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G.W. Tiger (P)

G.W. Tiger (P)

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G.W. Tiger (P)

G.W._Tiger_(P)_render_1.jpg
Battle Tier
1234567891011
Overview
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Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
2,650,000  Credits Cost
440440 HP Hit Points
74.9/7574.15/78 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
  6. Loader
Mobility
600640 hp Engine Power
35/10 km/h Speed Limit
1416 deg/s Traverse
8.018.63 hp/t Power/Wt Ratio
YesYes Pivot
Armor
100/80/16 mm Hull Armor
Armament







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


HE/HE







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


HE/HE
Shells




















0/5200




















0/8000
Shell Cost
850/850/1100/1100/ HP Damage
44/44/53/53/ mm Penetration



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1.82 r/m 

Standard Gun

Reload Times
Nominal: 33 s
50% Crew: 40.88 s
75% Crew: 35.69 s
100% Crew: 31.64 s
Rammer: 28.48 s
Vents: 30.94 s
Both: 27.85 s
Both and BiA: 27.24 s
Both and Max Crew %: 26.11 s

See Crew, Consumables, or Equipment for more information.



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1.3 r/m 

Standard Gun

Reload Times
Nominal: 46 s
50% Crew: 56.98 s
75% Crew: 49.76 s
100% Crew: 44.11 s
Rammer: 39.7 s
Vents: 43.14 s
Both: 38.82 s
Both and BiA: 37.98 s
Both and Max Crew %: 36.41 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1547

Standard Gun

Using Shell Type 1 (850 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1547
50% Crew: 1249.5
75% Crew: 1428
100% Crew: 1615
100% Crew
Vents: 1649
Rammer: 1793.5
Both: 1836
Both and BiA: 1878.5
Both and Max Crew %: 1955

Advantageous Damage Per Minute
First-shot DPM: 2397
50% Crew: 2099.5
75% Crew: 2278
100% Crew: 2465
100% Crew
Rammer: 2643.5
Vents: 2499
Both: 2686
Both and BiA: 2728.5
Both and Max Crew %: 2805

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (850 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1547
50% Crew: 1249.5
75% Crew: 1428
100% Crew: 1615
100% Crew
Vents: 1649
Rammer: 1793.5
Both: 1836
Both and BiA: 1878.5
Both and Max Crew %: 1955

Advantageous Damage Per Minute
First-shot DPM: 2397
50% Crew: 2099.5
75% Crew: 2278
100% Crew: 2465
100% Crew
Rammer: 2643.5
Vents: 2499
Both: 2686
Both and BiA: 2728.5
Both and Max Crew %: 2805

See here, here, or here for more information.






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1430

Standard Gun

Using Shell Type 1 (1100 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1430
50% Crew: 1155
75% Crew: 1320
100% Crew: 1496
100% Crew
Vents: 1529
Rammer: 1661
Both: 1705
Both and BiA: 1738
Both and Max Crew %: 1815

Advantageous Damage Per Minute
First-shot DPM: 2530
50% Crew: 2255
75% Crew: 2420
100% Crew: 2596
100% Crew
Rammer: 2761
Vents: 2629
Both: 2805
Both and BiA: 2838
Both and Max Crew %: 2915

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (1100 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1430
50% Crew: 1155
75% Crew: 1320
100% Crew: 1496
100% Crew
Vents: 1529
Rammer: 1661
Both: 1705
Both and BiA: 1738
Both and Max Crew %: 1815

Advantageous Damage Per Minute
First-shot DPM: 2530
50% Crew: 2255
75% Crew: 2420
100% Crew: 2596
100% Crew
Rammer: 2761
Vents: 2629
Both: 2805
Both and BiA: 2838
Both and Max Crew %: 2915

See here, here, or here for more information.
Damage Per Minute


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0.67 m 

With 50% Crew: 0.83 m
With 75% Crew: 0.725 m
With 100% Crew: 0.642 m
With BiA: 0.628 m
With BiA and Vents: 0.615 m
Maximum possible: 0.589 m

