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M7

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For the self-propelled gun, see M7 Priest.


























































































M7

M7_render_1.jpg
Battle Tier
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Overview
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Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
355,000  Credits Cost
350350 HP Hit Points
24.12/24.523.3/25.5 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
480600 hp Engine Power
60/20 km/h Speed Limit
4648 deg/s Traverse
19.925.75 hp/t Power/Wt Ratio
NoNo Pivot
Armor
38.1/33.3/31.7 mm Hull Armor
52.3/41.2/41.252.3/41.2/41.2 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


AP/APCR
Shells




















56/2800/56




















45/2400/56
Shell Cost
110/110/17575/75/175 HP Damage
90/125/38105/170/38 mm Penetration



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11.54 r/m 

Standard Gun

Reload Times
Nominal: 5.2 s
50% Crew: 6.44 s
75% Crew: 5.62 s
100% Crew: 4.99 s
Rammer: 4.49 s
Vents: 4.88 s
Both: 4.39 s
Both and BiA: 4.3 s
Both and Max Crew %: 4.12 s

See Crew, Consumables, or Equipment for more information.



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20 r/m 

Standard Gun

Reload Times
Nominal: 3 s
50% Crew: 3.72 s
75% Crew: 3.24 s
100% Crew: 2.88 s
Rammer: 2.59 s
Vents: 2.82 s
Both: 2.53 s
Both and BiA: 2.48 s
Both and Max Crew %: 2.38 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1734.7

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1734.7
50% Crew: 1400.3
75% Crew: 1603.8
100% Crew: 1809.5
100% Crew
Vents: 1850.2
Rammer: 2010.8
Both: 2055.9
Both and BiA: 2101
Both and Max Crew %: 2192.3

Advantageous Damage Per Minute
First-shot DPM: 1844.7
50% Crew: 1510.3
75% Crew: 1713.8
100% Crew: 1919.5
100% Crew
Rammer: 2120.8
Vents: 1960.2
Both: 2165.9
Both and BiA: 2211
Both and Max Crew %: 2302.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1734.7
50% Crew: 1400.3
75% Crew: 1603.8
100% Crew: 1809.5
100% Crew
Vents: 1850.2
Rammer: 2010.8
Both: 2055.9
Both and BiA: 2101
Both and Max Crew %: 2192.3

Advantageous Damage Per Minute
First-shot DPM: 1844.7
50% Crew: 1510.3
75% Crew: 1713.8
100% Crew: 1919.5
100% Crew
Rammer: 2120.8
Vents: 1960.2
Both: 2165.9
Both and BiA: 2211
Both and Max Crew %: 2302.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2759.75
50% Crew: 2227.75
75% Crew: 2551.5
100% Crew: 2878.75
100% Crew
Vents: 2943.5
Rammer: 3199
Both: 3270.75
Both and BiA: 3342.5
Both and Max Crew %: 3487.75

Advantageous Damage Per Minute
First-shot DPM: 2934.75
50% Crew: 2402.75
75% Crew: 2726.5
100% Crew: 3053.75
100% Crew
Rammer: 3374
Vents: 3118.5
Both: 3445.75
Both and BiA: 3517.5
Both and Max Crew %: 3662.75

See here, here, or here for more information.






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1500

Standard Gun

Using Shell Type 1 (75 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1500
50% Crew: 1210.5
75% Crew: 1386.75
100% Crew: 1564.5
100% Crew
Vents: 1599.75
Rammer: 1738.5
Both: 1777.5
Both and BiA: 1817.25
Both and Max Crew %: 1895.25

Advantageous Damage Per Minute
First-shot DPM: 1575
50% Crew: 1285.5
75% Crew: 1461.75
100% Crew: 1639.5
100% Crew
Rammer: 1813.5
Vents: 1674.75
Both: 1852.5
Both and BiA: 1892.25
Both and Max Crew %: 1970.25

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (75 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1500
50% Crew: 1210.5
75% Crew: 1386.75
100% Crew: 1564.5
100% Crew
Vents: 1599.75
Rammer: 1738.5
Both: 1777.5
Both and BiA: 1817.25
Both and Max Crew %: 1895.25

