100% Crew: 1459.5
With Vents: 1470
With Vents and BiA: 1479

Advantageous Damage Per Minute
Loaded-mag DPM: 1752
50% Crew: 1681.5
75% Crew: 1719
100% Crew: 1752
With Vents: 1758
With Vents and BiA: 1762.5

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (150 Damage):


Theoretical Damage Per Minute
Nominal: 1459.5
50% Crew: 1341
75% Crew: 1405.5
100% Crew: 1459.5
With Vents: 1470
With Vents and BiA: 1479

Advantageous Damage Per Minute
Loaded-mag DPM: 1752
50% Crew: 1681.5
75% Crew: 1719
100% Crew: 1752
With Vents: 1758
With Vents and BiA: 1762.5

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (185 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 1800.05
50% Crew: 1653.9
75% Crew: 1733.45
100% Crew: 1800.05
With Vents: 1813
With Vents and BiA: 1824.1

Advantageous Damage Per Minute
Loaded-mag DPM: 2160.8
50% Crew: 2073.85
75% Crew: 2120.1
100% Crew: 2160.8
With Vents: 2168.2
With Vents and BiA: 2173.75

Click here for more information.
Damage Per Minute


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew


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0.39 m 

With 50% Crew: 0.483 m
With 75% Crew: 0.422 m
With 100% Crew: 0.374 m
With BiA: 0.366 m
With BiA and Vents: 0.358 m
Maximum possible: 0.343 m

For more details, see Crew
Accuracy


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2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment


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2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment
Aim time
4242 deg/s Turret Traverse
360° Gun Arc
-7°/+20°-7°/+20° Elevation Arc
6060 rounds Ammo Capacity
General
2020 % Chance of Fire






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment
View Range


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410 m 

With 50% Crew: 322.1 m
With 75% Crew: 366.1 m
With 100% Crew: 410 m
With 100% Signal Boost: 492 m
When affected by 100% Relaying: 451 m
Maximum possible: 590 m

For more details, see Skills or Equipment


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745 m 

With 50% Crew: 585.3 m
With 75% Crew: 665.2 m
With 100% Crew: 745 m
With 100% Signal Boost: 894 m
When affected by 100% Relaying: 819.5 m
Maximum possible: 1072 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
T71 DA

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 14.3%
  • When Moving: 14.3%
  • When Firing: 3.7%


Terrain Resistance

  • On Hard Ground: 0.67
  • On Medium Ground: 0.77
  • On Soft Ground: 1.44


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.12
  • Shot Recoil: 3.36
  • Suspension Contribution
  • Acceleration: 0.23
  • Turning: 0.23


With 100% Crew

VII

AnnoA103_T71E1.png

1400000

The T71 DA is an American tier 7 light tank.

Experimental airborne light tank with an oscillating turret and automatic loading. Developed by Detroit Arsenal from 1952 through 1953 as a replacement for M41. The armament was deemed ineffective, and the development was stopped after one wooden prototype had been built.

The T71 DA leads to the T69.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VII 76 mm Gun T185E 145/210/38 150/150/185 12 0.39 2.1 646 72800
VI 76 mm Gun M1A2L 130/177/38 115/115/185 16.36 0.4 2.1 1590 61500

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

VII T71 DA 22.2/22.2/22.2 42 390 3000 17400

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VI Continental AOI-628-1 350 20 498 14000
VII Continental AOI-628-2 420 20 498 34000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VI T71 DA 18 54 0 4500 15000
VII T71 DA improved 20 56 0 4500 18000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

VI AN/GRC-3 410 120 21600
X AN/GRC-7 745 120 54000


Compatible Equipment

Vertical Stabilizer Mk 1 Light Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 1 t Class Improved Ventilation Class 1 Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Case of Cola Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • High auto-loader burst damage with acceptable drum reload time, high-velocity APCR as standard ammunition
  • Excellent mobility in all respects (top speed, traverse, acceleration), can easily circle strafe enemies
  • Upgrades are relatively quick to unlock, makes a decent amount of credits if played wisely.
  • Good gun depression and elevation for an auto-loader, excellent view range
  • The pike-nose style armor can sometimes even bounce 155mm rounds.


Cons:


  • Due to the unusually large engine blocks and tracks, a single shot has a high chance to detrack you and disable your engine.
  • Subpar accuracy
  • Fairly large profile and lower camo (14/14 vs 18/18) compared to its main competitor AMX 13 75
  • Both the commander and the gunner are loaders
  • APCR and HEAT rounds have poor normalization which can be a liability against sloped armor.