For more details, see Crew


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0.79 m 

With 50% Crew: 0.979 m
With 75% Crew: 0.855 m
With 100% Crew: 0.757 m
With BiA: 0.741 m
With BiA and Vents: 0.725 m
Maximum possible: 0.695 m

For more details, see Crew
Accuracy


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4.8 s 

With 50% Crew: 5.946 s
With 75% Crew: 5.192 s
With 100% Crew: 4.602 s
With GLD: 4.184 s
With BiA: 4.501 s
With BiA and Vents: 4.403 s
With both and GLD: 4.003 s
Maximum possible: 3.837 s

For more details, see Crew or Equipment


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5.2 s 

With 50% Crew: 6.442 s
With 75% Crew: 5.625 s
With 100% Crew: 4.986 s
With GLD: 4.533 s
With BiA: 4.876 s
With BiA and Vents: 4.77 s
With both and GLD: 4.337 s
Maximum possible: 4.157 s

For more details, see Crew or Equipment
Aim time
1010 deg/s Gun Traverse Speed
10° Gun Arc
-2°/+48°-2°/+48° Elevation Arc
2115 rounds Ammo Capacity
General
2020 % Chance of Fire






290 m 

With 50% Crew: 227.8 m
With 75% Crew: 259 m
With 100% Crew: 290 m
With Recon and Situational Awareness: 304.7 m
With Coated Optics: 319 m
With Binocular Telescope: 362.5 m
Maximum possible: 415.2 m

For more details, see Skills or Equipment






290 m 

With 50% Crew: 227.8 m
With 75% Crew: 259 m
With 100% Crew: 290 m
With Recon and Situational Awareness: 304.7 m
With Coated Optics: 319 m
With Binocular Telescope: 362.5 m
Maximum possible: 415.2 m

For more details, see Skills or Equipment
View Range


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310 m 

With 50% Crew: 250.2 m
With 75% Crew: 286.6 m
With 100% Crew: 323.3 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 465.4 m

For more details, see Skills or Equipment


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710 m 

With 50% Crew: 573.1 m
With 75% Crew: 656.4 m
With 100% Crew: 740.5 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1065.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 3.7%
  • When Moving: 1.4%
  • When Firing: 0.3%


Terrain Resistance

  • On Hard Ground: 1.25
  • On Medium Ground: 1.44
  • On Soft Ground: 2.4


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.61
  • Shot Recoil: 5.75
  • Suspension Contribution
  • Acceleration: 0.42
  • Turning: 0.42


With 100% Crew

VIII

AnnoG94_GW_Tiger_P.png

2650000

The G.W. Tiger (P) is a German tier 8 self-propelled gun.

Conceptualization of a heavy SPG mounted on an elongated Porsche Tiger chassis. It is known that Ferdinand Porsche intended to develop the SPG; however, the work was never started.

The G.W. Tiger (P) leads to the G.W. Tiger.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VIII 17 cm Kanone 72 44/44 850/850 1.82 0.67 4.8 6750 140000
IX 21 cm Mörser 18/1 53/53 1100/1100 1.3 0.79 5.2 5900 245000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VII 2 x Maybach HL 120 TRM 600 20 1840 35500
VIII 2 x Porsche Typ 101/1 640 20 1840 54000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VII G.W. Tiger (P) 75 14 0 21000 20000
VIII G.W. Tiger (P) verstärkteketten 78 16 0 21000 36000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

III FuG 5 310 50 630
VI FuG 7 415 70 8160
IX FuG 12 710 150 43200


Compatible Equipment

Heavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Longitudinal Torsion Bars Large-Caliber Artillery-Shell Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Best alpha damage of any tier 8 artillery; can deal serious damage to any tank in the game
  • Best stock gun alpha damage, penetration and burst radius of any tier 8 artillery
  • Surprisingly good hull armor for an SPG, can get the random lucky bounce
  • Unappealing to ram due to weight and hull armor thickness


Cons:


  • Poor mobility, struggles to relocate
  • Narrow gun traverse arc
  • Paper-thin casemate armor negates the hull armor's usefulness
  • Enormous target with very poor concealment


Performance

The G.W. Tiger (P) is very different from its predecessor, the G.W. Panther. The G.W. Tiger (P) is significantly less mobile, while gun performance is more about damage than accuracy.