Advantageous Damage Per Minute
First-shot DPM: 1575
50% Crew: 1285.5
75% Crew: 1461.75
100% Crew: 1639.5
100% Crew
Rammer: 1813.5
Vents: 1674.75
Both: 1852.5
Both and BiA: 1892.25
Both and Max Crew %: 1970.25

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):


Theoretical Damage Per Minute
Nominal DPM: 3500
50% Crew: 2824.5
75% Crew: 3235.75
100% Crew: 3650.5
100% Crew
Vents: 3732.75
Rammer: 4056.5
Both: 4147.5
Both and BiA: 4240.25
Both and Max Crew %: 4422.25

Advantageous Damage Per Minute
First-shot DPM: 3675
50% Crew: 2999.5
75% Crew: 3410.75
100% Crew: 3825.5
100% Crew
Rammer: 4231.5
Vents: 3907.75
Both: 4322.5
Both and BiA: 4415.25
Both and Max Crew %: 4597.25

See here, here, or here for more information.
Damage Per Minute


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0.44 m 

With 50% Crew: 0.545 m
With 75% Crew: 0.476 m
With 100% Crew: 0.422 m
With BiA: 0.413 m
With BiA and Vents: 0.404 m
Maximum possible: 0.387 m

For more details, see Crew


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0.43 m 

With 50% Crew: 0.533 m
With 75% Crew: 0.465 m
With 100% Crew: 0.412 m
With BiA: 0.403 m
With BiA and Vents: 0.394 m
Maximum possible: 0.378 m

For more details, see Crew
Accuracy


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1.9 s 

With 50% Crew: 2.354 s
With 75% Crew: 2.055 s
With 100% Crew: 1.822 s
With GLD: 1.656 s
With BiA: 1.782 s
With BiA and Vents: 1.743 s
With both and GLD: 1.584 s
Maximum possible: 1.519 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
4646 deg/s Turret Traverse
360° Gun Arc
-8°/+18°-8°/+18° Elevation Arc
71155 rounds Ammo Capacity
General
2020 % Chance of Fire






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment
View Range


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410 m 

With 50% Crew: 331 m
With 75% Crew: 379 m
With 100% Crew: 427.6 m
With 100% Signal Boost: 492 m
When affected by 100% Relaying: 451 m
Maximum possible: 615.5 m

For more details, see Skills or Equipment


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745 m 

With 50% Crew: 601.4 m
With 75% Crew: 688.8 m
With 100% Crew: 777 m
With 100% Signal Boost: 894 m
When affected by 100% Relaying: 819.5 m
Maximum possible: 1118.4 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

When using the 75 mm Gun M3 gun:

Camouflage

  • Stationary: 14.9%
  • When Moving: 11.4%
  • When Firing: 4.6%


Terrain Resistance

  • On Hard Ground: 0.77
  • On Medium Ground: 0.86
  • On Soft Ground: 1.63


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.15
  • Shot Recoil: 3.84
  • Suspension Contribution
  • Acceleration: 0.21
  • Turning: 0.21


With 100% Crew

V

AnnoA23_M7_med.png

355000

The M7 is an American tier 5 light tank.

Development started in 1941. Initially, the vehicle was developed as a light tank; however, as the model gradually received extra armor and armaments, it was reclassified as a medium tank. Production of the M7 started by the fall of 1942. However, since the M7 was inferior to the mass-produced M4 Sherman in all parameters except speed and dimensions, the production was stopped. A total of 7 vehicles were produced.

It is extremely fast and maneuverable, but has extremely thin armor and below average gun performance. However, the gun's weaknesses are offset by a high rate of fire, so proper use of the M7 will employ all of the tank's strengths: high rate of fire, speed, and mobility. If exposed to enemy fire, the M7 can be destroyed rather quickly, so caution must be taken when engaging the enemy. The M7 is an excellent tank to have in a wolf pack, letting the sturdier medium tanks take the shots while the M7 flanks, keeping the enemy tracked or inflicting steady damage to the target.