Performance

Originally somewhat forgotten because of the popularity of the M41 Walker Bulldog (which was also tier 7 at the time), the T71 has seen an increase in popularity since the introduction of the tier 9 and 10 light tanks. In-game, it possesses similar properties to the French AMX series of light tanks except the camo which is lower (14/14 vs 18/18). The pacing between shots is 2 seconds on both guns in a 6-round revolver magazine. It has good dynamics, but care should be taken to avoid being hit in the hull, as the engine is especially weak when stock and is destroyed easily.

The gun is decent to good for its tier, with 900 potential burst damage over 10 seconds. 175 penetration is acceptable given the light tank chassis, which encourages flank and rear shots. As with the French tanks, the best combat strategy is to flank a distracted enemy and unload as many of your rounds into their weak areas as you can without taking damage, then withdrawing to repeat on other targets of opportunity. Special attention should be given to one-shot targets, as the T71 can kill several weak tanks very quickly given the chance. Because of its great turning and top speed it can also circle tanks with slow-turning turrets, leaving them entirely defenseless. This should only be attempted on isolated tanks, however.

Its great view range and good agility make it an excellent scout, both active and passive. Active scouting at these tiers becomes risky however, as both alpha and accuracy are better than previous scout tanks have seen. Also, active scouting increases the chance of getting into a confrontation with a high-tier medium, a situation the T71 is ill-equipped to deal with.


Early Research

  • The top cannon is 500kg lighter than the stock one; by researching this, you save on tracks for a while and can mount some equipment.
  • The upgraded engine gives you an additional 70 horse power and more than double amount of module hitpoints.
  • The Tier X radio almost doubles the signal range, boosting it from 410 to 745 metres.
  • The tracks are not required to mount anything, but give better terrain pass-ability and better track traverse.


Suggested Equipment


Improved Ventilation Class 1Vertical Stabilizer Mk 1 Coated Optics Camouflage Net 


External Reviews and Opinions

Gallery

Historical Info

Detroit proposal piked front version

Little is known on this unusual US tank because the T71 never actually made it out of the factory and onto the battlefields. It suffered the fate of many interesting vehicles that were thought up in the post-war era, when the US tank manufacturing industry was very rich in ideas but became increasingly poor in funding. Armed with the experience gained from the industry’s previous rapid expansion, the US engineers were looking to improve their entire line-up of light, medium and heavy tanks, and try out new and sometimes experimental designs on them. When some of those experiments didn’t turn out quite as everybody had hoped for, projects were quickly dropped, as in the case of the T71 that only existed in mock-up form and never actually saw the light of day.

The few available records say that its development began in the early 50s when the US Ordnance Committee ordered a new light tank with very specific characteristics, aimed at replacing the T41E1 –which itself had already been the improved successor of an upgrade of the experimental light tank T37. Being the third generation of an experimental vehicle, the T71 was meant to continue the same bold nature by sporting a heavy 90mm calibre gun on a 20 ton light weight structure. Manufacturers such as the Detroit Arsenal Tank Plant put forward their plans featuring an oscillating turret that would be able to handle the recoil of the cannon. This was a rather unusual technology that was only used in a couple of tanks worldwide. As the tank was meant to be carried airborne, its ultimate weight had to be reduced even further, which limited possible armament to a 76mm gun, but in turn enabled the use of an auto-loader.

The designers had bet on quantity over quality, giving the tank an impressive firing rate (before the unavoidable drum reload of course) and an ammo rack capable of carrying up to 60 shells of different types. Light-weight and equipped with a decent AOI-628 engine in the rear hull for agile quickness, the engineers thought they had created a nimble scout and artillery support tank. However, they had forgotten an important aspect: the armour. Due to the imposed weight restrictions, the tank was covered in “paper-thin” 25 mm armour which failed to impress the Ordnance Committee. Ultimately its performance just did not live up to the necessities of changing warfare of its time. The project was scrapped in 1953 with nothing but a wooden model to show for it.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The T71 only existed as a wooden mockup, of which no historical records of its armor or performance specifications exist.


Sources and External Links

USA
Light Tanks IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
Medium Tanks IIT2 Medium Tank IIIM2 Medium Tank IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton IXT54E1 XM48A5 Patton XM60 XT95E6
Heavy Tanks VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIT26E5 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
Tank Destroyers IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
Self-Propelled Artillery IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIIAMX 13 75 VIIAMX 13 57 GF VIIIBat.-Châtillon 12 t IXAMX 13 90 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
China IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L
Poland