The outstanding feature of the G.W. Tiger (P) is its lack of mobility. Due to weak engine and abysmal ground resistance it will often struggle to reach even 20 kilometers per hour in stock configuration. The term "slug" would sadly not seem out of place.

The engine upgrade delivers a meager 6.67% more power, in exchange for an eye-watering 31.000 experience. You'll still want this upgrade, as improved mobility is desperately needed, but the difference won't be spectacular. If you have credits to spare, consider using a fuel consumable, which will make movement less painful.

Relocating between firing positions is time consuming, and a retreat from an exposed position will be as slow as it will be hazardous. It might be prudent to instead opt for a perhaps less rewarding but safer position further back. The practically non-existent camouflage rating of the G.W. Tiger (P) provides another reason to choose a position as far back as possible.

Should your team push hard on one flank and leave the other wide open, the G.W. Tiger (P) will be hard pressed to keep up with the other tanks, even if it does not stop to lob a single shell at the enemy.

Alternatively, you could stay in place to provide support fire, take your chances with enemy tanks possibly exploiting the flank left open by your team mates, and hope for the best. However, realize that the low mobility of the G.W. Tiger (P) makes it extremely difficult to defend against scouts, especially ones that move horizontally to you, forcing you to turn.

The combination of fire and movement is unfortunately not very practical due to the slow speed, low tank traverse rate and narrow gun arc of the G.W. Tiger (P). Should you attempt to utilize the reload time of the gun for movement, the time needed to traverse the tank, the direction of the target, and the direction of your movement and back to another target can be substantial, especially when tough terrain is involved. There will be comparatively few seconds left to move the tank when aim time is accounted for, thus slowing the already sluggish movement rate of the G.W. Tiger (P) down to a crawl.

What the G.W. Tiger (P) does offer, however, is the most powerful stock gun of any tier VIII artillery. The 17 cm "Kanone 72" is in terms of damage, penetration and burst radius more akin to the 180/183mm top guns of some tier IX/X SPG’s than the 152/155mm guns of other tier VIII SPG’s. If you want a hard-hitting gun but can't stand the lengthy reload of the biggest guns, the 17 cm "Kanone 72" might suit you.

The top gun of the G.W. Tiger (P), the 21 cm "Mörser 18/1" is a different beast altogether with a lot worse accuracy, a lot longer reload, but a devastating effect on enemies. This gun deals 1100 alpha damage if it penetrates, which can only happen to some light tanks, tanks with paper thin armor, or vehicles with an open roof. The longer reload of the top gun means fewer shots fired, less time spent acquiring targets, and more time available for movement. A 21 cm Mörser can also be found as the top gun of similar tier IX and tier X German SPG's.


Current as of version 1.0.0.1


Early Research

  • Immediately research the suspension, preferably with free experience, to be able to fit an Artillery Shell Rammer and a Gun Laying Drive.
  • Alternatively, you may want to fit the Enhanced Longitudinal Torsion Bar, to be able to leave the suspension for last.
  • Research the top gun or engine, depending on whether you want a gun with higher alpha damage or improved mobility.
  • The upgraded gun is lighter than the stock gun.


Suggested Equipment


Artillery Shell Rammer Enhanced Gun Laying Drive Camouflage Net 


Gallery

Historical Info

Conceptualization of a heavy SPG mounted on an elongated Porsche Tiger chassis. It is known that Ferdinand Porsche intended to develop the SPG; however, the work was never started.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The vehicle's in-game description is incorrect. No historical records of the G.W. Tiger (P) exists. Since all of Tiger (P) was converted into Ferdinand tank destroyer.


Sources and External Links

Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Self-Propelled Guns
USA IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
UK IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Germany IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
France IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
USSR IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
China
Japan
Czechoslovakia
Sweden
Italy
Poland