The M7 leads to the T21.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

IV QF 6-pdr Mk. III 105/170/38 75/75/175 20 0.43 2.3 450 30500
IV 75 mm Gun M2L 90/125/38 110/110/175 11.54 0.44 1.9 1237 23000
IV 75 mm Gun M3L 92/127/38 110/110/175 12.5 0.38 1.9 1437 30000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

V M47 52.3/41.2/41.2 46 360 3400 11500

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IV Wright Continental R-975EC2L 480 20 515 14100
V Wright Continental R-975C1L 600 20 516 21500

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

IV VVSS T48 24.5 46 B/2 4000 4450
V VVSS T48A 25.5 48 B/2 4000 8000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

X SCR 528 745 80 54000
VI AN/GRC-3 410 120 21600


Compatible Equipment

Vertical Stabilizer Mk 1 Light Spall Liner Camouflage Net Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Vertical Coil Springs 2 Class Improved Ventilation Class 1 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Case of Cola Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Excellent mobility and top speed
  • Fast rate of fire and good damage per minute
  • 6-pounder gun has high APCR penetration and decent gun depression (-8)
  • Great camo values, especially when given camo skills
  • Good traverse speed


Cons:


  • Poor armor and low HP, combined with relatively bulky size
  • Troublesome gun selection: 75mm M3L has low shell speed and very curved trajectory while 6-pounder has low accuracy
  • 6-pounder could barely fully utilize its DPM due to bad accuracy and reloading faster than it can fully re-aim


Performance

The M7's terrible armor and low penetration result in it being somewhat dismissed. However, in the proper hands, the tank excels in many roles. It performs well as a flanker, and on the battlefield a good flanker is very important. The abysmal armor means that you will have to resort to guerrilla tactics, because a frontal assault is not an option under almost any condition. Flanking, stealth, using cover and situational awareness become paramount if you aim to be successful, because even lower-tier tanks are a serious threat to you. However, if you manage to stay alive, the high maneuverability and speed of this tank will let you relocate, flank and do evasive maneuvers with ease, bringing your fast-firing guns to bear. The 6-pounder is considered to be the best gun for the tank, given a high rate of fire, best penetration values, though less-than-superb alpha damage, partially compensated by the high RoF. The good guns and their high rates of fire combined with flanking maneuvers mean that enemies will receive a non-stop hail of fire into their rear armor to which most will succumb. In addition, with full camo skills, the M7 is extremely difficult to spot; and its exceptional View Range make it a very efficient active, and passive scout. However, if spotted, relocation is a must, as you will be turned into scrap metal in an instant if you don't. In the early game, acting as a scout and taking a few shots is fine. Flanking should be reserved for the later game when you can assassinate isolated tanks, or when the opportunity presents itself.


Early Research

  • Sadly, nothing gets carried over from the M5 Stuart.
  • You desperately need to upgrade your firepower, by Tier V stadndard the 75mm M2L is seriously underpowered. Research the 6-pounder as soon as possible. It will give you a much-needed boost in penetrating power and damage.
  • You can research the Wright Continental R-975C1L engine at any time from here on.
  • Research the SCR 528 radio next to prevent losing contact with teammates on large maps. 410m isn't a *great* radio range, especially on mid-Tiers where this parameter still matters. Also, this is the top radio for the M7 Priest, the Chaffee, the Tier VII and VIII American heavy tanks and the Tier VIII and IX American medium tanks and tank destroyers. You'll thank yourself for unlocking it early once you get up to the higher tiers.
  • Researching the upgraded suspension next will make you a little more nimble and you'll need the extra weight capacity to mount equipments.
  • It is advised that one research 75mm M3L only for unlocking the next tank, T21, as that negligible 2mm of penetration and some accuracy (not to mention the latter is very limited by low shell speed) simply worths not using. It's essentially the M3 Lee's gun on a tank that's one Tier higher... absolutely pointless; the 6 pounder is the gun that makes the tank most effective.


Suggested Equipment


Tank Gun Rammer Vertical Stabilizer Coated Optics Improved VentilationBinocular Telescope Camouflage Net Toolbox 


Gallery

Historical Info

The T7 Light Tank/ M7 Medium Tank was originally designed to replace the M3 Light Tank and M5 Light Tank, but it outgrew its original purpose and was accepted for production as the M7 Medium Tank before being cancelled. By the autumn of 1940 the US Armored Force was beginning to look at replacing the existing M2A4 and M3 Light Tanks, both of which were armed with a 37mm gun, carried fairly thin armour and had little potential to be upgraded.

In January 1941 the Armored Force issued a more detailed specification for the new vehicle. It was to weight around 14 tons (short), have a low profile, be armed with a 37mm gun and carry up to 38mm of armour.

The Rock Island Arsenal produced two designs, the T7 and the T7E1. The basic layout was the same on both. The new tank had sloped frontal armour, curved sponsons over the tracks and a smoothly curved turret. They differed in details. The T7 was to have a welded hull, cast turret and vertical volute suspension (as used on the M3 and M5 Light Tanks). The T7E1 was to have horizontal volute suspension, a cast/ welded turret and a riveted hull and superstructure. The new tank was longer and wider than the M3 family, not having suffered from the same width restrictions as the earlier design, but it was slightly lower, giving it the required low profile.

Neither of these original prototypes were completed. Riveted construction was abandoned during 1941 and so the T7E1 was cancelled. Work on its chassis was already quite advanced, and it was later used for suspension and transmission tests. A wooden mock-up of the T7 was built, and in the autumn of 1941 the Ordnance Department decided to move on to three new prototypes.

The T7E2 was to have a cast hull and turret and Wright R-975 engine. The T7E3 had a welded hull and turret, twin Hercules diesel engines and automatic transmission. The T7E4 was to have a welded hull and turret and the same combination of twin Cadillac engines and Hydro-matic transmission, already under consideration for use in the M5 Light Tank. These three prototypes would have been around 16 tons in weight.

After some further development work the T7E2 was accepted as the most promising of the three designs. The design was officially approved in December 1941 and work began on a single prototype. While the tank was under production it was decided to arm it with the same 57mm gun then being used on the Canadian Ram tank. This was a version of the British 6pdr gun. The turret ring from a Ram was combined with a modified T7 turret and this version of the tank was completed in June 1942.

At this stage the T7E2 performed well, and would have been a useful replacement for the M3 and M5, but the Armored Force made further changes. As the T7E2 prototype was being completed they requested that it be up-armed to carry a 75mm gun, and asked for thicker armour. With the new turret the tank now weighted 25 (short) tons, making it a medium tank.

In August 1942 the T7 was standardized as the M7 Medium Tank. International Harvester Co was awarded a contract to produce 3,000 M7s, with the first to be delivered in December 1942.

The first production-standard M7 reached the Armored Force at Fort Knox in December 1942. It proved to be very disappointing. Fully loaded it weighted 29 (short) tons, but still had the same engine as when it was a light tank. It was thus badly underpowered giving it poor performance. In an attempt to fix this problem work began on the M7E1, which was to use a Ford V-8 engine, but the Ordnance Department began to worry about the duplication of effort involved in producing two medium tanks. The M4 Sherman was now in full production and didn’t have the same problems as the M7. In February 1943 production of the M7 was cancelled, after seven had been completed. Work on the M7E1 continued for a little longer, but was cancelled in July 1943.

The failure of the M7 meant that the US Army had to begin work on a new light tank. The eventual solution was the M24 Chafee, but this didn't enter service in large numbers until late in 1944, leaving the M5 Stuart to fight on in British and American service despite being badly under-gunned and under-armoured.


Variants:

  • T7 - Welded hull, five speed Hydramatic transmission, volute spring suspension
  • T7E1 - Riveted hull, formed homogenous plate turret, torque converter
  • T7E2 - Cast upper hull, Wright R-975 Engine, Warner Gear torque converter, armed with Ordnance QF 6-pounder Mark III
  • T7E3 - Welded hull and turret, twin Hercules DRXBS diesel engines, Detroit Gear automatic transmission
  • T7E4 - Welded hull and turret, twin Cadillac engines, two Hydramatic transmissions
  • T7E5 - T7E2 rearmed with 75 mm M3 standardized as M7 medium


Historical Gallery

Sources and External Links

USA
Light Tanks IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
Medium Tanks IIT2 Medium Tank IIIM2 Medium Tank IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton IXT54E1 XM48A5 Patton XM60 XT95E6
Heavy Tanks VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIT26E5 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
Tank Destroyers IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
Self-Propelled Artillery IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIIAMX 13 75 VIIAMX 13 57 GF VIIIBat.-Châtillon 12 t IXAMX 13 90 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
China IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L
Poland